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  • Burning Legion
  • 0. Dropping Arrows in Instances   05/24/2009 12:22:27 PM PDT
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GC you said you thought the concept of this was a bit "cruddy."

To be honest, it really doesn't bother me. If you treated ammo like thrown weapons, where we only needed 1 I would actually enjoy that. It would be another item to upgrade and add another dynamic to hunters not to mention save me tons and tons of gold on arrows every week.

Personally I think it's a good idea and I hope you don't abandon it.

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  • Sen'jin
  • 1. Re: Dropping Arrows in Instances   05/24/2009 12:31:18 PM PDT
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The problem is much wider than just instances. Hunters also spend more than any other class to do BGs and arenas as well. Just dropping arrows in instances doesn't do much for everyone else.
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  • Burning Legion
  • 2. Re: Dropping Arrows in Instances   05/24/2009 12:33:44 PM PDT
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Q u o t e:
The problem is much wider than just instances. Hunters also spend more than any other class to do BGs and arenas as well. Just dropping arrows in instances doesn't do much for everyone else.



No i don't mean dropping stacks of arrows. I mean add a single arrow/bullet to loot tables. This ammo wouldn't be used up and instead would act as thrown weapon would
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  • Sen'jin
  • 3. Re: Dropping Arrows in Instances   05/24/2009 12:35:58 PM PDT
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Q u o t e:


No i don't mean dropping stacks of arrows. I mean add a single arrow/bullet to loot tables. This ammo wouldn't be used up and instead would act as thrown weapon would


That's where ammo is headed eventually. GC has already stated that is the case. Eventually is just a long ways off right now.
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  • 4. Re: Dropping Arrows in Instances   05/24/2009 12:39:48 PM PDT
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3.3 or next expansion, I think.

Patience.

My snowshoe rabbit's spots were stolen.
I abandoned him for the thief that took them.

:(
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Ghostcrawler
Blizzard Poster
  • 5. Re: Dropping Arrows in Instances   05/24/2009 12:42:47 PM PDT
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Q u o t e:
To be honest, it really doesn't bother me. If you treated ammo like thrown weapons, where we only needed 1 I would actually enjoy that. It would be another item to upgrade and add another dynamic to hunters not to mention save me tons and tons of gold on arrows every week.


Dropping one arrow would be fine. Dropping a stack of 1000 or even 10,000 would be pretty painful, which is what we'd have to do now.

We do need to be careful how many class-specific items we drop. Yes there are librams and idols and such, but high dps ranged weapons are already of pretty limited interest to other classes.

Ghostcrawler
Lead Systems Designer
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  • Elune
  • 7. Re: Dropping Arrows in Instances   05/24/2009 12:46:51 PM PDT
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Q u o t e:


Dropping one arrow would be fine. Dropping a stack of 1000 or even 10,000 would be pretty painful, which is what we'd have to do now.

We do need to be careful how many class-specific items we drop. Yes there are librams and idols and such, but high dps ranged weapons are already of pretty limited interest to other classes.


This sounds like a bit of a cop-out. but ok. Guess the high -cost of ammo is justified in your eyes as fine.

Hopefully next xpac then.
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  • 8. Re: Dropping Arrows in Instances   05/24/2009 12:47:22 PM PDT
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I am sad to see the ammo system go, in a way. I like how RPG-like it feels. I also understand the need to update this particular aspect of the class. Wonder what bliz is cooking up for hunters over in south california (that is where anaheim is, no?).

On a similar subject, would it be too crazy to ask for hunters to use thrown weapons in a way similar to bows and crossbows post patch? Same for wars and whatnot for RP purposes and whatnot. I'd really like to be a spear-chucking troll, if thats ok with you guys :D

Could also diversify the way deadly throw works for rogues.

To the limit.
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  • Elune
  • 9. Re: Dropping Arrows in Instances   05/24/2009 12:47:53 PM PDT
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Q u o t e:
Place random destructible urns scattered about the instance. Only attackable by hunters. When they break, they drop arrows.




And sometimes deku seeds.




And rupees!


Rupees?! Are you an indian or asian or something?!
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  • Zuluhed
  • 10. Re: Dropping Arrows in Instances   05/24/2009 12:48:11 PM PDT
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Why not just make AutoShots cost 1 (literally 1) point of Mana, and have the Bag of Arrows just be magically enchanted to never run out of Arrows.

Also, the Archer (hunter) in question could simply change out whatever type of Arrow he would want to simply by doing just that.

Yes/No?


(I don't even play a hunter and it sounds awesome) Sorry Engineers : (


Edit: The Bag of Arrows is magically enchanted in "concept", Enchanters don't actually have to do anything about it. Or maybe Hunter Trainers do it?

