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  • 0. Why -didn't- you nerf Overkill?   02/15/2009 04:47:22 PM PST
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Why did you go after Mutilate and not Overkill/Dirtydeeds/Vigor+Glyph?
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  • 1. Re: Why -didn't- you nerf Overkill?   02/15/2009 04:51:26 PM PST
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They knew it was an option. The best answer you're going to get is something along the lines of "blah blah blah design blah blah blah not too concerned."

Formerly 70 Warlock Maso
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  • 2. Re: Why -didn't- you nerf Overkill?   02/15/2009 04:53:30 PM PST
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Q u o t e:
They knew it was an option. The best answer you're going to get is something along the lines of "blah blah blah design blah blah blah not too concerned."


That would be better than silence regarding the decision.
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  • 3. Re: Why -didn't- you nerf Overkill?   02/15/2009 04:55:43 PM PST
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Q u o t e:


That would be better than silence regarding the decision.
Not by much. You'd still be asking the same question.

Formerly 70 Warlock Maso
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  • Tichondrius
  • 4. Re: Why -didn't- you nerf Overkill?   02/15/2009 04:57:15 PM PST
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The overkill nerf is stated to come through in 3.1.

You're probably bad at video games.
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  • Azshara
  • 5. Re: Why -didn't- you nerf Overkill?   02/15/2009 04:59:14 PM PST
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Q u o t e:
The overkill nerf is stated to come through in 3.1.

There is no overkill nerf in 3.1.
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  • Maelstrom
  • 6. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:01:45 PM PST
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They only had to nerf one skill, rather than several talents and a glyph.

Nerfing the glyph and talents would probably involve coming up with new ones, especially for Overkill.

A garden without fairies in it is just a bunch of plants.
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  • Cenarion Circle
  • 7. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:02:54 PM PST
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Q u o t e:
They only had to nerf one skill, rather than several talents and a glyph.

Nerfing the glyph and talents would probably involve coming up with new ones, especially for Overkill.


they could have just deleted overkill and replaced it with moonkin form until a new talent could be made.

I think you deserve a little credit. No one's ever dodged that shot of mine.... But no one gets lucky twice, either!
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  • Maelstrom
  • 8. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:04:00 PM PST
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Q u o t e:


they could have just deleted overkill and replaced it with moonkin form until a new talent could be made.


I would appreciate more moonkin dances.

A garden without fairies in it is just a bunch of plants.
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  • Azshara
  • 9. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:04:30 PM PST
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Q u o t e:
They only had to nerf one skill, rather than several talents and a glyph.

Nerfing the glyph and talents would probably involve coming up with new ones, especially for Overkill.

It's not hard to change overkill from 10 to 5, and glyph of vigor from 10 to 5. It'd probably take them less than 30 seconds.
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  • 10. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:05:37 PM PST
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Because of Overkill i still kill warlocks/mages/priests in a stun rotation with at least 3-4 mutilates and one evis. (Which usually means the death of anything cloth/rogue)

Because of the Mutilate nerf i have way more trouble against anything mail/plate.

Sigh at blizzard and their thinking.

Too many Alter-egos to List

The only heads i bite on are 8inch + kkthx

Formerly Anastasia of Kilrogg
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  • 11. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:12:33 PM PST
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IMO they made a change that was easy to make and required the least thought and balance.

You do realize 3.09 was a real small patch that was put out with very little testing.

IMO they did some changes that were easy to do and accomplished some of the things they working to doing in 3.1. Most of these changes may or may not stay as they are not ideal. 3.1 will refine all of the changes and many of these i feel will prob be reverted in 3.1 in favor of more refined changes.

The thing is how do you fix overkill,vigor, vigor glyph and PvP set bonus. The thing is Vigor glyph should prob go completely the PvP set bonus should prob be changed also. The thing is changing these requires A lot more thought and changes in more areas.

So the change to Mut damage was prob the easiest to accomplish what they wanted. All though they are not ideal becuase the don't fix the problem of a rogue having 130 energy it does bring down some of that burst. personally i am hoping the PvP set is changed vigor stays and vigor glyph goes away.

A rogues energy much a like a War rage is its limiting factor that helps to hold back burst. This just isn't true when a rogue has 130 energy and with how fast energy is regenerating it is not a limiting factor anymore. A rogue as so much energy and it regenerates so fast it is like Ret paladins when JotW was 33% mana return.

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  • 12. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:18:44 PM PST
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Q u o t e:
The overkill nerf is stated to come through in 3.1.


can't wait to see what they're going to do to hunters!
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  • Tichondrius
  • 13. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:20:29 PM PST
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Q u o t e:


can't wait to see what they're going to do to hunters!
Hunter (Skills List / Talent + Glyph Calc.)

* Readiness (Marksmanship): This talent now resets the cooldown of Bestial Wrath.
* T.N.T.(Survival): This talent now has 33%/66%/100% chance to stun the target for 4 seconds when Explosive shot is used on a target afflicted by Scatter Shot(20 second internal cooldown).


Mmo-champion.com

You're probably bad at video games.
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  • Mal'Ganis
  • 14. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:52:22 PM PST
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They felt that nerfing it might be... overkill?

This good thing will soon be ending
Beyond the beyond, Beyond the beyond
These cold winds will leave you empty
Beyond the beyond, Beyond the beyond
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  • Thunderlord
  • 15. Re: Why -didn't- you nerf Overkill?   02/15/2009 05:57:52 PM PST
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Overkill isnt the problem. The problem is vigor. Take vigor out altogether, and overkill will be fine.
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  • Azshara
  • 16. Re: Why -didn't- you nerf Overkill?   02/15/2009 06:03:41 PM PST
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Q u o t e:
Overkill isnt the problem. The problem is vigor. Take vigor out altogether, and overkill will be fine.

Overkill
Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.

Realistically with a 1 sec GCD for rogues, that's 5 attacks, i.e. 50 free energy.

Vigor is only 20 free energy, 30 if glyphed.

Overkill is clearly the problem.
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  • 17. Re: Why -didn't- you nerf Overkill?   02/15/2009 06:11:17 PM PST
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Q u o t e:

Overkill
Abilities used while stealthed and for 6 seconds after breaking stealth cost 10 less energy.

Realistically with a 1 sec GCD for rogues, that's 5 attacks, i.e. 50 free energy.

Vigor is only 20 free energy, 30 if glyphed.

Overkill is clearly the problem.


No, the Problem is Overkill and Vigor and It's glyph and Dirty Deeds are the problem.

All of these things together allow unrealistic amounts of initial burst.
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  • 18. Re: Why -didn't- you nerf Overkill?   02/15/2009 06:15:35 PM PST
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I miss the days when they used to just hate us for Cloak of Shadows.

[ Post edited by Sunnz ]

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