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  • 40. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 03:05:14 PM PST
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Q u o t e:
Also, I don't believe in human rights. I believe in power, and the exercise of that power by the powerful. Anything else is a lie, vain hypocrisy. I mention this because it points out how worthless discussing about discussing about discussing is. Get to the point already.


If discussing about discussing about discussing is worthless, then you jumped into the wrong thread. That's what the OP is about. Whether human rights exist or not is a pretty big tangent. It's just an example of how a discussion advances even if both parties agree on the end result, but not the means of getting there. I'm not offering my opinion on the use of power. You wouldn't think it was original anyway, at least not as original as your "power should be exercised by the powerful" philosophy. That's really novel. :)

And the point is that the example I discussed involves an approach that is likely to ENTRENCH the mindset that the OP thinks people should change. So he shouldn't encourage it if he wants results.

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Ghostcrawler
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  • 41. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 03:43:12 PM PST
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Q u o t e:
IMO the biggest problem was when the developers gave us all the idea that player input would be able to change the game mechanics. Now everyone has the idea that the game is won or lost by playing the metagame of screaming for buffs on the forums - the notion that whoever cheep cheep cheeps like a baby bird for more buffs longer or louder will have a better position in the next patch.

Honestly, how many other competition-type venues do you see where people who lose try to get the rules changed so they win instead? "Omg that guy scored a touchdown on me, hail mary passes need a nerf! Make it so that they are illegal, refs!"


I am sure there are some mischevious players out there attempting to mislead us in order to get buffs. But honestly I don't think there are that many. I think more often the players are misinformed. It's hard to know the mechanics of every class and keep up with the state of their current bugs and issues. Trust me. For example, very often I see dps specs comparing their raid dps to a spec that is at the top of the charts because it is broken and being fixed. Or they are comparing their dps to a theoretical maximum dps generated by a spreadsheet and conveninently forgetting that those are perfect situations assuming near perfect timing and skill.

The way I like to describe it is we need player feedback in order to make informed decisions. That does not mean the forums are for making those decisions. That does not mean that players get to design the game. That does not mean that Blizzard is going to use your suggestion. But player feedback absolutely leads us to change things in the game. There are plenty of examples of this occuring. It's a subtle distinction and not all people get it.
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  • Darrowmere
  • 45. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 03:48:42 PM PST
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Q u o t e:
But player feedback absolutely leads us to change things in the game.


Who wants old AV? (I know there's tons of people out there who do, except they're pretty quiet. sux)

Also, a Resto Shaman killed my pet in the duration of a hex. I couldn't trinket out cause it was on a cooldown. I couldn't spell lock or devour the hex off myself because the Felhunter was oom. The Felhunter was oom because it was taking ages to kill the Shaman because Affliction has absolutely no burst and is easy to heal through.

The Warlock is an elegant and precise machine of destruction and control, a mobile siege engine of death.
Patch 2.3 ruined Alterac Valley.
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  • 46. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 03:54:02 PM PST
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Q u o t e:


Not addressing the specific examples prevents us from pointing out flaws in the reasoning you used. Whether I can come up with a different example that fits your reasoning begs the question of whether that reasoning leads to acceptable results enough times to be useful analytically.

Here, your example illustrates a different problem with the "forum mindset," which is that things can be considered in isolation. While it may be true that "not all that is new is overpowered," or that "not all that is old should be sacrosanct," that doesn't mean that we can sequester abilities to analyze them, either. For example, we don't know that rogues would have the reputation as "the anti-caster class" if they didn't have mind numbing poison -- they might still be powerful or even OP, but for all we know they would be known as the anti-hunter class (rogues are the only class to have abilities that specifically counter a single class, for example). Part of the reason they are "anti-caster" is because of mind-numbing poison.

In fact, we might imagine that many rogues would insist that rogues didn't have enough to deal with casters in our hypothetical world. They might say, "our attacks don't generate enough pushback to delay casting, and we don't mitigate spell damage aside from the 4 seconds that CloS is up. Blinks and teleports clear our snares, and put casters out of our range, and they can damage us from out of LoS, if they are a DoT using class. They tend to rely on short casts and instants, and with the prevalence of haste gear (and the inequitable treatment of melee haste versus spell haste), we have a hard time landing interrupts in short windows due to latency. Rogues NEED SOME WAY to slow casting speed so we have a chance to land kick. Perhaps through a poison that slows casting speed. This would be balanced because rogues can only have two poisons on their weapons anyway."

Now, I'm not saying I agree with what I just wrote, but c whut I did thar? Maybe rogues *wouldn't* be laughed off the forums if they never had mind-numbing poison and suggested getting it. We don't have a time machine.

