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  • 21. Re: No diseases for Blood Boil is a HUGE mist   02/07/2009 02:05:45 PM PST
quote reply

Q u o t e:
OP you do realize that Dark Command (the DK AoE taunt) is also a 30 yard range AoE right?


Dark Command
30 yd range
Instant 8 sec cooldown
Commands the target to attack you, but has no effect if the target is already attacking you.

We have not had an AoE taunt since beta.


Q u o t e:
Do you also realize that Death Grip is also a 30 yard range?


Death Grip is a controlled single target move. Not an AoE that blindly hits everything within range.


Q u o t e:
So if you pull like most DK's do with DnD -> Deathgrip then you are already more than 30 yards away from the next pull by at least 15-20 yards.


A DK pulling with deathgrip on every pull is a bad DK.


Q u o t e:
The change to BB will be awesome and will make diseaseless tanking as Blood even more awesome.


You shouldn't be diseaseless tanking... period. Personally, I am leaning towards "I like the change" than "I don't like the change" still - but your post is ridiculous.

Midlife - 80 DK | Rivance - 80 Warrior | Kangoo - 72 Druid
Virtuoso - 70 Warlock | Chix - 63 Warlock | Scrubble - 71 Hunter
Alebert - 60 Rogue | Vancina - 69 Priest | Vancelot - 60 Paladin
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  • Shattered Hand
  • 23. Re: No diseases for Blood Boil is a HUGE mist   02/07/2009 02:46:22 PM PST
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Q u o t e:
i have an idea.

















don't tank your trash so close to other pulls and you might be ok o.O


Already addressed that, read the whole thread.

[ Post edited by Unholydivver ]

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  • Shattered Hand
  • 25. Re: No diseases for Blood Boil is a HUGE mist   02/07/2009 03:02:14 PM PST
quote reply

Q u o t e:


then why are u bothered? perhaps you can tell me a certain fight in the game where this is a problem? either way, this is the wrong part of the forums to post in. you want to wait for the 3.1 ptr and post in the ptr feedback forum, granted that changes actually do occur, because they haven't yet.


This is relevant to tanking and has just as much right to be here.

Secondly since you didn't read,


Q u o t e:
Pulling 30 yards away is not feasible in certain circumstances and that would make pulling trash with a DK tank more tedious and take longer.
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  • 26. Re: No diseases for Blood Boil is a HUGE mist   02/07/2009 03:13:00 PM PST
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A lot of mobs will aggro once you're within 30 yds or so, I don't really see the problem. They could just move the range down to 15-20 yds and you'd still be fine.
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  • Staghelm
  • 28. Re: No diseases for Blood Boil is a HUGE mist   02/07/2009 03:21:43 PM PST
quote reply

Q u o t e:
A lot of mobs will aggro once you're within 30 yds or so


What. Maybe bosses... I guess. It's probably more like 20 or so to walk into trash. I can easily get on the edge of DG range and not get aggro until I use it, but Icy Touch is a bit less forgiving. Even Pestilence's range is surprisingly large while glyphed.

There's also Crowd Control or heavy movement fights to consider with such a range.

EDIT:


Q u o t e:
does #%@% change 90% of the time in ptr? yes.


el oh el

[ Post edited by Thurisaz ]



Q u o t e:
this post seemed overly creepy to me
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  • Shattered Hand
  • 29. Re: No diseases for Blood Boil is a HUGE mist   02/07/2009 03:49:17 PM PST
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Q u o t e:


name a place in the game right now where it would be in issue? there isn't one.

your trying to complain about something that is non existant and as far as in game it is pretty much heresay. did a blue post about it? yes. does #%@% change 90% of the time in ptr? yes. keep your pants on for hell sakes.


The gauntlet in CoS, gathering mobs then pulling them back 30 yards would take way too long, especially on a timed run.

Shades of Naxxramas without a detect invis, you could aggro one that was patrolling but not towards you while tanking a DK pack.

Just a couple situations right there.
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  • Skullcrusher
  • 30. Re: No diseases for Blood Boil is a HUGE mist   02/07/2009 06:24:10 PM PST
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Just no. This is a very good change (provided BB does a remotely decent amount of damage).

BRRRAAIIINSSS
*stumbles over to OP and begins an intensive search*
BR....AINS...?
*looking somewhat disappointed, shuffles away*
BRRAIIINNS.....
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  • Burning Blade
  • 31. Re: No diseases for Blood Boil is a HUGE mist   02/07/2009 09:46:29 PM PST
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Q u o t e:
Just no. This is a very good change (provided BB does a remotely decent amount of damage).


If they dont change the Glyph

something is gonna get nerfed to make up for the 30 yrd AoE undispellable snare spam that his glyphed blood boil after the patch.

Never let the facts get in the way of a good argument.
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  • 32. Re: No diseases for Blood Boil is a HUGE mist   02/08/2009 02:57:42 AM PST
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if they make BB do zero damage then pestilence needs to cost no runes.





anything else severely screws up Blood aoe or makes pvp usage suck.


