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  • Black Dragonflight
  • 0. Killing Machine still 50 percent proc?   01/08/2009 07:22:43 PM PST
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GC, im sitting here on the PTR and i have a 2hander equipped.

Im getting KM procs back to back still. Its procing ALOT.

I thought you guys were changing this so it wouldnt be so OP for DW? Its still procing a ton.

Whats the word my good man?
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  • Silver Hand
  • 1. Re: Killing Machine still 50 percent proc?   01/08/2009 07:28:55 PM PST
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I never read a 'we are going to do....'.

All I ever saw was ' we may add a proc per minute to this talent'.

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  • Black Dragonflight
  • 2. Re: Killing Machine still 50 percent proc?   01/08/2009 07:32:39 PM PST
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move along
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  • Black Dragonflight
  • 3. Re: Killing Machine still 50 percent proc?   01/08/2009 07:33:41 PM PST
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If KM proc rate is correct im fine with it. I personally feel the Gargoyal nerf will probably be good enough to bring DW down to normal DPS.

I actually think the new KM is reallly good for 2h because you dont need to crit any longer on your auto attack to get it.
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  • Silver Hand
  • 4. Re: Killing Machine still 50 percent proc?   01/08/2009 07:41:36 PM PST
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Does the Garg nerf kill 50/0/21? Does the DRW buff make it a non-issue?

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  • Black Dragonflight
  • 5. Re: Killing Machine still 50 percent proc?   01/08/2009 07:44:29 PM PST
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I have not tested Garg yet, although i did test 51/0/20.

The new necrosis damage is nice.

Right now im testing frost, and KM is so much better for 2hander now. Im shocked how much i can actually use this talent. It doesnt feel like a waste anymore.

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Ghostcrawler
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  • 6. Re: Killing Machine still 50 percent proc?   01/08/2009 07:59:48 PM PST
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Killing Machine is a "ppm" now or a proc per minute. That means it will proc 5 times a minute with 5 ranks, depending on your weapon speed. We generally use ppm when we do not want players to gravitate towards faster weapons with the sole purpose of improving proc rates.

Killing Machine now is based on autoattack hits, not crits. Overall the random element will decrease, but it won't greatly benefit faster weapons. It will still benefit dual wield, just not as much.
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  • Black Dragonflight
  • 7. Re: Killing Machine still 50 percent proc?   01/08/2009 08:03:47 PM PST
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Last question GC.

Was the goal to also benefit 2handers so 2h frost dps would increase slightly?
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  • Cenarion Circle
  • 9. Re: Killing Machine still 50 percent proc?   01/08/2009 08:15:14 PM PST
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Q u o t e:


This essentially removes crit and (lol) RNG from the mix and finally gives haste for DK's some benefit.

amirite?


I actually think it reduces teh value of haste for frost DKs.
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  • Whisperwind
  • 10. Re: Killing Machine still 50 percent proc?   01/08/2009 08:18:01 PM PST
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Can Killing Machine still procc off Rune Strike? If so, this becomes a phenomenal Threat talent for a tank. While this is a good thing for DKs, as they are suffering single target threat issues in top end content, it does more to push Frost as the 'tank specc.'
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  • 12. Re: Killing Machine still 50 percent proc?   01/08/2009 08:21:24 PM PST
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Q u o t e:
Can Killing Machine still procc off Rune Strike? If so, this becomes a phenomenal Threat talent for a tank. While this is a good thing for DKs, as they are suffering single target threat issues in top end content, it does more to push Frost as the 'tank specc.'


Killing Machine could never proc off of Rune Strike in the first place (its not a white swing).

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  • Laughing Skull
  • 13. Re: Killing Machine still 50 percent proc?   01/08/2009 08:24:17 PM PST
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Q u o t e:


I actually think it reduces teh value of haste for frost DKs.


The necrosis buff disagrees with you. If you're going DW haste retains it's current value. What this does mean is Killing machine is no longer absolutely terrible for 2handers and the fast/fast setup is likely no longer the best root to go with while DW.

Though I am curious to know does the ppm scale like SoC for pallies?
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  • Laughing Skull
  • 15. Re: Killing Machine still 50 percent proc?   01/08/2009 08:28:37 PM PST
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Q u o t e:
proc per minute based on weapon swing means that the more weapon swings you can get into a minute, the more procs you'll see.

I could be wrong here though.

Seemed to make sense to me.




Actually it's an average. Let's say you have a 3.6 speed weapon you'll end up getting about 17 swings in in just over a minute. at 5ppm that's a 5/17 or ~30% chance to score a proc per weapon swing. Some times you'll get more then 5 procs per 17 swings, some times you'll get more.
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  • Skywall
  • 17. Re: Killing Machine still 50 percent proc?   01/08/2009 09:40:43 PM PST
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Q u o t e:
Killing Machine is a "ppm" now or a proc per minute. That means it will proc 5 times a minute with 5 ranks, depending on your weapon speed. We generally use ppm when we do not want players to gravitate towards faster weapons with the sole purpose of improving proc rates.

Killing Machine now is based on autoattack hits, not crits. Overall the random element will decrease, but it won't greatly benefit faster weapons. It will still benefit dual wield, just not as much.


Question: is the PPM system implemented similar to Maelstrom Weapon? I.E. using two 1-handed weapons will generate 5 PPM per hand? Or is it relegated to 5 PPM regardless of whether swinging one or two weapons?
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  • Whisperwind
  • 18. Re: Killing Machine still 50 percent proc?   01/08/2009 10:09:05 PM PST
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Q u o t e:
Killing Machine could never proc off of Rune Strike in the first place (its not a white swing).

AFAIK, testing has shown Killing Machine, Necrosis, and etc to work on Rune Strikes. They are still an Autoattack, despite being Yellow damage. I'll find the links after this heroic run if noone else has supplied them.
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  • 19. Re: Killing Machine still 50 percent proc?   01/09/2009 01:22:35 AM PST
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Q u o t e:
That means it will proc 5 times a minute with 5 ranks, depending on your weapon speed."


I think you mean "not depending on your weapon speed"? Otherwise it's not a constant number of procs per minute at all, and would continue to favor fast weapons.

Q's:
(1) Does having two weapons double the number of procs per minute vs. having one weapon?
(2) Does Rune Strike still proc this?

[Been discussed in this thread, people have said yes and no to both questions; please only answer if you know definitively through testing, if your avatar's name is Ghostcrawler, or if you post in blue text]


I gave up KM after I got to 80 because of how atrocious it is for the number of talent points while using a really slow 2Her (IR frost tank). I would absolutely love an extra single target threat talent, since my single target threat has basically stopped going up while my guild's DPS soars [relatively speaking of course]. I hope Rune Strike does proc this, otherwise the talent would still favor faster weapons which have a lower fraction of Rune Strike'd hits.
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