World of Warcraft

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  • 160. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:35:50 PM PST
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Q u o t e:
Wow! OK, with the currently implemented changes (no reagent, cast anywhere, [b]single player castable; doesn't require a group to "approve" your spec, and lack of cooldown, I will GLADLY pay 1000g per character for this. I don't care if I have to farm up the wazoo. My. Healers. Will. LOVE THIS.

I mean, coupled with the regen nerf, us healers are really gonna need this feature to solo/level without insane amounts of frustration. I'll eat my nerf and the 1000g cheese sauce on top if it means I can play the game without it feeling like punishment (mostly). I mean, I don't have a choice now, right? ;)

(Note: There is no sarcasm in this post - 1000g for the above mentioned changes makes it worth more than epic flying skill at this point for my healers. That is, unless Blizzard wises up and realizes that spirit based healers are into the ground worse than holydins were previously. :P
TL:DR Healers and Tanks can pay 1000g to have the same farming effectiveness and quality of life outside of instances and raids that DPS classes enjoy for free.

Whoever said "healer and tank tax" got it exactly right.

Bottomline you completely boffed the 'substantial investment' part:
1000 gold really is trivial for a max level character if they have the slightest clue what they are doing (follow questhelper through a week of dailies at a minimum)
1000 is effectively out of reach for new L40 players (should be saving for expert riding first)

Nice conundrum where 1000 is both too cheap and too expensive at the same time.

"A Priest is a battle-scarred, cigar-smoking, battle-pope with pure testosterone in his veins taking your best shot and then puching his fist down your throat." -Shaithara
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  • 161. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:35:58 PM PST
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They trashed the cumbersome reagent and party requirements, put a relatively low cost on it, and are still getting complaints?

It sounds to me like the convenience I was hoping for has been made a reality. I'd pay twice that much not to have to fumble with my U/I.

Prime your tear ducts and stay hydrated - the fun is just getting started.
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  • Emerald Dream
  • 162. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:36:28 PM PST
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Q u o t e:


Or you could not dual spec if it's such a waste of gold for you? The only reason why you'd want to dual spec is if you plan to respec 20+ times over say...6 months. So in your case it's not worth it, so you shouldn't get it.

Also note, you can make enough gold for this and cold weather flying by questing. As a matter of fact, if you keep on questing from your level, chances are that you might be able to afford the cold weather flying and be well in your way to pay for the dual spec feature.

If this is just too hardcore for you, I reckon WoW isn't the game for you.


That's not "technically" true. The only reason you'd want dual spec is if you'd LIKE to respec 20+ times in the near future. For healing classes, I think you probably will. For tanking/dps classes, maybe... maybe not. For pure dps classes, only if you pvp.

This is (from my pve-centric viewpoint) purely a bonus for healing classes that like to dps (or rather, dpser's willing to fill in as healers), tanking classes who would like to be able to contribute dps when OT'ing is not needed and being able to top the trash meters for pure dps classes that can have 1 boss spec and 1 trash mobs spec.

I can honestly say that I've never really tried dps'ing as a warrior primarily because I didn't want to spend the respec money. At 1000 gold, I'll eventually get it I expect. But it won't be a priority. I'll keep tanking and when I have to do dps... it'll be low.

For my paladin, getting dual specs will be a priority. Too many times my guild needs healers when people don't show or we have too many healers and they need dps.

For my warlock... I may never get it.
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  • 163. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:36:55 PM PST
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All priests could spec disc and get power infusion and then cast it on someone and change specs right before pull.. I can see this getting pretty bad. Buffs should be removed when changing specs.
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  • 164. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:37:49 PM PST
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Q u o t e:


Ok, Pillowfight, if your name hadn't already given it away, this would: you are nothing but a troll, try to be less obvious.

"For the same cost as a onetime respec, we'll let you do it as many times as you like"? Wow, that's dumb!


You still have to pay to respec each spec though, if you want to change them later.

"While this feature of the Grimtotem Spirit Guide wasn't exactly intended... - it will still be possible in future for everyone who wishes to tame this NPC to do so."
WE WILL NEVER FORGET!
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  • 165. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:38:02 PM PST
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Q u o t e:
Sweet Jeebus! 5 seconds, no cooldown, no lexicon!??!?! That's almost as amazing as a Bedazzler!


