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  • 20. Re: Bring Player not Class - Only doesn't wor   01/05/2009 01:46:49 PM PST
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Q u o t e:


You currently cannot bring two Affiction locks to raid as only 1 will be doing ubber dps due to a bug that has been around since beta and they refuse to fix.


Shadow Embrace bug has been around since beta when we told the developers about it. With how easy the raids are for the most part, this bug doesn't stop you from bringing 1, 2, or 3 afflocks. It just means one will have slightly higher dps, not UBBER DPS.

Helbooy - LVL 70 Warlock******Darcsoul - LVL 73 Priest - Hakkar*****Heltank - LVL 80Paladin - Hakkar

*Soul Shards are the Hard Cap on Fun, Pets are just Meat Shields, and Shadowflame ROFL
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  • 21. Re: Bring Player not Class - Only doesn't wor   01/05/2009 01:57:17 PM PST
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Q u o t e:
If this were only true.

10man Naxx setup

2 prot warriors
3 restodruids
3 hunters(1 of each)
1 mage(fire)
1 rogue(combat swords)

If bring the player not the class were true this make up should have worked. It did not.

-Sci



You're missing a dispel, but other than that you are good for Instructor Razuvious and Faerlina; neither requires a priest for 10 man version.




Q u o t e:
You currently cannot bring two Affiction locks to raid as only 1 will be doing ubber dps due to a bug that has been around since beta and they refuse to fix.



It sucks to miss SE, but it is not critical, or "ubber". Presently, lets say 45% of my damage on a boss comes from "periodic effects". I don't know whether Haunt counts for "periodic", but Pandemic does indirectly because it procs off Corr/UA.

5% of 45% damage, ok, lets round things up, 5% of 50% of your damage is 2.5%, so SE accounts for 2.5% of your damage. For 5 talent points, that is quite weak. Maybe you should complain about that more.

[ Post edited by Devore ]


War. War never changes. The end of the world occurred pretty much as we had predicted. Too many humans, not enough space or resources.
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  • Feathermoon
  • 22. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:13:29 PM PST
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Q u o t e:


So, basically let me translate this.

Hi my name is Nattalie and I'm a troll. Nice to meet you. I'm going to use phrases like "L2Play" or "L2insertrandomverbhere" to talk down to you instead of actually being nice and answering a simple question. I'm a troll remember, a hideous troll. I will then tell you all about what I have done and then not tell you how to do it since you should know to L2Play. I will then end this very trollish post with something involving "QQ" somehow so you know that what you are typing just sounds like crying to me, and then I'll somehow tell you off.

That's about what I got from your post....so instead of just answering my very simple question. How do you do this boss w/o 2 priests? You instead did the above. 1/10


let me translate

I'm lazy and I don't want to put effort in areas i should, like looking for strategies on google (because goggle is god), and instead I'll just whine about people not helping me

lrn2google

[ Post edited by Adona ]

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  • 23. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:14:35 PM PST
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I know GC says he looks at all these posts and I'm glad, but what worries me is nobody has been able to post a real strat that works for this boss w/o using 2 priests. At all.

I want to know if this is by design or if we can expect some sort of fix with crystals being added. It really sucks that we have to kick dps or heals out of raids and bring in new people just to kill one boss. Honestly, it sucks.

Helbooy - LVL 70 Warlock******Darcsoul - LVL 73 Priest - Hakkar*****Heltank - LVL 80Paladin - Hakkar

*Soul Shards are the Hard Cap on Fun, Pets are just Meat Shields, and Shadowflame ROFL
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  • Cenarius
  • 25. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:19:36 PM PST
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Q u o t e:
I know GC says he looks at all these posts and I'm glad, but what worries me is nobody has been able to post a real strat that works for this boss w/o using 2 priests. At all.

I want to know if this is by design or if we can expect some sort of fix with crystals being added. It really sucks that we have to kick dps or heals out of raids and bring in new people just to kill one boss. Honestly, it sucks.