Rather than encourage the type of thinking that leads to cherry-picking abilities and analyzing them, we should encourage looking at the total package that each class brings more often.


I understand the point you attempted to make, but I'm afraid any high-level Arena player from level 70 will tell you that most of the time Rogues didn't even go through the trouble of weapon-swapping for Mind-Numbing at 70. And they were still anti-caster to the extreme. I picked an example that I felt was barely debatable, but offered for others to supply a different example if they felt differently.

<Brutal Gladiator Reficulo>
Level 80 Orc Warlock

http://www.wowarmory.com/character-sheet.xml?r=Boulderfist&n=Reficulo
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  • Draka
  • 47. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 03:54:36 PM PST
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The truly mischevious players don't attempt to change anything, they hide their knowledge of broken mechanics for as long as possible, and use it in ways that aren't easy to detect.

To GC: is lowering pvp damage on the table, or is it going to be handled on a class by class basis? I'd like to know, because I feel more and more that while fights shortened by player speed promote skill, fights shortened by high damage promote more strategy, and less tactics. WoW is not a great ecosystem for RTS, the players are just too accustomed to thinking only about their own performance, and take ages to master the simple team strategies of large scale combat.
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  • 48. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 03:55:57 PM PST
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Q u o t e:


I am sure there are some mischevious players out there attempting to mislead us in order to get buffs. But honestly I don't think there are that many. I think more often the players are misinformed. It's hard to know the mechanics of every class and keep up with the state of their current bugs and issues. Trust me. For example, very often I see dps specs comparing their raid dps to a spec that is at the top of the charts because it is broken and being fixed. Or they are comparing their dps to a theoretical maximum dps generated by a spreadsheet and conveninently forgetting that those are perfect situations assuming near perfect timing and skill.

The way I like to describe it is we need player feedback in order to make informed decisions. That does not mean the forums are for making those decisions. That does not mean that players get to design the game. That does not mean that Blizzard is going to use your suggestion. But player feedback absolutely leads us to change things in the game. There are plenty of examples of this occuring. It's a subtle distinction and not all people get it.


Can you give a hypothetical example to better explain your point? If your internal testing says "this ability is too strong", and player testing says "this ability is too weak", how did the player feedback help? Does it only help when they agree? An example would be great.

<Brutal Gladiator Reficulo>
Level 80 Orc Warlock

http://www.wowarmory.com/character-sheet.xml?r=Boulderfist&n=Reficulo
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  • Draka
  • 49. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 03:56:56 PM PST
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In my opinion, the biggest problem is that we cant just get a neutral balance. PVP and PVE are two different things. It will never stop being a problem until they stop trying to make the two the same. I dont think its not that the devs dont know what they are doing, its that what they are trying to do cant be done.

Its like trying to fit the circle in the square, no matter how hard you try, they just dont fit together.
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  • Draka
  • 50. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 04:00:56 PM PST
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Q u o t e:
In my opinion, the biggest problem is that we cant just get a neutral balance. PVP and PVE are two different things. It will never stop being a problem until they stop trying to make the two the same. I dont think its not that the devs dont know what they are doing, its that what they are trying to do cant be done.

Its like trying to fit the circle in the square, no matter how hard you try, they just dont fit together.


It's true, for all our complaining, balancing 30 characters is well outside the scope of any designer. The only game that even came close was Super Turbo, and it had definite winners and losers.

The key is more options. This creates even more imbalances, and it also creates even more possiblities for countering those imbalances. It's also more fun, because it's a process of discovery. This is why I keep arguing for a seperate pvp customization set that stacks on top of existing talents and gearing.
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  • Skywall
  • 51. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 04:02:09 PM PST
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Q u o t e:


It's true, for all our complaining, balancing 30 characters is well outside the scope of any designer. The only game that even came close was Super Turbo, and it had definite winners and losers.

The key is more options. This creates even more imbalances, and it also creates even more possiblities for countering those imbalances. It's also more fun, because it's a process of discovery. This is why I keep arguing for a seperate pvp customization set that stacks on top of existing talents and gearing.


Nerf Dhalsim chain throw. :(
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  • 52. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 04:04:01 PM PST
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give classes 1 ideal pvp spec and 1 ideal pve spec

if you cant balance the game around 30 specs might as well balance 10per pvp and 10 per pve

no $$$ from me til blizz fixes arena
Gladiator Warlock Meekaa Spirestone
"The explanation was that they needed to L2P"
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  • Proudmoore
  • 53. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 04:06:50 PM PST
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Q u o t e:
First, that you can take any reasonably-powerful ability in the game, pretend it was not currently implemented, then propose it on the WoW forums, and there would be an uproar. For example, Shatter. If Mages didn't have Shatter, and you proposed "Mages, that are already extremely mobile, have high-critting nukes and multiple snares, should be able to nearly guarantee critical strikes on targets that already can't move", you would be laughed off the forums. Why? In practice Mages using Shatter isn't making the class overpowered. It's a mindset that anything that isn't extremely minor and isn't currently in the game must be overpowered.


