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  • 300. Re: Arena Matchmaking System FAQ   02/06/2009 11:08:09 PM PST
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It's so funny to see sub 1500 rating requirements on pvp gears.

10/10, kalgan, nice joke.

Our burst damage is double RNG. We don't know when it will proc either.
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  • Terokkar
  • 301. Re: Arena Matchmaking System FAQ   02/06/2009 11:29:09 PM PST
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WTB new head PvP designer. That hates arenas.
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  • 302. Re: Arena Matchmaking System FAQ   02/06/2009 11:46:48 PM PST
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Why would anyone ever bother buying a furious weapon when they can get a comparable weapon with a very minimal PvE time investment, or a superior weapon with a moderate PvE time investment?

I've seen only a tiny handful of people at 2k+ bothering to use a deadly glad weapon, and yes, that's among a segment of the arena population that has more than enough points to buy a weapon if they chose to. I certainly can't see an incentive to buy a deadly glad wep on my mage or DK when 10-man KT drops a comparably-effective wep and is an absolute joke to clear.

As long as resilience remains as expensive as it is, and as long as end-raid bosses drop better weapons than can be purchased through PvP (while 10-man end raid bosse and regular 25-man bosses drop comparable weapons), Arena weapons other than novelty items like spell pen OH or w/e will remain essentially irrelevant.

[ Post edited by Valtieri ]

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  • 303. Re: Arena Matchmaking System FAQ   02/07/2009 12:08:21 AM PST
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They still don't get it.

They must have spent way too much time developing this new arena mechanic, since they fail to realize how terrible it is. You can't polish a turd, devs. Give it up.
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  • Altar of Storms
  • 304. Re: Arena Matchmaking System FAQ   02/07/2009 12:30:28 AM PST
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what is the current status of Deadly weapons in the next season?

removed? lower rating?

it is becoming quite a hastle as a player who loves to pvp, hates to pve, and isnt good enought go get high rading.

please tell me there is an availablity of weapons for pvp sub 2k.
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  • Lightning's Blade
  • 305. Re: Arena Matchmaking System FAQ   02/07/2009 01:17:57 AM PST
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The system appears to have its merits. But I wonder how the algorithm takes into the nature of team playing. Most teams I know take a few games to become a cohesive unit. I would gather that if one were to follow the win - loss trend of many teams it would show that many teams have a period of losses before they incur a trend of wins. The way the system is organized, I think it sets a trend early and thus penalizes teams that improve. If the adjustment of the hidden team rating was averaged over several games or if the extremes were dropped to normalize the wins - losses, maybe it would be a more accurate reflection of a team's ability?

[ Post edited by Talisabt ]


Druids are nerfed PTR 2.010, but our gear always was - we just didn't realize it.
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  • Tichondrius
  • 306. Re: Arena Matchmaking System FAQ   02/07/2009 01:38:38 AM PST
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Do you intend to reset MMR at the end of each arena season, or have it persist across seasons?

When multiple players with different MMRs queue, is it based on the highest MMR, or is it averaged in some way? It seems to just be based on the highest.
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Kalgan
Blizzard Poster
  • 307. Re: Arena Matchmaking System FAQ   02/07/2009 01:44:57 AM PST
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Q u o t e:


You do realize that anyone can squat on a corpse right? Arena isnt about showing up and squating on a corpse, it is based on gear and skill. Those who have the gear already , thanks to retarded gearing options given to PVE'ers, will still continue to climb while those who were not fortunate enough to get in first will be forced to grind for gear still not good enough to topple those already on the monopoly. The solution is to make deadly available to all ASAP and well before the season ending. This way the people who are mediocre with great gear can be dethroned by people who truly deserve to be there.


Honestly, the fallacy that arenas are more about gear is getting a little old. From the best we can possibly and objectively tell, it is clear beyond any shadow of a doubt that skill is far and away the #1 factor in determining arena success, regardless of gear. You can put 2200+ players in the blue level 80 gear and they'll still convincingly trounce 1500 skill teams decked out in the best available gear in the game, by a clear and obvious margin.

While it is of course an advantage to have good gear, I assure you that highly skilled players have no trouble taking newly geared alts and "powering them up" to fully geared deadly gladiator gear in a relatively short amount of time. I believe that belittling that by declaring that arenas require people to already have good gear in order to advance is unfair to the significant number of players that reach level 80 and advance their ladder position consistently regardless of this disadvantage.

[ Post edited by Kalgan ]

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  • Tichondrius
  • 308. Re: Arena Matchmaking System FAQ   02/07/2009 02:06:06 AM PST
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Kalgan speaks truth.

The gear that I use on my DK are all perfectly obtainable through pvp grind, just like anyone else, and through pug nax 10/25 raids.

It isnt the gear, its you.

[ Post edited by Dorrus ]

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  • 309. Re: Arena Matchmaking System FAQ   02/07/2009 02:10:46 AM PST
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What are your thoughts/feelings on the the bingo game that Archavon is. While Naxx 25 isn't terribly difficult and for the PvP minded player making deadly glove/pants/chest isn't a huge acomplishment the Archavon encounter is a complete joke and drops gear that is way above his diffuculty level.

