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  • Burning Legion
  • 0.  Why nerf Deep Wounds?   01/08/2009 09:00:09 PM PST
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Why not simply move it down the Arms tree.


Seriously, I don't understand WHY you wold gimp arms warriors more, where is the LOGIC.



Ugh.


- a very frustrated warrior

[ Post edited by Nethaera ]

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Bof
  • Aggramar
  • 1. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:02:08 PM PST
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Because as strong as Fury is right now, neither it nor Protection can suffer the total loss of it without becoming entirely uncompetitive.
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  • 2. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:02:27 PM PST
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Q u o t e:
Why not simply move it down the Arms tree.


Seriously, I don't understand WHY you wold gimp arms warriors more, where is the LOGIC.



Ugh.


- a very frustrated warrior


It's needed for both tree's. Fury needs it just as much as Arms does.
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  • 3. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:04:03 PM PST
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Q u o t e:


It's needed for both tree's. Fury needs it just as much as Arms does.


pretty much every tank has it too (every good tank anyway).

3/3 Deep wounds > 3% crit.

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Ghostcrawler
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  • 4. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:18:27 PM PST
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Deep Wounds is causing too high a percent of damage for Fury and Arms, 20 or 30% of total damage on some fights, and often above white attacks. Since it is unmitigated damage we are eventually going to have balance problems here if we don't already.

Fury is slightly high in PvE, or definitely will be after these TOO [sic] changes. Arms is too low in PvE, which is why I said we wanted to buff them.

We like Deep Wounds' position in the tree. We're fine letting all warriors reach it. It's just too good.
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  • 6. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:22:40 PM PST
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Q u o t e:
Deep Wounds is causing too high a percent of damage for Fury and Arms, 20 or 30% of total damage on some fights, and often above white attacks. Since it is unmitigated damage we are eventually going to have balance problems here if we don't already.

Fury is slightly high in PvE, or definitely will be after these TOO [sic] changes. Arms is too low in PvE, which is why I said we wanted to buff them.

We like Deep Wounds' position in the tree. We're fine letting all warriors reach it. It's just too good.
When I suggested this before the launch of Wrath, I was mocked. It's too good for 3 points.

Now we're going to have to kick Deep Wounds down a few notches and play "OP-UP" with Arms until we find that balance. This is a problem that should have been avoided during beta and the PTRs.

FOR DOCKHAND!
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  • 7. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:22:41 PM PST
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Q u o t e:


So what are you going to do to arms? WE NEED TO KNOW !


Yea not to sound like a crying baby, but you're really scaring a lot of arms warriors when we don't know whats coming. Especially with this change to Sudden Death.

Sharks, of course, need nerfing. Their teeth are OP. Look at Human teeth. Totally pale in comparison. We lack all ability to get out of Shark Melee. I'm quitting Deep Sea Diving til this is balanced.
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  • 8. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:25:22 PM PST
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Q u o t e:
Deep Wounds is causing too high a percent of damage for Fury and Arms, 20 or 30% of total damage on some fights, and often above white attacks. Since it is unmitigated damage we are eventually going to have balance problems here if we don't already.

Fury is slightly high in PvE, or definitely will be after these TOO [sic] changes. Arms is too low in PvE, which is why I said we wanted to buff them.

We like Deep Wounds' position in the tree. We're fine letting all warriors reach it. It's just too good.


Deep Wounds only looks like it causes so much damage because every attack a Warrior crits on procs it.

It wouldn't look so overwhelming if you split it into Deep Wounds (White Swing), Deep Wounds (Blood Thrist), Deep Wounds (Whirlwind), Deep Wounds (Slam).

But it would be nice if Deep Wounds was nerfed and the damage made up in more interesting ways in both trees.

Trolls are like Emperor Palpatine - they feed off your anger and hate.
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  • 10. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:26:49 PM PST
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Q u o t e:


GC just stated that arms is getting a damage buff, but the way they are hiding it, its going to be like we are blindfolded, strapped to a chair and slapped across the face with a buff. It will be good when it happens, we just dont know it yet.


