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  • 0. Six things ruining this game...   04/06/2009 09:27:08 AM PDT
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1) Massively Unbalanced classes.

Its absolutely amazing how long the current imbalances are allowed to last. DK/HPally trumps just about everything in the arena and dK's are getting by mostly unscathed in 3.1. Ret and Arcane were allowed MONTHS to run around 2-shotting everything with the promise that level 80, then resilience, would fix the problem. Months.

Look at something like Rogue vs Warlock...how long has that imbalance lasted? And no, I am not asking for 1 v 1 balance, but for God's sake, why are Warlocks allowed to be a free kill for so long? It just doesnt make sense.

2) The BG's.

The BG's starting imbalanced (game actually starting 40 v 12, 15 v 6, etc, etc) are nothing more than a huge demoralizing waste of time. Horde on my old Battlegroup dont even do AV anymore because we get ~20 honor while they get 2k, simply because even by the end of the game, its 40 v 18 *maybe*.

And yes, I know that AV is being added to the Honor turn ins, but this still doesnt fix the starting gate imbalances in the other BG's.

3) The devs being too slow to balance.

We keep hearing GC say "If we over nerf something, we will buff it", and we can assume the opposite. Really? And how long will that take? Until everyone playing certain classes already have Gladiator titles and Frost wyrms, then you can be like "ahhh, ok, we were jk, gonna nerf everyone now"?

4) PVP gear (specifically weapons).

Thats terrific, I can spend months fully PVP gearing my character to finally hit the rating I need for a weapon, and its worse than the weapon I could have spent 4 hours pugging a 25 man Naxx.

Makes perfect sense.

5) Burst.

Burst.
Is.
Killing.
This.
Game.
Plz.
Fix.
It.

Seriously, PVP has been retarded ever since the patch before Wrath and not enough is being done to tone it down quickly enough. The problem is that as burst goes up and people die faster and faster, CC becomes much, much more powerful. PVP now consists of being chain CC'd, unable to control your character AT ALL while being killed. Great Fun!

6) Resilience.

The mere fact that as a non plate wearing class, or especially healer, you need 800-1000 resilience to NOT DIE IN A POUNCE, CHEAP SHOT, GHOUL STUN, CS, SHATTER COMBO OR EXPLOSIVE SHOT is completely ridiculous.

Thats like saying "well, for you to be able to even contribute to your Ulduar raid, you need to be completely Ulduar geared out".

PVP is in a sad state when some classes need to run around the BG's for MONTHS getting 2-3 shotted before they can actually begin ENJOYING this game. MONTHS of "Oh, Cheap Shotted" *click to reserrect at the nearest graveyard". Months.

[ Post edited by Xaeranth ]

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  • Silvermoon
  • 1. Re: Six things ruining this game...   04/06/2009 09:31:22 AM PDT
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So basically what you're saying is PvP is ruining this game....

I concur
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  • 2. Re: Six things ruining this game...   04/06/2009 09:31:52 AM PDT
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There is some validity to this post, and the fact that it is not a DK just saying why DKs are not OP makes it even better. It is not a perfect post, but the fact that an 80 DK made it made me happy.

8/10

There is a difference between knowing how to play and being able to play. Therefore, just because I don't have a 2k Arena Rating or full BiS doesn't mean I don't know how my class should be played.
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  • 3. Re: Six things ruining this game...   04/06/2009 09:32:26 AM PDT
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Excellently said, I agree on all points.

*applause*
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  • Warsong
  • 4. Re: Six things ruining this game...   04/06/2009 09:33:34 AM PDT
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/agree
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  • 5. Re: Six things ruining this game...   04/06/2009 09:35:12 AM PDT
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I agree with these points.

Galefire - Fantasy Sci-fi Art & Gaming Blog
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  • 6. Re: Six things ruining this game...   04/06/2009 09:35:41 AM PDT
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Q u o t e:
There is some validity to this post, and the fact that it is not a DK just saying why DKs are not OP makes it even better. It is not a perfect post, but the fact that an 80 DK made it made me happy.

