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  • 0. ARENA GUIDE: Paladin Healing   09/10/2007 08:46:01 AM PDT
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I got bored and decided to write this up.. I call it a guide but its basically a compilation of little tricks I learned to do well.. Keep in mind I am very tired as I write this(but I don't like to sleep) so yea.. Post your thoughts please.. The post is long but I put a lot of %%*# into it. If you are struggling to get a high rating I hope this helps you..

- Heal early and often!

Much like PVE you learn quickly that Paladins have a lot of trouble reacting to burst damage. Our only instant heal/HoT is Holy Shock which heals for about the same or even less then a Flash of Light depending on your +healing. To counteract this you should be spamming Flash of Light to keep people topped off. The thing is this differs from PVE in that you can't just drink after the fight or be sure you will have mana to last the entire fight so don't overheal. Speaking of mana, try to use Holy Shock only in emergency situations. Only use it when you need a very fast heal. If you are spamming Flash of Light and throw in a Holy Shock you only save yourself .5 seconds worth of casting time but cost yourself an extra 300 mana. So make sure that you really need to save that .5 seconds by using your Holy Shock unless you don't mind going OOM early.

To be able to react to burst quickly you have to use simple techniques. For the most part you have to "feel" the incoming burst. You have to know when your ally is in danger and begin casting a Holy Light before his health begins to plummet. Besides this a simple trick I use to Rank 1 Holy Light. I often cast it on myself or a teammate just to proc Light's Grace. This makes it easier to respond quickly to burst without having to overheal someone with a max rank Holy Light.

- Learn to kite! LOS(Line of Sight) is your friend!

In pretty much all my arena games if a team is going for me the game can be considered an instant win. Why? Cause most teams will almost never kill me. If you see a team going for you throw yourself a BOF and kite your ass off. If they are not melee you can LOS the crap out of them to a point where they will be doing almost no damage to you. You can spam cleanse to remove DOTs and throw yourself Holy Shocks if you are taking too much damage. For the most part though you can just keep running until you are at a point where it will take them a couple seconds to get into LOS with you and heal yourself. If you are kiting the DPS always make sure to throw a Sacrifice on one of your partner that you believe they may try to DPS down. Often a team will realize that they will not be able to kill you and will try to quickly switch to one of your partners and crowd control you. You need to have Sacrifice up to avoid that.

You can also abuse LOS to avoid being crowd controlled. Lets say my Rogue partner is DPSing a Warlock near a pillar. You can quickly go onto the opposite side of the pillar to avoid Fear. You move in and throw a heal or just a holy shock then run out before he can cast his Fear. For the most part a lot of the time the Warlock will be so distracted by the DPS on him that he won't be able to CC you at all for the entire game. You can easily run in and out Cleansing and throwing quick heals. The only problem is if they move away from the pillar to force you out into the open but this can be remedied by always moving quickly to the nearest pillar. Of course there will always be times when the opponent is forcing the battle into the middle of the battleground but these strategies aren't meant to win you every single game ;).

This section is the largest because LOS plays such an important role. You always have to abuse LOS to the best of your ability to avoid crowd control and things like Mana Burn. Abusing LOS is the biggest difference between being a bad Paladin and being a 2k+ Paladin.

- Blessing of Sacrifice

Do not forget Blessing of Sacrifice! I will keep this paragraph short since I am unsure how much of a kick in the nuts the upcoming nerf will be but do not forget to use this important Blessing. For those of you complete noobs when an ally takes damage from Blessing of Sacrifice a portion of the damage(I forget the exact amount) is transferred to you. This can be abused in two ways. First, the most important way, is you Sacrifice an ally so that when he takes damage any crowd control on you that breaks on damage will be removed. This is an effective way to prevent yourself from being Sheeped/Blinded/Trapped/etc. The second way is to Sacrifice an ally taking a lot of damage, most importantly damage from DOTs and Rogues, and absorb it making it easier to heal. Not only does this keep your ally from getting bursted but it allows you to safely heal a lot of the damage. What I mean by this is since you are taking the damage you can run out of LOS of your opponents and heal yourself without worry of CC, if it was your ally taking the full damage you couldn't do that.

- Judgment of Justice.

