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  • Illidan
  • 82. Re: Daily awesome GC comment @ healers   01/03/2009 10:50:58 AM PST
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Q u o t e:
I'm glad I canceled my account(s) when I did. I don't know who is calling the shots on how Healers should be played, but clearly that person is trying to make them quit the game.


This is the kind of frustration we see when a statement that says a group of players should be killed without any effort (no CC needed) and it should be a viable tactic.

"Killing a healer, even in the absence of crowd control, silences or whatever, still needs to be a viable tactic at the end of the day." - Ghostcrawler.
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  • 83. Re: Daily awesome GC comment @ healers   01/03/2009 11:00:50 AM PST
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Although the quote does explain why our game is currently so bad, so maybe now that we understand exactly what the devs are thinking we can try to correct them?
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  • Illidan
  • 84. Re: Daily awesome GC comment @ healers   01/03/2009 11:03:51 AM PST
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Q u o t e:
Although the quote does explain why our game is currently so bad, so maybe now that we understand exactly what the devs are thinking we can try to correct them?


Don't worry, beta testers (priests especially) realized this early on due to similar comments. We tried for months for changes, but nothing happened.

Believe it or not, in early beta, priests actually had the talents and tools to properly heal in battlegrounds and keep people alive in zero resilience, just like S1, classic WoW, you name it. Burst/cc was just as bad then as it is now.

Guess what happened to said healing talents and abilities?

Eloderung the Achievement Nerd
http://www.saga-guild.org
http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Eloderung
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  • Daggerspine
  • 85. Re: Daily awesome GC comment @ healers   01/03/2009 11:21:13 AM PST
quote reply

Q u o t e:


Don't worry, beta testers (priests especially) realized this early on due to similar comments. We tried for months for changes, but nothing happened.

Believe it or not, in early beta, priests actually had the talents and tools to properly heal in battlegrounds and keep people alive in zero resilience, just like S1, classic WoW, you name it. Burst/cc was just as bad then as it is now.

Guess what happened to said healing talents and abilities?

Really? Like what? I'm pretty curious.

I haven't had much hope in them designing interesting talents ever since they scrapped the champion thing even though it sounded like the most awesome priest idea they'd ever had. Though that doesn't seem to be saying much.


Q u o t e:
Killing a healer, even in the absence of crowd control, silences or whatever, still needs to be a viable tactic at the end of the day.
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  • Stonemaul
  • 87. Re: Daily awesome GC comment @ healers   01/03/2009 11:31:47 AM PST
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Q u o t e:
Anyone else notice all the CC is given to the damage dealers? Healers, have no arsenal of CC or damage control.



Don't be dumb.

Cyclone, Hex, MC etc.
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  • Lightninghoof
  • 88. Re: Daily awesome GC comment @ healers   01/03/2009 11:33:47 AM PST
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Q u o t e:


Don't be dumb.


Cyclone, Hex, MC etc.


lol MC

I've won matches with it, but typically healer/DPS matches. You cant use a 3 second cast as the focus target in PvP.

Reead <WRATH Incarnate>
Level 80 Holy Priest
Yes, that means I'm a healer.
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  • Daggerspine
  • 89. Re: Daily awesome GC comment @ healers   01/03/2009 11:35:14 AM PST
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Q u o t e:


Don't be dumb.

Cyclone, Hex, MC etc.

I noticed MC got buffed in WotLK - the mana cost was reduced by a lot. Unfortunately I have yet to find an opponent so unthreatening that a 4s MC cast that would probably be trinketed or just otherwise interrupted wouldn't run a high risk of getting me killed.

I guess the whole idea is sort of moot if DPSers are meant to be balanced around killing you without interrupts, because forcing them to waste one on MC is a waste of time if they don't need it anyway. Heck, it doesn't even cost them a GCD now.


Q u o t e:
Killing a healer, even in the absence of crowd control, silences or whatever, still needs to be a viable tactic at the end of the day.
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  • Stonemaul
  • 90. Re: Daily awesome GC comment @ healers   01/03/2009 11:36:37 AM PST
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Q u o t e:


lol MC

I've won matches with it, but typically healer/DPS matches. You cant use a 3 second cast as the focus target in PvP.