8/10


ill be really happy when i see an 80 dk say that this game is ruined because he got gladiator this season and was botted all the matches.

[ Post edited by Billygraham ]

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  • Uldaman
  • 7. Re: Six things ruining this game...   04/06/2009 09:37:13 AM PDT
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Q u o t e:
The mere fact that as a non plate wearing class, or especially healer, you need 800-1000 resilience to NOT DIE IN A POUNCE, CHEAP SHOT, GHOUL STUN, CS, SHATTER COMBO OR EXPLOSIVE SHOT is completely ridiculous.

Thats like saying "well, for you to be able to even contribute to your Ulduar raid, you need to be completely Ulduar geared out".


quoted the part that really stuck out for me.

couldn't /agree more

My words are wise...
My face is beard.
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  • Hakkar
  • 8. Re: Six things ruining this game...   04/06/2009 09:38:19 AM PDT
quote reply

Q u o t e:
1) Massively Unbalanced classes.

Its absolutely amazing how long the current imbalances are allowed to last. DK/HPally trumps just about everything in the arena and dK's are getting by mostly unscathed in 3.1. Ret and Arcane were allowed MONTHS to run around 2-shotting everything with the promise that level 80, then resilience, would fix the problem. Months.

Look at something like Rogue vs Warlock...how long has that imbalance lasted? And no, I am not asking for 1 v 1 balance, but for God's sake, why are Warlocks allowed to be a free kill for so long? It just doesnt make sense.

2) The BG's.

The BG's starting imbalanced (game actually starting 40 v 12, 15 v 6, etc, etc) are nothing more than a huge demoralizing waste of time. Horde on my old Battlegroup dont even do AV anymore because we get ~20 honor while they get 2k, simply because even by the end of the game, its 40 v 18 *maybe*.

And yes, I know that AV is being added to the Honor turn ins, but this still doesnt fix the starting gate imbalances in the other BG's.

3) The devs being too slow to balance.

We keep hearing GC say "If we over nerf something, we will buff it", and we can assume the opposite. Really? And how long will that take? Until everyone playing certain classes already have Gladiator titles and Frost wyrms, then you can be like "ahhh, ok, we were jk, gonna nerf everyone now"?

4) PVP gear (specifically weapons).

Thats terrific, I can spend months fully PVP gearing my character to finally hit the rating I need for a weapon, and its worse than the weapon I could have spent 4 hours pugging a 25 man Naxx.

Makes perfect sense.

5) Burst.

Burst.
Is.
Killing.
This.
Game.
Plz.
Fix.
It.

Seriously, PVP has been retarded ever since the patch before Wrath and not enough is being done to tone it down quickly enough. The problem is that as burst goes up and people die faster and faster, CC becomes much, much more powerful. PVP now consists of being chain CC'd, unable to control your character AT ALL while being killed. Great Fun!

6) Resilience.

The mere fact that as a non plate wearing class, or especially healer, you need 800-1000 resilience to NOT DIE IN A POUNCE, CHEAP SHOT, GHOUL STUN, CS, SHATTER COMBO OR EXPLOSIVE SHOT is completely ridiculous.

Thats like saying "well, for you to be able to even contribute to your Ulduar raid, you need to be completely Ulduar geared out.

PVP is in a sad state when some classes need to run around the BG's for MONTHS getting 2-3 shotted before they can actually begin ENJOYING this game. MONTHS of "Oh, Cheap Shotted" *click to reserrect at the nearest graveyard". Months.


Well said on all points. While #1 looks like an intentional catering to the most overpopulated classes, at least #2 could really be fixed without running into a bias issue, by just merging battlegroups. While I like the idea in principle of BGs being more with the same people seen repeatedly as opposed to random strangers, the current system is not particularly supportive of that anyway (such as no cross-realm grouping), so at least queue times and population imbalances could be helped by merging.
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  • 9. Re: Six things ruining this game...   04/06/2009 09:38:34 AM PDT
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Q u o t e:
So basically what you're saying is PvP is ruining this game....