We need to be very clear on what this does. Judgement of Justice negates all speed increasing effects. What this means is if a Rogue is Sprinting, if a Druid is in Travel Form, if a Mage has Blazing Speed, they are all completely negated by Judgment of Justice. This of course is incredibly good and severely limits the classes they effect, especially Druids. BUT it is a double-edged sword. This also makes them completely immune to fear. What this means is if you have a Warlock/Priest or even a Warrior on your team you must be careful with it. Judging it will slow them down but you must make sure this offsets the fear immunity cause otherwise you could lose a game over it.

- Felhunters

Those damn Felhunters! This is just two quick tips to dealing with them. One thing I found is that often when I would want to blow one of my cooldowns such as Divine Favor, it would be immediately devoured by a Felhunter. A way to avoid this to cast a rank one seal and have the Felhunter devour that, then quickly blow your cooldowns while the Devour Magic is on cooldown. You could also cast a rank one Holy Light to proc Light's Grace or if you have Arena Libram you can cast a FoL on yourself to proc the Libram and have the pet devour that. The second trick is a way to drink in Blades Edge. If the pet is on you you can run to the center of the bridge then jump down. It will take the pet some time to run all the way down to catch you and in this time you can drink.

[ Post edited by Turranmc ]


Gladiator TurranMC
Nothing shows a man's character more than what he laughs at.
It is better to be hated for what you are than to be loved for what you are not.
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  • Deathwing
  • 1. Re: Guide to Paladin Arena Healing   09/10/2007 08:58:49 AM PDT
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Resilience can also be a very beautiful thing.
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  • Shadow Council
  • 2. Re: Guide to Paladin Arena Healing   09/10/2007 09:11:48 AM PDT
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Thank you, that was very helpful.
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  • 3. Re: Guide to Paladin Arena Healing   09/10/2007 09:43:13 AM PDT
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I'm pretty sure I corrected all the spelling/grammar errors..

I also posted this on http://www.arenajunkies.com so ya..

Gladiator TurranMC
Nothing shows a man's character more than what he laughs at.
It is better to be hated for what you are than to be loved for what you are not.
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  • 4. Re: ARENA GUIDE: Paladin Healing   09/10/2007 09:57:01 AM PDT
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Changed the title to perhaps get more posts. I just don't wanna check the thread tonight and see no posts QQ. Oh well.

[ Post edited by Turranmc ]


Gladiator TurranMC
Nothing shows a man's character more than what he laughs at.
It is better to be hated for what you are than to be loved for what you are not.
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  • Shadowmoon
  • 5. Re: ARENA GUIDE: Paladin Healing   09/10/2007 10:45:27 AM PDT
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bump for turranmc
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  • 6. Re: ARENA GUIDE: Paladin Healing   09/10/2007 11:39:59 AM PDT
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Bumpin' dis.

Sups mah hoes?
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  • 7. Re: ARENA GUIDE: Paladin Healing   09/10/2007 11:42:28 AM PDT
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Thanks-

"Show me your faith without deeds, and I'll show you my faith by what I do"
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  • Shattered Hand
  • 8. Re: ARENA GUIDE: Paladin Healing   09/10/2007 11:45:21 AM PDT
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Okay you have a warrior buddy for 2v2. You're facing a warlock/something team. What do you do when you know both you and your warrior partner is going to take damage from dots, you're going to have a felhunter on you, mana drained, and feared? What do you expect your warrior to do to help you out here?

I think your line of sight guide helps a lot. My paladin will need to run out of los from the warlock more.
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  • 9. Re: ARENA GUIDE: Paladin Healing   09/10/2007 11:58:54 AM PDT
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I wasn't aware Judgment of Justice made someone immune to fear. Can anyone confirm that?

Index to Paladin Guides:
http://forums.worldofwarcraft.com/thread.html?topicId=93441967&sid=1
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  • Kel'Thuzad
  • 10. Re: ARENA GUIDE: Paladin Healing   09/10/2007 12:47:12 PM PDT
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Q u o t e:
I wasn't aware Judgment of Justice made someone immune to fear. Can anyone confirm that?


It does. The spell will go off and the fear animation might show up, but you're still in full control of your char. Saw this the first time in 2's when my lock partner tried to fear a druid whom I had judged justice. Also bump.
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  • Steamwheedle Cartel
  • 11. Re: ARENA GUIDE: Paladin Healing   09/10/2007 01:29:31 PM PDT
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I have a gear question.

Should I go for the Season 2 healing mace at this point, or go Pants? I didn't hit 70 until a few weeks into the season, so it was kinda rough at the beginning. Now, things have been going smoothly other than the occasional dive because of a smurf team. Got close to 2k two weeks ago.