MC may be a bad example. But to say that healers have no CC is ludicrous.

edit: Honestly my last hope for my priest was for there to be a MC glyph that shortened cast time... maybe reducing duration.

That would have kept me interested. Vastly interested.

[ Post edited by Jeez ]

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  • Lightninghoof
  • 92. Re: Daily awesome GC comment @ healers   01/03/2009 11:48:33 AM PST
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Q u o t e:


MC may be a bad example. But to say that healers have no CC is ludicrous.

edit: Honestly my last hope for my priest was for there to be a MC glyph that shortened cast time... maybe reducing duration.

That would have kept me interested. Vastly interested.


This is pretty much why a lot of the complaining comes from Priests. Other than MC, we have Psychic Scream: a 30 second CD, FEAR. If you aren't aware of how bad fear is as a mechanic right now, I can't help you. But I'm sure you do.

We have no escape mechanism, we have no way to break snares, and we have to sit there and take it.

The problem is, you CAN'T sit there and take it in today's arena environment. Priests were excellent in S2 and S3 because we COULD stand there and take it, with a little bit of pillar humping thrown in. Our weakness was our mana: We couldn't outlast. Now we have no strong point: We can't live through damage, and if we face an outlast team we STILL can't outlast.



But enough complaining about Priests: all Healers are affected by this ridiculous statement by GC. I had a lot of faith in the guy. Even after weeks of miserable arenas, where I've actually gotten as high as 1640 w/ a warlock, but cant get up there again. Even after waiting for resilience, aqcuiring 580 of it, and still dying in an Imp CS. Even after clueless comment after clueless comment, I still figured he would come to his senses.

This proves otherwise. This proves that he's just as crazy as his posts make him seem. All respect has been lost, man. Learn to design a game that rewards players of every class, not just the fab 4. Learn to design PvP where ALL classes benefit from PvP gear, and DPS need it as much as healers. Learn to LISTEN when your community overwhelmingly tells you there's a problem. These are all things that you can do if you want to earn the healing community's respect back, if you actually desire respect.

Till then, many of us will quit the game. More still will simply re-roll or respec. Perhaps then you'll see the error in your ways. Don't make the entire healing role the "Ret Paladin" of WotLK. You swore you wouldnt let that happen, but it's here. It's here and it's staring you in the face.

Reead <WRATH Incarnate>
Level 80 Holy Priest
Yes, that means I'm a healer.
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  • 93. Re: Daily awesome GC comment @ healers   01/03/2009 12:27:53 PM PST
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If that quote wasn't taken out of context I just lost all faith in Ghostcrawler.
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  • Illidan
  • 94. Re: Daily awesome GC comment @ healers   01/03/2009 01:00:10 PM PST
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Q u o t e:

Really? Like what? I'm pretty curious.

I haven't had much hope in them designing interesting talents ever since they scrapped the champion thing even though it sounded like the most awesome priest idea they'd ever had. Though that doesn't seem to be saying much.


We had a lot of feedback (pretty much the same things said now) shot down by one of the devs who frequented our forums.

For example, devs considering Divine Hymn fine, Hymn of Hope fine, priests are strong because we have OMGSOMANY spells (lol renew, PW:S, holy nova). I remember how hard it was to get even some of the basic changes done. The first response to not giving Flash Heal to Surge of Light was that "It would be overpowered". Imp. Fort was moved to T3 discipline for a few builds. They initially promised that Divine Aegis would stack with itself so that no procs were wasted.

There were also a number of bugs that took months to fix. Serendipity, for example, was nerfed even though it never once worked. Same deal with Pain and Suffering in the shadow tree. Rapture was nerfed before fully functional as well. It made a lot of people wonder if they even tried some of these abilities before nerfing them, because obviously, there is no way to test an ability that doesn't even function.