Are you with me, camera guy?
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  • 166. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:39:22 PM PST
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Q u o t e:


If making money is really so easy for you, why not share the wealth to stop all this QQing


Do quests?

You can do the quests in Outlands - we aren't even talking Northrend - and not even loot anything. You cannot fail to have at least 1000g from level 60-68 if you level exclusively via quests and stay out of the AH.

If you loot and sell vendor trash, sending the unneeded greens to an alt to sell on the AH, and don't buy things for yourself in the AH on the way from 60-68, you will have a nice little fortune built up. If you constantly buy greens and blues in the AH while you are leveling instead of just using quest rewards, you are throwing money away. If you want to do it, be my guest, just understand that it what you are doing.

You don't even have to have a gathering profession if you just stay out of the AH and do quests for a while. I'm saying that because people who let the AH work for them don't complain about money; they know how to make it profitable for them. For those who don't, the AH is a huge money pit that you should avoid until you have all of the other expenditures out of the way.

Theory is an excellent way to stop talking about reality and still be right, while missing the point of why discussing reality is necessary in the first place.
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  • Emerald Dream
  • 167. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:40:23 PM PST
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Q u o t e:


Sweet. Let me just give all my gold to a buddy and buy dual-speccing for 50s, then have him give it all back to me.

1k gold is NOT A LOT. Even if it's your first character to 80 (or even 70). It's bordering on trivial, actually.

Besides, what does a brand-new player need with dual-specs?


I agree trading gold would prevent my idea from working :/

1K gold IS A LOT.

Roll a level 1 toon on a new server. Please post back when you have cold weather flying and 1,000 gold.


(btw, cold weather flying I don't view as a convenience since you have to fly to get to Naxx or get summoned every time you die (and I bet if you don't have cold weather flying... you die a lot :p ) ).


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  • Uldaman
  • 168. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:40:50 PM PST
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Q u o t e:
That's what will be expected though. I mean a class that can tank and can heal, will never be able to DPS again.


Because no one had ever asked these classes to respec for a raid. All it does it allow people who would have been willing to respec for the raid do it faster then hearthing out respecing, changing gear and glyphs and then be recalled back while 24 other people sit and wait.

it also allows classes that dps along with tank and heal to dps the trash mobs or come along to a raid where only a certain number of tanks or healers are required.

I mean why would anyone want this kind of raid flexibility?


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  • 169. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:41:17 PM PST
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Q u o t e:

With a single 5-second, out of combat cast, players level 40 or higher will instantly be able to swap between two different talent specializations, glyph sets, and action bar set-ups from virtually anywhere in the world.

That kind of convenience and versatility shouldn't be obtained with absolute triviality.


Compared to the original L80 only and "swap at a Lexicon" bit, this is much, much more viable.

It also will be a saving grace for much of the game, since you've dropped the level for dualspec down to a point where serious instance runners can all benefit.
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  • Terenas
  • 170. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:41:30 PM PST
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Q u o t e:
All priests could spec disc and get power infusion and then cast it on someone and change specs right before pull.. I can see this getting pretty bad. Buffs should be removed when changing specs.


Currently on the PTR, your buffs are removed and mana / rage / energy / rune power is dropped to 0, not sure about if you cast a buff on someone else though, may have to try this when i get home tonight

--Stryker
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  • 171. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:41:34 PM PST
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Q u o t e:


I agree trading gold would prevent my idea from working :/

1K gold IS A LOT.

Roll a level 1 toon on a new server. Please post back when you have cold weather flying and 1,000 gold.


(btw, cold weather flying I don't view as a convenience since you have to fly to get to Naxx or get summoned every time you die (and I bet if you don't have cold weather flying... you die a lot :p ) ).




As soon as I hit 77 I would have both. Stop splurging on the AH and learn to be responsible with your money.
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  • 172. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:42:01 PM PST
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Q u o t e:
1 minute cast time imo. Remove any possibility for exploits. Any time you have a minute to spare is a time where being able to change your spec in that time period probably won't matter.

Sure, I love the change, but whose bright idea was it that changing specs should have half the cast time of making a portal to someplace, teleporting and hearthing. This is going to get nerfed and nerfed hard once some exploit comes up, lets make sure the lexicon of power requirement stays out and lets make sure the ability to use it anywhere in the world stays in forever by nipping any of these little exploits right now. Seriously.