They added crystals to the 10-man version, so obviously the situation occurred to them. I wouldn't expect any changes.

Sure, it sucks, but you don't have to kick anybody out for just one boss: bring two priests for the whole run instead.
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  • 26. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:20:33 PM PST
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Q u o t e:
And maybe one day you'll L2research and figure out how to do the fight with no mind control. Can and have done Rasuvious without priests tanking, and we weren't the first. QQ less, read more.


I know you probably don't mean to be trolling, but a link or advice might have been helpful at this point!




Q u o t e:
Problem is Blizzard still hasn't come back and told us how they designed PvE to function. They want to bring the player not the class, but they completely ignore the spec.

Why is it fair for one class to get 5 potential raid invites while another only 2? Some classes are simply more valuable, and 9 times out of 10, they're a hybrid.

Really not impressed with a single thing in WotLK.

The quest grind to 80 was designed horribly because the majority of quests weren't group friendly in an mmo.
The instances are boring, short, and uninspired not to mention the main raid we have is one we've seen.
The itemization is horribly screwed up as people are significantly out gearing content to the point where Blizzard's only option in future dungeons is to invent some random stat to water classes down or give bosses 15billion hp.
Nearly half the classes aren't competetive at all in the arena setting and nearly half of those will need major restructuring to be made viable.
Nothing at all has been done to ensure proper balance in PvP.

Is there anything else? I'd go into how Professions are more like Hobbies or how there is no economy at all, but these are problems left over from TBC that have been ignored.


This all depends on your guild make up. If you are heavy on one class and light on another then you could well end up with 5 of one class and 2 of another. But given that all hybrids, other than warriors at the moment are being out DPSed by the pures (the exception possibly being non HaT rogues) I am not too sure where you are coming from here.

If your guild is taking, for example two prot pallys, two holy and a ret for the 5 then TBH it is the healers and tanks of other classes that need to step it up, you are not really losing any DPS spots to the ret if they are deserving of the spot. If you are taking, for example, 3 ret pallys, then your DPS need to step it up. Ok, say you may have one excellent ret who is a great player who has put in the time and learned their toon and geared them, their place is possibly assured, but you are not competing with them for a spot. You should be trying to take away the 3rd placed rets spot. They bring nothing to the raid buff wise and with equal skill and gear every pure class can out DPS them.

If guilds are stacking hybrids then the pure classes have the built in baseline ability to out DPS them given equal gear and skill.

On your other points, I agree leveling was easy, but then I came at it with a T6 geared ret pally. I am not sure how it would be without the stop at 70 for several months, and blizzard have to consider the long run of making the game possible for new players.

I also agree that the T7 content is too easy. I like acvhievment system to add longevity to it, but TBH not needing attunement for naxx and things seems like a bit of a shame. But then there was also the issue that many people were in beta with naxx on a 24 hour reset, and there are tons of published guides. T8 may be different as blizzard seem to have learned their lesson and are making things tougher.

But on this point I do see where blizzard are coming from. T7 is the kara equivalent, and possibly too many people got stuck in kara for months in TBC. It takes away something from the game if you can not progress. But there does have to be the difficulty in progression, it is a tough balancing act and maybe with T7 it went too far to the easy side of things.

In PvP I think the jury is still out. There have been improvements, and disapointments. It will take some careful balancing but I think we need a bit more time to let people gear some more. Clearly at the moment locks are in trouble, but we do not know if that will remain the case once the res cap becomes the norm in later seasons. And a big fix now may make them hugely OP later on.

Ahh I can picture it now, 5000 retadins charging into battle, one moment later,

"HEAL ME FFS!",

"NO YOU HEAL ME NOOB". -sayk
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  • Windrunner
  • 27. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:25:14 PM PST
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You should be bringing at least 1 priest to every raid simply because of the Fortitude buff. There is no other class that provides an equivalent buff.

