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  • Thunderhorn
  • 0. Less Class Changes = Just "Big" Changes?   05/03/2009 05:49:16 PM PDT
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Ghost said they aren't planning on doing many more changes...but I'm curious if Blizzard will keep trying to fix talents/abilities that aren't working quite so well. Not so much redesigning abilities from the ground up, but more tweaking things to be more fluid, or make more useless abilities more...useful.

Locks, for example. I won't say whether the class is OP or UP, or whatever, but I can point at a few things that could use changing regardless of how powerful the class might be. Like Dark Pact being mostly useless for PvE since Lifetap scales better, and the Lifetap glyph is so nice, or the positioning of range talents in the Warlock trees, or tweaking Drain Soul to tick every second instead of every three.

Are little changes like these likely to be put in, or are you mostly done with even little tweaks?
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Ghostcrawler
Blizzard Poster
  • 1. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 06:40:38 PM PDT
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All I meant was that 3.2's list of class changes will probably be much smaller than 3.1. We will still make class changes. I was speaking more to those players who feel like they can't even get a feel for how things work because they changed in 3.0, maybe even 3.09 and 3.1.

Ghostcrawler
Lead Systems Designer
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  • 3. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 06:45:27 PM PDT
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Q u o t e:
All I meant was that 3.2's list of class changes will probably be much smaller than 3.1. We will still make class changes. I was speaking more to those players who feel like they can't even get a feel for how things work because they changed in 3.0, maybe even 3.09 and 3.1.
But I espected big changes on arcane fixing out bloat, survivability and pom/AP clunglyness. :(

Also, GC, how much do you know about tsunamis? I'm working on a tsunami investigation right now. :P

[ Post edited by Altrantis ]


I apologize for my poor english.

Q u o t e:
Rogues do it from behind, mages do it with peer review.

-Zaldinar
"Calzoncillos del Gladiador Enfadado"--->WoW Translated :S
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  • 4. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 06:55:48 PM PDT
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Q u o t e:

Also, GC, how much do you know about tsunamis? I'm working on a tsunami investigation right now. :P


He was a marine biologist, not an oceanographer.

At least, I'd assume that a biologist would focus more on the wildlife and less on wave dynamics and such.

No mercy, no remorse.
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  • 5. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 06:58:07 PM PDT
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Q u o t e:


He was a marine biologist, not an oceanographer.

At least, I'd assume that a biologist would focus more on the wildlife and less on wave dynamics and such.

Really? I didn't know. I randomly asked.

I apologize for my poor english.

Q u o t e:
Rogues do it from behind, mages do it with peer review.

-Zaldinar
"Calzoncillos del Gladiador Enfadado"--->WoW Translated :S
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  • 6. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 06:59:34 PM PDT
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Q u o t e:

Really? I didn't know. I randomly asked.


Oh, lol. I thought you were referencing the fact that he was in a discipline related to oceans.

No mercy, no remorse.
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  • 7. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 07:02:44 PM PDT
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Q u o t e:
All I meant was that 3.2's list of class changes will probably be much smaller than 3.1. We will still make class changes. I was speaking more to those players who feel like they can't even get a feel for how things work because they changed in 3.0, maybe even 3.09 and 3.1.


Such a sign of relief for myself. . I was on the verge of attempting to level another character or go back and play Ultima Online for awhile.. lol

After the last post about classes changes I read on MMO.. my heart sank.

Hunter: Rogue, you're OP
Rogue: Nuh uh, you are
Hunter: Nuh uh
Rogue: Ya huh
Hunter: Don't you "ya huh" my "nuh uh"
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  • Ravenholdt
  • 8. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 07:04:22 PM PDT
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One has to wonder if BM hunters will get enough changes to make them raid-worthy again. Survival is just not enjoyable.
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  • Thunderhorn
  • 9. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 07:04:40 PM PDT
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Q u o t e:
All I meant was that 3.2's list of class changes will probably be much smaller than 3.1. We will still make class changes. I was speaking more to those players who feel like they can't even get a feel for how things work because they changed in 3.0, maybe even 3.09 and 3.1.


Thanks for the clarification. That's what I figured you meant, but either way I appreciate the response! =D

Rantings of the Afflicted, a Warlock blog: http://draele.blogspot.com
http://www.wowarmory.com/character-sheet.xml?r=Thunderhorn&n=Draele
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  • Exodar
  • 10. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 07:12:45 PM PDT
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Q u o t e:
All I meant was that 3.2's list of class changes will probably be much smaller than 3.1. We will still make class changes. I was speaking more to those players who feel like they can't even get a feel for how things work because they changed in 3.0, maybe even 3.09 and 3.1.


That's good because smaller more frequent patches is far more ideal than large, game-breaking, balance attempts that we've been seeing lately.
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  • Thorium Brotherhood
  • 11. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 07:18:36 PM PDT
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And what of the classes that can't get by with small tweaks? What about the ones that have provided countless pages of feedback outlining why the spec/class is boring, broken, or shallow?

What about the classes that seemingly have no direction (at least none the players are privy to) and just see themselves being chain nerfed with no positive improvements in the areas they enjoy most?

t('-',)
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  • 12. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 07:32:41 PM PDT
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Q u o t e:
All I meant was that 3.2's list of class changes will probably be much smaller than 3.1. We will still make class changes. I was speaking more to those players who feel like they can't even get a feel for how things work because they changed in 3.0, maybe even 3.09 and 3.1.


