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  • Shadowmoon
  • 0. 32 shards max [Might be huge buff?]   02/27/2009 09:24:52 PM PST
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Q u o t e:
Warlock (Skills List / Talent + Glyph Calc.)

* Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard.
* Soul Shard: This item now has a maximum count of 32 in inventory.


None of the other threads seemed to have a direct quote with both changes. Depending on exactly what the % chance to get a shard is, this might be friggin' awesome.

/discuss

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  • Tortheldrin
  • 1. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:26:55 PM PST
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I hope its 100% and it works on targets that no longer give experience. Soul shards are such a terrible mechanic.
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  • 2. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:27:19 PM PST
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On chance doesn't mean it will proc all the time, like the trinket from normal BM, Hourglass of The Unraveller, I get crits all the time, it never procced. Same with most Melee enchants, they hardly ever proc it seems.


Q u o t e:
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  • Tichondrius
  • 3. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:28:22 PM PST
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This is old news, The first 3.1 announcement contained information about Drain Soul producing Soul Shards on every tick.

Chances are, GMs want warlocks to make the 32 slot soul bag and quit QQing about having to farm Soul Shards because it can proc off of every tick now.

My guess is no buff.
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  • Aerie Peak
  • 4. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:31:07 PM PST
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And in a raid using Soul Drain to get your shards back will be a dps loss. No one was complaining about the amount of shards, we were asking for a better way to keep them/use them. I still think one epic shard that you get from a quest would be cool.
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  • 5. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:31:49 PM PST
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Q u o t e:
And in a raid using Soul Drain to get your shards back will be a dps loss. No one was complaining about the amount of shards, we were asking for a better way to keep them/use them. I still think one epic shard that you get from a quest would be cool.


DPS on trash doesn't matter, the Boomkin will always win with trash.


Q u o t e:
For the words of the prophets were written on the studio walls.

-Geddy Lee

Formally known as the Paladin Ivoryhammer, who's spirit of Retnoobiness lives on in all of us.
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  • Sentinels
  • 6. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:32:08 PM PST
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Q u o t e:
No one was complaining about the amount of shards,


Except for how many Destro PvP needs to be competitive.
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  • 7. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:33:27 PM PST
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Q u o t e:
On chance doesn't mean it will proc all the time, like the trinket from normal BM, Hourglass of The Unraveller, I get crits all the time, it never procced. Same with most Melee enchants, they hardly ever proc it seems.


Then again, this Sigil has a 100% proc chance: http://www.wowhead.com/?item=40714#comments
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  • Aerie Peak
  • 8. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:34:54 PM PST
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Q u o t e:


Except for how many Destro PvP needs to be competitive.

Right. I mean, I don't remember forums of people complaining they didn't like carrying 40+ shards. They were asking for them to stack. I'm not understanding why they believe 32 cap is sufficient.
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  • Bonechewer
  • 9. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:52:58 PM PST
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Its awesome, until you think back to how it would have helped on the occasions we REALLY needed it i.e. Brutallus and M'uru.

Which is not at all.

So, its a great start, but not a perfect solution.

[ Post edited by Bibdy ]


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  • Anetheron
  • 10. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:54:44 PM PST
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The 32 shard max makes me want to throttle whoever thought of it at blizzard. The problem is not that we have too many shards. The problem is that shards take up too much space and are used too quickly by certain specs/sitautions.

The problem is that shards take up too much space and that we use too many shards so solutions may include a range of options from having shards stack, putting multiple charges per shard and flat-out removing shard costs from many abilities. Capping the amount of shards we can carry addresses no problem and makes situations where we burn shards quickly even worse.

PvP destruction has the highest shard consumption of any spec and will see very very little return from the proposed Drain Soul change.

Here's a nice pic from the 2200+ Destruction PvP thread:
http://s266.photobucket.com/albums/ii254/punkskater728/?action=view&current=SynoUI.jpg

First, notice how many shard bags he has. Eight Ebon Shadowbags, that's a lot of inventory space dedicated purely to shards. Then realize that 5 of those ebon shadowbags are completely empty because he burns through so many shards while pvping.

Capping at 32 shards doesn't solve !!#%.

All it means is that instead of farming shards all at once before pvping we'll have to tell our arena partners to wait 10-20 minutes while we restock every other arena game or take a break from BGs to do so.

That solves nothing, is not fun and causes this make-work mechanic to be even more monotonous and needlessly punishing.

[ Post edited by Telnoc ]

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  • 11. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:56:21 PM PST
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Q u o t e:


None of the other threads seemed to have a direct quote with both changes. Depending on exactly what the % chance to get a shard is, this might be friggin' awesome.

/discuss


Because shards in PVE aren't a problem. If you're Destro and run arena the 32 limit sucks hard.
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  • Tichondrius
  • 12. Re: 32 shards max [Might be huge buff?]   02/27/2009 09:58:11 PM PST
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Q u o t e:
The 32 shard max makes me want to throttle whoever thought of it at blizzard. The problem is not that we have too many shards. The problem is that shards take up too much space and are used too quickly by certain specs/sitautions.