Now, you need 2 priests for Razuvious. Is it so hard to find 1 extra priest to join your raid? The additional priest does not need to DPS or heal, so he can be wearing horrible gear. Nobody in your 25-man guild has an alt priest that can fill the role? Like Blizzard said, it's not unreasonable to expect 2 of each class in a raid, especially if that class is a hybrid class like priests.
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  • 28. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:28:44 PM PST
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Q u o t e:
You should be bringing at least 1 priest to every raid simply because of the Fortitude buff. There is no other class that provides an equivalent buff.

Now, you need 2 priests for Razuvious. Is it so hard to find 1 extra priest to join your raid? The additional priest does not need to DPS or heal, so he can be wearing horrible gear. Nobody in your 25-man guild has an alt priest that can fill the role? Like Blizzard said, it's not unreasonable to expect 2 of each class in a raid, especially if that class is a hybrid class like priests.


TBH I do have an issue with this one. This one boss is breaking the "bring the player" ideal. If you have to have 2 priests then there is a possibility that another more deserving player is on the raid spots.

Ahh I can picture it now, 5000 retadins charging into battle, one moment later,

"HEAL ME FFS!",

"NO YOU HEAL ME NOOB". -sayk
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  • 29. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:37:17 PM PST
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Q u o t e:
You should be bringing at least 1 priest to every raid simply because of the Fortitude buff. There is no other class that provides an equivalent buff.

Now, you need 2 priests for Razuvious. Is it so hard to find 1 extra priest to join your raid? The additional priest does not need to DPS or heal, so he can be wearing horrible gear. Nobody in your 25-man guild has an alt priest that can fill the role? Like Blizzard said, it's not unreasonable to expect 2 of each class in a raid, especially if that class is a hybrid class like priests.


Some night we do have 1 priest some night we don't. We never have 2. We have some very talented healers in the guild. Most nights none of them are priests. We have some very talented pure and hybrid dpsers. All of the time none of them are Spriests.

Why should we kick someone out of a raid spot just to kill one boss if they have contributed up to this point, why should they lose their raid spot just because blizzard can't put the crystals in 25-man???

Helbooy - LVL 70 Warlock******Darcsoul - LVL 73 Priest - Hakkar*****Heltank - LVL 80Paladin - Hakkar

*Soul Shards are the Hard Cap on Fun, Pets are just Meat Shields, and Shadowflame ROFL
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  • Laughing Skull
  • 30. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:41:32 PM PST
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If you don't have 2 priests available to go to your 25 man naxx runs, then you need to recruit more priests.
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  • 31. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:52:39 PM PST
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Q u o t e:
If you don't have 2 priests available to go to your 25 man naxx runs, then you need to recruit more priests.


Which goes against the "bring the player" philosophy.


Ahh I can picture it now, 5000 retadins charging into battle, one moment later,

"HEAL ME FFS!",

"NO YOU HEAL ME NOOB". -sayk
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  • Blackwater Raiders
  • 32. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:52:42 PM PST
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I'm pretty sure I remember a Blizzard post awhile back saying they wanted to get away from forcing you to have certain classes to complete certain encounters (I'm too lazy to go searching.)

The point is though that some people don't want to PUG with strangers, and they shouldn't have to if they have a friend online and all the required healers/tanks/DPS, once those requirements are made they shouldn't have to brush there friends aside because they HAVE to have one or two priest for one gimicky encounter.

Stupid work it always gets in the way of the important things...

Especially not work.
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  • 33. Re: Bring Player not Class - Only doesn't wor   01/05/2009 02:59:36 PM PST
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My guild can't do Malygos because we don't have any regular resto druids or CoH priests. When we do recruit some we're going to have to leave some of our regular Naxx group in the sidelines.

[ Post edited by Dangeresque ]

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  • Laughing Skull
  • 34. Re: Bring Player not Class - Only doesn't wor   01/05/2009 03:00:59 PM PST
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Doesn't it make sense to at least bring a priest or two if anything, for their buffs? To simply not bring a single priest to the raid means you miss out on priest buffs, which are very helpful in a raiding environment.

