World of Warcraft

  • Blizzard Response
  • Locked Thread
  •  Topic Moonkins
  •   |  02/09/2010 10:19:42 PM PST 
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  • Bonechewer
  • 0. Moonkins    01/27/2009 12:10:26 PM PST
quote locked
Just need a Blue to read and be aware:

In bullet point:

PvP
1. All Melee classes put the hurt Moonkins too much.
2. We could use some spell mitigation.
3. Moonkins have mana issues in pvp caused by shape shifting.
4. Starfall needs a booster shot of utility, preferably defensive.
5. Typhoon doesn't work well on melee range targets.
6. No option for a spell interrupt because of Typhoon's travel time.
7. Options for Balance Druid pvp glyphs are nearly non existent.
8. Innervate works very poorly in pvp gear.
9. Balance Druids lack strong defensive options for survival. All available options are baseline for Druids.

PvE
1. Starfall fills no role Typhoon and Hurricane don't already have covered.
2. Some players would like Eclipse to be charge based.
3. Wrath is still clipping the GCD on crits
4. Treants don't seem to have any AE avoidance.

General
1. Mid section of the Balance tree is weak and make for less than thrilling talent choices.
2. First 5 points of the Feral tree offer no options for Balance Druids who which to be more defensive.
3. We are anxiously awaiting the artwork for the new Druid forms!!!!
4. Why are there no wild Moonkin in Northrend?


I think that's it in a nutshell. Thanks!

[ Post edited by Nethaera ]


H-ROTH 2200 Boomkin PVP http://www.warcraftmovies.com/movieview.php?id=67959 (season 3)
YOU'RE LUCKY YOU'RE EVEN ALLOWED TO BUY WOTLK WITHOUT HAVING A PERSONAL RATING OF 2200.
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  • Bleeding Hollow
  • 1. Re: Moonkins don't need a BLUE post   01/27/2009 12:19:30 PM PST
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how does this help blizz fix the problems?

weres the data?
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  • Akama
  • 2. Re: Moonkins don't need a BLUE post   01/27/2009 12:20:12 PM PST
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Why are there no wildkins in Northrend. I demand a fix.

I also demand a minor glyph that turns me into a panda. You could call it "Glyph of Tradix"
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  • Dragonmaw
  • 3. Re: Moonkins don't need a BLUE post   01/27/2009 12:22:40 PM PST
quote locked
I also demand this panda form!

New 51 talent imo

Back up foo or I will hug you with me starfirez.
Yes my Ratings suck, No this isn't my pve gear, no this isn't my pve specc and Yes I do like coco puffs.
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  • 4. Re: Moonkins don't need a BLUE post   01/27/2009 12:23:46 PM PST
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Q u o t e:
I also demand this panda form!

New 51 talent imo


Demand it all you want, China won't allow it.

Turning all against the one is an art that’s hard to teach
Another clever word sets off an unsuspecting herd
And as you step back into line a mob jumps to their feet
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  • Darkspear
  • 5. Re: Moonkins don't need a BLUE post   01/27/2009 12:24:10 PM PST
quote locked

Q u o t e:
how does this help blizz fix the problems?

weres the data?


Data is not only what GC wants. He would rather see discussion at this point. The OP provided bullet point feedback, easy to read, understand and validate. Now it's up to the WoW community and the Boomkin community to validate, discuss or deny the reasonings behind that feedback.

As it is, I don't know enough about Moonkin to really talk about it. Since my main is an Enhance Shaman, I don't PvP enough these days to really comment on the issue.
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  • Bonechewer
  • 6. Re: Moonkins don't need a BLUE post   01/27/2009 12:24:42 PM PST
quote locked

Q u o t e:
how does this help blizz fix the problems?

weres the data?


I'm not a math dude. More of a creative guy so my posts tend to weigh on experiences of myself and others. If someone wants to post a data set showing issues with Balance go ahead...

H-ROTH 2200 Boomkin PVP http://www.warcraftmovies.com/movieview.php?id=67959 (season 3)
YOU'RE LUCKY YOU'RE EVEN ALLOWED TO BUY WOTLK WITHOUT HAVING A PERSONAL RATING OF 2200.
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  • Black Dragonflight
  • 7. Re: Moonkins don't need a BLUE post   01/27/2009 12:24:57 PM PST
quote locked

Q u o t e:
Just need a Blue to read and be aware:

In bullet point:

PvP
1. All Melee classes put the hurt Moonkins too much.
2. We could use some spell mitigation.
3. Moonkins have mana issues in pvp caused by shape shifting.
4. Starfall needs a booster shot of utility, preferably defensive.
5. Typhoon doesn't work well on melee range targets.
6. No option for a spell interrupt because of Typhoon's travel time.
7. Options for Balance Druid pvp glyphs are nearly non existent.
8. Innervate works very poorly in pvp gear.
9. Balance Druids lack strong defensive options for survival. All available options are baseline for Druids.

