World of Warcraft

1 . 2 . 3
1
View All Posts by This User Toggle Ignore / Unignore This User
  • 0. Design Choice or Bug?   01/02/2009 05:04:02 AM PST
quote reply
Explosive shot on the PTR has the following issues:

1. Hand of Protection(The one that absorbs physical damage) absorbs the damage done from Explosive Shot.
2. Anti-Magic Shell also absorbs the damage done from Explosive Shot.
3. Explosive Shot is affected doubly by resilience. This means that it is affected by the Periodic Damage reduction and by the Critical Strike Damage reduction. This makes its crits very weak.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 2. Re: Design Choice or Bug?   01/02/2009 08:13:34 AM PST
quote reply
To look at this from another direction, perhaps it means they did this intentionally so that ES wouldn't be OP in PVP and could stand in PVE...meaning it would be much less likely to get the nerf bat. Not that I necessarily agree with the damage level, just trying to provide an alternate perspective to work with.

All things are subject to interpretation. Whichever interpretation prevails at a given time is a function of power and not truth.

~Nietzsche
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Dark Iron
  • 3. Re: Design Choice or Bug?   01/02/2009 08:17:26 AM PST
quote reply
Even if they intended for the damage level to be hit doubly by resilience, being affected by both Hand of Protection and Ant Magic Shield doesn't seem to be right.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Ghostcrawler
Blizzard Poster
  • 4. Re: Design Choice or Bug?   01/02/2009 12:23:46 PM PST
quote reply
I agree it should make up its mind whether it is a physical or magical effect. We'll look into it.
2
View All Posts by This User Toggle Ignore / Unignore This User
  • Illidan
  • 6. Re: Design Choice or Bug?   01/02/2009 12:32:22 PM PST
quote reply

Q u o t e:
You can't be serious - Lock & Load + Explosive Shot +TNT = new arcane mages on steroid. You do fire damage that bypasses all armor, you do it as ranged instant attack AND it has a chance to stun.

Explosive Shot is GROSSLY overpowered right now. I am all for giving some help to hunters, but if this goes live PvP will be huntard-only event.


as opposed to the deathknight only event it is now?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Whisperwind
  • 7. Re: Design Choice or Bug?   01/02/2009 12:33:49 PM PST
quote reply

Q u o t e:
if this goes live PvP will be huntard-only event.


Oh the irony of this coming from a DK.

Edit: Dammit Hokerbot, too slow :P

[ Post edited by Jagg ]


f/k/a Gaj, with a twist.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 8. Re: Design Choice or Bug?   01/02/2009 12:34:23 PM PST
quote reply

Q u o t e:


Oh the irony of this coming from a DK.


He doesn't want the competition.

On the forums, your PvP flag is always on.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Dragonmaw
  • 9. Re: Design Choice or Bug?   01/02/2009 12:38:31 PM PST
quote reply

Q u o t e:
You can't be serious - Lock & Load + Explosive Shot +TNT = new arcane mages on steroid. You do fire damage that bypasses all armor, you do it as ranged instant attack AND it has a chance to stun.

Explosive Shot is GROSSLY overpowered right now. I am all for giving some help to hunters, but if this goes live PvP will be huntard-only event.


Go away troll. This has nothing to do with the OP.

No affect should double dip as to what type of damage it does, it should either be physical, or magic, period, end of story, unless it explicitly says it counts as both.

Thanks GC for the reply.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Kil'jaeden
  • 10. Re: Design Choice or Bug?   01/02/2009 12:52:00 PM PST
quote reply
Could you have Death Grip figure out whether it's physical or magical as well? Right now it is mitigated by both anti-magic effects, such as Grounding Totem, but is also immuned by physical immunities, such as Hand of Protection.

http://www.avantgardekj.com
4
View All Posts by This User Toggle Ignore / Unignore This User
  • Vek'nilash
  • 11. Re: Design Choice or Bug?   01/02/2009 01:53:29 PM PST
quote reply

Q u o t e:
Soooo that means... if you're Resil capped... your Explosive shot will do about 1800 instead of 3k on crits(Because of 12.50% periodic damage reduction and 25% crit dmg reduction, aka 37.50% damage reduction on explosive shot .. and this is w/o factoring in resists / partial resists)?.. say all of those crit you COULD do(doubtfully tho) 5400 dmg instead of 9000 damage. Seems fair. But.. since i doubt all 3 charges will crit.. your 51 point talent should do about 2-3k or so, every 6 seconds.

edit: man that sucks.