Eloderung the Achievement Nerd
http://www.saga-guild.org
http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Eloderung
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  • Thunderlord
  • 95. Re: Daily awesome GC comment @ healers   01/03/2009 01:13:41 PM PST
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Q u o t e:


I dont know, its kinda hard
I don't even have pummel on my bar

i still want to kill priests tho
thank god blizzard understands me

check it out a hunter complained about not killing a priest.

bind a key to viper sting... its pretty ez after that.
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  • Steamwheedle Cartel
  • 96. Re: Daily awesome GC comment @ healers   01/03/2009 01:17:52 PM PST
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Here is the full quote and its not taken out of context.



Q u o t e:
It can be just as frustrating to feel unable to stop a healer as it can be to feel that you can't heal anything. I have personally been on both sides of that equation.

We understand that many players feel burst damage is too high right now. We hear you. But when all is said and done, there still needs to be a place for damage dealers. Killing a healer, even in the absence of crowd control, silences or whatever, still needs to be a viable tactic at the end of the day.



I really think blizzard devs should push their ego aside and hire Sirlon to balance their game, offer him a ton of money, he says hes currently available for work:)

For those that dont know who he is, he's an MIT grad in math and business you specialized in game balance, anyhow check him out, read his articles on multiplayer balance and design.

HIRE SIRLIN!

http://www.sirlin.net/ptw/

[ Post edited by Wýck ]


---------But when all is said and done, there still needs to be a place for damage dealers. Killing a healer, even in the absence of crowd control, silences or whatever, still needs to be a viable tac
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Ghostcrawler
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  • 97. Re: Daily awesome GC comment @ healers   01/03/2009 01:22:57 PM PST
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Yes, I said that. If you are disagreeing with that remark, then you are essentially saying "It shouldn't be a viable tactic to kill a healer."

If you aren't saying that, then all we're really quibbling over is a matter of degree.

I didn't say it should be trivial to kill a healer. I purposefully didn't specify how many people it should take to kill a healer. I didn't say that we were happy with how easy it is to currently kill a healer. But if you are anticipating a point where you just laugh at warriors or shamans or other classes without brutal CC and drains, then you might be disappointed.

Also this:


Q u o t e:
It only takes half a brain to realize what he meant was that pre-wotlk it was never an option simply kill the healer. It was a mess of mana draining, mortal striking, crowd controlling and intense co-ordination to make that resto druid, or one of his friends drop after season 3.

He wasn't justifying the insane amount of damage people are taking, he was merely saying that the game design needs to change so that we don't have 15 minute 2v2 arena matches because people just don't die.

If he were indeed meaning what you guys have said earlier in this thread, I would completely agree. Healers are having way too much trouble surviving and healing at the moment.
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  • 99. Re: Daily awesome GC comment @ healers   01/03/2009 01:42:37 PM PST
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Q u o t e:
Yes, I said that. If you are disagreeing with that remark, then you are essentially saying "It shouldn't be a viable tactic to kill a healer."

If you aren't saying that, then all we're really quibbling over is a matter of degree.

I didn't say it should be trivial to kill a healer. I purposefully didn't specify how many people it should take to kill a healer. I didn't say that we were happy with how easy it is to currently kill a healer. But if you are anticipating a point where you just laugh at warriors or shamans or other classes without brutal CC and drains, then you might be disappointed.





I can see both sides of this Issue. Dps want to be able to take down a healer and healers want to be able to outlast a dps. The problem is, GC, if we out last a dps its a draw. If they burn us down, they win. This is what we are all trying to say.

I dont pvp, I enjoy pve alot more but lets try to keep our emotions in check please. Try to remember the devs are trying to keep both sides of the fence happy and its not easy.

I really think alot of balancing issues would be fixed if they could just make pvp and pve a seperate game. Here is what I mean, your pve and pvp sets would only be allowed to be used in those areas. You would be given a "starter" set of pvp gear and would have to earn your way up to better gear. No more 4 piece, pve weapon dps bursting you down. They could even incorperate the dual specs in to this.

Think about it, alot of buffs and nerfs always seem to unbalance one side of the game. All of my guildies that do pvp right now, laugh at how easy it is to burst down any non-paly healer that does need to change.

Pick your analogy. The DPS player is the quarterback, the soprano, the lead singer. ACHIEVEMENT UNLOCKED: AWESOME! BECUZ U R! -Ghostcrawler
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