0. New Update for Arenas 01/08/2009 05:36:51 PM PST
In order to prevent players from attempting to reach a no decision in Arenas, and to ensure that all Arena matches are completed in a reasonable time frame, a 45 minute time limit has been added to Arena matches. At the end of this time limit if no team has achieved victory, both teams will lose 16 arena rating points. Please be aware that this loss in rating is not currently displaying properly and will instead show as a draw for both teams. This display issue will be addressed in a future update.
5. Re: New Update for Arenas 01/08/2009 07:46:11 PM PST
Q u o t e: In order to prevent players from attempting to reach a no decision in Arenas, and to ensure that all Arena matches are completed in a reasonable time frame, a 45 minute time limit has been added to Arena matches. At the end of this time limit if no team has achieved victory, both teams will lose 16 arena rating points. Please be aware that this loss in rating is not currently displaying properly and will instead show as a draw for both teams. This display issue will be addressed in a future update.
45 minutes seems a little excessive even then it seems the only people who try to exploit this issue are those who can stealth Druids/rogues.
11. Re: New Update for Arenas 01/08/2009 10:10:44 PM PST
Q u o t e: In order to prevent players from attempting to reach a no decision in Arenas, and to ensure that all Arena matches are completed in a reasonable time frame, a 45 minute time limit has been added to Arena matches. At the end of this time limit if no team has achieved victory, both teams will lose 16 arena rating points. Please be aware that this loss in rating is not currently displaying properly and will instead show as a draw for both teams. This display issue will be addressed in a future update.
why not also create a debuff that increases damage by 200% after 40 minutes. so that at least a lucky crit can end a healer healer fight.
12. Re: New Update for Arenas 01/08/2009 10:19:25 PM PST
or stop locks from porting up back into the Sewer starter area?
I want to know who I have to blow in order to get 12 seconds of invulnerability, immunity to CC, plate armor, lay hands, 2-4K damage spells and 7 second stuns. LOL @ this stupid game.
18. Re: New Update for Arenas 01/09/2009 05:28:44 AM PST
AWESOME change! So many people has been begging for this for so long!
I just think that 45min is still too much. Seriously, think about it, 45min? Would YOU keep your sanity trying to catch a drinking hunter for 45min? Most sane human beings will leave MUCH before that. It should be a 20 or 25min limit IMHO.
"We hate healers. If they come into Arenas they should DIEDIEDIE to any rogue with a green dagger."
"Warlocks are a bunch of whiners."
- GhostCrawler
19. Re: New Update for Arenas 01/09/2009 05:30:54 AM PST
Q u o t e: This will discourage more ppl to join.
lmao this will ENCOURAGE me to join. I get asked to 2v2 with lots of different people every day and my response is always "No sry, I hate 2v2, if we get unlucky it can last for hours". Now I have no more excuses, who wanna 2v2? ^^
"We hate healers. If they come into Arenas they should DIEDIEDIE to any rogue with a green dagger."
"Warlocks are a bunch of whiners."
- GhostCrawler