When you watch the people pass in the streets below, watch for men such as that one. Men who know that a shield is not for the protection of himself, but for the protection of the man beside him.
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  • Tichondrius
  • 310. Re: Arena Matchmaking System FAQ   02/07/2009 02:14:36 AM PST
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The sole problem I have with the new system is which at the rate the HR moves.

IMO HR moves far too slowly at the moment, and it kinda feels like a grind, rather than winning.
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  • 311. Re: Arena Matchmaking System FAQ   02/07/2009 02:18:52 AM PST
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Q u o t e:
The sole problem I have with the new system is which at the rate the HR moves.

IMO HR moves far too slowly at the moment, and it kinda feels like a grind, rather than winning.


Uhm, did you see the dramatic jump in numbers that the HR made from Kalgan's earlier post? Granted, these were players with a semi-fresh MMR, but still, I can't imagine it going too slow unless you've consistently won 50/50 at rating X and then suddenly found skill in a brown bag on the side of the road and now are winning 70/30.


Q u o t e:

Q u o t e:
Oh. Okay.
LMFAO EPIC
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  • Frostwolf
  • 312. Re: Arena Matchmaking System FAQ   02/07/2009 02:24:06 AM PST
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MMR for most teams right now should be making huge jumps because the system isn't that confident with your placement.

Yes once you play enough games I can see it moving at a much slower rate then your TR did in the old system.

<insert e-peen flexing comment about my many titles here>


<Proud owner of an ezmode 310% mount>
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Kalgan
Blizzard Poster
  • 313. Re: Arena Matchmaking System FAQ   02/07/2009 02:26:19 AM PST
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Q u o t e:
What are your thoughts/feelings on the the bingo game that Archavon is. While Naxx 25 isn't terribly difficult and for the PvP minded player making deadly glove/pants/chest isn't a huge acomplishment the Archavon encounter is a complete joke and drops gear that is way above his diffuculty level.


The Archavon bingo is simply a lottery on top of gear that is available purely through successful play. It is by no means a requirement to success, so we think of it more as an entertaining lottery on top of a non-rng based system.

So, in other words, Archavon isn't making or breaking anyone's chances at success in arenas.

[ Post edited by Kalgan ]

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  • Grizzly Hills
  • 314. Re: Arena Matchmaking System FAQ   02/07/2009 03:42:25 AM PST
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any chance you'll revisit the arena point reward attenuation for 3s and 2s compared to 5s? it's so minor at low ratings that it almost does nothing, and at high ratings it's unnecessarily large.

[ Post edited by Lyra ]

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  • 315. Re: Arena Matchmaking System FAQ   02/07/2009 03:58:15 AM PST
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i don't like this system at all, its very hard to say if someone who won 50-50 should stay in that area forever. Class composition and gear matter a lot it punish people who were undergeared but played ok. Also i still don't get why the team with hatefuls and deadly got 22 points off me as a 1.3k arena rated team and us losing 16 points. we shouldn't be losing by that many.
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  • 316. Re: Arena Matchmaking System FAQ   02/07/2009 04:13:18 AM PST
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Q u o t e:
Kalgan speaks truth.

The gear that I use on my DK are all perfectly obtainable through pvp grind, just like anyone else, and through pug nax 10/25 raids.

It isnt the gear, its you.


You are wrong. Class is what makes a difference. It depends what class you play and what class your partners are.Gear helps,but not so much. Skill...what is that? Theres not much skill involved in 10k instant pom pyro's and stuff like that.

WTB Class balance before anything else.
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  • Frostwolf
  • 317. Re: Arena Matchmaking System FAQ   02/07/2009 04:17:00 AM PST
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Q u o t e:
i don't like this system at all, its very hard to say if someone who won 50-50 should stay in that area forever. Class composition and gear matter a lot it punish people who were undergeared but played ok. Also i still don't get why the team with hatefuls and deadly got 22 points off me as a 1.3k arena rated team and us losing 16 points. we shouldn't be losing by that many.


If they won that many then their team rating was lower then your teams MMR. And you losing 16 means your team rating was higher then their MMR.

And you certainly not stuck in an area, as you improve whether it be "skill", "comp", or "gear" you can certainly move up.


Q u o t e:
You are wrong. Class is what makes a difference. It depends what class you play and what class your partners are.Gear helps,but not so much. Skill...what is that? Theres not much skill involved in 10k instant pom pyro's and stuff like that.

WTB Class balance before anything else.


You are totally right, there is no such thing as skill in this game, right, 'kay. What a perfect argument.

[ Post edited by Badw ]


<insert e-peen flexing comment about my many titles here>


<Proud owner of an ezmode 310% mount>
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  • Kilrogg
  • 318. Re: Arena Matchmaking System FAQ   02/07/2009 05:40:46 AM PST
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Q u o t e:


Honestly, the fallacy that arenas are more about gear is getting a little old..


Could you explain this please? If in 5v5 you have 5 opponents doing 10% more damage each from better gear, and my team is taking 10% more damage each(from lack of stam/resilience/armor/ect), how am I still suppose to overcome such a large gap?

I haven't done much arenaing since TBC since non-pallie healers are useless right now, but its always been spec/class comp > gear > skill.
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