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Ghostcrawler
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  • 0. New Dispel Resistance mechanic   01/08/2009 07:27:58 PM PST
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The general rule of thumb is that helpful spells (e.g. buffs) and dots are protected. Other offensive spells (e.g. crowd controls) are not.

We are definitely interested on hearing feedback on this implementation. We like the basic mechanic of casting and dispelling spells, but I think many players agreed that the system beyond that needed an overhaul. I am sure many players have their own ideas on how this should have worked, because a lot of them have been pitched to us.

Feel free to discuss dispel and dispel resistance here rather than having the conversation across multiple threads.
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  • 1. Re: New Dispel Resistance mechanic   01/08/2009 07:29:42 PM PST
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First!

Edit: When I saw the patch notes on this, I was happy to see it, though I don't pvp much anymore, but when I was on my paly, rogue poisons were hell to try and cleanse.

[ Post edited by Notherself ]


Dps: So what's the kill order?
Warrior: Rawr, this room then the next.
Dps: I thought that was a paladin thing!
Warrior: Not anymore.
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  • 2. Re: New Dispel Resistance mechanic   01/08/2009 07:31:02 PM PST
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It will still be frustrating trying to remove bop/bubble/BoF/Innervate and other rng based defensive abilities but overall this is definitely a change in the right direction.

whys yo face red man you wasted
horrible - protector of the weak
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  • Laughing Skull
  • 3. Re: New Dispel Resistance mechanic   01/08/2009 07:31:21 PM PST
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  • 4. Re: New Dispel Resistance mechanic   01/08/2009 07:31:39 PM PST
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Q u o t e:
The general rule of thumb is that helpful spells (e.g. buffs) and dots are protected. Other offensive spells (e.g. crowd controls) are not.

We are definitely interested on hearing feedback on this implementation. We like the basic mechanic of casting and dispelling spells, but I think many players agreed that the system beyond that needed an overhaul. I am sure many players have their own ideas on how this should have worked, because a lot of them have been pitched to us.

Feel free to discuss dispel and dispel resistance here rather than having the conversation across multiple threads.


Buffs that last 10 minutes or longer should not be vulnerable to dispel. Beyond that, it would be nice if there was some sort of priority system that allows more critical debuffs (e.g. fear) to have a higher dispel priority over other debuffs (e.g. SW:P).

Edit:
A priest doing mass dispel at the start of a 5v5 match feels weird.

[ Post edited by Dimachaeri ]

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  • 5. Re: New Dispel Resistance mechanic   01/08/2009 07:32:06 PM PST
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Honestly, I say remove dispel mechanics in general. The changes to mage dispell resistances make it useless.

[ Post edited by Gekko ]

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  • Ursin
  • 6. Re: New Dispel Resistance mechanic   01/08/2009 07:32:08 PM PST
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Can UA not be included, as in an exception to Contagion?

Also... stacking debuffs like Winter's Chill. Does that need to still have each application dispelled, or is it gone with one dispel/cleanse? (I really am behind on this one, maybe it was already changed.)

Will Destro ever have dispel protection?
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  • Daggerspine
  • 7. Re: New Dispel Resistance mechanic   01/08/2009 07:32:25 PM PST
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love love love love the change, hitting devour key and... not getting devoured was extremely, well, stupid.


this, the DnD change, Sudden Death change etc. are good starts to removing the RNG that was for whatever reason increased in wrath.

[ Post edited by Umadnoglad ]

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  • Altar of Storms
  • 10. Re: New Dispel Resistance mechanic   01/08/2009 07:33:31 PM PST
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My dots cant be dispelled anymore? If so then i love the change.

[ Post edited by Tormmentor ]


"Yes were aware that warlocks suck in PvP, just wait till live. I mean 80, wait i mean resil! NONO ULDAR!11!!1" - Blizz
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  • Illidan
  • 11. Re: New Dispel Resistance mechanic   01/08/2009 07:34:31 PM PST
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How are you going to treat spells like Blessing of Freedom which. If it is unable to be removed it could become a massive buff to the already very strong paladins.

edit: also does this mean that viper sting is undispellable? or are you treating it differently?

[ Post edited by Hokerbot ]

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  • Gorefiend
  • 12. Re: New Dispel Resistance mechanic   01/08/2009 07:34:39 PM PST
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I like the dispel changes, but it is changing core talents in certain trees and I think those talents should now be looked at

With the recent change to Contagion,

Contagion now only reduces the chance your helpful Affliction spells and damage over time effects will be dispelled by an additional 10/20/30%. (Old - All affliction spells)

I feel that the talent has gone very far from being useful or even living up to its name... At the moment the talent provides 5% increase in some DoT damage for 5 talent points, but is mandatory for a tree defining spell, UA. This talent is a poor use of talent points and a poor representation of "Contagion"

The word itself is derived from Contagious diseases, ie diseases that spread. I feel that this talent, which is mandatory in any affliction build should be changed to live up to its name and the 5 point talent investment.

The talent should be changed to spread our diseases upon positive action such as a heal buff, Give it a 10% per point to spread corruption/UA to a target that casts a spell upon the afflicted character as well as the 5% damage increase.

I understand the idea behind dispel mechanics and I like it, however I feel that the talent should be reevaluted especially since it is now a very very weak talent that has become manditory.
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  • Thunderlord
  • 14. Re: New Dispel Resistance mechanic   01/08/2009 07:35:28 PM PST
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Give each buff a dispel rating, buffs that should be dispelled (CC) have a lower rating, they are more likely to be dispelled then the higher rating buffs (actual buffs).


i.e

Polymorph has a rating of 5
Power word shield has a rating of 15
Corruption has a rating of 10
etc etc

5 will be dispelled before 10 and 10 will be twice as hard as 5 to dispell but easier then 15.
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  • Detheroc
  • 15. Re: New Dispel Resistance mechanic   01/08/2009 07:35:40 PM PST
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Q u o t e:
The general rule of thumb is that helpful spells (e.g. buffs) and dots are protected. Other offensive spells (e.g. crowd controls) are not.

We are definitely interested on hearing feedback on this implementation. We like the basic mechanic of casting and dispelling spells, but I think many players agreed that the system beyond that needed an overhaul. I am sure many players have their own ideas on how this should have worked, because a lot of them have been pitched to us.

Feel free to discuss dispel and dispel resistance here rather than having the conversation across multiple threads.

Is this something targeted for 3.0.8?

"Not summer’s bloom lies ahead of us, but rather a polar night of icy darkness and hardness..."
-Max Weber
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  • 16. Re: New Dispel Resistance mechanic   01/08/2009 07:35:48 PM PST
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I like the change.

Question, is Slow considered a CC type and affected by this or does it still receive the 30% dispel resistance?
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  • 17. Re: New Dispel Resistance mechanic   01/08/2009 07:36:37 PM PST
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The change is okay but not that needed.

[ Post edited by Phoru ]

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  • 18. Re: New Dispel Resistance mechanic   01/08/2009 07:37:11 PM PST
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under this change, would poisons have dispel resistance?
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