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  • 100. Re: enchant weapon - titanguard removed   01/17/2009 07:44:08 AM PST
quote reply

Q u o t e:
Either way it's stupid to remove it. Hey, let's give tanks a good enchant then take it away from them! 20 Strength is fun and all but give us a break here.


dont worry next they will make it so that u can not put bc enchants on lvl 80 gear

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  • 101. Re: enchant weapon - titanguard removed   01/17/2009 10:11:45 AM PST
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whats the best tank chant for a weapon now?

i know none are great but is there still a "best one"?

[ Post edited by Nixtro ]

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  • 102. Re: enchant weapon - titanguard removed   01/17/2009 11:03:54 AM PST
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Q u o t e:
whats the best tank chant for a weapon now?

i know none are great but is there still a "best one"?


Technically Accuracy but thats like a 1500g enchant on my server
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  • Whisperwind
  • 103. Re: enchant weapon - titanguard removed   01/17/2009 11:07:27 AM PST
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I can't believe people are actually complaining about this.

A plain plus stam enchant is about as vanilla and homorific as you can get.

Can we please get something cool like mongoose 2.0, that serves as a dps and mitigation enchant?
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Ghostcrawler
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  • 104. Re: enchant weapon - titanguard removed   01/17/2009 11:52:41 AM PST
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Had this enchant gone live it would have become THE enchant for nearly all tanks. It would not have been an interesting choice. We would have had to keep introducing higher tiers of the same enchant, or else players would just keep using this version for perpetuity. We put Stamina already on many items. We don't think your weapon needs one as well. I received messages from several tanks for very prominent guilds asking us to please not go forward with this enchant. They understood why it was bad for the game.

Death knights have access to superior enchants in part because they do not have a shield or ranged weapon slot and the stats provided by those items.

The PTR is for testing. If you find yourself frustrated that things change between the PTR and live, I would suggest you stop paying attention to the PTR notes. Even if a change like this had already gone live, we probably would have changed it anyway. We did not like what this enchant would have done for the game.

P.S. I had to ban about 6 people in this thread. While we accept criticism, this is not the place for rants about how you hate Blizzard or our development staff. Obscene language is not permitted on the forums. Please be adults.

[ Post edited by Ghostcrawler ]

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  • Thunderhorn
  • 105. Re: enchant weapon - titanguard removed   01/17/2009 11:56:53 AM PST
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I agree that stamina was dumb. But can we get some kind of actual tanking enchant, please?

[ Post edited by Fenicks ]

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  • 106. Re: enchant weapon - titanguard removed   01/17/2009 11:57:48 AM PST
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Q u o t e:
Had this enchant gone live it would have become THE enchant for nearly all tanks. It would not have been an interesting choice. We would have had to keep introducing higher tiers of the same enchant, or else players would just keep using this version for perpituity. We put Stamina already on many items. We don't think your weapon needs one as well. I recieved messages from several tanks for very prominent guilds asking us to please not go forward with this enchant. They understood why it was bad for the game.

Is it an acceptable situation for mongoose to be THE enchant for druid tanks, while paladins and warriors have "a variety of choices" simply because all the choices are so terrible?

Hint: the appropriate answer is not to nerf mongoose while introducing no new level 80 enchants.

Why is a complete lack of choices acceptable for other slots, such as bracers, which are receiving a new stamina enchant but no new bracer enchant on the PTR?

[ Post edited by Prolich ]


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  • Silvermoon
  • 107. Re: enchant weapon - titanguard removed   01/17/2009 11:57:58 AM PST
quote reply

Q u o t e:
Had this enchant gone live it would have become THE enchant for nearly all tanks. It would not have been an interesting choice. We would have had to keep introducing higher tiers of the same enchant, or else players would just keep using this version for perpituity. We put Stamina already on many items. We don't think your weapon needs one as well. I recieved messages from several tanks for very prominent guilds asking us to please not go forward with this enchant. They understood why it was bad for the game.

Death knights have access to superior enchants in part because they do not have a shield or ranged weapon slot and the stats provided by those items.

The PTR is for testing. If you find yourself frustrated that things change between the PTR and live, I would suggest you stop paying attention to the PTR notes. Even if a change like this had already gone live, we probably would have changed it anyway. We did not like what this enchant would have done for the game.

P.S. I had to ban about 6 people in this thread. While we accept criticism, this is not the place for rants about how you hate Blizzard or our development staff. Obscene language is not permitted on the forums. Please be adults.