PvE
1. Starfall fills no role Typhoon and Hurricane don't already have covered.
2. Some players would like Eclipse to be charge based.
3. Wrath is still clipping the GCD on crits
4. Treants don't seem to have any AE avoidance.

General
1. Mid section of the Balance tree is weak and make for less than thrilling talent choices.
2. First 5 points of the Feral tree offer no options for Balance Druids who which to be more defensive.
3. We are anxiously awaiting the artwork for the new Druid forms!!!!
4. Why are there no wild Moonkin in Northrend?


I think that's it in a nutshell. Thanks!


Additionally:

- Still clipping Eclipse with chaincasts
- Can IFF also increase spell damage on the target?
- More than 2/3s of our offensive spells are Nature based with cast times, including Cyclone. Getting interrupted locks us out of our most mobile offensive spells for a long time. Starfire does not do enough damage fast enough in PvP

From the Moon we Boomed and the Echoes of Doom have pushed us to Oom.
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  • Dragonmaw
  • 8. Re: Moonkins don't need a BLUE post   01/27/2009 12:26:17 PM PST
quote locked

Q u o t e:


Demand it all you want, China won't allow it.



There goes my dreams of being a robo-panda

Back up foo or I will hug you with me starfirez.
Yes my Ratings suck, No this isn't my pve gear, no this isn't my pve specc and Yes I do like coco puffs.
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  • Akama
  • 9. Re: Moonkins don't need a BLUE post   01/27/2009 12:31:04 PM PST
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I think adding in the Glyph of Tradix is currently the most important thing Blizzard could possibly do to improve the game.

Being retarded because I think Hrothgaroth's statement is dead on, btw.
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  • 10. Re: Moonkins don't need a BLUE post   01/27/2009 12:32:13 PM PST
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I've said it before and I still feel strongly about it... the progression of starfall nerfs have made it a non-viable 51st point talent.

A 3 minute cooldown makes it marginally useful in PvE - on a boss fight or loltrash pulls. Many experienced boomkins will tell you that the whopping 20-30 DPS boost starfall gives can be better spent elsewhere at this point.

At least when it stunned before, it helped to give some viablity to the boomkin in PvP. As it stands now, aside from roots (hahahaha... snort... hahahaha), boomkins have no real CC ability or interrupts to save themselves. lolcheetah is a joke to try and use - an arcane mage will laugh their butt off while they ram an arcane bolt up your furry butt and have you on slowspam.

The biggest suggestion I had, was to make starfall cooldown shorter. I'd consider using it again with a 1 minute timer - but a 3-minute timer (for what I get from it) just simply isn't worth it.

I'll be respeccing later today. Stafall is not going to be on the menu.

As there have been no blue responses or from GC, I can only assume Blizzard is satisfied with it as it is and doesn't care what the moonkin community thinks.
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  • Blackwing Lair
  • 11. Re: Moonkins don't need a BLUE post   01/27/2009 12:33:11 PM PST
quote locked

Q u o t e:
Just need a Blue to read and be aware:

In bullet point:

PvP
1. Can kiss my sagging feathery butt

PvE
1. Starfall is lame now. Specced out of it.
2. Wrath is still clipping the GCD on crits
3. Treants don't seem to have any AE avoidance.

General
1. We are awaiting the artwork for the new Druid forms for years now!!!!
2. Barkskin damage reduction may be good for Tanks but is lame for Boomkins - we need some way to survive a burst in PvP or an unwanted add in PvE.


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  • Bonechewer
  • 12. Re: Moonkins don't need a BLUE post   01/27/2009 12:33:23 PM PST
quote locked

Q u o t e:
I think adding in the Glyph of Tradix is currently the most important thing Blizzard could possibly do to improve the game.

Being retarded because I think Hrothgaroth's statement is dead on, btw.


PANDAKINS ZOMGSZ

H-ROTH 2200 Boomkin PVP http://www.warcraftmovies.com/movieview.php?id=67959 (season 3)
YOU'RE LUCKY YOU'RE EVEN ALLOWED TO BUY WOTLK WITHOUT HAVING A PERSONAL RATING OF 2200.
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  • 13. Re: Moonkins don't need a BLUE post   01/27/2009 12:33:41 PM PST
quote locked

Q u o t e:


I'm not a math dude. More of a creative guy so my posts tend to weigh on experiences of myself and others. If someone wants to post a data set showing issues with Balance go ahead...


I think your feedback is pretty clear. You show where the problems are without going into silly suggestions

edit: though I should say that I don't really oppose wrath clipping the gcd, and I don't think eclipse should go to a charge system. I like it how it is

[ Post edited by Werebeef ]

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  • 14. Re: Moonkins don't need a BLUE post   01/27/2009 12:36:35 PM PST
quote locked

Q u o t e:
Just need a Blue to read and be aware:

In bullet point:

PvP
1. All Melee classes put the hurt Moonkins too much.
2. We could use some spell mitigation.
3. Moonkins have mana issues in pvp caused by shape shifting.
4. Starfall needs a booster shot of utility, preferably defensive.
5. Typhoon doesn't work well on melee range targets.
6. No option for a spell interrupt because of Typhoon's travel time.
7. Options for Balance Druid pvp glyphs are nearly non existent.
8. Innervate works very poorly in pvp gear.
9. Balance Druids lack strong defensive options for survival. All available options are baseline for Druids.

