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  • Maelstrom
  • 20. Re: Gargoyles not OP?   01/05/2009 12:38:29 PM PST
quote reply
It is. It'll get nerfed I'm sure. Higher cost, shorter duration, lower damage, stays in melee'able range. Pick 3.
Will also be less of an issue when DKs start arenas at zero RP, but still OP.

Rev.

Good work. Sleep well. I'll most likely kill you in the morning.

20:00 <%Danei> rev just laughed at you in caps
20:00 <%Danei> owned
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  • 22. Re: Gargoyles not OP?   01/05/2009 12:57:02 PM PST
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oh snapples. I just started playing my DK yesterday and maybe I should try out this shiz.
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  • Akama
  • 23. Re: Gargoyles not OP?   01/05/2009 01:16:05 PM PST
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Q u o t e:
Seriously it seems like most of the retards on this forum crying about "OP" classes can't break 1700 or have no idea how death knight mechanics work and they need to be banned for taking up space. I feel so bad for ghostcrawler.


Or all of those things!
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  • Ravencrest
  • 24. Re: Gargoyles not OP?   01/05/2009 01:19:56 PM PST
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For the duration that the gargoyle is up, in full raid buffs and my current gear, it can run 1500-2000DPS easily dealing 100k damage per cast on all but the most AoE intensive fights (sapphiron and sartharion come to mind). 100k damage every 180 seconds puts it at over 500DPS average overall increase for 1 talent point. And it scales really well.
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Ghostcrawler
Blizzard Poster
  • 25. Re: Gargoyles not OP?   01/05/2009 03:00:46 PM PST
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Mr. Gargoyle is overpowered. His damage will be going down.
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  • Darkspear
  • 26. Re: Gargoyles not OP?   01/05/2009 03:02:29 PM PST
quote reply

Q u o t e:
Mr. Gargoyle is overpowered. His damage will be going down.


..there, it was said.

It had to be said as well. The power of this Gargoyle was nothing short but fantastic.

I'm impressed. A real balancing measure.

I have a feeling Death Knights will soon be one of the more perfected classes in the game. Seeing how quickly you've gone to modify aspects of our offense and defense and tanking capabilities shows a true "passion" for the Death Knight.

Seriously, I don't think any true DK didn't see this coming.

[ Post edited by Hail ]

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  • The Underbog
  • 27. Re: Gargoyles not OP?   01/05/2009 03:03:23 PM PST
quote reply

Q u o t e:
Mr. Gargoyle is overpowered. His damage will be going down.


there is happiness in some things

I deliver lead like Domino's does pizza; hot, fresh, and on time.

mine works really well and can take a fair amount of pressure without bending
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  • 28. Re: Gargoyles not OP?   01/05/2009 03:05:29 PM PST
quote reply

Q u o t e:
Mr. Gargoyle is overpowered. His damage will be going down.


Makes me happy that Im a dedicated blood DK, thank you.

I already knew it was going to be toned down, its just nice to finally hear you say it.

[ Post edited by Senoj ]


NP NP AGOL
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  • 29. Re: Gargoyles not OP?   01/05/2009 03:05:55 PM PST
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Q u o t e:
Mr. Gargoyle is overpowered. His damage will be going down.


Like the BM hunters damage?
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  • Darkspear
  • 30. Re: Gargoyles not OP?   01/05/2009 03:07:59 PM PST
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Q u o t e:



LOL- I am sure you are the one of the 1st people who little over a year ago pointed out the OP'ness of Felguards....

The thing last 10 seconds, get over it because it the Gargoyle did not kill you the next toon you run into will.


It can last far, far longer than 10 seconds. Let's please educate ourselves about the aspects of the game before we talk about them. This isn't an insult to you, but like other abilities in this game (The Shaman's Hex), there are WAY too many uneducated people out there talking about things they cannot understand in this game.

Gargoyle can last up to a minute. It's not the easiest thing keeping it up there, but it can happen, and many can sustain it up to that point in PvE.
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  • Archimonde
  • 32. Re: Gargoyles not OP?   01/05/2009 03:09:54 PM PST
quote reply

Q u o t e:

Any compensation in deep unholy to keep unholy viable?


because this will make them no longer viable?
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  • 34. Re: Gargoyles not OP?   01/05/2009 03:11:40 PM PST
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Q u o t e:

Any compensation in deep unholy to keep unholy viable?


Agreed we've now seen several unholy damage nerfs. Is blood now going to be the only viable pve raiding dps spec?
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  • 35. Re: Gargoyles not OP?   01/05/2009 03:12:43 PM PST
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Q u o t e:

Any compensation in deep unholy to keep unholy viable?


you mean this might make dks choose a different spec? thats kinda whats intended
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  • 36. Re: Gargoyles not OP?   01/05/2009 03:12:44 PM PST
quote reply

Q u o t e:

Any compensation in deep unholy to keep unholy viable?


this guy has jokes
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  • Darkspear
  • 38. Re: Gargoyles not OP?   01/05/2009 03:13:19 PM PST
quote reply

Q u o t e:


Agreed we've now seen several unholy damage nerfs. Is blood now going to be the only viable pve raiding dps spec?


Can we please stop being silly now? Please...? Don't degrade yourselves further.

You guys don't even know by how much the damage is being reduced to and already you're saying the word: "viable".

Calm down. Please. (I said please.)
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  • Tichondrius
  • 39. Re: Gargoyles not OP?   01/05/2009 03:14:19 PM PST
quote reply

Q u o t e:
Mr. Gargoyle is overpowered. His damage will be going down.


Well anything be done to compensate for UH 2h DPs builds?

As of now they RELY on this talent for doing competiive damage... ANy compensation being offered?
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