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  • Borean Tundra
  • 0. Arms and You!   04/03/2009 12:53:54 PM PDT
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This is your more "traditional" Arms rotation and spec. There are many others that differ slightly and differ by quite a margin.

Rotation:

Keeping Rend up at all times is a must. Do not refresh Rend until the entire 18s duration expires so you don't miss out on any TfB procs / extra Rend damage.
Using your TfB procs as soon as you can is the way to go and should be your #2 priority. The proc lasts for 8 seconds but you can proc another TfB in 6 seconds (after 2 Rend ticks).
Make sure you use your Sudden Death procs efficiently; don't use them sub 30 rage or if Rend is about to tick off.
Bladestorm on each cooldown but keep your priorities straight (TfB / SD > Bladestorm).
As far as Mortal Strike is concerned you're going to be putting this into your rotation after you use every Sudden Death proc or if you need a rage dump and the CD is up while waiting on other abilities to proc/come off cooldown.

Now what about your excess rage? What do you do with it all!?

Use Slam and Heroic Strike as your rage dump. There are plenty of GCD's (RNG pending) free to Slam away to your heart's content. In most cases using Slam is better than using Heroic Strike (queued attack (less control) vs casted attack (more control) ).

Mortal Strike is a great rage dump. The reason I say to use MS after a SD proc is because it'll give you that extra chance to proc SD, which is one of your most efficient usages of rage, ie it gives you the most damage per rage next to Overpower.

So in a combat situation it should look like this:
+combat
Bloodrage
Trinkets/Racials/Cooldowns in general
Rend
(Sudden Death proc)
(TfB proc)
Mortal Strike
(Sudden Death proc)
(TfB proc) -> Bladestorm
(Sudden Death proc)
(TfB proc)
Slam Spam until Rend falls off or your next SD / TfB proc
etc, etc...

Spec:

With Weapon Mastery:
http://www.wowhead.com/?talent#LhrcbfIt0bbRdGuioGx00x
Without Weapon Mastery:
http://www.wowhead.com/?talent#LhrcbfIt00bRdGuioGx00xb

Glyphs:

Major:
Rending, Mortal Strike, Bladestorm
or
Rending, Mortal Strike, Execution

Minor:
Charge, Bloodrage, Battle

Macros:

Personally I don't use any macros for Arms. However if you feel like being extra lazy you can try out this macro:

/castrandom Mortal Strike, Slam, Heroic Strike, Execute, Overpower
You'll have to manually cast Rend and Bladestorm/Sweeping Strikes.

FAQ:

What about ArP vs STR??

http://forums.worldofwarcraft.com/thread.html?topicId=16473750211&sid=1

Is a consolidated post regarding ArP vs STR with some of my own personal insight and live testing.

In short;


Q u o t e:
Once you can hit 40% ArP including Battle Stance passively (no gems), then swap your STR gems to ArP.

Until then, ride the STR train.



Q u o t e:
DISCLAIMER:

I would STRONGLY advise AGAINST gemming all ArP until you have at LEAST 30% (40% including Battle Stance) PASSIVE ArP.

Until that point:

STR > ArP

After you hit that threshold...as long as you can maintain hit and expertise cap along with ~35% unbuffed crit then go re-gem ArP.


Amg. What's the BiS!?

BiS for Orcs and non-Orcs will be coming around soon enough. Going through the loot options with Darkfade later this week and I'll post our results.

Feel free to ask any other questions, I'll be sure to at least attempt to answer them.

[ Post edited by Wozniakk ]


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  • 2. Re: Arms and You!   04/03/2009 01:03:12 PM PDT
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Nice gigantic quote right below the original post.
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  • 3. Re: Arms and You!   04/03/2009 01:03:13 PM PDT
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Q u o t e:


Hard to tell but are you MSing on CD as well or just Slam?


For a PvE rotation MS is only used when your moving or you have excess rage for the most part.

[ Post edited by Alleviated ]


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  • Borean Tundra
  • 4. Re: Arms and You!   04/03/2009 01:03:29 PM PDT
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Q u o t e:


Hard to tell but are you MSing on CD as well or just Slam?


As long as SD is procced when the cooldown for MS is up I'll use it, but MS (right now) hits on average for ~200 more than Slam does. Which is pathetic for a 30 rage ability.


Q u o t e:
For a PvE rotation MS is only used when your moving or you have excess rage for the most part.


Yes and no.

Yes you'll obviously use it when you're moving as a rage dump.

But no that's not the only time you'll use it.

[ Post edited by Wozniakk ]


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  • Tortheldrin
  • 5. Re: Arms and You!   04/03/2009 01:04:22 PM PDT
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Q u o t e:
As it stands I'm about 85% sure I'm going Arms for 3.1 and mainly for my own purposes (guess for the other Warriors here too) going to outline how it all works.

This is your more "traditional" Arms rotation and spec. There are many others that differ slightly and differ by quite a margin.