Ghostcrawler says a lot of things.
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  • 12. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:28:49 PM PST
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Q u o t e:
Deep Wounds is causing too high a percent of damage for Fury and Arms, 20 or 30% of total damage on some fights, and often above white attacks. Since it is unmitigated damage we are eventually going to have balance problems here if we don't already.

Fury is slightly high in PvE, or definitely will be after these TOO [sic] changes. Arms is too low in PvE, which is why I said we wanted to buff them.

We like Deep Wounds' position in the tree. We're fine letting all warriors reach it. It's just too good.




Q u o t e:
Fury and Arms, 20 or 30% of total damage on some fights



Q u o t e:
20 or 30% of total damage on some fights


How could you compensate? Seeing that is a Huge total of our DPS in some encounters.
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  • 13. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:30:21 PM PST
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I do not care if they nerf Deep wounds but they dam well better not be considering slam as a viable option seeing as how Slam is 100% useless in pvp



Q u o t e:
How could you compensate? Seeing that is a Huge total of our DPS in some encounters.


They could nerf deep wounds and buff wrecking crew so it would be white damage that got buffed
They could buff mortal strike
They could buff rend .... lol <-still a better option than buffing slam

[ Post edited by Ladery ]


Ladery 73 Death knight <Main>
Skrump 80 warrior <retired>
Silentrage 70 Druid
EliteRage 63 Rogue
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  • 14. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:30:45 PM PST
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Q u o t e:


GC just stated that arms is getting a damage buff, but the way they are hiding it, its going to be like we are blindfolded, strapped to a chair and slapped across the face with a buff. It will be good when it happens, we just dont know it yet.


Well I wouldn't have a problem with this change if there where other changes along side it. However standing alone and saying, "Oh yea we'll get around to buffing you!" Is not very reassuring.

Sharks, of course, need nerfing. Their teeth are OP. Look at Human teeth. Totally pale in comparison. We lack all ability to get out of Shark Melee. I'm quitting Deep Sea Diving til this is balanced.
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  • 16. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:32:07 PM PST
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Q u o t e:


They increase MS dmg, make slam instant and have a debuff when talented, and fix charge/intercept and see what happens :D

Now I would trade for that. Give me 5 Buttons instead of 4 to push lol.
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  • 17. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:32:17 PM PST
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Our fury warrior already consistently top meters, outputting 5k+ dps on every fight in Naxxramas, which is alot more than I can hope for on even the friendliest of rogue fights. Rolling deep wounds is insanely overpowered, and even a hard nerf fury dps would still be competative, seeing how far away our wars are on the meters.

The Alliance are a bunch of twelve year old kids and the Horde are a bunch of 12 year old kids making fun of the other kids for being 12
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  • 18. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:35:11 PM PST
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Q u o t e:
Our fury warrior already consistently top meters, outputting 5k+ dps on every fight in Naxxramas, which is alot more than I can hope for on even the friendliest of rogue fights. Rolling deep wounds is insanely overpowered, and even a hard nerf fury dps would still be competative, seeing how far away our wars are on the meters.


The problem is that Deep wounds is a Arms Talent
Warriors understand it needs to be nerfed
Blizzard need to understand that the damage lose needs to be compensated to ARMS warriors
and not through the means of increasing slams damage because it would still be a huge nerf to Arms pvp.

Ladery 73 Death knight <Main>
Skrump 80 warrior <retired>
Silentrage 70 Druid
EliteRage 63 Rogue
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  • 19. Re: @GC.. Why nerf Deep Wounds?   01/08/2009 09:36:37 PM PST
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Q u o t e:


The problem is that Deep wounds is a Arms Talent
Warriors understand it needs to be nerfed
Blizzard need to understand that the damage lose needs to be compensated to ARMS warriors
and not through the means of increasing slams damage because it would still be a huge nerf to Arms pvp.
Well my understanding of the current deep wounds is that it only gets to the damage it does in pve due to the nature of the fights, ie static long duration encounters. In pvp would it not have the ability to stack as high as it does regardless?

The Alliance are a bunch of twelve year old kids and the Horde are a bunch of 12 year old kids making fun of the other kids for being 12
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