I concur

"Every broken enemy will know, That their opponent had to be invincible. Take a last look around while you're alive, I'm an indestructible master of war!" Indestructible by Disturbed
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  • Ner'zhul
  • 10. Re: Six things ruining this game...   04/06/2009 09:38:51 AM PDT
quote reply
9/10

good post.


edit: WTB lvl 60 again, where an epic was EPIC and it took work to make your toon into something. not walk into 25 man loot baskets with 16 bosses that drop 4 items each and can be killed/cleared in greens.

[ Post edited by Keinis ]

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  • 11. Re: Six things ruining this game...   04/06/2009 09:40:48 AM PDT
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I wouldnt wanna take away from what the OP wrote, so I mean no disrespect when I say you can sum that up as "PvP is ruining this game" which was stated earlier. Its no secret that making 1 set of rules that apply to both PvP and PvE has never really worked, not to say that it cant, it just hasnt, too many problems. It needs to be seperated, or some stroke of genius needs to solve it.

But theres a second part. And thats the death of diversity. And thats everything. Classes, talents, glyphs, weapon speeds, gear, models, boss encounters, everything. It seems that a side effect of homogenization is that everything must be either raised or lowered to fit into that medium grey area where terribads, elitists and casuals, can all play the same game, and niether suck nor excel. They have access to all the same areas, and all the same things. And the only thing that makes any difference between them, is on what date they killed whatever boss.

When all you got to brag about is the date you downed something? Yeah, thats also killing the game. When effort ceases to be rewarded, people will stop trying. TBH? I barely pay any attention to my rotation anymore, I just mash and do fine. Whoopie......

RETRIBUTION- If it hurts, that just means its workin.
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  • 12. Re: Six things ruining this game...   04/06/2009 09:41:16 AM PDT
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Lots of good points in this.

(>^(>O.o)>

It's like Picard and his crew raiding Q every week for quantum torpedoes !!

(>O.o)> <------ Q
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  • Hakkar
  • 13. Re: Six things ruining this game...   04/06/2009 09:41:45 AM PDT
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I really wish Blizzard would poll people on some of these points. (And it does not have to be forum-based). Would most people prefer if all other classes had as much health as Death Knights instead of their PvP gear getting 30% more stamina than the PvP gear of non-plate classes? Design like that is part of what causes the current problem, where survivability is high for DKs and pallies but too low for many others, the too-high-burst issue in other words.
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  • Lightninghoof
  • 14. Re: Six things ruining this game...   04/06/2009 09:42:48 AM PDT
quote reply

Q u o t e:
1) Massively Unbalanced classes.

Its absolutely amazing how long the current imbalances are allowed to last. DK/HPally trumps just about everything in the arena and dK's are getting by mostly unscathed in 3.1. Ret and Arcane were allowed MONTHS to run around 2-shotting everything with the promise that level 80, then resilience, would fix the problem. Months.

Look at something like Rogue vs Warlock...how long has that imbalance lasted? And no, I am not asking for 1 v 1 balance, but for God's sake, why are Warlocks allowed to be a free kill for so long? It just doesnt make sense.

2) The BG's.

The BG's starting imbalanced (game actually starting 40 v 12, 15 v 6, etc, etc) are nothing more than a huge demoralizing waste of time. Horde on my old Battlegroup dont even do AV anymore because we get ~20 honor while they get 2k, simply because even by the end of the game, its 40 v 18 *maybe*.

And yes, I know that AV is being added to the Honor turn ins, but this still doesnt fix the starting gate imbalances in the other BG's.

3) The devs being too slow to balance.

We keep hearing GC say "If we over nerf something, we will buff it", and we can assume the opposite. Really? And how long will that take? Until everyone playing certain classes already have Gladiator titles and Frost wyrms, then you can be like "ahhh, ok, we were jk, gonna nerf everyone now"?

