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Bornakk
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  • 0. New Update for Arenas   01/08/2009 05:36:51 PM PST
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In order to prevent players from attempting to reach a no decision in Arenas, and to ensure that all Arena matches are completed in a reasonable time frame, a 45 minute time limit has been added to Arena matches. At the end of this time limit if no team has achieved victory, both teams will lose 16 arena rating points. Please be aware that this loss in rating is not currently displaying properly and will instead show as a draw for both teams. This display issue will be addressed in a future update.
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  • 1. Re: New Update for Arenas   01/08/2009 06:31:36 PM PST
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Excellent change.
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  • Eldre'Thalas
  • 2. Re: New Update for Arenas   01/08/2009 06:46:19 PM PST
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well good thing i die fast. or that 16point could hurt my team

Buff Warlocks
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  • 5. Re: New Update for Arenas   01/08/2009 07:46:11 PM PST
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Q u o t e:
In order to prevent players from attempting to reach a no decision in Arenas, and to ensure that all Arena matches are completed in a reasonable time frame, a 45 minute time limit has been added to Arena matches. At the end of this time limit if no team has achieved victory, both teams will lose 16 arena rating points. Please be aware that this loss in rating is not currently displaying properly and will instead show as a draw for both teams. This display issue will be addressed in a future update.


45 minutes seems a little excessive even then it seems the only people who try to exploit this issue are those who can stealth Druids/rogues.

Ladery 73 Death knight <Main>
Skrump 80 warrior <retired>
Silentrage 70 Druid
EliteRage 63 Rogue
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  • 7. Re: New Update for Arenas   01/08/2009 08:13:59 PM PST
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What is the point in both teams losing 16 points?

whys yo face red man you wasted
horrible - protector of the weak
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  • The Underbog
  • 8. Re: New Update for Arenas   01/08/2009 08:31:52 PM PST
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Q u o t e:
What is the point in both teams losing 16 points?


to stop ppl from purposely drawing out games they cant win


but now its just gonna open it up for 2 healers to drag a game out just because they can

I deliver lead like Domino's does pizza; hot, fresh, and on time.

mine works really well and can take a fair amount of pressure without bending
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  • 9. Re: New Update for Arenas   01/08/2009 09:10:46 PM PST
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so what about those games where both DPS die and its healer vs. healer
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  • Altar of Storms
  • 11. Re: New Update for Arenas   01/08/2009 10:10:44 PM PST
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Q u o t e:
In order to prevent players from attempting to reach a no decision in Arenas, and to ensure that all Arena matches are completed in a reasonable time frame, a 45 minute time limit has been added to Arena matches. At the end of this time limit if no team has achieved victory, both teams will lose 16 arena rating points. Please be aware that this loss in rating is not currently displaying properly and will instead show as a draw for both teams. This display issue will be addressed in a future update.


why not also create a debuff that increases damage by 200% after 40 minutes. so that at least a lucky crit can end a healer healer fight.
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  • 12. Re: New Update for Arenas   01/08/2009 10:19:25 PM PST
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or stop locks from porting up back into the Sewer starter area?

I want to know who I have to blow in order to get 12 seconds of invulnerability, immunity to CC, plate armor, lay hands, 2-4K damage spells and 7 second stuns. LOL @ this stupid game.
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  • Arena Tournament 1
  • 13. Re: New Update for Arenas   01/08/2009 10:26:11 PM PST
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Q u o t e:


to stop ppl from purposely drawing out games they cant win


but now its just gonna open it up for 2 healers to drag a game out just because they can


One team is gonna lose and is trying to drag it out. The other team is trying to win and shorting it.


Its equivalent to afking or botting in AV back in the day.

When will my item drop
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  • Malfurion
  • 15. Re: New Update for Arenas   01/08/2009 11:24:58 PM PST
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Sounds like a fine change to me, but coming at a really odd time. You know, considering most matches are lightning quick right now.

This would have made more sense 2-3 seasons ago.


Though I guess it'll come into play soon enough with regearing and some of the burst changes

[ Post edited by Scoops ]


Drysc says ur doin it wrong
http://img214.imageshack.us/img214/7453/urdoinitwrongps4.png
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  • 17. Re: New Update for Arenas   01/09/2009 05:18:38 AM PST
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Q u o t e:


why not also create a debuff that increases damage by 200% after 40 minutes. so that at least a lucky crit can end a healer healer fight.


This is a much better idea.

I have ideas too, and they all suck just as much as yours.
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  • 18. Re: New Update for Arenas   01/09/2009 05:28:44 AM PST
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AWESOME change! So many people has been begging for this for so long!

I just think that 45min is still too much. Seriously, think about it, 45min? Would YOU keep your sanity trying to catch a drinking hunter for 45min? Most sane human beings will leave MUCH before that. It should be a 20 or 25min limit IMHO.

"We hate healers. If they come into Arenas they should DIEDIEDIE to any rogue with a green dagger."
"Warlocks are a bunch of whiners."
- GhostCrawler
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  • 19. Re: New Update for Arenas   01/09/2009 05:30:54 AM PST
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Q u o t e:
This will discourage more ppl to join.
lmao this will ENCOURAGE me to join. I get asked to 2v2 with lots of different people every day and my response is always "No sry, I hate 2v2, if we get unlucky it can last for hours". Now I have no more excuses, who wanna 2v2? ^^

"We hate healers. If they come into Arenas they should DIEDIEDIE to any rogue with a green dagger."
"Warlocks are a bunch of whiners."
- GhostCrawler
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