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  • 20. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 09:50:35 AM PST
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At first I was thinking the cooldown of 30 seconds on Black Arrow was the important part; that you could proc LnL with a trap right as Black Arrow went out and get the 6% increase for the LnL burst.

If they share a cooldown, uh... what? Immolation does more damage. Why would you ever use Black Arrow (unless you can't trap dance). Maybe the fight doesn't permit it, and you'd be forced to use Black Arrow?

But from how its looking, its that they want LnL+Frost/Freezing Traps to be for PvP (burst) and for Immolation+Black Arrow to be for PvE. Black Arrow's 6% makes up for Sniper Training loss while trap dancing, or better yet, lets you stack the two for 5-6 seconds @ 12% if you are coordinated.

If BA and Traps share a cooldown, thats out the window though.

[ Post edited by Kinthral ]


Most of the people who are enjoying this style of arena would probably not be able to convey their enjoyment with typed words in a legible manner.
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  • 22. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 09:55:09 AM PST
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Lock n Load is still going to have a 30 second Internal CD..

So I see something along the lines of Black Arrow actually proc'n LnL alone.. since it replaces your trap CD etc. Just have to wait this out and see..

Hunter: Rogue, you're OP
Rogue: Nuh uh, you are
Hunter: Nuh uh
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Hunter: Don't you "ya huh" my "nuh uh"
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  • Kael'thas
  • 24. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 10:21:27 AM PST
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All traps should work like Freezing Arrow currently works. There should be no ability or talent for this.


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  • Blood Furnace
  • 25. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 10:28:04 AM PST
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I hear survival hunters have it real tough right now.

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  • Shadowsong
  • 26. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 10:34:07 AM PST
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Q u o t e:
I hear survival hunters have it real tough right now.


Thanks for the bump troll. Enjoy being @#*@d by hunters in arena.
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  • The Venture Co
  • 27. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 10:36:23 AM PST
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Q u o t e:
All traps should work like Freezing Arrow currently works. There should be no ability or talent for this.



Either THIS, or our level 80 ability is a passive that lets you toss all traps (and arms while tossing).

Seriously. Freezing Arrow is fail.
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  • Silvermoon
  • 28. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 10:55:40 AM PST
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Two more keybinds, couldn't they just roll them into current abilities >_<
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  • Bonechewer
  • 29. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:00:37 AM PST
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I noticed other things from the preview GC posted didn't make it into the patch (i.e. fire mage PVP survivability increases). I suspect it will be a good while before 3.1 goes live and in that time we will see at least one more round of major changes that includes things from the notes that weren't in the initial release as well as tweaks to what is already there.
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  • 30. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:07:55 AM PST
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Q u o t e:


I'm just wondering how the new TNT and Black Arrow will work. Either they will work incredibly together, or one voids the other.
If TNT refreshes Immo trap, Black Arrow will simply serve as more filler damage. We'll need to see the full ranks of Black Arrow on the PTR for base damage (even at 80, with 5k RAP, it's 1300 damage, so a better use of a GCD than Steady Shot...could do similar DPS to Serpent Sting at 80, though). If we get Trap Launcher as a level 80 ability, TNT with Immo refreshing, and Black Arrow, we're looking at at least a 500 DPS increase...even more if you take the Immo glyph and Trap Mastery (when I had Trap Mastery and Immo glyph, my Immo trap was over 5k damage/9 seconds [556 DPS]). I'm looking forward to 3.1 :)

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Ghostcrawler
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  • 31. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:37:56 AM PST
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I know this is a little confusing, so I will try and clear it up.

1) Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1. We don't want to give hunters a buggy, half-baked ability. If you are going on the PTR to test Ulduar or just mess around with numbers, I wouldn't worry about this ability, at least for now.

2) Black Arrow is on the trap cooldown timer, and we assume largely for PvE. Black Arrow is your ability to proc things normally caused by traps (like LnL) in PvE situations when using a trap is a pain or the target is immune.

3) Think of Lock and Load triggering from traps (esp. Frost Trap) as a PvP mechanic. Think of Lock and Load triggering from periodic ticks (esp. Black Arrow) as a PvE mechanic. In PvE, you may want to use traps on trash or group pulls however. In PvP, nothing is stopping you from using Black Arrow if it works for you.
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  • Tichondrius
  • 32. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:39:28 AM PST
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Q u o t e:
I know this is a little confusing, so I will try and clear it up.

1) Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1. We don't want to give hunters a buggy, half-baked ability. If you are going on the PTR to test Ulduar or just mess around with numbers, I wouldn't worry about this ability, at least for now.