Rotation:

Keeping Rend up at all times is a must. Do not refresh Rend until the entire 18s duration expires so you don't miss out on any TfB procs / extra Rend damage.
Using your TfB procs as soon as you can is the way to go and should be your #1 priority. The proc lasts for 8 seconds but you can proc another TfB in 3 seconds (the next Rend tick).
Make sure you use your Sudden Death procs efficiently; don't use them sub 30 rage or if Rend is about to tick off.
Bladestorm on each cooldown but keep your priorities straight (TfB / SD > Bladestorm).
As far as Mortal Strike is concerned you're going to be putting this into your rotation after you use every Sudden Death proc (MS cooldown permitted).

Now what about your excess rage? What do you do with it all!?

Use Slam and Heroic Strike as your rage dump. There are plenty of GCD's (RNG pending) free to Slam away to your heart's content. In most cases using Slam is better than using Heroic Strike (queued attack (less control) vs casted attack (more control) ).

So in a combat situation it should look like this:
+combat
Bloodrage
Trinkets/Racials/Cooldowns in general
Rend
(TfB proc)
(Sudden Death proc)
Mortal Strike (only if SD procs)
(TfB proc) -> Bladestorm
(TfB proc)
(Sudden Death proc)
Slam Spam until Rend falls off or your next SD / TfB proc
etc, etc...

Spec:

http://ptr.wowhead.com/?talent=LhrcbfIt0bbRdGuioGx00x

Glyphs:

Major: Rending, Mortal Strike, Bladestorm

Minor: Charge, Bloodrage, Battle


1) What are your keybinds for this?

2) Will you change your value of ArP? Would you ever explicitly gem for ArP?
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  • Borean Tundra
  • 7. Re: Arms and You!   04/03/2009 01:11:53 PM PDT
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Q u o t e:
1) What are your keybinds for this?


My keybinds?

Well...my personal keybinds are:

1 = Overpower
2 = MS
3 = Rend
4 = TC
5 = HS
6 = Slam
Ctrl+1 = Bladestorm
Ctrl+2 = Sunder
Ctrl+3 = Mocking Blow
Ctrl+4 = Battle Shout
Ctrl+5 = Commanding Shout
E = Execute
F = Hamstring
Alt+F = Victory Rush
Alt+Q = Charge
Q = Intimidating Shout
Shift+F = Cooldowns (Blood Fury, etc..)
Ctril+R = Cleave
R = Shield Bash
Shift+T = Shattering Throw
T = Heroic Throw
Alt+1 = Battle Stance
Alt+2 = Defensive Stance
Alt+3 = Berserker Stance
Alt+4 = Demo Shout
Z = Sword/Board + Spell Reflect
Shift+Z = 2H
Ctrl+Z = Retal

Yes, I listed all the useless keybinds too.



Q u o t e:
2) Will you change your value of ArP? Would you ever explicitly gem for ArP


Havent seen any numbers on the new ArP values so I really don't have a position (yet) on ArP.

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  • Borean Tundra
  • 8. Re: Arms and You!   04/03/2009 01:12:33 PM PDT
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Q u o t e:


So it's just a Rage dump and Slam is the preferred ability to use at lower Rage situations.


In it's current terribad form...yes.

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  • 9. Re: Arms and You!   04/03/2009 01:16:53 PM PDT
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@woz, i assume you mean the lower cd charge glyph, not the increased range glyph?

"He backed it up before it was even asked. He is doing exactly what you want yet you still complain. You don't look smart in this thread".
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  • 10. Re: Arms and You!   04/03/2009 01:18:43 PM PDT
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Q u o t e:
@woz, i assume you mean the lower cd charge glyph, not the increased range glyph?


The one that reduced CD is a major glyph, the range is a minor glyph.

he means the range increase one.

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  • Alterac Mountains
  • 12. Re: Arms and You!   04/03/2009 01:24:12 PM PDT
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I was under the impression the execute glyph was going to be better for SD procs? Has it changed or does it just not affect them at all?
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  • Borean Tundra
  • 13. Re: Arms and You!   04/03/2009 01:51:26 PM PDT
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Q u o t e:


Bleh.

Something that's never been explained. Does Imp MS just increase the bonus on MS or weapon damage as well.

My inclination is that it does not.

OB Glyph changes the tooltip from 100% weapon damage to 120% weapon damage. Neither Imp MS or MS Glyph do this.


Pretty sure it's just the bonus on MS itself and not the Weapon Damage. I can actually double check that later this weekend.


Q u o t e:


The one that reduced CD is a major glyph, the range is a minor glyph.

he means the range increase one.


This. It's either that or Victory Rush....and how often do you use that in a raid? Compared to having Juggernaut and the increased range on charge....Victory Rush is failfailfail. Especially on a fight like Hodir Juggernaut is huge. Even on Iron Council it's pretty nice.


Q u o t e:
I was under the impression the execute glyph was going to be better for SD procs? Has it changed or does it just not affect them at all?