That's retardedly low indeed. I'd just go Chimera, it deals around 4k damage at least in pvp gear. If the explosive double dipping is not fixed, it's not any more attractive than it is right now.

Known as Tails from Ravencrest-EU, Sienna from EJ Hunter Mechanics thread, lvl 80 Hunter and longtime theorycrafter
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 12. Re: Design Choice or Bug?   01/02/2009 01:55:22 PM PST
quote reply

Q u o t e:
I agree it should make up its mind whether it is a physical or magical effect. We'll look into it.


The ticks are also blockable.
4
View All Posts by This User Toggle Ignore / Unignore This User
  • Vek'nilash
  • 13. Re: Design Choice or Bug?   01/02/2009 01:58:38 PM PST
quote reply

Q u o t e:


The ticks are also blockable.


lol that's hilarious.

Known as Tails from Ravencrest-EU, Sienna from EJ Hunter Mechanics thread, lvl 80 Hunter and longtime theorycrafter
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Ursin
  • 14. Re: Design Choice or Bug?   01/02/2009 02:00:06 PM PST
quote reply
I'm not hugely familiar with the ability, but aren't all DD and DoT spells hit twice by resilience?

Moonfire, Immolate, Flame Shock, all have DD and DoTs (for some examples). If resilience was changed for Explosive Shot, the similar spells/abilities would need to be updated.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 15. Re: Design Choice or Bug?   01/02/2009 02:00:47 PM PST
quote reply

Q u o t e:


The ticks are also blockable.


is this true? if it is then lol.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 16. Re: Design Choice or Bug?   01/02/2009 02:02:57 PM PST
quote reply

Q u o t e:
You can't be serious - Lock & Load + Explosive Shot +TNT = new arcane mages on steroid. You do fire damage that bypasses all armor, you do it as ranged instant attack AND it has a chance to stun.

Explosive Shot is GROSSLY overpowered right now. I am all for giving some help to hunters, but if this goes live PvP will be huntard-only event.


I hate you.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 17. Re: Design Choice or Bug?   01/02/2009 02:03:01 PM PST
quote reply

Q u o t e:

3. Explosive Shot is affected doubly by resilience. This means that it is affected by the Periodic Damage reduction and by the Critical Strike Damage reduction. This makes its crits very weak.


ignite from fireball crits have been like this since the beginning, so i doubt they will change this.
4
View All Posts by This User Toggle Ignore / Unignore This User
  • Vek'nilash
  • 18. Re: Design Choice or Bug?   01/02/2009 02:05:22 PM PST
quote reply

Q u o t e:


ignite from fireball crits have been like this since the beginning, so i doubt they will change this.


But hang on, don't those other abilities have a rather large first hit and then leave a dot? So the first hit is only effected by regular resilience and the dot is effected by the dot part of resilience. It's not the same as one explosive shot tick being effected by both parts of resilience, or am I getting this wrong? Immolate dots get the double dip?

Even then it's not the same. Explosive shot is not the same as let's say moonfire. The "dots" are basically the same as the first shot. It's like 3 shots within one shot. So if the "dots" are getting double dipped, it's still a lot bigger nerf than the immolate or moonfire dot getting double dip since they are the minor part of the ability. Not equally effective as the first hit itself.

[ Post edited by Tailslol ]


Known as Tails from Ravencrest-EU, Sienna from EJ Hunter Mechanics thread, lvl 80 Hunter and longtime theorycrafter
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 19. Re: Design Choice or Bug?   01/02/2009 02:07:29 PM PST
quote reply

Q u o t e:


But hang on, don't those other abilities have a rather large first hit and then leave a dot? So the first hit is only effected by regular resilience and the dot is effected by the dot part of resilience. It's not the same as one explosive shot tick being effected by both parts of resilience, or am I getting this wrong? Immolate dots get the double dip?


well im not sure how explosive shot works, i was thinking it was similar with a big crit that leaves a dot.
1 . 2 . 3
Forum Nav : Jump To This Forum
Blizzard Entertainment