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Ghostcrawler
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  • 0. Patch 3.1 PTR Ulduar damage analysis   03/16/2009 09:44:37 PM PDT
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As another experiment, we are creating this thread for posting and analysis of PTR raid damage parses. If you don't understand what that means, you probably don't need to be posting in this thread.

I am going to be keeping a low profile in this thread. Please do not use it to ask questions or make demands. Please do not include any pre-3.1 numbers unless they are solely for comparative purposes. Please do not make definitive statements unsupported by data. Please do not derail the thread. We will try to delete off-topic responses.

For an example of what we would like to see, you can refer to the better parts of this thread:

http://forums.worldofwarcraft.com/thread.html?topicId=15661687838&sid=1&pageNo=29

EDIT: Let's try not reserving spots on this thread. We actually want a conversation that moves forward in time.

[ Post edited by Ghostcrawler ]

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  • Kil'jaeden
  • 13. Re: Patch 3.1 PTR Ulduar damage analysis   03/16/2009 09:59:39 PM PDT
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For those posting parses, try and post gear level also, even if there 1-2 items from BiS, or BiS already its still information that helps.
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  • 14. Re: Patch 3.1 PTR Ulduar damage analysis   03/16/2009 10:02:34 PM PDT
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I don't have as detailed information as I'd like to right at the moment, but in general I worry about casters losing the 5% crit from imp scorch in a lot of raids causing some issues. I haven't gotten enough time to completely test this out, I know personally my dps did not change as a shadowpriest, because the changes to mind melt and the addition of imp devouring plague do counteract the loss of the 5% crit.

However for Moonkin and elemental shaman who I think were about right before 3.1, I haven't seen anything to dirrectly help them compensate, and it also I think will play heavily into even less mages choosing to spec FFB over arcane, most of our mages have all switched to arcane for the moment anyway, and the loss of 5% crit to them is pretty large as well.

In addition, there has been no reduction of melee raid buffs, so what I'm kind of getting at is that there is a slippery slope in balancing raid dps at the moment, if we remove or nerf too many of these raid buffs some classes are gonna fall down and be harder to pick back up then might be wanted.


Edit: Ok well after looking at more data, moonkin seem to of been given enough boosts as well, so that really leaves Fire/FFB mages and elemental shaman I think who could use some slight tweaks.



Edit, looking through my WWS's, here's one of testing on ignis the first time he was around
http://wowwebstats.com/qq3fj4pcdtymc

And here's some tests on hodir, note the fury warrior there Djsholto is in nearly all BIS gear and does amazing dps on live, and I know he only has 75% uptime in this, but I think the fury nerfs might be a bit much http://wowwebstats.com/qq3fj4pcdtymc.

Here's some kologarn 25man attempts in a pug.
http://wowwebstats.com/t2q1kexfs3dsc


And to compare, at least for the first couple here's a raid from us on live.
http://wowwebstats.com/2obvjna2zvpw3

[ Post edited by Veridious ]

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  • 17. Re: Patch 3.1 PTR Ulduar damage analysis   03/16/2009 10:03:35 PM PDT
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Patchwerk tests from PTR:

<Fusion> Turalyon

http://wowwebstats.com/ha4t6yiv1vq2m - Fury warrior is at 4k DPS, 2k below hunters, 13th on chart.

http://wowwebstats.com/axhg5vc6erism - Fury warrior is at 4.1k, 2k below hunters, 14th.

http://wowwebstats.com/ttlud3svxndtw - Fury warrior is at 4.4k, 9th on chart.

sins-wow.com

get some
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  • 18. Re: Patch 3.1 PTR Ulduar damage analysis   03/16/2009 10:04:37 PM PDT
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Q u o t e:
For those posting parses, try and post gear level also, even if there 1-2 items from BiS, or BiS already its still information that helps.


I would also suggest mentioning your profession, obviously someone with JC or LW will out dps someone with engineering or tailoring

-Grap

Do the world a favor and go t-bag a blender

Q u o t e:
Graph you hate everyone, you're just a big ball of hate with a pet

I am Graphite, Beast of Deafbabble and King of Lag. here to ruin your day
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  • 19. Re: Patch 3.1 PTR Ulduar damage analysis   03/16/2009 10:06:28 PM PDT
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While I only have a couple of parses, I have felt a significant drop in DPS for a couple of reasons --

No more SA.

Watching cooldowns and trying to pay attention to what's going on around me so I don't die.

I had particular trouble on Deconstructor for this very reason. :(



I've gone back to watching my Divine Plea cooldown, and wishing that it would HURRY UP AND RESET. It's gotten to the point that I've spec'd into Divine Intellect, and while that has made a positive impact, not having SA has made it difficult to really try to 'push' myself to see what I can actually do.

In the parse below, I still have SA, and you'll notice how much mana I get from SA. Clearly it is a problem because on fights where I take little damage, I am mana starved. Fast.

http://wowwebstats.com/ewizc5t16wook

I've done a fair amount of playing on the PTR, and while most changes have been positive, and I think overall that SA being taken away from Ret is a good thing. My worry is that a 'fix' for the mana we lose from SA won't be put in with 3.1; that it'll be a case of -- "Oh, we'll just wait and see how they do in 3.1 then make adjustments accordingly."

Well, I can tell you right now, that on Ignus tonight, *I was running OOM* before he even reached 60% (my guild got him below 50% on our best attempt). I was popping DP every cooldown, I was even using Arcane Torrent; I had to use Mana Potions again, and it's not like I'm not trying to be careful. I'm merely trying to maintain my DPS rotation -- to stay competitive.

The problem was further exacerbated by the fact that my guild asked me to judge Light instead of Wisdom; Wisdom has become a very big part of my mana regen, to the point where I feel I don't have a choice-- JoW has to be on my target (for long fights especially) or I run oom even faster.

Having to pay attention to my mana is fine, but I feel that the degree to which I have to manage it is a bit excessive, especially considering all of the moving and what-not that melee has to do, either to move OUT of damage effects, or INTO them (Hodir). That can both help and hurt me, because of DP comes off cooldown, I can pop that and regen without DPS'ing, and I'm a little better off, but as far as sustainability, I think there's a real problem, especially if we try to stay competitive and hit buttons as soon as they're off cooldown (which is something I've found I can't do; I have to 'take it slow').

So yeah, my biggest fear is our 'fix' not making it into the initial 3.1 patch, but overall, I think the SA change is better for us in the long run, because it allows a better regulation and return on this most important of resources.

[ Post edited by Emmi ]

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