While the logic for removing Titanguard makes sense, are their any plans to offer something else for tanks to look at? Mongoose and the original Potency seem to overshadow most of the new enchants offered in WOTLK for many sword/board tanks. Mongoose seems to be pretty popular for Druids, as well.

The new Potency for 1h weapons is straight AP instead of Strength, and a new Agi enchant for 2h would be nice for Druids and inspire Hunters to take a 2h more often.

[ Post edited by Skio ]

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  • 108. Re: enchant weapon - titanguard removed   01/17/2009 11:59:24 AM PST
quote reply

Q u o t e:
Had this enchant gone live it would have become THE enchant for nearly all tanks. It would not have been an interesting choice. We would have had to keep introducing higher tiers of the same enchant, or else players would just keep using this version for perpituity. We put Stamina already on many items. We don't think your weapon needs one as well. I recieved messages from several tanks for very prominent guilds asking us to please not go forward with this enchant. They understood why it was bad for the game.

Death knights have access to superior enchants in part because they do not have a shield or ranged weapon slot and the stats provided by those items.

The PTR is for testing. If you find yourself frustrated that things change between the PTR and live, I would suggest you stop paying attention to the PTR notes. Even if a change like this had already gone live, we probably would have changed it anyway. We did not like what this enchant would have done for the game.

P.S. I had to ban about 6 people in this thread. While we accept criticism, this is not the place for rants about how you hate Blizzard or our development staff. Obscene language is not permitted on the forums. Please be adults.


While I can see the downsides of having one enchant to rule them all, what about classes for whom old-world enchants are superior? There was a replacement for Fortitude to bracers, but is there something else planned for weapons?

[ Post edited by Malfuria ]


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  • Gorefiend
  • 110. Re: enchant weapon - titanguard removed   01/17/2009 12:25:38 PM PST
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My question after this change is, what are we supposed to be using as tanks? When Titanguard was planned, I actually had to make a choice. Do I want to keep my Mongoose (the only tanking oriented enchant in the game for druids, and likely others) or go I go with the large boost in stamina. Now I am in the exact same situation you wanted to avoid, there is only one enchant for me and I will stick with it until there is better, or if no other option comes available then I will have it forever.
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  • Tichondrius
  • 111. Re: enchant weapon - titanguard removed   01/17/2009 12:26:04 PM PST
quote reply

Q u o t e:
Had this enchant gone live it would have become THE enchant for nearly all tanks. It would not have been an interesting choice. We would have had to keep introducing higher tiers of the same enchant, or else players would just keep using this version for perpetuity. We put Stamina already on many items. We don't think your weapon needs one as well. I received messages from several tanks for very prominent guilds asking us to please not go forward with this enchant. They understood why it was bad for the game.

Death knights have access to superior enchants in part because they do not have a shield or ranged weapon slot and the stats provided by those items.

The PTR is for testing. If you find yourself frustrated that things change between the PTR and live, I would suggest you stop paying attention to the PTR notes. Even if a change like this had already gone live, we probably would have changed it anyway. We did not like what this enchant would have done for the game.

P.S. I had to ban about 6 people in this thread. While we accept criticism, this is not the place for rants about how you hate Blizzard or our development staff. Obscene language is not permitted on the forums. Please be adults.


With all due respect, this reasoning doesn't make any sense at all. There is an enchant that is THE enchant for melee dps. There is an enchant that is THE enchant for casters and healers. There is a scope that is THE scope for hunters. These classes all have a best enchant for their weapons, what's the difference if tanks have one too? You really wouldn't have to add higher tiers of that enchant, since as levels are added or new content is added, that amount of stamina becomes less and less significant. Thus giving you the opportunity to add different tanking enchants that don't have stam. While it would certainly be nice to add different tanking enchants than just +stam, currently there isn't any tanking enchant at all, and removing that one for, with all due respect, flawed reasoning, doesn't seem like a good idea.
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  • Black Dragonflight
  • 112. Re: enchant weapon - titanguard removed   01/17/2009 12:27:17 PM PST
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While I can understand your reasoning as to why the enchant was removed, non-Death Knight tanks are still missing a WotLK tanking enchant.

The idea that "we don't want to pigeon hole tanks to using this one enchant" is fine, just not when all the enchants are all as terrible for us as they are.

