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  • Gurubashi
  • 681. Re: Conflag Change Clarification   05/02/2009 10:13:49 AM PDT
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Q u o t e:
Seriously.. You, Devs, never played a warlock other than theorically... All you do is play with numbers. We, Warlocks, can't have good burst damage while almost EVERY class can kill a warlock in 0.314 secs? Seriously? This buffs sounds like those amazing thoughts someone have while taking a dump...

Why don't make the warlock a freaking healing class? Because sooner or later, our DPS will go negative with this AMAZING buffs.




How about this one :

GC:
" Different classes have different CC, CC breaks and susceptibility. Totally agree. "

Warlocks have no CC breaks as skills, there fore they are the class with most susceptibility to CC. Or maybe warlocks are not a class. Go figure it.
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  • 682. Re: Conflag Change Clarification   05/02/2009 10:17:35 AM PDT
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Q u o t e:


How about this one :

GC:
" Different classes have different CC, CC breaks and susceptibility. Totally agree. "

Warlocks have no CC breaks as skills, there fore they are the class with most susceptibility to CC. Or maybe warlocks are not a class. Go figure it.


We have a CC breaker, dying removes stuns

This message has been brought to you by a disgruntled lock
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  • 683. Re: Conflag Change Clarification   05/02/2009 11:04:07 AM PDT
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Q u o t e:
We have a CC breaker, dying removes stuns


i lol'd
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Ghostcrawler
Blizzard Poster
  • 684. Re: Conflag Change Clarification   05/02/2009 02:41:19 PM PDT
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Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%. The first portion of the talent is now a pure percent boost instead of modifying the “bonus” that Incinerate gets. It was too confusing to players and had some weird side-effects, such as Chaos Bolt not scaling well with Incinerate if Incinerate did more damage.

Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.

Conflagrate -- We still intend to leave this as it currently works on live (not consuming the Immolate).

We understand sometimes players can get whiplash from our rapid iteration. That's just the way we designed, though we perhaps have not always communicated the design churn as openly as we do today.

Ghostcrawler
Lead Systems Designer
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  • 685. Re: Conflag Change Clarification   05/02/2009 02:42:48 PM PDT
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Q u o t e:
Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%. The first portion of the talent is now a pure percent boost instead of modifying the “bonus” that Incinerate gets. It was too confusing to players and had some weird side-effects, such as Chaos Bolt not scaling well with Incinerate if Incinerate did more damage.

Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.

Conflagrate -- We still intend to leave this as it currently works on live (not consuming the Immolate).

We understand sometimes players can get whiplash from our rapid iteration. That's just the way we designed, though we perhaps have not always communicated the design churn as openly as we do today.


If I knew where you were presently located, I'd bring you a box of donuts.

No mercy, no remorse.
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  • 687. Re: Conflag Change Clarification   05/02/2009 02:43:58 PM PDT
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I'll give you a hug if you promise to keep those claws pointed away.

War. War never changes. The end of the world occurred pretty much as we had predicted. Too many humans, not enough space or resources.
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  • 688. Re: Conflag Change Clarification   05/02/2009 02:46:32 PM PDT
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Thanks for actually paying attention. In this case it was sorely needed.







Now if we weren't target dummies in PvP, warlock life would be peachy.

[ Post edited by Tarean ]


When the word "BUFF" is translated in regards to a warlock, I think it might mean:
Being
Ultimately
F%$#ed
Forever
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  • 689. Re: Conflag Change Clarification   05/02/2009 02:49:09 PM PDT
quote reply

Q u o t e:

On Conflagrate:

We think at this point we might leave the glyph as it is on live (doesn't consume the Immolate), but we may still iterate some on the design on the PTR. Let us know if you actually get on and try it out.


Adding the damage to pve back in through incinerate was a good solution to a percieved problem, but I don't think there ever was a problem. When I've been hit by a 13.5k deadly throw, I feel someone else has little room to complain if I got a luck 14-16k conflag on them. But, what's done is done, and at least you're returning some damage back to pve.

I think though that you really should leave the conflag glyph alone. In pve it gives you time for 2 conflags per immolate, and works into the damage rotation nicely.

In pvp, conflag is a good way to get a bit of burst damage off, and we really needed it. It also becomes useful through aftermath. Having to sacrifice the immolate dot just feels like a nerf for no good reason. It only going to give us a couple of ticks normally, since pvp fights end pretty quickly.

[ Post edited by Ingafel ]


Yay Dalaran Junk Squad /dangle
Fan of the Rack Shake.
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  • 691. Re: Conflag Change Clarification   05/02/2009 02:55:44 PM PDT
quote reply

Q u o t e:
Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%.



A question regarding this:

Are you saying that the 25% crit chance on conflagrate will be static now or will it still be only in the last 5 seconds of immolate as it presently is? Either way the talent is looking great now.

No mercy, no remorse.
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  • 692. Re: Conflag Change Clarification   05/02/2009 02:58:27 PM PDT
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Q u o t e:
Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.


