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  •  Topic 3.1 Arms
  •   |  02/09/2010 06:04:04 PM PST 
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  • 0. 3.1 Arms   04/20/2009 10:23:41 AM PDT
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First off, this thread is for all the people who claim that there is no rotation to arms.

2ndly, I know we all missed topping the dps charts, myself included, but fury was op for pve, and we all know it.

Anyway, on to the real reason I am doing this. I hear a lot of people saying that there is no rotation to arms, or that it's too procy to allow for a steady rotation and steady dps. You're wrong.

I was a bit rusty getting back into arms after having been fury for so long, but trust me when I say the rotation is there.

First off, we'll start with my spec.

http://www.wowarmory.com/character-talents.xml?r=Eredar&n=Luciandevine&group=1

I've seen some discrepencies, namely whether or not to go 3 in heroic strike or 3 in parry, whether or not to go full 5 in commanding presence. I went 3 into Improved Heroic Strike because there are quite a few encounters where we find the boss out of reach, aka Razorscale and part of Iron Council. When they do come down, it's easy to just sync up a Heroic Strike and Mortal Strike on the Charge. I think this is a better use of those 3 talent points than parry, because lets face it, if we pull agro, we're dead anyway.

Another difference you'll see is that I took out the point in Anger Management, because let's face it, it's always been a more than optional talent anyway. I used that point to max out commanding presence, once more giving myself the full raid battle shout. Admittedly the difference between 4/5 and 5/5 is small, but so is 1 rage/3 seconds.

As for glyphs, which glyphs we should use for arms are fairly standard. Major glyphs are obvious, and minor glyphs are pretty much the same.

Anyway, moving on to the rotation. This is how I prefer to enter the battle.

Lead with Charge whenever possible...Duh.
Rend
Mortal Strike
Overpower (Since it will have procced at this point.)

After this point you are pretty much on as it procs mode, but even here I disagree with what alot of people say. I hear alot of others saying to hit everything as it procs, and while this can work for decent dps, you can eventually go a fair bit without doing Mortal Strike, which is a waste.

My recommendation, and yes it's opinion so deal with it, is if Rend is already up, Mortal Strike is ready, and Overpower and Execute have both procced, is to Mortal Strike, Overpower, Execute.

My reasons for this are based on proc chance and proc duration. Overpower will proc exactly once every 6 seconds as long as you keep rend ticking, though remember, it's higher dps to let it run out and then reapply. The proc will last for 9 seconds. Likewise, Execute has a 9% proc chance on hit and will last for 9 seconds as well. Factoring this in, you have enough time to Mortal Strike, Overpower, Execute, Overpower, Slam/Rend as needed.

I've also heard people complain about rage issue's, but I was running a 10 man ulduar the other day, and I found myself often time with the opposite issue, especially with heroism up. The only time you are likely to have rage issues are:

A) Not hit capped
B) Using Slam too much
C) Hitting from the front

Other than these few scenario's rage should never be an issue.

Lastly, I have WWS charts for the 10 man ulduar that I talked about before. Flame Leviathon was already down, and I was only present for 3 bosses: Razorscale, XT, and Iron Council, but I still feel the dps speaks for itself.

http://wowwebstats.com/lnka2fy3kfbag

Yes I know the info is a little scewed because of the higher damage taken by the heart on XT, but that can't be helped.

Anyway, I'm sure I'll get flamed by random people for spelling, caps, or people who just disagree, but I hope I was at least helpful to anybody who had any question about 3.1 Arms.

FYI I've had trouble with wow armory, so you may have to try the first link a couple times.
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  • 2. Re: 3.1 Arms   04/20/2009 10:36:02 AM PDT
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More or less yes, except that IMO I recommend Mortal Strike before any procs. That is about the only difference between the rotation I posted and alot of other rotation I see.
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  • Sisters of Elune
  • 3. Re: 3.1 Arms   04/20/2009 11:08:56 AM PDT
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I do believe you have created one of the best Arms PvE specs I've seen. Although what I've created is a bit different, but that is because my rotation is a bit different.

http://www.wowarmory.com/talent-calc.xml?cid=1&tal=3022032023325100202012013231251325003005000000000000000000000000000000000000000000000

I have these points put in 'Improved Cleave' for the Glyph of Cleaving (strikes an additional target), and with the 120% increased damage, it's just a heroic strike for 3 mobs. Incredible fun :D

Another difference for this to be available was that I took a point out of 'Taste for Blood', because that procs enough with 66%, and two out of 'Improved Slam'. I never use Slam.

Out of your Glyphs, I would replace the glyph that extends Rend with the Cleave glyph, because on trash it really doesn't matter (assuming whoever reads this has able-raid groups that can dps down trash in seconds), and Rend is capable enough on single-target bosses with only 6 seconds.

Other than these minute differences, and my gear sucking ass, I believe my spec to also greatly increase Arms dps in PvE situations, but that is specfically for my rotation (this is for you other dps warriors out there that say screw Slam XD )
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  • 4. Re: 3.1 Arms   04/20/2009 12:42:18 PM PDT
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An arguement could certainly be made for either spec, the only real difference being what you do. I would imagine you still need stuff from heroics and whatnot. I have experimented with Improved Cleave, and I find it is very useful for heroics. It adds to the AoE since it can matter in heroics.

My spec is more of a raid spec, which is reflected with improved slam. Likewise, I tried raiding without Improved Slam, and just heroic Striking, but that severely effected my rps since I white hit while slamming, but Heroic Strike takes the place of the white hit, so I don't get rage from it. Even with the heroic strike glyph, it held up my rps.
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  • Borean Tundra
  • 6. Re: 3.1 Arms   04/20/2009 01:34:21 PM PDT
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http://forums.worldofwarcraft.com/thread.html?topicId=16137614314&postId=161359523093&sid=1#0

Has a ton of Arms information as well, that (clearly) has gone into some fairly long conversations.