Hey GC, if you're still reading this I'm curious if you devs are gonna pick up trying to improve Fire mages in PvP. One of the last things you said regarding Fire Mages was something about not being an immediate concern, especially since Mages already have a viable but by no means great spec, Frost.

I can't remember your quote off the top of my head, but it sounded like it implied that you ALMOST gave up on it for now. The whole disarm thing and somewhat controlled stun are nice, but that solved NONE of the issues Fire Mages had. Please look into it in the NEAR future.

Ever since Arcane got overnerfed, Mages are pigion-holed back into Frost again. Don't get me wrong it needed a nerf but you took it too far, ABarrage got thrown out of PvE rotations because of it. Mages just want a lil variety and more spice in their viable options. How bout a viable PvP elemental build?

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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  • 13. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 08:01:31 PM PDT
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Q u o t e:


Hey GC, if you're still reading this I'm curious if you devs are gonna pick up trying to improve Fire mages in PvP. One of the last things you said regarding Fire Mages was something about not being an immediate concern, especially since Mages already have a viable but by no means great spec, Frost.

I can't remember your quote off the top of my head, but it sounded like it implied that you ALMOST gave up on it for now. The whole disarm thing and somewhat controlled stun are nice, but that solved NONE of the issues Fire Mages had. Please look into it in the NEAR future.

Ever since Arcane got overnerfed, Mages are pigion-holed back into Frost again. Don't get me wrong it needed a nerf but you took it too far, ABarrage got thrown out of PvE rotations because of it. Mages just want a lil variety and more spice in their viable options. How bout a viable PvP elemental build?

Nah, they only balance arround specs for hybrids now. Pures have it back the way it was before, balanced arround class. So we're fine cause we have 1 PvP tree and 1 PvE tree.

I apologize for my poor english.

Q u o t e:
Rogues do it from behind, mages do it with peer review.

-Zaldinar
"Calzoncillos del Gladiador Enfadado"--->WoW Translated :S
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  • 15. Re: Less Class Changes = Just "Big" Changes?   05/03/2009 09:37:12 PM PDT
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Q u o t e:

Nah, they only balance arround specs for hybrids now. Pures have it back the way it was before, balanced arround class. So we're fine cause we have 1 PvP tree and 1 PvE tree.


=/

Seems like it. I guess hoping Fire (and to a much lesser extent Arcane) will be viable in PvP is a luxury Mages will never have since they have Frost.

Maybe all Mages should boycott Frost and run around sucking so much to the point they HAVE to buff Arcane and Fire.

Ignorance can be solved with a book. Stupidity requires a shotgun and a shovel.
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  • 16. Re: Less Class Changes = Just "Big" Changes?   05/04/2009 12:49:36 AM PDT
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Right now I am one of those looking forward to Paladin changes in 3.2 and we are one of the classes that have been changed regularly and often in 3.x.

I play a Healing Paladin since that is what I want to do so the changes to Prot and Ret interest me but I can look at them in a more open mind than many other Paladins.

The reason why I look forward to the changes in that I would like to do more DPS as a Healing spec pally for questing purposes.

I would also like to see them give a good look at pally healing. I will be the first to say that it is fun, but the tools we have as a healer make us currently the least desred healer in the game. That aspect I hope the resolve.
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  • 17. Re: Less Class Changes = Just "Big" Changes?   05/04/2009 01:34:15 AM PDT
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Q u o t e:
I was speaking more to those players who feel like they can't even get a feel for how things work because they changed in 3.0, maybe even 3.09 and 3.1.
I'm pretty sure those players are just using that as a vehicle which to complain about getting nerfed. It takes some mental damage to take that long to adapt to patch changes in WoW.

Formerly 70 Warlock Maso
Every patch makes me more and more relieved that I didn't level my warlock.
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  • The Venture Co
  • 18. Re: Less Class Changes = Just "Big" Changes?   05/04/2009 02:06:08 AM PDT
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Im just hoping that the changes coming will still include the proper revamp for Lock's soulshards GC said they had in the works.
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  • 19. Re: Less Class Changes = Just "Big" Changes?   05/04/2009 02:20:43 AM PDT
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Q u o t e:
Im just hoping that the changes coming will still include the proper revamp for Lock's soulshards GC said they had in the works.


Where were you last patch?

They capped us being able to carry shards to 32... a progression raid nerf

and they made it able for us to get shards on the fly (at a **@*ty proc rate) by letting DS generate shards while the honor/XP worthy mob is still alive. the mere fact that we should have to drop HEAVY on damage out put to have a "chance" at "procing" some shards and gimp the rest of the raid is still fail.


hit the patchnotes brah

32 shard cap

and a

Dps drop if you need some in a progression raid

and when i mean a DPS drop i mean going from 1st to 12th on the meters just ton "proc" 3 shards...... and still wipe and still have to summon a soul well still have to summon a pet still have to summon a summoning portal and still have to make a spell or fire stone and still have to use a shard on soul shatter.

Blizz design on locks is sub par and equal to a new staff that jsut got the responsiblity for the class, but all the other guys left behind was a bunch of post-it notes and **@* written on coffee napkins all while taking advice from mages and mele; all while they stab us in our backs and hit us over the head with skysc*%!#r sized nerfbats in our sleep.

--Grim

It's possible... if you're Bruce Lee.
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