Specifically about this, if it is a bug then it is a bug that has been around ever since Incinerate was introduced. As far as I remember, it was always a static damage increase, regardless of spell power. Now, at some point GC may have assumed that the spell was fixed to scale with spell power, maybe with 3.0, when other spells were also updated, but the Incinerate bonus is still static.

Any fire destro guides always tell you to cast Incinerate in the case where Immolate will fall off before it finishes casting, but will not fall off before you can finish casting another Immolate. This was because the benefit of casting an unbuffed Incinerate was higher than recasting Immolate and clipping the dot. This was even more true if you had high levels of spell power.

This would not have been the case if the bonus scaled with spell power. The loss of the bonus would have been too great with zero spell power, with low levels of spell power, and at high gear levels, because the loss would also scale, not just the bonus.

What can you do? Well, the new F&B guarantees that refreshing Immolate will always be higher damage than casting an unbuffed Incinerate. Which means you will have to worry about clipping, and time your abilities and filler (Life Tap, Corruption) to fill cast time.

If the baseline Incinerate bonus remains a flat amount (based on base damage only), that's still bad, but less bad for deep destro builds. If you made the bonus a small % that would not change the damage of Incinerate significantly with today's gear (somewhere between 5 and 10% probably), that would be even better.


War. War never changes. The end of the world occurred pretty much as we had predicted. Too many humans, not enough space or resources.
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  • 693. Re: Conflag Change Clarification   05/02/2009 03:00:18 PM PDT
quote reply

Q u o t e:
Q u o t e:
Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%.

I like this a lot for pve, but I think you will hear people crying in pvp again.

An immolate/conflag/chaos bolt chain is pretty easy to get off, and when people get hit by back to back high crits (with faster cast time in there from backdraft) they do cry.

Yay Dalaran Junk Squad /dangle
Fan of the Rack Shake.
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  • Thorium Brotherhood
  • 694. Re: Conflag Change Clarification   05/02/2009 03:02:36 PM PDT
quote reply

Q u o t e:
Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%. The first portion of the talent is now a pure percent boost instead of modifying the “bonus” that Incinerate gets. It was too confusing to players and had some weird side-effects, such as Chaos Bolt not scaling well with Incinerate if Incinerate did more damage.

Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.

Conflagrate -- We still intend to leave this as it currently works on live (not consuming the Immolate).

We understand sometimes players can get whiplash from our rapid iteration. That's just the way we designed, though we perhaps have not always communicated the design churn as openly as we do today.


You have officially made me a very happy lock. That finally makes that talent worth its weight in the tree. Now comes the part where I have to decide how I am going to work in the destruction tree into my spec...

"Holy hot-spanking bakesale, batman!" Stalfos - Thorium Brotherhood
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  • Scarlet Crusade
  • 695. Re: Conflag Change Clarification   05/02/2009 03:04:08 PM PDT
quote reply

Q u o t e:

A question regarding this:

Are you saying that the 25% crit chance on conflagrate will be static now or will it still be only in the last 5 seconds of immolate as it presently is? Either way the talent is looking great now.


This.

I'm hoping it's static because the 5 second window isn't fun. If it is static, then I look forward to being full Destro.

Oh, one other thing. Could something else proc Pyroclasm too? It's pretty bad right now, even if Conflag will be critting almost non-stop.

[ Post edited by Cruce ]


If you're the type of person who has a gnome death knight with a pink mohawk and a toy train set, I wish you physical harm in real life.

Is your wit as sharp as your sword?
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  • 696. Re: Conflag Change Clarification   05/02/2009 03:06:12 PM PDT
quote reply

Q u o t e:
Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%. The first portion of the talent is now a pure percent boost instead of modifying the “bonus” that Incinerate gets. It was too confusing to players and had some weird side-effects, such as Chaos Bolt not scaling well with Incinerate if Incinerate did more damage.


Is the <5s thing going bye-bye? Not sure if you omitted it here because it's going away or because it's not being touched. Would just like a clarification.

Also, 2 spells effected is better than 1 I think. This reads like it will work better. Looking forward to new PTR build so we can beat it on it. :)


Q u o t e:

Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.


Well now this is certainly welcome news, and even more reason for me to not be all torqued that my PTR client decided today that it would like to not work anymore. ;)
Any idea on the likelihood of this bug being fixed before 3.1.2 goes to live?


Q u o t e:

Conflagrate -- We still intend to leave this as it currently works on live (not consuming the Immolate).


HOORAY!!!
Can't help but notice that before the Dev PvP event this was "we might" and after it turned into "we intend"....? Devs do play Warlocks? GC dusted off his lock and spec'd it Destro and threw his keyboard around some and scared the other devs maybe? The world may never know... :)


Q u o t e:

We understand sometimes players can get whiplash from our rapid iteration. That's just the way we designed, though we perhaps have not always communicated the design churn as openly as we do today.

