0. New Dispel Resistance mechanic 01/08/2009 09:03:39 PM PST
Since we are getting lots of questions on this:
The general rule of thumb is that helpful spells (e.g. buffs) and dots are protected. Other offensive spells (e.g. crowd controls) are not.
We are definitely interested on hearing feedback on this implementation. We like the basic mechanic of casting and dispelling spells, but I think many players agreed that the system beyond that needed an overhaul. I am sure many players have their own ideas on how this should have worked, because a lot of them have been pitched to us.
Feel free to discuss dispel and dispel resistance here rather than having the conversation across multiple threads.
NOTE: The dispel spells themselves have not changed. Offensive spells that do no damage (say Polymorph) will just be easier to dispel now. They will not benefit from the talents that make dispels harder.
2. Re: New Dispel Resistance mechanic 01/08/2009 09:07:14 PM PST
Not sure what this decision is based on. This leaves, for example, Hex completely vulnerable to dispel while Innervate is protected. Innervate is much more powerful, and hex is (comparably) not even worth the effort of dispelling.
On the other hand, plenty of examples go the other way. Many spells protected by this change aren't even worth protecting.
This change is good since it takes a lot of the terrible RNG out of pvp buff/debuff cleansing. But I don't think anyone can get a complete picture of its effects without lots of live gameplay testing... it affects so much.
8. Re: New Dispel Resistance mechanic 01/08/2009 09:14:44 PM PST
Q u o t e: I guess I missed this announcement? Can anyone summarize the mechanics of the change beyond what GC said?
Basically, on live, all classes can get 30% "dispel" resist from talents for their spells, meaning that Dispel Magic, Purge, Cleanse, Abolish spells have a huge chance of failure. These spells also choose a spell from the available spells to "cleanse" randomly, making the overall product far and away the most random part of the game.
You read the change. Now many spells will be far less difficult to counter.
Q u o t e: It's an awesome change as a healer.
That is my first impression as well. In BC when this topic came up, I couldn't imagine a way to reorganize dispels without drastically changing pvp balance... Maybe that change (a big buff for healers) is appropriate now.
10. Re: New Dispel Resistance mechanic 01/08/2009 09:18:32 PM PST
Q u o t e: I know im not a healing class but I need to know....will Haunt still be protected?
Haunt is a dot. Using the rule of thumb, it should be protected. I expect that the rule of thumb will have some exceptions, but I don't see why this would be one of them--aff locks aren't exactly dominating arena brackets.
12. Re: New Dispel Resistance mechanic 01/08/2009 09:18:58 PM PST
Q u o t e: I know im not a healing class but I need to know....will Haunt still be protected?
Utility-type abilities (CC, Slows, Snares, etc) are the only things not covered by dispel resistance now.
This is most evident with Rogue poisons -- they went from having a talent that was 30% chance to resist dispel for ALL poisons to 30% chance to resist dispel on Damage over time poisons.
So Haunt should be... I dunno.
[ Post edited by Sibyl ]
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13. Re: New Dispel Resistance mechanic 01/08/2009 09:21:56 PM PST
AS a paladin i guess i should care...
Except that stoicism is Tier 2 in the Prot tree and really should be Tier 1. So many other classes have great cross spec tier one talents and paladins really don't.
I guess none of it would matter though if i dropped my Warlock 2's partner and picked up a DK, right?
15. Re: New Dispel Resistance mechanic 01/08/2009 09:25:46 PM PST
Q u o t e: I believe this is a good way to handle it. However I think there should be a sole exception in that mass dispel never resists.
That would drastically reduce the appeal of paladin's Stoicism talent, but I don't think it is balance-breaking to have one class with a very strong counter to one paladin ability. Mass dispel is expensive to use, in mana and cast time.
17. Re: New Dispel Resistance mechanic 01/08/2009 09:27:55 PM PST
Q u o t e:
Haunt is not a dot my friend
It has a utility component, but it is far from being the only dot with utility. Was the damage component removed from this spell? It still shows a damage over time component on its description on armory, thottbot etc.
Edit: Was looking at an NPC version of the spell (50,000 yard range is a dead give away).
19. Re: New Dispel Resistance mechanic 01/08/2009 09:29:47 PM PST
Q u o t e: Yes it is. It has a utility component, but it is far from being the only dot with utility. Haunt does periodic damage while the debuff is active: DOT.
It's ambiguous, and I don't play a lock so I don't know, but it sounds like it just does instant damage on the cast and then is a debuff. I just assumed a lock would know. =p
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