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  • 361. Re: AJ Repost #2   01/22/2009 05:41:00 PM PST
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Soooo still no estimated time?
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  • 362. Re: AJ Repost #2   01/22/2009 05:43:32 PM PST
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Q u o t e:
No why should it be? With the old system it keeps people where they belong, if you can't get out of the 1500s then so be it, I don't so how it is brutally unfair for good teams to beat bad teams.It's all based on skill, there's gear involved yes, but if you're bad then %%@% why should you get this immunity to good teams. And why should good teams be stuck with good competition when they can easily play verse the bad, as seen with how this system can be exploited.


Thanks, thats all the validation I've needed, you "elitists" want to be able to farm "bads" to artificially manipulate your ratings.

That's cheating.

You are the bad.

And no I'm not stalking you, I just keep running into your incredibly stupid posts.

Eagles may soar, but weasels don't get sucked into jet engines
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  • Firetree
  • 363. Re: AJ Repost #2   01/22/2009 05:45:00 PM PST
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Q u o t e:

This will punish and fracture those who are trying to earn and would have gotten their titles otherwise though. I for one aim to renew my glad title this season, it was kinda of tough with paladin's shields, dks, and rogue damage, but with this thrown into the mix it is just plain unfair.

No and you're right, it sucks big time and hell im only a baddy rivel. But at the end of the day it will be a financial decision as all spill cleanup operations are.

Will it possibly push some of the best players in the game away? Yes, but it would be niave to overvalue those quality players monthly subs vs the cost of cleanup.

/facepalm
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  • Garithos
  • 364. Re: AJ Repost #2   01/22/2009 05:45:23 PM PST
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Q u o t e:


The SGR says it likes that name, not sure whether we do anything to stop it at this point.


Please just explain it Kalgan. From what I understand, its exactly the same as Personal Rating... except it doesnt reset when you leave a team and spans across the entirety of arena. Used for queueing and win/loss points only, leaving the visible personal rating required to buy gear so you still just cant team-hop to buy whatever you want.

Correct?
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  • 366. Re: AJ Repost #2   01/22/2009 05:50:05 PM PST
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I see the problem with a 2200 beating a 1500 team for alot of points. However, isn't this what sports are always like? In the regular seasons of football, a good team always plays their share of good and bad teams while the season goes on. When they get to the playoffs, they're competing against other good teams.

Around 2200 is when the real competition in arena starts, it shouldn't start as soon as you reroll another team or at the start of a brand new season.

Just my 2 cents.
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  • 368. Re: AJ Repost #2   01/22/2009 05:52:15 PM PST
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Q u o t e:
I don't for a minute think that Blizz want people to keep their exploitedly high ratings. However the technical implications might not be worth it....

6 months from now no-one will care that a handful of people got their arena titles by exploit; that is in contrast to what could potentially a massive techicial hassle and the possibly days/weeks of arena being on hold; both of which will cost Blizzard a lot of money.




If ratings can't be rolled back, why not just require a certain amount of games played from the date arena is fixed to be eligible for end of season awards. Granted, this doesn't fix the problem of cheesed gear or achievements, but at least it would help with end of season rewards. Additionally, little action would be required right now and the calculations could be diverted to seasons end.

/sarcasm Good thing Blizz has such a great record of reliability on end of season reward calculations. /sarcasm
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  • Firetree
  • 369. Re: AJ Repost #2   01/22/2009 05:54:28 PM PST
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Q u o t e:

I made that post before the clarification, I don't want an exploitable system and by the sounds of it we aren't getting one. But from where I was speaking at that point in time the "hidden" system we were guessing was one that could be exploited. Just trying to prove the point that you can't escape the good teams, even though good players like facing good players, when you have an opportunity to make your life easy and get easy-mode points and high ratings then people are going to do it.

Heh, I didn't see when you posted that quote, lol.

Pretty rough call considering it was a fact that back in s3/s4 my reward, a Venge weapon, was all but out of my reach because @ 1750-1800 i was being capped by playing more 2k rated players than not. My ceiling (which as is fairly obvious isn't that high) was being further lowered by re-rollers? I don't pay any less than you yet you happily cry for your just rewards all the while assuming that I don't derserve mine.....

/facepalm
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  • Korgath
  • 371. Re: AJ Repost #2   01/22/2009 05:55:43 PM PST
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Q u o t e:



Dude, I commend you for stating that Dks are so op in a earlier post but let me ask you this. Do you plan on playing any more games this season now that dks are nerfed? And your pally is bad, we all know Athene is the best pally in the world. :D


I feel good DK's got stronger with the new patch tbh.

Serennia
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Kalgan
Blizzard Poster
  • 372. Re: AJ Repost #2   01/22/2009 05:56:12 PM PST
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Q u o t e:


Please just explain it Kalgan. From what I understand, its exactly the same as Personal Rating... except it doesnt reset when you leave a team and spans across the entirety of arena. Used for queueing and win/loss points only, leaving the visible personal rating required to buy gear so you still just cant team-hop to buy whatever you want.