PvE
1. Starfall fills no role Typhoon and Hurricane don't already have covered.
2. Some players would like Eclipse to be charge based.
3. Wrath is still clipping the GCD on crits
4. Treants don't seem to have any AE avoidance.

General
1. Mid section of the Balance tree is weak and make for less than thrilling talent choices.
2. First 5 points of the Feral tree offer no options for Balance Druids who which to be more defensive.
3. We are anxiously awaiting the artwork for the new Druid forms!!!!
4. Why are there no wild Moonkin in Northrend?


I think that's it in a nutshell. Thanks!


The pvp section is spot on. The PvE is really good except, that I would say I disagree with the second point, not saying some wouldn't prefer it that way, but I don't really think it NEEDS to be changed.

As to the general section, the last 2 I don't really care about, the first point doesn't really bother me. As to the second point, I would rather have some defensive talents IN the balance tree instead of having to dip even more into another tree.

The answer is 42.
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  • Dragonmaw
  • 15. Re: Moonkins don't need a BLUE post   01/27/2009 12:37:17 PM PST
quote locked

Q u o t e:
I've said it before and I still feel strongly about it... the progression of starfall nerfs have made it a non-viable 51st point talent.

A 3 minute cooldown makes it marginally useful in PvE - on a boss fight or loltrash pulls. Many experienced boomkins will tell you that the whopping 20-30 DPS boost starfall gives can be better spent elsewhere at this point.

At least when it stunned before, it helped to give some viablity to the boomkin in PvP. As it stands now, aside from roots (hahahaha... snort... hahahaha), boomkins have no real CC ability or interrupts to save themselves. lolcheetah is a joke to try and use - an arcane mage will laugh their butt off while they ram an arcane bolt up your furry butt and have you on slowspam.

The biggest suggestion I had, was to make starfall cooldown shorter. I'd consider using it again with a 1 minute timer - but a 3-minute timer (for what I get from it) just simply isn't worth it.

I'll be respeccing later today. Stafall is not going to be on the menu.

As there have been no blue responses or from GC, I can only assume Blizzard is satisfied with it as it is and doesn't care what the moonkin community thinks.



Just throwing it out there but we have cyclone is a nice viable CC in pvp situations

On topic though I was imagining a starfall that worked kind of the way you described except for it is completely identical to to one on dota from the priestess of the moon.

The spell did nice AoE dmg, was instant, could somewhat cast it on the run (it would stop you for .5 seconds) and didn't cost that much for mana. Oh and the CD was liek 10 seconds

Back up foo or I will hug you with me starfirez.
Yes my Ratings suck, No this isn't my pve gear, no this isn't my pve specc and Yes I do like coco puffs.
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  • Bonechewer
  • 16. Re: Moonkins don't need a BLUE post   01/27/2009 12:37:36 PM PST
quote locked

Q u o t e:


I think your feedback is pretty clear. You show where the problems are without going into silly suggestions

edit: though I should say that I don't really oppose wrath clipping the gcd, and I don't think eclipse should go to a charge system. I like it how it is


I dont have a HUGE issue with either. But for example Wrath-Eclipse procs during Bloodlust suck bawls because of the clipping.

H-ROTH 2200 Boomkin PVP http://www.warcraftmovies.com/movieview.php?id=67959 (season 3)
YOU'RE LUCKY YOU'RE EVEN ALLOWED TO BUY WOTLK WITHOUT HAVING A PERSONAL RATING OF 2200.
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  • Akama
  • 17. Re: Moonkins don't need a BLUE post   01/27/2009 12:38:34 PM PST
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I will also accept a glyph that turns me into a Kaluak or whatever.

The only thing that could come close to pwning n00bs as a panda is doing it as a walrus.
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  • Dragonmaw
  • 18. Re: Moonkins don't need a BLUE post   01/27/2009 12:39:37 PM PST
quote locked
I rather be some baby murloc!

Its so fun to blast things as a baby murloc...

Back up foo or I will hug you with me starfirez.
Yes my Ratings suck, No this isn't my pve gear, no this isn't my pve specc and Yes I do like coco puffs.
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  • 19. Re: Moonkins don't need a BLUE post   01/27/2009 12:40:44 PM PST
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Q u o t e:


I dont have a HUGE issue with either. But for example Wrath-Eclipse procs during Bloodlust suck bawls because of the clipping.


the problem with the wrath clipping is that you can experience with 0 haste on your gear. Getting double punished for latency isn't cool. Allowing any spell casts activated during the GCD to just be queued up to start once the GCD is finished would fix the problem without allowing wraths to go off faster than once per second.

The answer is 42.
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