Q u o t e:
http://img50.imageshack.us/img50/543/rogueforumls1.jpg

Its not that we hate you, we just don't care either way.
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  • 33. Re: No diseases for Blood Boil is a HUGE mist   02/08/2009 03:10:09 AM PST
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Q u o t e:
30 yards is a bit much I agree. I don't really see any DK using it as a result, unless they want to get kicked from the raid. Maybe within 15, 10, or even 8 yards.

It WOULD be handy at 30 yards against gimmick spawn fights.

I keep typing yarg instead of yard >_>
I don't know for everyone, but saying yargs makes me giggle.
"Just stay at max range on this fight, his AoE hits anything in a 40 yarg radius"
"Sh¡t, my spell only reach up to 30 yargs"
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Ghostcrawler
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  • 34. Re: No diseases for Blood Boil is a HUGE mist   02/08/2009 06:35:13 AM PST
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We thought BB needed to do a tiny bit of threat without diseases or a tank would need to do a disease and Pestilence first, which is a lot on AE pulls or with adds. We did reduce the area however.
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  • 36. Re: No diseases for Blood Boil is a HUGE mist   02/08/2009 07:05:26 AM PST
quote reply

Q u o t e:
The gauntlet in CoS, gathering mobs then pulling them back 30 yards would take way too long, especially on a timed run.

Shades of Naxxramas without a detect invis, you could aggro one that was patrolling but not towards you while tanking a DK pack.



1. Does anyone really "pull" in CoS we just ROFLPWN everything there. I don't think anyone worries about the LoLZombies.

2. Shades of Naxx?? We pull them with everything else thats why we have multiple tanks.

Don't see where BB would effect either of these. Personally BB in CoS would rock for getting the achievement... just runn around BB everything.

3. I aggree with GC it would be a nice additional burst of AoE threat before you begin your rotation.

4. Uldar will be CC heavy so most mob clusters will be spaced out anyways.

5. I've run alot of raids and i've yet to see a situation that you couldn't pull 1 group to a safe location from all other mobs/pats. Except MHyjal but that's a AoE fest anyways.
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  • 37. Re: No diseases for Blood Boil is a HUGE mist   02/08/2009 07:06:15 AM PST
quote reply

Q u o t e:
We thought BB needed to do a tiny bit of threat without diseases or a tank would need to do a disease and Pestilence first, which is a lot on AE pulls or with adds. We did reduce the area however.



Make BB cost 10 (or 15) RP then. Because if it's intention is for picking up adds - then it doesn't make any sense for it to cost a blood rune that will probably always been on cooldown anyway.

Having it cost a low amount of Runic Power means we can DnD - BB if we want to on pull without messing up a rotation.

It also solves the problem of Pestilence costing a Blood Rune. I know on most pulls I'll be using my usual DnD - PS - IT - Pest - UB combo for AOE packs. But for non-Unholy tanks, they can use BB in place of UB, or really anytime in this rotation - IF bb costs RP instead.

Having BB as an option to catch adds though is very nice. However, this needs to cost RP instead of a Blood Rune.


Regardless, either BB or Pest needs to be changed from costing a blood rune, or this alteration in BB does nothing for AOE tanking.

[ Post edited by Belsephor ]

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  • Lightning's Blade
  • 38. Re: No diseases for Blood Boil is a HUGE mist   02/08/2009 08:19:41 AM PST
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Blood boil is worthless at the moment because it bugs a /castsequence macro if for X reason no disease are on the target when we get to it. The macro returns an error and we get stuck on blood boil (unlesse they changed that in 3.0.8).

That said, I don't like the idea of having to use it. I am perfectly happy with pestilence, because it fills 2 roles: spreads diseases, and grabs extra adds. Splitting that role in 2 spells will not bring anything.
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  • 39. Re: No diseases for Blood Boil is a HUGE mist   02/08/2009 08:19:50 AM PST
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GC didn't bother commenting on the trend of diseaseless tanking, so I guess it's a valid conclusion to assume we're not supposed to tank with diseases.

---

Also, I would like to comment on this idea that you people think Death Knights are going to get this 60-yard-AoE ability that we will practically not be able to control. To assume for a second that they would leave the range like that is rediculous. The range as already been changed, as anyone with a functioning brain would expect.

"Pull back 5x more than any other tank in the game, take 4x longer to gain initial threat than any other tank in the game, and while you're at it roll back to the level 55 you needed to make the Death Knight because your class is a joke and we're just seeing how many rediculous things we have to throw at you before you give it up."

People really are just hoping they'll break Death Knights so we can't play them any more.

---

Edit: WAIT, I've got a good idea! Lets have it so all mages automatically cast Arcane Explosion 20 yard range which does 1 damage but automatically casts every 5 seconds.

OR, lets just reduce Death Knight's max level to 70 so they're even with other classes but still aggro everything possible.

Lets just give all the classes abilities that auto-aggro entire instances so it's even.

[ Post edited by Daerio ]

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