I'm using the Essence Focuser now. Being exalted on 2 healing classes and never seeing Shard / LJ drop, I'm convinced I'm cursed. I'm using epic healing pants from Karazhan at the moment, so my thought is to go Mace and then start banking for next season.

Good idea or should I finish out my set? Also note that 5v5 is my focus. I barely ever do 2v2 and 3v3 is more for fun when we're bored.

Prytanis - 70 Forsaken Priest
Nariane - 70 Blood Knight
http://deranged.izkewl.com
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  • Chromaggus
  • 12. Re: ARENA GUIDE: Paladin Healing   09/10/2007 02:21:10 PM PDT
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I was wondering if you could answer 2 questions.

First of all.. what do you do about double dps teams (frost mage x2, Spriest / warlock) who put hardcore dps on your dps, then just camp a counter spell on you (waiting to pop out and heal)? People have told me to fake and dodge the counter spell, but I find that they just way till your 3/4's casted before hitting that CS button. I'm guessing pre-emptive bubble and heal? but with priests they can just dispel.

And secondly do you use BoSac vs warlocks so that the amount of dmg they take from dots is reduced (104 each tick if BoSac procs each damaging attack)?

[ Post edited by Rathez ]

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  • Greymane
  • 13. Re: ARENA GUIDE: Paladin Healing   09/10/2007 02:37:07 PM PDT
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I would not get the Salvation Mace unless you have atleast 300 resil+

Its far better to have atleast 4 piece sof Arena gear or 2 sets to get the set bonuses stacked.

Salvation is an awesome mace but you benefit more overall with having better gear than just a mace that gives you +60 more heals and +20 more stam.

BTW, Esscence Focuser is a terrible PVP healing weapon, there is no stats on there other than good mana regen which is useless in PVP.

Get the Green healing maces. There's one with +18 stam, +12 int, 5 man/5 +179 heals, thats decent enough.

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  • Kel'Thuzad
  • 14. Re: ARENA GUIDE: Paladin Healing   09/10/2007 03:50:11 PM PDT
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I was actually wondering about BoSac in 5's (for anyone who can answer. 5's it seems that if I BoSac the wrong target, there is a good chance they won't take any damage at all, unlike the smaller brackets).

How do you decide who to BoSac at the start of the fight? Who is going to be taking damage isn't always clear (at least to me, usually between a priest, shaman, or hunter, but which one I don't know for sure). So I am usually only able to slap it on somewhere early in the fight if possible, or if the incoming damage is too high, I don't feel I have the time to spend the GCD doing so (is this an incorrect assumption?). So basically I was wondering if there was a better way of knowing who to BoSac (especially w/the incoming nerf) in a less rushed situation (OMG teammate dying, spam HL? BoF? BoP? BoSac?). Another wrinkle in the situation is that if I BoSac the target, I will most likely need to BoF or BoP him some time soon, again leaving me vulnerable to sheep spam and the like during that period (and if I tossed out a BoP, I don't really want to spend another GCD to cast BoSac on another person), hence another reason I would like a better way of using BoSac. So yea, any advice would be great.

[ Post edited by Vallah ]

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  • 15. Re: ARENA GUIDE: Paladin Healing   09/10/2007 06:20:07 PM PDT
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Bump.

Keep the advice flowing.
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  • Kilrogg
  • 16. Re: ARENA GUIDE: Paladin Healing   09/10/2007 06:42:44 PM PDT
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I got a quick tip.. may want to add it to your guide... When facing a lock who is mana draining you *IT CAN BE DISPELLED (well in the PTRS anyway not sure about live) the draining affect will stop and you will have just lost the mana for a dispell.. feel free to test it out almost positive unless every time i do it the lock moves but i doubt it,
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  • 17. Re: ARENA GUIDE: Paladin Healing   09/10/2007 08:40:52 PM PDT
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Q u o t e:
I was wondering if you could answer 2 questions.

First of all.. what do you do about double dps teams (frost mage x2, Spriest / warlock) who put hardcore dps on your dps, then just camp a counter spell on you (waiting to pop out and heal)? People have told me to fake and dodge the counter spell, but I find that they just way till your 3/4's casted before hitting that CS button. I'm guessing pre-emptive bubble and heal? but with priests they can just dispel.

