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  • 161. Re: Simple questions regarding balance direct   05/07/2009 01:06:50 PM PDT
quote reply

Q u o t e:


Na your right, ret was dominate in BC. Let alone we have never been nerfed since release. Wake up and get off your pitty pot mang. I think ret is the ONLY spec that will now have been reworked completely in less than 1 years time.

Try this, learn a style of play with w/e spec you have. Stay with that spec. Then have Blizz rework it completely. Now, get used to the new spec and have people in greens and blues cry about how OP you are. Then over the course of 6 months and several nerfs and ninja nerfs with no buffs ( buffs but have been taken due to knee jerking ), have Blizz say they are going to rework your tree yet again.

Im tired of ranged always saying they have had it the hardest. We all have been smacked in the face a time or two. Some more than others, some harder than others, but hey at least you were never called a leveling spec and ignored.....


You got reworked, but not nerfed.

Ranged PURES are getting reworked and Nerfed. Try dealing with that.

Hunters got a rework and 14+ nerfs. They're the class that is closest to dead atm.

Survival is clunky, MM is incredibly mana inefficient, BM is cut off at the legs.
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  • Mug'thol
  • 162. Re: Simple questions regarding balance direct   05/07/2009 01:07:04 PM PDT
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i laugh at all these warriors saying "Juggernaught is NOT OP".. cuz they are scared blizz will take it away.. hahahah

beware warriors ur nerf day is ticking.

Here is the forecast:
Charge Stun now has a diminishing return
Juggernaught now increases crit chance by 50%
Charge cooldown increased to 20 seconds
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  • Jaedenar
  • 163. Re: Simple questions regarding balance direct   05/07/2009 01:10:42 PM PDT
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More Elemental shaman in ghost wolf with Lazer eyes IMO.
don't forget the rocketpack on the back aswell.
maybe go even so far to give ghostwolf and upgrade and have "Raptor form" so we can lunge large distances with rockets on our back.

Naga you don't gnomie
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  • Alterac Mountains
  • 165. Re: Simple questions regarding balance direct   05/07/2009 01:30:28 PM PDT
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Q u o t e:

Exorcism worked on demons and undead before, so the only real change here is versus hunter pets. We don't think this is a gigantic problem given that we've already said we plan to redesign how Exorcism works. If hunters are too weak in Arena, it's unlikely that Exorcism is the cause.


It also works on Shaman totems, you fixed Pally taunt not affecting grounding totem now don't allow exorcism to be used on totems. :)
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  • 168. Re: Simple questions regarding balance direct   05/07/2009 01:41:37 PM PDT
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Last I checked, a DK's Scourge Strike hits harder than our Mortal Strikes ever could...

So is it the mobility you hate about Jugger? I frankly love it in PvE and find it "insufferable" that you'd suggest it be taken away as a hunter. Besides, 15 second cooldown is the same as a talented Intercept with a 4pc gladiator bonus, with a shorter stun to boot. I suppose you could glyph it even shorter but thats only really useful in PvP and only a couple of seconds extra lopped off.

Just think if they gave you a talent that allowed your Aimed Shot a 100% crit after you disengaged and how much you'd dislike them taking that away after they'd already given it to you.

"If you flip a penny infinite times, yes it will be tails half the time. But if you flip it 3 times and don't get any tails, you shouldnt take the penny to the bank and tell them its broken"
-GC
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  • 169. Re: Simple questions regarding balance direct   05/07/2009 01:42:17 PM PDT
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Q u o t e:


L2Know the difference between fact and an argument. I merely refuted the claim that MS is supposedly a high-damaging attack.


Learn the difference between fact and opinion, the latter being what several items on your list of "facts" were. For instance, anything stating what you should and should not be able to do against a warrior is very likely to be an opinion, given that different classes are more or less likely to be able to run circles around a warrior and some players are far better at it than others. Also telling someone that they suck is hard to justify as a "fact."


Q u o t e:
And to the whole pure thing I laugh at. Its a crutch anymore. If Hunters are pure, take replen from them, no raid buffs ect, same with Mages, Rogues, Locks the list goes on, on what you consider to be pure and hybrid.

If they are pure they should ONLY offer DPS, if they offer more then guess what its not pure as they offer more viability. And the hybrid debate lawl. Defenition for ya here: A hybrid is the combination of two or more different things, aimed at achieving a particular objective or goal. In different contexts this may refer to. Pulled right off of Wikipedia. So that said warriors, priests, pallies, druids, Shammy's, DK's are all hybrids. Cant dispute definitions unless you just want to ignore it all together.



Despite whatever buffs their dps might bring, those classes are still only dps. They can't respec and heal people, or respec and effectively tank. Hybrid classes can. So yes, warriors, priests, pallies, druids, shaman and death knights are all hybrids. Hunters, rogues, warlocks and mages are dps, with some rare exceptions wherein three of those classes might need to have a "ranged tank" role on some encounter...but in those encounters they're usually just doing what they normally do anyway and the fight's gimmicks determine their role, rather than the class talents. (I could be wrong, but I don't think there are any warlock/mage/hunter tank fights in LK yet, and the diminishing returns change on dodge/parry makes it impossible for a "rogue tank" to be viable again because it wasn't supposed to be an effective choice in the first place.)

[Party] [Kyetzai]: But he got to listen to me sitting here going "Oh my GOD. oh my GOD, Celenex is an AWESOME !%!@ing rogue, oh my GOD."