Not <B B B> - Garrosh
http://www.wowarmory.com/character-sheet.xml?r=Garrosh&n=Not
www.bbb-guild.org
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  • 7. Re: 3.1 Arms   04/20/2009 01:55:14 PM PDT
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Alright I read it and the rotation is decent, but I have the most luck with this:

Rend > MS > Slam > Overpower > Execute if it procced, if not Slam > MS > Overpower > Rend

Basically I just have them set up in order on my action bar, and I go down the line to execute, then go backwards to rend. I ran steady in the top 5 last night on dps, and ended up 4th in damage. This was the first night I used this rotation, the nights before I was working off the "Too many procs for rotation", and I was barely hanging on to 10th on dps.

EDIT: When I say night I mean Raid sorry.

[ Post edited by Zelgidar ]

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  • 8. Re: 3.1 Arms   04/20/2009 01:58:04 PM PDT
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I am not a big fan of Weapon Mastery in the build. Mostly because of its deep/awkward positioning and the fact that most dps plate is tripping over expertise these days.

I much prefer Imp Execute to WM. But I do agree that the point in AM is much better served in Juggernaut. Dear lord Juggie is priceless in raids now (I lost count of how many times I used it on Iron Council alone)

Edit: also don't forget about Bladestorm if MS, OP and Execute are not available and Bladestorm isnt on cooldown. Be sure to queue HS and refresh rend before popping BS.

[ Post edited by Mookosh ]


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  • 9. Re: 3.1 Arms   04/20/2009 02:41:48 PM PDT
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Lucian, you should probably spec out of weapon mastery since you're already over the expertise cap and spec into imp execute, you'll see a dps increase.
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  • 12. Re: 3.1 Arms   04/20/2009 02:47:30 PM PDT
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Q u o t e:
What's the hit cap for arms? Yours seems really high compared to most the fury warriors i see running with 2-250. ?


hit cap for any melee is 8%, he is 2% over the hit cap and almost 4% over the expertise cap, also specced into weapon mastery, he could see a big dps increase by regemming/regearing and respeccing.
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  • 14. Re: 3.1 Arms   04/20/2009 03:01:55 PM PDT
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Q u o t e:


hit cap for any melee is 8%, he is 2% over the hit cap and almost 4% over the expertise cap, also specced into weapon mastery, he could see a big dps increase by regemming/regearing and respeccing.


For Alliance it should be 7% thanks to spacegoat aura. Not going to find too many raid groups that don't have at least 1.

And yeah weapon mastery is totally wasted with his current gear. He'd be better off putting those 2 points into Imp Execute. Honestly with all the expertise dripping off Ulduar gear, I don't like weapon mastery in general.

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  • 15. Re: 3.1 Arms   04/20/2009 03:12:59 PM PDT
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To answer a few things at once, yes I know I am over hit capped. You do have to remember that I have been arms for only about 4-5 days. I was fury all through naxx. I will be changing the enchant on my BoH, and I will likely be toggling my spec, especially if I eventually get Worldcarver from 25 Ignis.

As far as rotation goes though either one can work. I'm not saying mine's the best, or that it will work best for anybody else. That was just my personal opinion, as I expressed.
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  • Maiev
  • 16. Re: 3.1 Arms   04/20/2009 03:13:01 PM PDT
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I disagree with MS>OP>Execute priority.

The main reason people put execute before MS is because SD can be triggered off of MS (or any other hit.) However, when SD is up and it gets refreshed without being used, the SD is bumped back up to 9 seconds, and you just lost an SD proc.

I think it is situational what the "rotation" is, for example:

1. SD up MS up OP just got up

    SD>MS>(SD if it procs and you can use it before OP is overwritten)>OP


2. SD up MS up OP about to refresh

    OP>SD>OP>(SD if procced)>MS


3. SD down MS up OP up

    OP>(SD)>MS


4. SD up MS up OP down

    SD>MS

Bladestorm should be used on every CD only if rend isn't about to wear off, SD and OP aren't up, and OP isnt about to proc. There have been situations I've been in where I use BS and OP goes off right at the start and I just kinda /facepalm because it gets refreshed right as my BS ends.

Just making this clearer what is best IMO and why the OP is off on the "rotation."


Edit:

Tabbed and numbered the priorities so that it's easier to read.

[ Post edited by Iolwut ]

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  • 17. Re: 3.1 Arms   04/20/2009 03:13:03 PM PDT
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Q u o t e:


For Alliance it should be 7% thanks to spacegoat aura. Not going to find too many raid groups that don't have at least 1.

And yeah weapon mastery is totally wasted with his current gear. He'd be better off putting those 2 points into Imp Execute. Honestly with all the expertise dripping off Ulduar gear, I don't like weapon mastery in general.


i think the hit aura is party-wise, i wouldn't gear with the thought that i have a spacegoat, *!** happenz you know
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  • 18. Re: 3.1 Arms   04/20/2009 03:17:03 PM PDT
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Q u o t e:
To answer a few things at once, yes I know I am over hit capped. You do have to remember that I have been arms for only about 4-5 days. I was fury all through naxx. I will be changing the enchant on my BoH, and I will likely be toggling my spec, especially if I eventually get Worldcarver from 25 Ignis.


Which reminds me

*makes memo to remember to actually get his new bracers and Conquorer out of the bank to stop wasting itemization*

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  • Sisters of Elune
  • 19. Re: 3.1 Arms   04/20/2009 06:27:04 PM PDT
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I'm actually 10 man Ulduar capable...
Either way, though, I favor cleave. It's also a go-getter on those adds in boss encounters. The other dps warriors can have their slams XD
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