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Kalgan
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  • 0. Rating system changes last night   01/30/2009 10:08:09 AM PST
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We made some adjustments to the rating system last night that are now in effect.

1. Personal Ratings will now always trend toward Team Ratings (instead of the internal matchmaking rating). This should eliminate the odd behavior players noticed of seeing their PR change in ways that seemed bizzare. It also eliminates the possibility that you can play every game with your team, yet be ineligible to get items when the team qualifies for them (or ineligible to receive full points).

2. You will now gain or lose around 12 points when winning or losing to teams of roughly equivalent matchmaking rating to your own team (previously this number was 8).

3. The rating scale has been extended to a range of 240 to about 2800 to more accurately reflect what was possible under the old system. This means that most players over 1500 will experience some slightly easier than expected rating gain as their team adjusts upward to the new scale.

4. Players with less than 1500 rating will still get the same number of points as players at 1500.
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  • 2. Re: Rating system changes last night   01/30/2009 10:10:59 AM PST
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"3. The rating scale has been extended to a range of 240 to about 2800 to more accurately reflect what was possible under the old system. This means that most players over 1500 will experience some slightly easier than expected rating gain as their team adjusts upward to the new scale. "

Can anybody explain what this means?

[ Post edited by Chúrch ]

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  • 3. Re: Rating system changes last night   01/30/2009 10:11:02 AM PST
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Next.

Edit: Thank you very much.

[ Post edited by Proton ]


Proton. Electron. Neutron. Cruton. Photon. Jimmy Neutron. Hardon. Tampon. Strap-on? Now featuring: Voltron
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  • 4. Re: Rating system changes last night   01/30/2009 10:11:36 AM PST
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/wave nice.
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  • Spinebreaker
  • 5. Re: Rating system changes last night   01/30/2009 10:11:47 AM PST
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Finally, some good news. I'll be looking forward to testing out these changes, thanks for letting us know!
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  • 6. Re: Rating system changes last night   01/30/2009 10:11:51 AM PST
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Saved til tested

"Boost is like a hot girl with a STD. You know you wanna hit it but you're scared of the results"
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  • 7. Re: Rating system changes last night   01/30/2009 10:12:44 AM PST
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This is great to hear, thank you.
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  • The Venture Co
  • 8. Re: Rating system changes last night   01/30/2009 10:13:02 AM PST
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Glad to see that there is some work on that. I haven t really affected by the mentioned discrepancies.

Thanks,
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  • Smolderthorn
  • 9. Re: Rating system changes last night   01/30/2009 10:13:09 AM PST
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ooo
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  • Korgath
  • 11. Re: Rating system changes last night   01/30/2009 10:14:56 AM PST
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Kalgan:

-Is hidden rating wiped on character transfer?
-What determines hidden rating besides win/loss? Resilience, damage, healing?
-What is the min/max amount of points able to be lost/won now?
-Is the TR/PR cap still 3000 with these changes?

Serennia
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  • Kul Tiras
  • 12. Re: Rating system changes last night   01/30/2009 10:16:09 AM PST
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Good to hear.
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  • Firetree
  • 13. Re: Rating system changes last night   01/30/2009 10:18:15 AM PST
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what is the reasoning behind keeping the hidden rating hidden? why not let us know what it is?
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  • 14. Re: Rating system changes last night   01/30/2009 10:18:29 AM PST
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Q u o t e:
"3. The rating scale has been extended to a range of 240 to about 2800 to more accurately reflect what was possible under the old system. This means that most players over 1500 will experience some slightly easier than expected rating gain as their team adjusts upward to the new scale. "

Can anybody explain what this means?


It means, in this system, the absolute "worst" team should hover around 240 TR/PR and the "best" should be around 2800.

I am Jack's Wasted life...
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  • Illidan
  • 15. Re: Rating system changes last night   01/30/2009 10:19:30 AM PST
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Q u o t e:
Kalgan:

-Is hidden rating wiped on character transfer?
-What determines hidden rating besides win/loss? Resilience, damage, healing?
-What is the min/max amount of points able to be lost/won now?
-Is the TR/PR cap still 3000 with these changes?


Hidden rating is transferred with your character. Just transferred 3 days ago and seeing the same results I was on cho'gall.

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  • 16. Re: Rating system changes last night   01/30/2009 10:19:45 AM PST
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front page?

Nice, its about time Blizzard realized that it was a bit too much to ask for people to grind out a couple hundred games to get to a decent rating.
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  • 17. Re: Rating system changes last night   01/30/2009 10:19:48 AM PST
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Q u o t e:


It means, in this system, the absolute "worst" team should hover around 240 TR/PR and the "best" should be around 2800.


Now the lowest is 240, what was the lowest before this fix?

:o oh mehhh gawwsshh, can I has sig?
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  • 18. Re: Rating system changes last night   01/30/2009 10:20:19 AM PST
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a blue post in the pvp forums....honey get the camera now!
but seriously, thank god they are dong something
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  • 19. Re: Rating system changes last night   01/30/2009 10:20:38 AM PST
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Q u o t e:


Now the lowest is 240, what was the lowest before this fix?


I want to say 640, but it might have been 480; I can't remember. There's a blue post about it somewhere.

I am Jack's Wasted life...
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