Edit:


Q u o t e:


With all due respect, this reasoning doesn't make any sense at all. There is an enchant that is THE enchant for melee dps. There is an enchant that is THE enchant for casters and healers. There is a scope that is THE scope for hunters. These classes all have a best enchant for their weapons, what's the difference if tanks have one too? You really wouldn't have to add higher tiers of that enchant, since as levels are added or new content is added, that amount of stamina becomes less and less significant. Thus giving you the opportunity to add different tanking enchants that don't have stam. While it would certainly be nice to add different tanking enchants than just +stam, currently there isn't any tanking enchant at all, and removing that one for, with all due respect, flawed reasoning, doesn't seem like a good idea.


I forgot to mention that I agree with this person. All other classes / specs all have their own best weapon enchant. Why can't tanks?

[ Post edited by Papabungle ]

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  • 113. Re: enchant weapon - titanguard removed   01/17/2009 12:31:22 PM PST
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How about an un-nerfed Deathfrost, or a new version with WotLK materials?

Out of the three enchants most tanks use now (Potency, Mongoose, and Accuracy), only one of them was added in Wrath of the Lich King, and Accuracy doesn't have a discounted version like the spell power or attack power enchants.

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  • Cho'gall
  • 114. Re: enchant weapon - titanguard removed   01/17/2009 12:36:10 PM PST
quote reply

Q u o t e:
Had this enchant gone live it would have become THE enchant for nearly all tanks. It would not have been an interesting choice. We would have had to keep introducing higher tiers of the same enchant, or else players would just keep using this version for perpetuity. We put Stamina already on many items. We don't think your weapon needs one as well. I received messages from several tanks for very prominent guilds asking us to please not go forward with this enchant. They understood why it was bad for the game.

Death knights have access to superior enchants in part because they do not have a shield or ranged weapon slot and the stats provided by those items.

The PTR is for testing. If you find yourself frustrated that things change between the PTR and live, I would suggest you stop paying attention to the PTR notes. Even if a change like this had already gone live, we probably would have changed it anyway. We did not like what this enchant would have done for the game.

P.S. I had to ban about 6 people in this thread. While we accept criticism, this is not the place for rants about how you hate Blizzard or our development staff. Obscene language is not permitted on the forums. Please be adults.


I'm sorry, and I don't mean any offense or disrespect, but that is just poor logic. Like it's been said before, there's enchants that are absolutely necessary for DPS, healers, casters, etc, and you're saying you don't want one for tanks? It's been called boring by people as well, how would you call it boring when 20 strength is boring? Weapon chains are boring, accuracy is boring, Mongoose is the only 'exciting' enchant, and it's still a BC enchant that loses its edge at 80, but is still the/one of the best. And removing an echant partly because a top guild asked you to, well that just sounds like a joke to me. Maybe a little more time testing these enchants out and realizing that tanks do have a poor selection when it comes to enchant would give people some insight as to what could be done instead of introducing a clear-cut choice that's worth it and then removing it for no good reason.

[ Post edited by Brobank ]

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  • 116. Re: enchant weapon - titanguard removed   01/17/2009 12:48:08 PM PST
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Q u o t e:
Death knights have access to superior enchants in part because they do not have a shield or ranged weapon slot and the stats provided by those items.
This is the exact situation in which druids are in, and yet we do not have access to superior enchants. Therefore there is a discrepancy in your logic.

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  • Boulderfist
  • 118. Re: enchant weapon - titanguard removed   01/17/2009 12:50:13 PM PST
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Q u o t e:
It would not have been an interesting choice.


We do not have interesting choices for weapon enchants right now.

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  • 119. Re: enchant weapon - titanguard removed   01/17/2009 12:51:52 PM PST
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I haven't leveled my tank since BC, but I've been following the titanguard story for awhile now. Curious as to why weapon enchants can't work more like jewelcrafting gems.

Couldn't enchants have a "unique equip" quality to them that prevents dual-wielding them? If PvP DW was an issue, this could prevent it. "Enchant Mainhand" could also be an option.

I also don't understand why Tanks are reliant on a single weapon enchant. Why can't there be 10 more enchant recipes that mix & match tanking stats? Jewelcrafters have an endless array of straight stat gems and mixed stat gems.

Enchant Weapon - (insert witty name here): +X dodge & +20 stamina
Enchant Weapon - (insert witty name here): +%Threat & Expertise
Enchant Weapon - (insert witty name here): + X strength & +X Agility

Etc Etc.

While I understand how spreadsheets and calculators give tanks an idea of "the best" enchant for their tanking, providing more variety and opportunity for stat balancing would help remove the "must have" nature of certain enchants.

...or am I missing something?

Edit: Spelling

[ Post edited by Acquiesce ]

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