I suppose that is beside the point. They'll probably add the crystals to 25 man naxx sooner or later, they probably just assumed people would always have at least 2 of each class (including priests) in a 25 man group.

When they say bring the player, not the class, they aren't talking about fights that require certain classes. It was more of a statement that DPS is DPS is DPS, healer is healer is healer, and tank is tank is tank. Remember when warriors were pretty much exclusively the MTs in raids? Prot paladins were never considered equal tanks to warriors, and feral druids were barely fit for OTing. That is what they were seeking to eliminate. Not the fact that some bosses require x amount of x class to kill.

[ Post edited by Kaitwo ]

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Ghostcrawler
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  • 36. Re: Bring Player not Class - Only doesn't wor   01/05/2009 03:12:24 PM PST
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I think some of the other players have answered this the way I would. The idea is not that you can bring 25 prot warriors because they are all excellent players and expect to clear Naxx. I exaggerate, but you get the point. The idea is that you have enough coverage over "critical" areas with fewer players so that you have enough free spots to bring who you want. I put critical in quotes, because it varies depending on groups. Some players think Heroism is mandatory. It probably isn't for Naxx but it probably was for Sunwell. Some kind of poison dispel is probably mandatory for Naxx. Innervate isn't mandatory. Battle rez is useful while learning the encounters. And so on.

Having two priests is currently mandatory for heroic Naxx to do one encounter (that gates some others). We knew we were pushing the envelope with what we could expect of of raids with that design. I think most 25-player groups have 2 priests, but I'm sure not all of them do. If we had asked you to have say 2 Survival hunters, that would clearly be over the line. If we had asked you to have a death knight MT for Saph, that would have gone against the design. Perhaps we should have left up one crystal so you only needed one priest.

I think expecting one of each class isn't too much to ask for a 25-player group, provided we aren't asking for a particular spec or a particular role (like a druid tank or a paladin healer). But this is the kind of thing we're going to have to explore a little more to see how it feels.

Ulduar is going to be more difficult than Naxx, and we expect to see a lot more concerns or complaints about specific classes, specs or buffs being mandatory. We're not designing the encounters that way, but with tougher tuning, I wouldn't be surprised to see more given how much we've seen about relatively easy raiding content. We will deal with those problems if and when they arise.
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  • 37. Re: Bring Player not Class - Only doesn't wor   01/05/2009 03:15:58 PM PST
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I agree with the op. Our guild only has two active priests, if one cannot make it, Instructor Raz won't be killed, and Naxx won't be cleared.

Also, since the Death Knight Cavalier's Bone Shield is no longer Spellsteal-able, mage tanking is no longer an option.


Galdunez - 70 Mage.....Vashia - 19 Priest.............Dut - 39 Warlock
Systêm - 19 Hunter......Mucow - 59 Druid
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  • 38. Re: Bring Player not Class - Only doesn't wor   01/05/2009 03:22:34 PM PST
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Q u o t e:

Ulduar is going to be more difficult than Naxx, and we expect to see a lot more concerns or complaints about specific classes, specs or buffs being mandatory. We're not designing the encounters that way, but with tougher tuning, I wouldn't be surprised to see more given how much we've seen about relatively easy raiding content. We will deal with those problems if and when they arise.



With tougher raid tuning, be on the lookout for mana regeneration buffs becoming 'mandatory'. Things like Mana Tide, Replenishment, etc, become extremely valuable when your healers are burning mana quickly.

Dear morons on the Paladin forum: Mongoose still beats Savagery


Stop letting that AP converter rot your brain.
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  • Cenarius
  • 39. Re: Bring Player not Class - Only doesn't wor   01/05/2009 03:26:44 PM PST
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Q u o t e:

I think expecting one of each class isn't too much to ask for a 25-player group, provided we aren't asking for a particular spec or a particular role (like a druid tank or a paladin healer). But this is the kind of thing we're going to have to explore a little more to see how it feels.

So a single crystal might be added then?
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