4) PVP gear (specifically weapons).

Thats terrific, I can spend months fully PVP gearing my character to finally hit the rating I need for a weapon, and its worse than the weapon I could have spent 4 hours pugging a 25 man Naxx.

Makes perfect sense.

5) Burst.

Burst.
Is.
Killing.
This.
Game.
Plz.
Fix.
It.

Seriously, PVP has been retarded ever since the patch before Wrath and not enough is being done to tone it down quickly enough. The problem is that as burst goes up and people die faster and faster, CC becomes much, much more powerful. PVP now consists of being chain CC'd, unable to control your character AT ALL while being killed. Great Fun!

6) Resilience.

The mere fact that as a non plate wearing class, or especially healer, you need 800-1000 resilience to NOT DIE IN A POUNCE, CHEAP SHOT, GHOUL STUN, CS, SHATTER COMBO OR EXPLOSIVE SHOT is completely ridiculous.

Thats like saying "well, for you to be able to even contribute to your Ulduar raid, you need to be completely Ulduar geared out".

PVP is in a sad state when some classes need to run around the BG's for MONTHS getting 2-3 shotted before they can actually begin ENJOYING this game. MONTHS of "Oh, Cheap Shotted" *click to reserrect at the nearest graveyard". Months.


/agree

Just a couple comments on your list.

1. There will always be imbalances but they are annoying when it seems like nothing is being done to fix it. One thing I hate (I know this is a MMO and things change) is how classes can totally change. As in play style or just how successful they are in BOTH pvp and pve.

2. This is annoying and I hate it.

3. Goes back to my #1 feedback.

5. I agree on this. There should be specific specs of a couple classes (rogues and mages) that should specialize in burst damage. Giving burst to most classes just waters it down and IMO ruins PVP.

6. I've never understood this one and I agree with you.
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  • Kirin Tor
  • 15. Re: Six things ruining this game...   04/06/2009 09:45:14 AM PDT
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Read it; read it again. Just to be sure skimmed main points a third time.

I agree with all stated in the first post; 100%.

Something needs to be done to fix this.

08-22-2007 I survived the shamlock forum switch.

Q u o t e:
My new spec for 3.1 will be the unsubscribed spec which adds an additional $15 a month to my wallet and reduces blood pressure by 26%
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  • 16. Re: Six things ruining this game...   04/06/2009 09:46:21 AM PDT
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Q u o t e:
I really wish Blizzard would poll people on some of these points. (And it does not have to be forum-based). Would most people prefer if all other classes had as much health as Death Knights instead of their PvP gear getting 30% more stamina than the PvP gear of non-plate classes? Design like that is part of what causes the current problem, where survivability is high for DKs and pallies but too low for many others, the too-high-burst issue in other words.


I think that comes from attempting to predict outcome. You can tell they are trying, everything is super controlled now. The 2 minute mage was a staple of battlegrounds. Now? It would be deemed OP and needs to be fixed. You cant exceed any expectation cause that throws the equation off. I kinda preferred it when we were allowed to shuffle around the tools we had to see what we could come up with. That was more a game imo.

Nowadays, all these changes are made to make things more repeatable and consistant and thus, easier to predict. When the whole point of talents/glyphs/gear choice, is to promote an individual approach that YOU want to take. But I wager your never gonna see more than 1 "right way", cause well.... its more predictable that way :)

RETRIBUTION- If it hurts, that just means its workin.
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  • 17. Re: Six things ruining this game...   04/06/2009 09:47:57 AM PDT
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agree, although usually i advocate for he class i love the most, i have to give a thumbs up to this post as its contents delve into issues effecting every corner of azeroth.
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  • Skywall
  • 18. Re: Six things ruining this game...   04/06/2009 09:49:07 AM PDT
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you know what would get some dev attention to this post?

some quality fixes in the suggestion box.
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