Because it amused me. ^.^
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  • The Forgotten Coast
  • 170. Re: Simple questions regarding balance direct   05/07/2009 02:23:20 PM PDT
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I think what they should have done with juggernaut is made that a glyph rather than a talent. And do so with something like this:

You can now use charge in combat, but the cooldown is increased to 20 seconds, and it no longer gives any rage.
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  • 171. Re: Simple questions regarding balance direct   05/07/2009 02:40:44 PM PDT
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Q u o t e:
It would be great if GC/Blizz just admitted that yes, Melee is overwhelmingly superior to Ranged at the moment and we are working on achieving class balance or taking a look at it.
you are not going to see that happen because its not true. All ranged classes have ways to mitigate/get away from melee.
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  • 172. Re: Simple questions regarding balance direct   05/07/2009 02:47:32 PM PDT
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Q u o t e:


You got reworked, but not nerfed.

Ranged PURES are getting reworked and Nerfed. Try dealing with that.

Hunters got a rework and 14+ nerfs. They're the class that is closest to dead atm.
lol apparently people think "nerfs" mean to render your class useless um nope not anymore. I saw it since they started with pallies.

At the end of BC i do admit pallies were OP but only because the game was not balanced around lvl 70 but lvl 80. (i've seen it happen)

After pallies came the DK's - No matter all they nerfed off the DK's (and you do know it was pretty much everything) a dk can still whoop you just as much as they can die.

People complain alot about hunters being crap but its just because they are not OP anymore, I've seen crap tons of hunters owning still after the whole "nerf"

Warriors are competitive just like the classes mentioned above.

Mages, locks, rogues, druids and shamans are just as competitive. you can kill em but they can still kill you.
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  • 173. Re: Simple questions regarding balance direct   05/07/2009 02:48:41 PM PDT
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Q u o t e:
I think what they should have done with juggernaut is made that a glyph rather than a talent. And do so with something like this:

You can now use charge in combat, but the cooldown is increased to 20 seconds, and it no longer gives any rage.
rofl maybe it'll give the warriors another usful glyph lol cuz the warrior glyphs IMO suck. Majors are good but gawd minors ... I have to strain into putting a second minor cuz they're not that good.
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  • 174. Re: Simple questions regarding balance direct   05/07/2009 03:28:56 PM PDT
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Q u o t e:
...Hunters are something we are paying close attention to. I don't think it's intuitively obvious if any specific nerfs went too far, or just whether the Arena environment is different now than it was last season.


Seriously? What the hell do we have to do to prove it?

  • Hunters are worthless as partners in arena and therefore have the least representation of all 10 classes, even Warlocks have twice as many.

  • Hunters are not vying with the other pure classes for top DPS in raids.



  • Q u o t e:
    Changing one class often has effects on all the others. It's not as simple as just buffing one or nerfing one because those changes will likely cause another class or comp to rise or fall.

    Where the hell was this logic when you were applying the 18 nerfs to hunters? Of course nerfing us that much is going to cause us to fall and other classes to rise way more than expected, didn't stop you then.

    [ Post edited by Ashfel ]


    Heroic: He Feeds On Your Tears - Ghostcrawler after every round of nerfs hit the PTR
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    • The Venture Co
    • 175. Re: Simple questions regarding balance direct   05/07/2009 03:46:38 PM PDT
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    Q u o t e:
    rugby
    Is a gentlemen sport.
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    • 176. Re: Simple questions regarding balance direct   05/07/2009 04:48:16 PM PDT
    quote reply

    Q u o t e:
    rofl maybe it'll give the warriors another usful glyph lol cuz the warrior glyphs IMO suck. Majors are good but gawd minors ... I have to strain into putting a second minor cuz they're not that good.

    Charge, bloodrage and mocking blow were all solid. But then they nerfed mocking blow so players were immune to its damage. So, meh.

    Also:

    I CAN'T KITE WARRIORS INDEFINITELY ANYMORE!?!?!? AND WHAT'S WITH THEM ACTUALLY HURTING ME?!?!?

    UNPOSSIBLE!!!!

    [ Post edited by Draake ]


    <-- Arms-PvP Warrior

    We are all guilty of this: http://www.xkcd.com/386/
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    Ghostcrawler
    Blizzard Poster
    • 177. Re: Simple questions regarding balance direct   05/07/2009 05:06:21 PM PDT
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    This thread has gotten into so many different areas now that I'm not sure there is a unified topic any longer. In general, very generic "Your'e class is overpowered" vs. "Nuh uh, yours is," are not particularly useful without a lot more explanation behind them (which to be fair, a few of you have offered).

    We are considering making Exorcism not work against players or pets for 3.1.2. It would be a PvE only ability. In 3.2 we still intend to make it work differently.

    We may yet make Juggernaut changes, but we don't have any to announce yet.

    Ghostcrawler
    Lead Systems Designer
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    • 178. Re: Simple questions regarding balance direct   05/07/2009 05:11:17 PM PDT
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    Q u o t e:
    This thread has gotten into so many different areas now that I'm not sure there is a unified topic any longer. In general, very generic "Your'e class is overpowered" vs. "Nuh uh, yours is," are not particularly useful without a lot more explanation behind them (which to be fair, a few of you have offered).

    We are considering making Exorcism not work against players or pets for 3.1.2. It would be a PvE only ability. In 3.2 we still intend to make it work differently.

    We may yet make Juggernaut changes, but we don't have any to announce yet.


    Any chance of changing the way ret does damage to make them more competitive in pve and less bursty in pvp?

    ¯\(ºдಠ)/¯ GIRUGAMESH ٩(̾●̮̮̃̾•̃̾)۶
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    • Magtheridon
    • 179. Re: Simple questions regarding balance direct   05/07/2009 05:11:28 PM PDT
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    Why change Juggernault? Arms warriors are more competitive than ever. If mages and hunters are getting pwned by arms warriors they could as well try to learn to use some keybinds and stop keyboard turning.
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