Correct?


It is not like personal rating. The hidden rating uses a different approach to determining player ratings. It's more complex, but it tends to figure out a player's skill level far more quickly/accurately than an Elo system does.

However, changing player's actual team/personal ratings extremely rapidly isn't exactly what we want. So, we're using an approach where we use the hidden rating (internally we refer to it as the GDF rating since it uses gaussian density filtering) for matchmaking since it creates better matchups than Elo and we use it as an anchor to figure out where the team/personal ratings should be moving toward.
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  • Firetree
  • 373. Re: AJ Repost #2   01/22/2009 05:57:10 PM PST
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Q u o t e:
I see the problem with a 2200 beating a 1500 team for alot of points. However, isn't this what sports are always like? In the regular seasons of football, a good team always plays their share of good and bad teams while the season goes on. When they get to the playoffs, they're competing against other good teams.

Around 2200 is when the real competition in arena starts, it shouldn't start as soon as you reroll another team or at the start of a brand new season.

Just my 2 cents.

Yeh but the regular season you dont see top teams facing off against a team full of couch potatoes who like to throw the ball in the yard with their kids.... Poor analogy, but so is yours ;)

/facepalm
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  • Korgath
  • 374. Re: AJ Repost #2   01/22/2009 05:57:17 PM PST
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Q u o t e:


It is not like personal rating. The hidden rating uses a different approach to determining player ratings. It's more complex, but it tends to figure out a player's skill level far more quickly/accurately than an Elo system does.

However, changing player's actual team/personal ratings extremely rapidly isn't exactly what we want. So, we're using an approach where we use the hidden rating (internally we refer to it as the GDF rating since it uses gaussian density filtering) for matchmaking since it creates better matchups than Elo and we use it as an anchor to figure out where the team/personal ratings should be moving toward.


Kalgan, straight-forward question:

Were you implicating that ratings, etc will get rolled back or implying that teams with exploited/cheesed ratings will likely not be able to retain them due to not being skilled enough?

Oh, and GDF it is! Bad luck, Affix.

[ Post edited by Nathyrra ]


Serennia
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  • Tichondrius
  • 375. Re: AJ Repost #2   01/22/2009 05:59:20 PM PST
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Q u o t e:


It is not like personal rating. The hidden rating uses a different approach to determining player ratings. It's more complex, but it tends to figure out a player's skill level far more quickly/accurately than an Elo system does.

However, changing player's actual team/personal ratings extremely rapidly isn't exactly what we want. So, we're using an approach where we use the hidden rating (internally we refer to it as the GDF rating since it uses gaussian density filtering) for matchmaking since it creates better matchups than Elo and we use it as an anchor to figure out where the team/personal ratings should be moving toward.


So it's true then, you think you can figure out a players skill while ignoring factors like playing a sub par comp or playing with friends. I suppose it's time to just abandon those teams and get with the fotm program.
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  • Firetree
  • 376. Re: AJ Repost #2   01/22/2009 06:00:19 PM PST
quote reply

Q u o t e:


It is not like personal rating. The hidden rating uses a different approach to determining player ratings. It's more complex, but it tends to figure out a player's skill level far more quickly/accurately than an Elo system does.

However, changing player's actual team/personal ratings extremely rapidly isn't exactly what we want. So, we're using an approach where we use the hidden rating (internally we refer to it as the GDF rating since it uses gaussian density filtering) for matchmaking since it creates better matchups than Elo and we use it as an anchor to figure out where the team/personal ratings should be moving toward.


Long shot, but any chance you could give me/us a yes/close/no type of response to the numbers I posted on 17?

/facepalm
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  • Deathwing
  • 377. Re: AJ Repost #2   01/22/2009 06:00:35 PM PST
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GDF isn't as sexy as SGR, no way your going to make people use that.

Secret Ghost Rating also rolls of the tongue better.
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Kalgan
Blizzard Poster
  • 378. Re: AJ Repost #2   01/22/2009 06:02:00 PM PST
quote reply

Q u o t e:


Kalgan, straight-forward question:

Were you implicating that ratings, etc will get rolled back or implying that teams with exploited/cheesed ratings will likely not be able to retain them due to not being skilled enough?

Oh, and GDF it is! Bad luck, Affix.


Yes, I'm implying that we hope to roll back team/personal ratings back to what they were right before 3.0.8 went live.
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  • Korgath
  • 379. Re: AJ Repost #2   01/22/2009 06:02:54 PM PST
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Q u o t e:


Yes, I'm implying that we hope to roll back team/personal ratings back to what they were right before 3.0.8 went live.


Yay Tom, I love you in a non-homosexual way. Just be sure you take achievements with it. Arena Master was fairly agonizing to get to have it trivialized so easily :/

[ Post edited by Nathyrra ]


Serennia
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