And secondly do you use BoSac vs warlocks so that the amount of dmg they take from dots is reduced (104 each tick if BoSac procs each damaging attack)?
The best trick I found for double DPS teams is to overheal like mad. *For the most part* your mana will not be an issue since the battle will not last long enough for you to go out of mana. Basically if you are against a double DPS team you should never ever stop spamming heals. The trick is to wait until your partner gets to a point where you *know* that if you get silenced your partner will die and then at that moment you bubble. True against Priests you will get Mass Dispelled but if you can top off your partner before you do(which you should be able to if you are spamming Holy Light) then you will usually win.

I forgot to mention against nearly every team it is always more important to bubble before using your trinket. People always blow their cooldowns near the beginning and this is why you use your bubble first, so that you can counteract it. Later on they will not be able to burst as well so only being able to trinket a CC instead of becoming immune to them will do you fine.

As for your second question Sacrifice helps a LOT against Warlock teams. It keeps your partner from getting bursted so you have time to heal him.

Gladiator TurranMC
Nothing shows a man's character more than what he laughs at.
It is better to be hated for what you are than to be loved for what you are not.
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  • 18. Re: ARENA GUIDE: Paladin Healing   09/10/2007 08:44:38 PM PDT
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Q u o t e:
Okay you have a warrior buddy for 2v2. You're facing a warlock/something team. What do you do when you know both you and your warrior partner is going to take damage from dots, you're going to have a felhunter on you, mana drained, and feared? What do you expect your warrior to do to help you out here?

I think your line of sight guide helps a lot. My paladin will need to run out of los from the warlock more.
A very good trick especially against Warlock/Paladin teams is to kill the pet. Because the pet will be on you you can keep running circles around a pillar while your Warrior beats on it(remind him not to Hamstring.) IF you keep running circles with it not only can the Warlock not fear you but the Paladin cannot heal the pet. What they will eventually have to do is force the pet to stop attacking you if they want to keep it alive and then this makes the pet completely useless. You can then run and drink during this time.

Gladiator TurranMC
Nothing shows a man's character more than what he laughs at.
It is better to be hated for what you are than to be loved for what you are not.
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  • 19. Re: ARENA GUIDE: Paladin Healing   09/10/2007 09:12:03 PM PDT
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Q u o t e:
I would not get the Salvation Mace unless you have atleast 300 resil+

Its far better to have atleast 4 piece sof Arena gear or 2 sets to get the set bonuses stacked.

Salvation is an awesome mace but you benefit more overall with having better gear than just a mace that gives you +60 more heals and +20 more stam.

BTW, Esscence Focuser is a terrible PVP healing weapon, there is no stats on there other than good mana regen which is useless in PVP.

Get the Green healing maces. There's one with +18 stam, +12 int, 5 man/5 +179 heals, thats decent enough.




I am pretty sure you have never ever played arena on the high end. Mana regen is soooooooooooooooooo important in 2v2. Above the 2300+ range basically every team can mana burn. Whether it is lock/pally or druid/lock and any combo +lock mana regen is the way to go. Resilience offers slim to nothing in 2v2. I personally wear my pve gear with 200 resilience somtimes lower depending on the other teams skill. I like to use around 95 mp5 while casting with no BoW on. (GG to dispel) I also like to wear 1600 healing.

In response to the double dps groups. Aura changing is a must. I personally like to use the Talisman of the Breaker and not get imp conc aura. This allows me to change auras all the time and not have to worry as much about if I do get counterspelled. Frost mage dps comes from the target being frozen in place. BoF helps but is usually spell stolen instantly. This is like where another person had stated, fake healing is works extremely well here. Also as stated before, do not fall behind in heals, if you do, being CCed, feared, or anything to interupt your casting will hurt severely. In long fights, if you pop your pvp trinket early, it will be back up again rather quickly. (2 min CD ftw)

As to using the pvp trinket or bubble. I like to use my trinket first personally. Fear is the big one for me as I 90% of the time have BoSAC on my ally. Trinketing out auto reduces the fear timer to something more reasonable. Bubbling early in burst groups helps a lot too, usually by the time my bubble is over my friend can have killed or nearly killed one person. It is what makes or breaks fights.

As a response to those pesky felhunters. My favorite thing to do when I know the lock is watching my spell cast is to HoJ the pet and then cast. This also adds to my spec because I have imp HoJ and depending on my gear setup I either have 35 second or 45 second. A lot quicker CD then the norm 1 min.

[ Post edited by Saffira ]


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