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  • 0. Frost Trap Nerf Logic   05/25/2009 11:35:24 AM PDT
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I still can't understand to this day why the frost trap nerf went in. The nerf I'm talking about is the one where when a target that runs over a frost trap is currently immune to snares, the trap does not go off at all. (EDIT: Farther down the thread posters and myself clarify that the trap vanishes with no effect, not that the trap just does not activate)

This to me this was a massive nerf to hunters, and buff to a class that is already imbalanced against us, lolrets. We are talking about an ability that is non-targeting, must be walked over to activate. I'm not sure of the mechanics, but I think the trap itself can be 'resisted' in addition to any resistance to the fire/frost/nature (lolsnake trap?who uses that?) the character may have for after effects.

The nerf of course, is that the snare immune character (or the warrior that just charged over the trap?) just wasted a 30sec (24 with talents) cooldown ability, and worse, it prevents our burst ability Lock n Load from procing.

TLDR: The frost trap nerf made the hunter class, an already weak class against Paladins, even weaker. I believe this is part of why we are not well represented in arenas this season. I can't even understand why it went in in the first place. Revert the nerf. As far as I am concerned, traps should ALWAYS activate, but a character can be immune or resist the effects.

[ Post edited by Lakish ]


I was waiting for Diablo III to be compared to a rotten sandwich. Now I can die peacefully. - Bashiok
"Summons and dismisses a rideable Magic Rooster. No, seriously. This is a very fast mount."
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  • 1. Re: Frost Trap Nerf Logic   05/25/2009 11:37:47 AM PDT
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Don't forget they increased the arm time to 2 secs


Q u o t e:
Aside from the random stun of TNT and a couple of the bugs mentioned, we don't think hunters are grossly imbalanced in PvP at the moment. -GC
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Ghostcrawler
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  • 2. Re: Frost Trap Nerf Logic   05/25/2009 11:41:27 AM PDT
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Partially what we wanted to do was make sure it wasn't "wasted" on an immune target. It's hard to figure out the ideal solution here -- it seems like sometimes you'd want to trigger it anyway and sometimes you'd want to save it. I'm assuming you'd never want Freezing Trap to active on an immune target, so there's a consistency issue too.

Reverting it back to always going off on immune targets and just not affecting that target certainly isn't off the table.

Ghostcrawler
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  • 3. Re: Frost Trap Nerf Logic   05/25/2009 11:42:28 AM PDT
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Can we also make frost trap go away after the hunter has died.
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  • 4. Re: Frost Trap Nerf Logic   05/25/2009 11:42:53 AM PDT
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Q u o t e:
Partially what we wanted to do was make sure it wasn't "wasted" on an immune target. It's hard to figure out the ideal solution here -- it seems like sometimes you'd want to trigger it anyway and sometimes you'd want to save it. I'm assuming you'd never want Freezing Trap to active on an immune target, so there's a consistency issue too.

Reverting it back to always going off on immune targets and just not affecting that target certainly isn't off the table.
How about just letting the trap sit there untriggered?


Q u o t e:
Aside from the random stun of TNT and a couple of the bugs mentioned, we don't think hunters are grossly imbalanced in PvP at the moment. -GC
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  • Twisting Nether
  • 6. Re: Frost Trap Nerf Logic   05/25/2009 11:44:13 AM PDT
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Thanks for the answer GC. I think even just having the trap sit there and not trigger at all would be an ideal solution too (for targets that are immune). Once the immunity wears off then the trap can trigger like normal when they step on it.
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  • 7. Re: Frost Trap Nerf Logic   05/25/2009 11:45:25 AM PDT
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Q u o t e:
Partially what we wanted to do was make sure it wasn't "wasted" on an immune target. It's hard to figure out the ideal solution here -- it seems like sometimes you'd want to trigger it anyway and sometimes you'd want to save it. I'm assuming you'd never want Freezing Trap to active on an immune target, so there's a consistency issue too.

Reverting it back to always going off on immune targets and just not affecting that target certainly isn't off the table.

That doesn't make any sense though, because currently it *is* wasted on an immune target. Previously it wasn't *completely* wasted, as at least you had the trap down and at least you had lock and load proc. I could understand if you had made it so that immune creatures would not trigger the trap (so it would still be there next time someone walked over it), but changing it to actually get used up when triggered by an immune player is the very definition of "wasted".

I don't think I ever had a situation in arena where I thought "Drat, that freedom'd pally just proc'd my trap, but is immune. I *really really* wish that the floor wasn't covered in a snare right now."
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  • 8. Re: Frost Trap Nerf Logic   05/25/2009 11:46:10 AM PDT
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ORRRR.... if it ends up staying the way it is how about reducing the arm time so it is more effective when it does trigger?


Q u o t e:
Aside from the random stun of TNT and a couple of the bugs mentioned, we don't think hunters are grossly imbalanced in PvP at the moment. -GC
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  • 9. Re: Frost Trap Nerf Logic   05/25/2009 11:46:50 AM PDT
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Q u o t e:
Partially what we wanted to do was make sure it wasn't "wasted" on an immune target. It's hard to figure out the ideal solution here -- it seems like sometimes you'd want to trigger it anyway and sometimes you'd want to save it.


