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  • Rexxar
  • 20. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:36:44 PM PST
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Looking forward to hitting the PTR with these changes.

Already on the PTR I am doing within 100-200 DPS as Arms compared to nerfed TG on the dummies. With an added 10% armor pen it could tip the scales to Arms. If I could find anyone with the Bladestorm glyph it might already be higher.

Maybe in BiS TG is still much higher, but those of us that haven't won the RNG loot lottery and have 2x BoH Arms is looking much more attractive.
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  • 21. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:37:01 PM PST
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Q u o t e:


It's about a 3% damage increase on 13k armor, higher against higher armor, lower against lower.

Armor Pen becomes exponentialy better the more you have of it. See "Warrior Changes - 3.1" the last thread for my numbers on how armor pen can be very effective in PvP.


I hate the stat. It doesn't provide any tactile feedback and obviously warriors are just falling over themselves trying to get mace spec in lieu of Poleax and stack armor penetration.

10,000 armor becomes 9000. 4000 becomes 3600. Utterly useless in pvp imo.



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  • Dragonblight
  • 22. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:41:16 PM PST
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One thing I will add though is that I am a little dissappointed that you need to be in battlestance to use this ability. unless I can pummel, intercept and maybe whirlwind in battlestance, I don't want to be there,
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  • Rexxar
  • 23. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:42:51 PM PST
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Q u o t e:


I hate the stat. It doesn't provide any tactile feedback and obviously warriors are just falling over themselves trying to get mace spec in lieu of Poleax and stack armor penetration.

10,000 armor becomes 9000. 4000 becomes 3600. Utterly useless in pvp imo.






Need some number crunchers to do the ArP math. Its get better the more you have. With Zero ArP on gear if you are Arms in battle stance with mace spec on a raid boss with 5 sunder up that's a 29% armor reduction.

Can any of you math gurus relate that to a DPS %?
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  • The Forgotten Coast
  • 24. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:45:01 PM PST
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Well...as far as pve is concerned it is another cooldown to pop during the "pop your cooldowns" parts of the fight. It's no deathwish, but it is also raidwide.

So lets say you have a bubble. And I have a sword. There it is. And my sword flies acroooooooooooooooosss the room into your bubble. I POP YOUR BUBBLE. I POP IT ALL!
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  • 25. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:45:23 PM PST
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Q u o t e:
One thing I will add though is that I am a little dissappointed that you need to be in battlestance to use this ability. unless I can pummel, intercept and maybe whirlwind in battlestance, I don't want to be there,


Bingo, GC referred to using battle stance against "highly armored opponents". Was he talking about holy paladins and resto shaman? Surely he isn't suggesting we should be able to take down a healer without pummel.
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  • 26. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:47:05 PM PST
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Obviously you should equip a shield and shield bash them, and then dps them down with a 1h.
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  • 27. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:47:21 PM PST
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lulz. Illidan and Arthas themselves can't remove the divine protection of the Light, yet a naked level 70 warrior with a rusty axe can do it.

lollore
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  • 28. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:50:01 PM PST
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At level 80, 15232.5 armor provides 50% mitigation. A regular attack that hits for 2.4k will show as a 1.2k hit at this armor value. With 10% ArP, armor is reduced to 13709.25, which provides 47.368421% mitigation. A regular attack that hits for 2.4k will now show as 1263, a 5.25% damage increase over 1.2k.

At level 80, 3000 armor provides 16.454% mitigation. A regular attack that hits for 2.4k will show as a 2005 hit. With 10% ArP, armor is reduced to 2700, which provides 15.056% mitigation. A regular attack that hits for 2.4k will now show as 2039, a 1.7% increase over 2005.
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  • Arena Tournament 1
  • 29. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:50:56 PM PST
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What's the reasoning behind berserker stance penalty being "hard" to remove? I can see the defensive stance penalty, that has huge threat ramifications, but do you really balance PVE encounters around warriors in berserker stance dying really easy?

-Zeriel
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  • 30. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:52:30 PM PST
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3% more damage on a swing that averages 1000 is what, 30 more damage, wow?

You need 33 swings to make up for just one extra crit that the other spec may give you in any given fight. Of course, within that span of 33 more swings to catch up, I'm sure the other spec would have provided another crit disparity in the mix.

I know I'm talking about Weapon spec comparisons, but this is a good example of how uninspiring armor penetration is. It's only worthwhile if the fight is VERY long and even then...ugh.