I remember thinking this when Shockwave was added.

If, pre-WotLK when everyone was tossing out ideas some prot warrior had said "We should get an unlimited target aoe stun on a short cooldown that also deals a lot of damage" the forums would have exploded in their mad rush to shoot him down. But hey, it's in and nobody cares, turns out it's fine.
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  • 54. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 04:14:05 PM PST
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Q u o t e:

The way I like to describe it is we need player feedback in order to make informed decisions. That does not mean the forums are for making those decisions. That does not mean that players get to design the game. That does not mean that Blizzard is going to use your suggestion. But player feedback absolutely leads us to change things in the game. There are plenty of examples of this occuring. It's a subtle distinction and not all people get it.


Sure. Completely agree.

In addition;
I also think alot of people would like to know what the developers are thinking with regading specific issues in order to make more informed gamed decisions; eg "which pvp set should I buy?"

I think there is a great many post saying "So whats up with your thinking on this...." taking up a fair bit of room. Myself included in posting these.


Are the forums not about that at all? or perhaps to a very minor extent?

[ Post edited by Gravemind ]


Sure, I will 'build a bridge'...... then I will live under it.
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  • 56. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 04:47:46 PM PST
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Q u o t e:


I remember thinking this when Shockwave was added.

If, pre-WotLK when everyone was tossing out ideas some prot warrior had said "We should get an unlimited target aoe stun on a short cooldown that also deals a lot of damage" the forums would have exploded in their mad rush to shoot him down. But hey, it's in and nobody cares, turns out it's fine.


Good example, that's another.

<Brutal Gladiator Reficulo>
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http://www.wowarmory.com/character-sheet.xml?r=Boulderfist&n=Reficulo
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  • Gilneas
  • 57. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 04:53:41 PM PST
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Q u o t e:
Who wants old AV? (I know there's tons of people out there who do, except they're pretty quiet. sux)
Honestly? I miss the old 10.. 20.. 30 hour AVs. That was back when AV was actually an "epic" battleground :)

[Duman]: 73 Paladin -- [Savash]: 71 Warrior -- [Toprak]: 72 Shaman
[Hardal]: 80 Rogue-- [Huzur]: 79 Priest -- [Karakral]: 61 Death Knight
etc...
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  • 58. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 04:58:53 PM PST
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Q u o t e:
Most people would probably say that the biggest problem is the inherent bias of the participants.

That word "bias" -- I do not think it means what you think it means.

Bias is actually a mathematical term referring to a statistic that is expected to attain a certain value, but attains a different one. (i.e. the bias is in some sense the difference between the expected value and actual)

For example:

"The Arena representation statistics are biased towards Death Knights and Paladins" -- TRUE.

However,

"The poster is biased because he is a Warlock asking for Warlock buffs" - FALSE.

The latter is an example of an ad hominem circumstantial fallacy (see http://www.nizkor.org/features/fallacies/circumstantial-ad-hominem.html) and is wrong in every way it's possible for a statement to be wrong. Arguments must be addressed at their face value, not by looking at the class, gear, or Arena ratings of the person posting them. Every time some idiot calls a poster "biased" I throw up a little in my mouth.
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  • 59. Re: "The Forum Mindset" - Our biggest problem   01/13/2009 05:18:21 PM PST
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Q u o t e:

The latter is an example of an ad hominem circumstantial fallacy (see http://www.nizkor.org/features/fallacies/circumstantial-ad-hominem.html) and is wrong in every way it's possible for a statement to be wrong. Arguments must be addressed at their face value, not by looking at the class, gear, or Arena ratings of the person posting them. Every time some idiot calls a poster "biased" I throw up a little in my mouth.

Aren't you just abusing the fallacy in reverse if you ignore even valid claims of bias?

If a player is using a bad spec, bad gear, unable to play his class well, ignorant of key information, and asking for buffs that are asinine, it stands to reason that his judgment isn't impartial and his bias is getting in the way of rational suggestions. For instance, if a BM hunter came to these forums and asked for buffs to his single-target DPS, it would be clear that what class he plays is influencing his suggestions moreso than the actual facts.

Just because not all claims of bias are true doesn't automatically mean that all of them are untrue.
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