Through all my tests on the PTR thus far Bladestorm having 15s less of a CD outweighed the number of times I used SD. In the short time that Bladestorm itself is active the DPS increase from that single ability can drastically change your overall DPS whereas the Execute Glyph is a fairly small increase over time.

Bladestorm while active can push you from 3300 DPS to 4000 DPS and from there you can easily maintain 3800 DPS. Having the execute glyph doesn't change your DPS nearly as drastically as Bladestorm can and does.

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  • 14. Re: Arms and You!   04/03/2009 02:01:45 PM PDT
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Q u o t e:

Using your TfB procs as soon as you can is the way to go and should be your #1 priority. The proc lasts for 8 seconds but you can proc another TfB in 3 seconds (the next Rend tick).


No, read the taste for blood tooltip again (PTR version). You don't use Op as soon as it lights up, ESPECIALLY if Sudden Death just lit up or it will conflict with an MS that is less than a GCD away from returning. The only thing you have to do is make sure you use it before the 6 second lockout expires. It's better to always use it after MS and especially Sudden Death when possible. If it's about to expire and would be gone after the next GCD regardless of what other abilties are up, then by all means use it.

[ Post edited by Graul ]



Q u o t e:

Real numbers are much more compelling than what spreadsheets estimate. Multiple bosses are more compelling that combat dummies.

-GC
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  • Borean Tundra
  • 15. Re: Arms and You!   04/03/2009 02:05:59 PM PDT
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Q u o t e:


No, read the taste for blood tooltip again (PTR version). You don't use Op as soon as it light up, ESPECIALLY if Sudden Death just lit up or it will conflict with an MS that is less than a GCD away from returning. The only thing you have to do is make sure you use it before the 6 second lockout expires. It's better to always use it after MS and especially Sudden Death when possible. If it's about to expire and would be gone after the next GCD regardless of what other abilties are up, then by all means use it.


O.o

I didn't even see that, to be completely honest. 6 second lockout...

See...I didn't even remember about the TfB change..and thought it was still like it is on Live (where there's no 6 second lockout).

Grats me on complete fail.

/bow Graul

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  • 16. Re: Arms and You!   04/03/2009 02:09:48 PM PDT
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Q u o t e:


No, read the taste for blood tooltip again (PTR version). You don't use Op as soon as it light up, ESPECIALLY if Sudden Death just lit up or it will conflict with an MS that is less than a GCD away from returning. The only thing you have to do is make sure you use it before the 6 second lockout expires. It's better to always use it after MS and especially Sudden Death when possible. If it's about to expire and would be gone after the next GCD regardless of what other abilties are up, then by all means use it.








have to agree with him here. The new tfb has rend lighting up 100% with a 6 second cooldown on taste for blood (NOT op), theres no reason to use it right away if theres a SD available

EDIT: beat me :(

[ Post edited by Ultimega ]

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  • 17. Re: Arms and You!   04/03/2009 02:10:42 PM PDT
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Q u o t e:


O.o

I didn't even see that, to be completely honest. 6 second lockout...

See...I didn't even remember about the TfB change..and thought it was still like it is on Live (where there's no 6 second lockout).

Grats me on complete fail.

/bow Graul


Whoopsie 4.8k DPS that MIGHT have been 5.2k DPS?! ;p But to be fair, the macro will just hit whatever ability no matter what else is up, so it might still be largely irrelevant unless you have cyborg reflexes and 0ms latency.

[ Post edited by Graul ]



Q u o t e:

Real numbers are much more compelling than what spreadsheets estimate. Multiple bosses are more compelling that combat dummies.

-GC
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  • Borean Tundra
  • 18. Re: Arms and You!   04/03/2009 02:13:45 PM PDT
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Q u o t e:


Whoopsie 4.8k DPS that MIGHT have been 5.2k DPS?! ;p But to be fair, the macro will just hit whatever ability no matter what else is up, so it might still be largely irrelevant unless you have cyborg reflexes and 0ms latency.


On live? Probably not.

There's no restriction as to how often it can proc, correct? Either way, I owned myself DPS wise because I let Rend drop off without refreshing it like an idiot before going into a Bladestorm.

On PTR? Probably :|....

TBH I'm really interested in your macro method of DPSing...gotta test it on a level 80 dummy though because the Boss ones are always sub 20% so it would dump your rage indefinitely...

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  • 19. Re: Arms and You!   04/03/2009 02:31:07 PM PDT
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Q u o t e:


No, read the taste for blood tooltip again (PTR version). You don't use Op as soon as it lights up, ESPECIALLY if Sudden Death just lit up or it will conflict with an MS that is less than a GCD away from returning. The only thing you have to do is make sure you use it before the 6 second lockout expires. It's better to always use it after MS and especially Sudden Death when possible. If it's about to expire and would be gone after the next GCD regardless of what other abilties are up, then by all means use it.




And if your target dodges in the interim, will you get to do two overpowers? Or only the one?

(empty spaces)
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