[ Post edited by Franatic ]

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  • Rexxar
  • 31. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:52:36 PM PST
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Q u o t e:
At level 80, 15232.5 armor provides 50% mitigation. A regular attack that hits for 2.4k will show as a 1.2k hit at this armor value. With 10% ArP, armor is reduced to 13709.25, which provides 47.368421% mitigation. A regular attack that hits for 2.4k will now show as 1263, a 5.25% damage increase over 1.2k.

At level 80, 3000 armor provides 16.454% mitigation. A regular attack that hits for 2.4k will show as a 2005 hit. With 10% ArP, armor is reduced to 2700, which provides 15.056% mitigation. A regular attack that hits for 2.4k will now show as 2039, a 1.7% increase over 2005.


Thanks for the math. Now my next question is: on avg what armor level and % mitigation are raid bosses running around at
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  • Crushridge
  • 32. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:53:27 PM PST
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Q u o t e:
What's the reasoning behind berserker stance penalty being "hard" to remove? I can see the defensive stance penalty, that has huge threat ramifications, but do you really balance PVE encounters around warriors in berserker stance dying really easy?


Sigh... try taking 3k dmg when you judge and 100+ on every attack. 5-10% more dmg taken is nothing. Ret is right up there with the off-tanks for most damage taken in a raid.
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  • Arena Tournament 1
  • 33. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:54:47 PM PST
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Q u o t e:


Sigh... try taking 3k dmg when you judge and 100+ on every attack. 5-10% more dmg taken is nothing. Ret is right up there with the off-tanks for most damage taken in a raid.


Oh, yeah, I feel bad for the ret paladin we have in raids, blood is dumb... but that really doesn't change the fact that "berserker penalty" feels like a PVP balancing point that is out of date, not some knob of PVE balance.

Seems like encounters are balanced around ranged/rogues having -50% AoE damage reduction, not warriors & ret.

-Zeriel
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  • Borean Tundra
  • 34. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 01:57:21 PM PST
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Q u o t e:
lulz. Illidan and Arthas themselves can't remove the divine protection of the Light, yet a naked level 70 warrior with a rusty axe can do it.

lollore

All Lore can be retconned
http://en.wikipedia.org/wiki/Retcon
Some time travelling Dragons did it to save Thrall

Ruck - Orc Warrior - My Main - Born May 2005, Silvermoon EU
Xfered to Kilrogg EU in TBC
Solo'd to 80 13th-20th November 2008 in WotLK
Rerolled on Borean Tundra US Server 22nd January 2009
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  • Alleria
  • 35. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 02:06:05 PM PST
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I'm really hoping that warriors get either:

MS buffed to hit decently hard compared to other abilities in pvp, close to DK 2 rune abilities either with it being unavoidable or ignoring armor (in battle stance only?) Arms=MS spec and always has been.
Pummel or intercept in battle stance, or baseline warbringer for battle stance.
Some way to use abilities requiring a shield (in battle stance) with a 2 hander for arms.
Ideally change imp hamstring or the glyph to increase snare effectiveness so rogues don't kite us so bad.

Caryna- 80 Resto shammy
Deltax- 70 Warrior
Nydal- 80 DK
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Ghostcrawler
Blizzard Poster
  • 36. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 02:08:30 PM PST
quote reply

Q u o t e:
Is the armor pen from shattering throw going to stack with sunders etc.? If not, just make it apply 5 sunders. It's an insignificant buff PvE wise.


It stacks with sunder.


Q u o t e:
Are you pushing Arms towards Battle Stance in PvP or not?


A little. I would say what we're really doing is giving all types of warriors more situational reasons to go into Battle.


Q u o t e:
Seems somewhat lackluster, it's been agreed upon by most of the Warriors that Armor Penetration in its current state is pretty bad and down there in the pits with haste. Is there some sort of change to ArP that hasn't been announced yet?


It is in this build I believe. If not, then it is:

Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.



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  • Twisting Nether
  • 37. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 02:10:15 PM PST
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Q u o t e:



A little. I would say what we're really doing is giving all types of warriors more situational reasons to go into Battle.



So no interrupt then?

Well, back to Zerker primary for PvP then. Could have been so cool. :(



Q u o t e:
It is in this build I believe. If not, then it is:

Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.






HOLY @**%.

Nice.

When God gives you lemons, you FIND A NEW GOD.
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  • Dark Iron
  • 38. Re: Thoughts on PTR Warrior Changes. Construc   03/06/2009 02:10:37 PM PST
quote reply

Q u o t e:


It is in this build I believe. If not, then it is:

Armor Penetration Rating: All classes now receive 25% more benefit from Armor Penetration Rating.






Oh my

http://www.wowarmory.com/character-sheet.xml?r=Dark+Iron&n=Krandoth
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