The problem is that shards take up too much space and that we use too many shards so solutions may include a range of options from having shards stack, putting multiple charges per shard and flat-out removing shard costs from many abilities. Capping the amount of shards we can carry addresses no problem and makes situations where we burn shards quickly even worse.

PvP destruction has the highest shard consumption of any spec and will see very very little return from the proposed Drain Soul change.

Here's a nice pic from the 2200+ Destruction PvP thread:
http://s266.photobucket.com/albums/ii254/punkskater728/?action=view&current=SynoUI.jpg

First, notice how many shard bags he has. Eight Ebon Shadowbags, that's a lot of inventory space dedicated purely to shards. Then realize that 5 of those ebon shadowbags are completely empty because he burns through so many shards while pvping.

Capping at 32 shards doesn't solve !!#%.

All it means is that instead of farming shards all at once before pvping we'll have to tell our arena partners to wait 10-20 minutes while we restock every other arena game or take a break from BGs to do so.

That solves nothing, is not fun and causes this make-work mechanic to be even more monotonous and needlessly punishing.


Yeah, and after the affliction nerfs..you're about to see many more destruction and destruction hybrids in arena that rely on shadowburn and other shard consuming skills.

The cap doesn't bother me, but I can see in PVP where this is going to be a huge problem. (I was mostly thinking I don't mind the change for PVE)

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Ghostcrawler
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  • 13. Re: 32 shards max [Might be huge buff?]   02/27/2009 10:00:37 PM PST
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Drain Soul will produce enough shards that you should never be without them. Even if you are learning a boss through repeated wiping, you should be able to get the new shards you need each attempt.

In fact, it produces so many shards that we figured you'd end up having to delete them constantly, which would be annoying. The 32 limit will fill up your largest bag (which only holds shards anyway) without spilling over into the rest of your inventory. We figured very few locks carried around a lot more shards than that, and like I said, they are easy enough to replace now for those of you who do manage to go through them quickly.
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  • Magtheridon
  • 14. Re: 32 shards max [Might be huge buff?]   02/27/2009 10:02:25 PM PST
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First

Edit: Glad to see they are doing something to help you guys with shards at least, even though I think its a tired mechanic.

[ Post edited by Azurai ]

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  • Tichondrius
  • 15. Re: 32 shards max [Might be huge buff?]   02/27/2009 10:03:02 PM PST
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Second?

GC, what about destruction warlocks? In PVP (Which you will see a lot more of after 3.1), They rely on several skills used every arena match that are going to consume Soul Shards with no replacement.

You probably won't see many destruction warlocks casting Drain Soul in arena. Are there any plans to change Soul Shards other than the 32 Soul shard cap for 3.1?

[ Post edited by Edenknight ]

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  • Cenarion Circle
  • 16. Re: 32 shards max [Might be huge buff?]   02/27/2009 10:03:12 PM PST
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second?

awww lame... well 3rd isn't so bad.

[ Post edited by Arganis ]


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  • 17. Re: 32 shards max [Might be huge buff?]   02/27/2009 10:03:26 PM PST
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Q u o t e:
Drain Soul will produce enough shards that you should never be without them. Even if you are learning a boss through repeated wiping, you should be able to get the new shards you need each attempt.

In fact, it produces so many shards that we figured you'd end up having to delete them constantly, which would be annoying. The 32 limit will fill up your largest bag (which only holds shards anyway) without spilling over into the rest of your inventory. We figured very few locks carried around a lot more shards than that, and like I said, they are easy enough to replace now for those of you who do manage to go through them quickly.

So like, why even have them at all now if it's that easy? I don't play a warlock nor have I ever... but just saying...

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  • 18. Re: 32 shards max [Might be huge buff?]   02/27/2009 10:04:41 PM PST
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Q u o t e:
The 32 limit will fill up your largest bag (which only holds shards anyway) without spilling over into the rest of your inventory.

I'm disappointed to hear that the 3.1 soul shard solution still eats up a bag slot. We are now the only class that loses an entire bag slot to a class mechanic.
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  • Cenarion Circle
  • 19. Re: 32 shards max [Might be huge buff?]   02/27/2009 10:05:23 PM PST
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Q u o t e:
Drain Soul will produce enough shards that you should never be without them. Even if you are learning a boss through repeated wiping, you should be able to get the new shards you need each attempt.

In fact, it produces so many shards that we figured you'd end up having to delete them constantly, which would be annoying. The 32 limit will fill up your largest bag (which only holds shards anyway) without spilling over into the rest of your inventory. We figured very few locks carried around a lot more shards than that, and like I said, they are easy enough to replace now for those of you who do manage to go through them quickly.


I've heard from ppl on the PTR that the chance Drain Soul has to produce additional soul shards during the chanel is lower even then the Drain Soul glyph but I guess that was misinformation?

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