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  • 60. Re: Improved Barkskin Clarification   05/28/2009 05:39:01 PM PDT
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I'm really interested in this also. The first time I read it, I saw it as passive. Then I saw it as only active during barkskin. Then I saw it as passive.

Clarification please?

http://www.wowarmory.com/character-sheet.xml?r=Bloodscalp&n=Nightcross
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  • 61. Re: Improved Barkskin Clarification   05/28/2009 06:45:47 PM PDT
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Q u o t e:
Back to the top you go!
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  • Black Dragonflight
  • 62. Re: Improved Barkskin Clarification   05/28/2009 08:07:46 PM PDT
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GC has commented on every other ability. I'd like to see this one clarified as well. Of all the extensive posts he did for the other changes, we could at least see "its passive" or "not passive"

Main: http://www.wowarmory.com/character-sheet.xml?r=Black+Dragonflight&n=Casein
Old main/farmbot: http://www.wowarmory.com/character-sheet.xml?r=Black+Dragonflight&n=Kanark
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  • Gurubashi
  • 63. Re: Improved Barkskin Clarification   05/28/2009 08:50:26 PM PDT
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I knew inner fire would have no charges eventually... oh wait...

"You can tank heal when the paladins don't log or hot when the druids don't log." - GC
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  • 64. Re: Improved Barkskin Clarification   05/28/2009 09:21:00 PM PDT
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................................................................................................................... ????????????
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  • 65. Re: Improved Barkskin Clarification   05/29/2009 12:48:11 AM PDT
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Q u o t e:
Back to the top you go!
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  • 66. Re: Improved Barkskin Clarification   05/29/2009 11:41:48 AM PDT
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I don't believe in bumping posts... but sometimes i neglect my morals :(

Pillarsaysno Jenkins
http://www.wowarmory.com/character-sheet.xml?r=Anvilmar&n=Pillarsaysno
"Don't make me clown and have to go put on my red nose."
Why is this game so hard?
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  • 67. Re: Improved Barkskin Clarification   05/29/2009 07:06:49 PM PDT
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TTT
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  • Daggerspine
  • 68. Re: Improved Barkskin Clarification   05/30/2009 08:58:45 AM PDT
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Bump for clarification
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  • 69. Re: Improved Barkskin Clarification   05/30/2009 02:01:12 PM PDT
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Q u o t e:
Bump for clarification
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  • Shattered Halls
  • 70. Re: Improved Barkskin Clarification   05/30/2009 07:47:24 PM PDT
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Q u o t e:
Bump for great justice
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  • 71. Re: Improved Barkskin Clarification   05/30/2009 09:17:27 PM PDT
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Q u o t e:
Bump for Jerry's kids
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Ghostcrawler
Blizzard Poster
  • 72. Re: Improved Barkskin Clarification   05/30/2009 11:14:25 PM PDT
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Q u o t e:
Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 10%, and increases resistance to Dispel mechanics by 60% while under the effect of Barkskin. In addition, you gain 80/160% additional armor while in Travel Form or not shapeshifted.


This is correct. The caster and travel form armor benefits occur if you have the talent even if Barkskin is not up.

While we were succesful getting Resto druids into tree form in Arena, we were a little too succesful. We're not sure it's fun for either the druid or the people trying to kill the druid to be locked in tree form all the time. This change will hopefully make the fights a little more dynamic.

Ghostcrawler
Lead Systems Designer
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  • Lightbringer
  • 73. Re: Improved Barkskin Clarification   05/30/2009 11:18:58 PM PDT
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Q u o t e:

This is correct. The caster and travel form armor benefits occur if you have the talent even if Barkskin is not up.

While we were succesful getting Resto druids into tree form in Arena, we were a little too succesful. We're not sure it's fun for either the druid or the people trying to kill the druid to be locked in tree form all the time. This change will hopefully make the fights a little more dynamic.

ZOMG FIRST <3
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  • 77. Re: Improved Barkskin Clarification   05/30/2009 11:41:04 PM PDT
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Q u o t e:

This is correct. The caster and travel form armor benefits occur if you have the talent even if Barkskin is not up.

While we were succesful getting Resto druids into tree form in Arena, we were a little too succesful. We're not sure it's fun for either the druid or the people trying to kill the druid to be locked in tree form all the time. This change will hopefully make the fights a little more dynamic.

Seriously? This was the priority when you made tree-form godly? Let me follow the logic:

"Let's buff Tree form, druids need help."
Druids instantly become white-hot in arena, absolutely dominating other healers by outmanaing absolutely everything.
"Innervate is lackluster, lets buff that too"
Druids become absolutely godly - promoting a tree form tanking playstyle that's extremely hard to work around - often times barely ever leaving tree.
"Well if druids are spending too much time in tree, lets just make them even better!"
Sometimes the answer is, in fact, a nerf (and no, 240->200% is roughly 5% more melee damage taken, which basically amounts to nothing). Buffing Druid armor in caster/travel form is just going to make them more absurd than they already are - allowing them to apply offensive pressure and CC while ALSO being unkillable and impossible to outmana.

Well I guess the brightside is I'm almost done gearing up my druid so I can actually play 2s and 3s again! I guess this toon is now completely relegated to 5v5 heroism bot - now if only I could switch raiding mains so I have use there.
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  • 78. Re: Improved Barkskin Clarification   05/30/2009 11:47:00 PM PDT
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wow... this is ridiculous.
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  • Shattered Halls
  • 79. Re: Improved Barkskin Clarification   05/30/2009 11:52:29 PM PDT
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Awesome change imo, if it turns out that ToL is still too OP, make adjustments to numbers be4 you take the SV Hunter "INTO THE GROUND" path.

Another question of clarification, does imp. barkskin still provide dispel resistance and an extra 10% dmg reduction? There is some confusion as to whether or not that is the complete tooltip or just an additional attribute of the talent.
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