Meh. PTR whiplash > Live Whiplash. I believe most players will agree with me that it's the hotfixed nerfs and changes that piss us off more than anything else--PTR is supposed to be your chance to test a billion things and make a final decision what to keep, but crap like that week of a hotfix a day for a week is enough to make the average player see colors.

[ Post edited by Tiarnach ]


If you like rollercoasters, you'll LOVE Warlock PvP!
The highs are high, the lows are lows, and the G-forces are guaranteed to make you barf and give you whiplash!
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  • 697. Re: Conflag Change Clarification   05/02/2009 03:07:17 PM PDT
quote reply

Q u o t e:
Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%. The first portion of the talent is now a pure percent boost instead of modifying the “bonus” that Incinerate gets. It was too confusing to players and had some weird side-effects, such as Chaos Bolt not scaling well with Incinerate if Incinerate did more damage.

Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.

Conflagrate -- We still intend to leave this as it currently works on live (not consuming the Immolate).

We understand sometimes players can get whiplash from our rapid iteration. That's just the way we designed, though we perhaps have not always communicated the design churn as openly as we do today.


Christmas Time in Hell

Satan: Well I tell you what,
Maybe we'll have ourselves a little Christmas, right here.
C'mon everyone, gather `round!

String up the lights and light up the tree
We're going to make some revelry
Spirits are high, so I can tell
It's Christmas time in hell!

Demons are nicer as you pass them by
There's lots of demon toys to buy
The snow is falling and all is well
It's Christmas time in hell!

There goes Jeffery Dahmer,
With a festive Christmas ham
After he has sex with it,
He'll eat up all he can.

And there goes John F. Kennedy
Caroling with his son
Reunited for the holidays
God bless us, everyone!

Everybody has a happy glow
Let's dance in blood and pretend its snow
Even Mao Tse-Tung is under the spell
It's Christmas time in hell!

Adolf, here's a present for you.

Hitler: Oh? O Tannenbaum!

Satan: Yes, O Tannenbaum!

God cast me down from Heaven's door
To rule in hell for evermore
But now I'm kinda glad that I fell
'Cause It's Christmas time in hell!

Here's a rack to hang the stockings on
We still have to shop for Genghis Kahn!
Michael Landon's hair looks swell!
It's Christmas time in hell!

There's Princess Diana
Holding burning mistletoe
Over poor Gene Siskel's head
Just watch his weenie grow!

For one day we all stop burning
And the flames are not so thick
All the screaming and the torture stops
As we wait for old Saint Nick!

So string up the lights and light up the tree
We're damned for all eternity
But for just one day all is well
It's Christmas time in hell!

We've got to toast together, and make it quick!
We've gotta make room for Andy @%*@.
Wake his mother and ring the bell

It's Christmas time...

(Christmas time... Christmas time... Christmas time...)

Christmas time...

(Christmas time... Christmas time... Christmas time...)

It's Christmas time in hell!

Merry Christmas Rooming House!
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  • Tichondrius
  • 698. Re: Conflag Change Clarification   05/02/2009 03:09:26 PM PDT
quote reply
anyway we can get conflag back to doing 100% of 15 sec? as with the changes to F&B not increasing immolate scaling Conflag damage will stay the same as live if it is changed to 100% of 5sec

% differences between live and proposed F&B change

Conflag = 15 sec of immolate

3% increase over current live @ 2000 sp

0% difference over live @ 3000 sp

Conflag = 12 sec of immolate

17% decrease in damage from live @ 2000 sp

20% decrease in damage from live @ 3000 sp

ie reverting conflag back to the way it was when 3.1 went live, pre hotfix would give it the same damage output that it currently has on live realms.



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  • Shattered Hand
  • 699. Re: Conflag Change Clarification   05/02/2009 03:09:38 PM PDT
quote reply

Q u o t e:
Fire and Brimstone -- After a lot of feedback and testing, we think we are going to change this again. Now increases the damage done by your Incinerate and Chaos Bolt by 15% on targets afflicted by Immolate, and increases the critical strike chance of your Conflagrate by 25%. The first portion of the talent is now a pure percent boost instead of modifying the “bonus” that Incinerate gets. It was too confusing to players and had some weird side-effects, such as Chaos Bolt not scaling well with Incinerate if Incinerate did more damage.

Incinerate and Immolate -- There does seem to be a bug where spellpower is not getting applied correctly. We don't know at this point if this is an old or new bug. Certainly there used to be a lot of spells that didn't scale with spellpower, though we now make an attempt to make sure almost all of them do. It may matter less with the F&B change, but we'll still get it resolved.

Conflagrate -- We still intend to leave this as it currently works on live (not consuming the Immolate).

We understand sometimes players can get whiplash from our rapid iteration. That's just the way we designed, though we perhaps have not always communicated the design churn as openly as we do today.


It's starting to look nice, thanks. Who knows, maybe if you do fix incin+immo spellpower scaling, it might be worth weaving in incinerates with Molten Core procs as deep demo like you guys intended.

[ Post edited by Ewinessa ]

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