I don't have a hunter of any decent level, so I am having trouble understanding this quote. I thought that the "fizzle" would destroy that trap. Can any hunter clear this up for me? Does the trap stay on the ground without springing if some paladin with HoF runs over the top of it?
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  • 10. Re: Frost Trap Nerf Logic   05/25/2009 11:48:16 AM PDT
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Q u o t e:


I don't have a hunter of any decent level, so I am having trouble understanding this quote. I thought that the "fizzle" would destroy that trap. Can any hunter clear this up for me? Does the trap stay on the ground without springing if some paladin with HoF runs over the top of it?
Currently the trap disapears entirely without the effect triggering when the target is immune


Q u o t e:
Aside from the random stun of TNT and a couple of the bugs mentioned, we don't think hunters are grossly imbalanced in PvP at the moment. -GC
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  • 11. Re: Frost Trap Nerf Logic   05/25/2009 11:48:22 AM PDT
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Q u o t e:


I don't have a hunter of any decent level, so I am having trouble understanding this quote. I thought that the "fizzle" would destroy that trap. Can any hunter clear this up for me? Does the trap stay on the ground without springing if some paladin with HoF runs over the top of it?

It does "fizzle". Previously it would trigger (and put down the aoe snare), now the trap just goes away.

From GC's quote it sounds almost like it's not meant to fizzle, but rather stay on the ground. Now I'm confused.
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  • Argent Dawn
  • 12. Re: Frost Trap Nerf Logic   05/25/2009 11:48:29 AM PDT
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Q u o t e:
Can we also make frost trap go away after the hunter has died.


[ Post edited by Valexena ]

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  • Nathrezim
  • 13. Re: Frost Trap Nerf Logic   05/25/2009 11:48:32 AM PDT
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Q u o t e:
Partially what we wanted to do was make sure it wasn't "wasted" on an immune target. It's hard to figure out the ideal solution here -- it seems like sometimes you'd want to trigger it anyway and sometimes you'd want to save it. I'm assuming you'd never want Freezing Trap to active on an immune target, so there's a consistency issue too.

Reverting it back to always going off on immune targets and just not affecting that target certainly isn't off the table.


Huh? "wasted"? Are you saying you didn't want it to be wasted on an immune target?

There isn't much more to "wasted" than the trap disappearing, eating the trap cooldown, and not receiving the LnL proc.

I think that's about the purest definition of "wasted" I can think of. So you are saying that WASN'T the intention.


Come clean, GC. It was PvE coding to prevent hunters from trap dancing for LnL procs. Just like the RoS nerf was to prevent hunters chain casting RoS on tanks in PvE.

I think if you want to help pull hunter's out of the bottom of the barrel, it's time to think of a more "elegant" solution to your PvE woes.
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  • 15. Re: Frost Trap Nerf Logic   05/25/2009 11:48:58 AM PDT
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Q u o t e:
Partially what we wanted to do was make sure it wasn't "wasted" on an immune target. It's hard to figure out the ideal solution here -- it seems like sometimes you'd want to trigger it anyway and sometimes you'd want to save it. I'm assuming you'd never want Freezing Trap to active on an immune target, so there's a consistency issue too.

Reverting it back to always going off on immune targets and just not affecting that target certainly isn't off the table.


I'm confused. What happens currently is that the trap is wasted. The trap simply disappears with no effect, with a cooldown wasted.

I'll admit I play battlegrounds and not arena, so my position on frostrap would always be let the trap go off, even if the Freedom'd ret is running full tilt at me, so A) I get LnL proc and hope I can get some burst in before he gets into melee, and B) slow down all his buddies so I won't get melee trained, which hunters are very suseptable to.

I was waiting for Diablo III to be compared to a rotten sandwich. Now I can die peacefully. - Bashiok
"Summons and dismisses a rideable Magic Rooster. No, seriously. This is a very fast mount."
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  • Tichondrius
  • 16. Re: Frost Trap Nerf Logic   05/25/2009 11:49:08 AM PDT
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It's not a matter of it not going off on immune targets.

Currently the trap you lay on the ground is DESTROYED when an immune target walks over it.

Also this isn't a PVP only problem.

If I lay a frost trap in an instance and a pack of mobs walk over it if the first mob to hit it is immune to snares the trap is gone.


[ Post edited by Fyunn ]

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  • 17. Re: Frost Trap Nerf Logic   05/25/2009 11:51:21 AM PDT
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Q u o t e:
Currently the trap disapears entirely without the effect triggering when the target is immune


That is what I thought, so now I am just more confused than I was before. I do not understand what GC meant when he said that sometimes you'd want to save it. If the trap is destroyed I don't see how that is saving it.
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  • 19. Re: Frost Trap Nerf Logic   05/25/2009 11:57:16 AM PDT
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Q u o t e:
Can we also make frost trap go away after the hunter has died.


I think that nerf already went in. At least the trap goes away, I'm not sure of the frosty ground (or exploding ground, or whatever).

I was waiting for Diablo III to be compared to a rotten sandwich. Now I can die peacefully. - Bashiok
"Summons and dismisses a rideable Magic Rooster. No, seriously. This is a very fast mount."
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