2) Black Arrow is on the trap cooldown timer, and we assume largely for PvE. Black Arrow is your ability to proc things normally caused by traps (like LnL) in PvE situations when using a trap is a pain or the target is immune.

3) Think of Lock and Load triggering from traps (esp. Frost Trap) as a PvP mechanic. Think of Lock and Load triggering from periodic ticks (esp. Black Arrow) as a PvE mechanic. In PvE, you may want to use traps on trash or group pulls however. In PvP, nothing is stopping you from using Black Arrow if it works for you.

first!

since black arrow will be on trap CD will talents like resourcefulness and the pvp set bonus will reduce it?

[ Post edited by Zraybourne ]


http://www.arenajunkies.com/showthread.php?t=65116
Interesting Look at getting Hunters Truly Balanced
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  • Arthas
  • 34. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:42:07 AM PST
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Q u o t e:
Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1


Couldn't you just IDK make it work like how freezing arrow does now?
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  • Tichondrius
  • 35. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:45:04 AM PST
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Q u o t e:


to be quite honest, I would just like immolation arrow, similiar to freezing arrow, except it shoots an immolation trap

From what I've heard it shoots the trap to the target, so it's a direct spell like polymorph or hex etc. I could see it being the other way, with a trap arming time and the trap on the floor, but what's the use in making a new skill that merely removes having to aim the spell

http://www.arenajunkies.com/showthread.php?t=65116
Interesting Look at getting Hunters Truly Balanced
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  • 36. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:46:50 AM PST
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Q u o t e:
1) Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1. We don't want to give hunters a buggy, half-baked ability. If you are going on the PTR to test Ulduar or just mess around with numbers, I wouldn't worry about this ability, at least for now.


So it is supposed to be an ability? Nice!

On the forums, your PvP flag is always on.
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  • Silvermoon
  • 37. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:46:58 AM PST
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Would it be possible to roll them into other current abilities instead? Or change how one spell works, maybe give it a whole new form? Survival's rotation isn't really tough, but we have a lot of abilities as it is. I loved aspect of the dragonhawk simplyifing things, simple CAN be fun (like my ret paladin) but my hunter having 100 abilities gets frustrating and frantic when I need to pull off some tricks. Adding 2 new spells in a single patch seems like a step backwards.

Instead of Black Arrow, why not just change serpent sting to fit the role? They seem pretty similar in function, I'm sure the thought has crossed your team's mind, but I think it would be a lot easier for you guys to smoothly implement, and easier for players to incorporate readily.

It might be harder to do, but maybe changing traps to all being thrown would be easier?

AND INSTEAD OF FLINGING EXPLOSIVE TRAPS I'D LIKE A MORTAR CANNON xD

[ Post edited by Bunbohue ]

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  • Sen'jin
  • 38. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:50:41 AM PST
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Q u o t e:


Couldn't you just IDK make it work like how freezing arrow does now?


I don't like how freezing arrow works now. Most hunters I've spoken to dislike it as well. Nothing says wtf like being able to literally walk away from your opponent's 30s cd.

I would hope they'd take the time to reimplement our trap throwing to make it less cumbersome and more reliable to use.
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  • 39. Re: Survival Hunter 3.1 Notes vs PTR   02/24/2009 11:50:53 AM PST
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Q u o t e:
I know this is a little confusing, so I will try and clear it up.

1) Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1. We don't want to give hunters a buggy, half-baked ability. If you are going on the PTR to test Ulduar or just mess around with numbers, I wouldn't worry about this ability, at least for now.

2) Black Arrow is on the trap cooldown timer, and we assume largely for PvE. Black Arrow is your ability to proc things normally caused by traps (like LnL) in PvE situations when using a trap is a pain or the target is immune.

3) Think of Lock and Load triggering from traps (esp. Frost Trap) as a PvP mechanic. Think of Lock and Load triggering from periodic ticks (esp. Black Arrow) as a PvE mechanic. In PvE, you may want to use traps on trash or group pulls however. In PvP, nothing is stopping you from using Black Arrow if it works for you.


Currently in 3.0.9, I don't see many LnL procs when using only serpent sting (10% proc rate per tick on 30sec CD). Black Arrow appears to have the same 10% proc rate per tick, but will only be active for 50% of the fight if executed perfectly whereas serpent sting generally stays up for 100% of the fight if executed perfectly.

Would it be correct to assume that hunters aren't to rely very much on LnL procs during the course of the fight? It would seem to me that I would see fewer procs due to the greatly reduced uptime (5 chances per application).

If you can dodge a wrench, you can dodge a freezing arrow.
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