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Daelo
Blizzard Poster
  • 0. Ulduar Tuning (May 19 2009)   05/19/2009 04:51:56 PM PDT
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The following are a list of changes that have been hotfixed to 3.1.2 or are in the process of being hotfixed. All changes are to both 10 and 25 player versions of the instance, unless specifically noted.

Trash
- Storm Tempered Keeper’s Supercharged ability will no longer increase the damage of Storm Wave.
- Some Ignis and Freya trash has been removed. If your instance was already open when the hotfix was applied, the trash will still be there.
- Ice Turret’s Ice Nova spell now does considerably less base damage.
- Rune Etched Sentry’s Flaming Rune does does considerably less damage over time.
- The Molten Colossus will no longer cast Unquenchable Flames.
- Chamber Overseer’s Staggering Roar does considerably less damage.

Bosses
- Kologarn’s Crunch Armor effect of his Overhead Smash now has a greatly decreased duration in the 10 player Normal difficulty setting. This change negates the explicit need to tank swap Kologarn.
- Thorim’s Chain Lightning no longer affects more than 8 targets.
- General Vezax now does 10% less melee damage in the 10 player Normal difficulty setting.

Hard Modes
- The hit point increasing hard mode ability for XT-002 Deconstructor has been reduced to 50% in the 10 player Normal setting, and 60% in the 25 player Heroic setting. The corresponding damage increase for XT-002 has also been reduced to 15%. Life Sparks also have half of their previous hit point values.

In an unrelated tuning note, we also found a case where Algalon would not reset properly in the 25 player Heroic setting only. This has been hotfixed.

[ Post edited by Daelo ]


Daelo
Lead Encounter Designer
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  • Frostwolf
  • 1. Re: Ulduar Tuning (May 19 2009)   05/19/2009 04:54:09 PM PDT
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Oh snap more changes. Maybe we'll actually see people killing XT hard mode on heroic.

http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Chadw -PvE Warrior(DPS)
http://www.wowarmory.com/character-sheet.xml?r=Frostwolf&n=Badw -PvP Rogue

Rage.
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  • Winterhoof
  • 2. Re: Ulduar Tuning (May 19 2009)   05/19/2009 04:56:09 PM PDT
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Hm, not nearly as much as I was expecting from the earlier post.

Trash nerfs are always welcome, though, IMO.

"These forums are as much an indicator of the players' happiness as a hospital is an indicator of public health." -Feoria of Shadowmoon
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  • 3. Re: Ulduar Tuning (May 19 2009)   05/19/2009 04:57:11 PM PDT
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Q u o t e:
- Thorim’s Chain Lightning no longer affects more than 8 targets.


I'm trying to understand how this improves matters. I'm not seeing it.

What would you have me do?
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  • Winterhoof
  • 4. Re: Ulduar Tuning (May 19 2009)   05/19/2009 04:57:28 PM PDT
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Q u o t e:
Oh snap more changes. Maybe we'll actually see people killing XT hard mode on heroic.
Yeah, inc WF heroic glory of the Ulduar raider by Ensidia.

"These forums are as much an indicator of the players' happiness as a hospital is an indicator of public health." -Feoria of Shadowmoon
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  • Doomhammer
  • 5. Re: Ulduar Tuning (May 19 2009)   05/19/2009 04:58:05 PM PDT
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Because you weren't going to have a few dead people if chain lightning bounced 8 times already, amirite.
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  • 6. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:01:09 PM PDT
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Q u o t e:


I'm trying to understand how this improves matters. I'm not seeing it.


No kidding...

Behold wonderous rapidity!
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  • 7. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:01:42 PM PDT
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Q u o t e:
Because you weren't going to have a few dead people if chain lightning bounced 8 times already, amirite.


Maybe 8 = 3?

One can dream for the poor melee?
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  • 8. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:04:35 PM PDT
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Yet you still need to stack ranged in order to kill Mimiron.
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  • Winterhoof
  • 9. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:08:14 PM PDT
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Q u o t e:
I'm trying to understand how this improves matters. I'm not seeing it.
You can now get away with being bad in normal mode, I guess.

"These forums are as much an indicator of the players' happiness as a hospital is an indicator of public health." -Feoria of Shadowmoon
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  • Khaz'goroth
  • 10. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:11:04 PM PDT
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Q u o t e:
You can now get away with being bad in normal mode, I guess.


I'm still finding it hard to believe it hasn't killed someone by the 8th jump even in normal mode.
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  • Whisperwind
  • 11. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:14:57 PM PDT
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Q u o t e:
Yet you still need to stack ranged in order to kill Mimiron.


why put extra burden to healer just because melee incapable of walking through mine field?

[ Post edited by Sanyaoer ]

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  • 12. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:18:48 PM PDT
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Q u o t e:
Yet you still need to stack ranged in order to kill Mimiron.
If by "stack" you mean "at least 3 that can keep themselves alive."

[ Post edited by Belloc ]


"I cannot strike the warlocks because they have a health cargo and cannot break off it through the wall of pants. thanks "
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  • Winterhoof
  • 13. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:19:42 PM PDT
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Q u o t e:
Yet you still need to stack ranged in order to kill Mimiron.
Or just have melee that doesn't fail at mines?

"These forums are as much an indicator of the players' happiness as a hospital is an indicator of public health." -Feoria of Shadowmoon
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  • 14. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:26:03 PM PDT
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Q u o t e:
Or just have melee that doesn't fail at mines?


We don't have enough melee that can attack the head.

Oh wait.
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  • 15. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:32:09 PM PDT
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About some tuning to Mimiron?

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  • 16. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:37:13 PM PDT
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Killed XT hard mode, holy heck it's so much easier. Got hard mode loot but no achievement credit.

Edit: before anyone thinks i'm badass.. I meant on normal, not heroic :P

[ Post edited by Charsi ]

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  • 17. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:38:53 PM PDT
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Q u o t e:
Yet you still need to stack ranged in order to kill Mimiron.


don't post

[ Post edited by Pinch ]


druid alt: http://www.wowarmory.com/character-sheet.xml?r=Sen%27jin&n=Voojr

Q u o t e:
i will hit you so hard that you will die
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  • Mannoroth
  • 18. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:45:40 PM PDT
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Q u o t e:
We don't have enough melee that can attack the head.

Oh wait.


So having 1 of 3 body parts, the part with the least amount of HP, untargetable by melee in the final phase means you have to stack range and leave the melee out? I'm a bit confused here.
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  • Doomhammer
  • 19. Re: Ulduar Tuning (May 19 2009)   05/19/2009 05:47:23 PM PDT
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Q u o t e:


So having 1 of 3 body parts, the part with the least amount of HP, untargetable by melee in the final phase means you have to stack range and leave the melee out? I'm a bit confused here.


Nah man, Mimiron normal's enrage is just way too unforgiving. You've gotta have tons and tons of casters to kill that head before he enrages.
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