Quoting myself for visibility. I edited my post, and I know that a page, once read, will probably not get read a second time by the same people just to check for people that edited their posts.
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  • Bonechewer
  • 173. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:42:57 PM PST
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Should be a ten second cast, in my opinion, to prevent battlegrounds / world PvP abuse. My reasoning is that with a 5 second cast, it would be entirely possible for someone to CC you, get out of combat, switch specs, and then re-engage, whereas with a 10 second cast you would almost certainly be able to mount up and abandon ship, or interupt the cast by putting them back in combat.

[ Post edited by Iamcow ]


Hear me moo.
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  • Echo Isles
  • 174. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:44:05 PM PST
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Q u o t e:

Not when it costs 1,000g. I would say for the average level 40 character, that's not a trivial cost.


This requirement has been removed.


WOOT............ WOOT







AND WOOT!


Good job blizz. I can't wait to see this go live. Anybody crying about the 1000g cost needs to be beaten severely about the face and neck!
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  • Terenas
  • 175. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:44:57 PM PST
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Q u o t e:
Should be a ten second cast, in my opinion, to prevent battlegrounds / world PvP abuse. My reasoning is that with a 5 second cast, it would be entirely possible for someone to CC you, get out of combat, switch specs, and then re-engage, whereas with a 10 second cast you would almost certainly be able to mount up and abandon ship, or interupt the cast by putting them back in combat.


It has alreaady been stated can't be used in Battlegrounds or arenas, WG on the otherhand is entirely different, but dropping all your mana / rage / energy / rune power to 0 may be a deterrant

--Stryker
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  • Duskwood
  • 176. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:45:34 PM PST
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Q u o t e:
Should be a ten second cast, in my opinion, to prevent battlegrounds / world PvP abuse.


You must've not read everything. It's not usable in Battlegrounds.
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  • Terenas
  • 177. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:46:55 PM PST
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Q u o t e:


WOOT............ WOOT







AND WOOT!


Good job blizz. I can't wait to see this go live. Anybody crying about the 1000g cost needs to be beaten severely about the face and neck!


I am confused on what requirement you are referring to in the quote

--Stryker
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  • Emerald Dream
  • 178. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:47:41 PM PST
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Q u o t e:


I think you mis-read something here. There's a difference between Blizzard wanting this feature to be feasibly AVAILABLE to everyone and Blizzard wanting everyone to use it.
To answer your question as to why not making it a trivial ability to acquire, Blizzard has no responsibility to see to it that you actually get all the really cool stuff available in the game. They give you the tools to get there, and it's up to the individual player to rise to the opportunity. That's supposed to be part of the fun.

Epic flying mounts are a prime example of this. Anyone can get an epic flier and train for the skill. You don't need to be really good, you don't need to be in a top end raiding guild. You don't need to become an auction house whiz. You don't even need to train a profession up. You just have to set a goal and execute on it. Done deal.

I think the design of the feature set and its requirements are well thought and fair. I would gladly pay 1000 gold, have to rely and reagents and have a cooldown for the ability to switch between Tank and DPS when needed. The fact that there's (currently) no cooldown nor reagent requirement is icing on the cake.
I'm sure the guy in my guild who's been asked to respec 52 times to help the raid since WotLK launched alone will be super happy when this hits :)




I agree, the guy that's been asked to respec 52 times since Wrath launched probably WILL be pleased. For him, this probably does NOT seem a convenience.

I'll also bet he's not a dps class and probably not a tank.

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Zarhym
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  • 179. Re: Maybe dual spec WAS a bad idea...   02/24/2009 02:51:03 PM PST
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Q u o t e:
But Zarhym, what level 40 is gonna have 1000 gold?

Not many level 40 characters would have 1000g, to be sure. Keep in mind our original design intent was to make this available only to level 80 players. After taking in a lot of feedback from the community and further discussing the design of this feature, we decided to make it level 40.

The cost is a recognizable deterrent to players who are just starting out in World of Warcraft and reaching 40 for the first time. Those people probably shouldn't worry about swapping between two talent specializations though.

We still feel strongly that this feature isn't meant for players leveling up. It's simply not that necessary. We did consider the feedback from the community though concerning leveling alts and running dungeons, and ultimately decided to lower the level requirement so those who can afford it can still take advantage of it earlier on. It doesn't mean we're going to overcompensate for our original level requirement by making it much more easily attainable, and therefore necessary, at level 40.

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