[ Post edited by Praetorfenix ]


Yes, Executor?
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^
DIS GUI...LIEK WHOA
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  • Arygos
  • 11. Re: Dropping Arrows in Instances   05/24/2009 12:52:25 PM PDT
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Q u o t e:
Place random destructible urns scattered about the instance. Only attackable by hunters. When they break, they drop arrows.




And sometimes deku seeds.




And rupees!


My first thought was Zelda too!

"If cancer was my driveway, I could totally jump over it with my snowmobile."

-Mitch Hansen
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  • 12. Re: Dropping Arrows in Instances   05/24/2009 12:52:54 PM PDT
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Q u o t e:


Dropping one arrow would be fine. Dropping a stack of 1000 or even 10,000 would be pretty painful, which is what we'd have to do now.

We do need to be careful how many class-specific items we drop. Yes there are librams and idols and such, but high dps ranged weapons are already of pretty limited interest to other classes.
Perhaps they could randomly be additional loot on top of normal? Such an insignificant item for most that I don't think "extra loot" would be an issue.

[ Post edited by Aagrias ]


My snowshoe rabbit's spots were stolen.
I abandoned him for the thief that took them.

:(
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  • Zuluhed
  • 13. Re: Dropping Arrows in Instances   05/24/2009 12:55:31 PM PDT
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Or when you kill mobs you automatically get your arrows back.


SWOOSH

Yes, Executor?
http://img.photobucket.com/albums/v419/UFFBlaze/UIMay2009.jpg
^
DIS GUI...LIEK WHOA
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  • Burning Legion
  • 14. Re: Dropping Arrows in Instances   05/24/2009 12:55:55 PM PDT
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Q u o t e:


Dropping one arrow would be fine. Dropping a stack of 1000 or even 10,000 would be pretty painful, which is what we'd have to do now.

We do need to be careful how many class-specific items we drop. Yes there are librams and idols and such, but high dps ranged weapons are already of pretty limited interest to other classes.


When you put it like that I see your point. For instance, if a boss drops 4 items, you can't make one of them another hunter only peice. It's not really fair for the whole raid and it skews the loot in favor of hunters.

I suppose one possible solution to this is make it a trash epic. However, that has it's own downfall in making the item feel less "epic" and makes it difficult implement mid range ammo from 5 man dungeons.

I don't think anyone wants 10,000 arrows to be dropped. I think it would be just a bandaid to the bigger problem and be a pain to divide up every time.

Purchased through badges seems to be a legitimate option. Doesn't alter loot tables and doesn't skew loot in favor of hunters either, but then again it forces people to run dungeons and makes mid range ammo difficult which is another thing you want to avoid.

[ Post edited by Stonem ]

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  • Ysera
  • 16. Re: Dropping Arrows in Instances   05/24/2009 12:59:16 PM PDT
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Q u o t e:
Place random destructible urns scattered about the instance. Only attackable by hunters. When they break, they drop arrows.




And sometimes deku seeds.




And rupees!


What about hearts? Bombs?

In all seriousness, though, this idea doesn't seem bad; have a couple of arrow stacks in random places, maybe on a dead body or something. Or in a presetup spot that makes sense: for Naxx you could put it in the Military quarter near the Corvus wannabes, for Ulduar near Ignis and his forge.
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  • 17. Re: Dropping Arrows in Instances   05/24/2009 01:02:38 PM PDT
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Q u o t e:


Dropping one arrow would be fine. Dropping a stack of 1000 or even 10,000 would be pretty painful, which is what we'd have to do now.

We do need to be careful how many class-specific items we drop. Yes there are librams and idols and such, but high dps ranged weapons are already of pretty limited interest to other classes.


So it is fine to drop an MANY items that only a pally, shammy or druid can use...BUT not fine to drop ammo that hunters can use.

And you wonder why hunters dislike you....




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  • Ysera
  • 18. Re: Dropping Arrows in Instances   05/24/2009 01:04:22 PM PDT
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Q u o t e:


So it is fine to drop an MANY items that only a pally, shammy or druid can use...BUT not fine to drop ammo that hunters can use.

And you wonder why hunters dislike you....


He's saying there'd be a problem with coding it. A throwing knife is one item, a bundle of arrows is 200 items.
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  • The Forgotten Coast
  • 19. Re: Dropping Arrows in Instances   05/24/2009 01:04:36 PM PDT
quote reply

Q u o t e:
Place random destructible urns scattered about the instance. Only attackable by hunters. When they break, they drop arrows.




And sometimes deku seeds.




And rupees!


Ponies too.
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