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  •  Topic  pally MS?
  •   |  11/21/2009 04:17:58 PM PST 
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  • 0.  pally MS?   01/02/2009 04:36:27 AM PST
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hey i know there was talk for a while about giving ret some kind of ability to help them kill healers, although you did specificly say it wasent going to be a MS effect. i was wandering if this is still being looked at? what are your thaughts on the situation.
also i was wondering if maybee you could start doing like a weekly or bi-weekly post about issues that the devs recognize and are currently looking into. it may help quell some of the less that happy posts here if everyone was aware that their specific issue was looked at as a true concern. you could say which issues in the forems the devs may see as non-issues as well. just a thaught :)

[ Post edited by Nethaera ]

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  • 1. Re: GC . pally MS?   01/02/2009 04:38:46 AM PST
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Q u o t e:
hey i know there was talk for a while about giving ret some kind of ability to help them kill healers, although you did specificly say it wasent going to be a MS effect. i was wandering if this is still being looked at? what are your thaughts on the situation.
also i was wondering if maybee you could start doing like a weekly or bi-weekly post about issues that the devs recognize and are currently looking into. it may help quell some of the less that happy posts here if everyone was aware that their specific issue was looked at as a true concern. you could say which issues in the forems the devs may see as non-issues as well. just a thaught :)


I'm sorry guys, the guards was taking a break and this guy sneaked out of spelling class.
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  • Terokkar
  • 3. Re: GC . pally MS?   01/02/2009 04:59:29 AM PST
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Even if you had MS then it still wouldn't matter due to the fact very few other healers are even in the upper brackets. Right now Ret is doing well so doubt any changes will come.

Leveling enchanting is a huge pain.
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  • 4. Re: GC . pally MS?   01/02/2009 05:11:36 AM PST
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Q u o t e:
hey i know there was talk for a while about giving ret some kind of ability to help them kill healers, although you did specificly say it wasent going to be a MS effect. i was wandering if this is still being looked at? what are your thaughts on the situation.
also i was wondering if maybee you could start doing like a weekly or bi-weekly post about issues that the devs recognize and are currently looking into. it may help quell some of the less that happy posts here if everyone was aware that their specific issue was looked at as a true concern. you could say which issues in the forems the devs may see as non-issues as well. just a thaught :)


I like the idea of Devs making a list of current issues being investigated. That having been said...

Are you SERIOUSLY whining about a ret pally not being able to kill someone? Go away... no seriously. One of the 3 most overpowered class-specs in the game complaining about their one, well I won't say counter but, "thing" they can't immediately squash. Unbelievable.

"The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes."
- Tharfor, EU CM
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  • Dalvengyr
  • 5. Re: GC . pally MS?   01/02/2009 05:21:15 AM PST
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Q u o t e:


I like the idea of Devs making a list of current issues being investigated. That having been said...

Are you SERIOUSLY whining about a ret pally not being able to kill someone? Go away... no seriously. One of the 3 most overpowered class-specs in the game complaining about their one, well I won't say counter but, "thing" they can't immediately squash. Unbelievable.


It's not like that. But look at this situation:

Full S5 paladin vs. full S5 healer (any class).

It is unkillable.

It was supposed to be like this? The paladin spend all his mana trying to kill the healer without sucess. The burst, when it procs properlly (ready CS crit, judge crit, DS crit), can and will kill. But most times we can't just relly on RNG to kill someone. I hope they look out for CS and give the skill the PvP tool we need to be more viable. I hope you understand what I tried to say!

[]'s
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  • 6. Re: GC . pally MS?   01/02/2009 05:21:57 AM PST
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indeed my spelling is terrible, and im sad to say it is the only language i speak. in my defense though i figured this to be a casual forum and did not proofread it.
that being said, overall i am happy with the state ret is in. i was just curious if it was still being looked into, because even now i find myself complely unable to kill a lot of healers in even minimal pvp gear.. i mean either i steamroll them or i can do nothing to them.. i just wish there was some kind of middle ground. with more ppl getting better and better arena gear ret will soon lose its place in arenas if nothing is done. mark my words.. mis-spelled as they are. :P

edit. i dont think it would have to be nearly as powerfull as MS even. something like 25% rather than 50% or maybe a stacking debuff. stacking 10% per CS up to 30%. maybe we would have to talent into it.

another idea is a debuff that could stack on the target as he heals 1 stack per 5k healing, stacks of 5%, up to 30% something to that effect. i dont realy have the solution i just recognize the problem

[ Post edited by Humbubble ]

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  • 7. Re: GC . pally MS?   01/02/2009 05:29:12 AM PST
quote reply

Q u o t e:


It's not like that. But look at this situation:

Full S5 paladin vs. full S5 healer (any class).

It is unkillable.

It was supposed to be like this? The paladin spend all his mana trying to kill the healer without sucess. The burst, when it procs properlly (ready CS crit, judge crit, DS crit), can and will kill. But most times we can't just relly on RNG to kill someone. I hope they look out for CS and give the skill the PvP tool we need to be more viable. I hope you understand what I tried to say!

[]'s


I get what you're trying to say. You're currently unable to kill a particular spec of toon. And while, yes, that is quite annoying, you know what? They're not gonna kill you either. That's why you have a partner, or why you just disengage from the fight. I understand that's frustrating for you, and I agree that the size of healing right now is crazy, but it's not just pallies who have trouble killing healers.

And really, before you get your one hole fixed, maybe you should be supporting fixes for other classes who can't kill ANYONE 1v1. Try being an elemental shaman for one day. We don't attack ANYONE in a 1v1 situation. We have to wait for others to attack and then piggy-back their runs. When someone decides to engage us, we're finished. So yeah, before I could ever support a ret pally having an MS effect, I would have to see a lot of other balancing done in this game.

"The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes."
- Tharfor, EU CM
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  • 8. Re: GC . pally MS?   01/02/2009 05:33:11 AM PST
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Q u o t e:


I get what you're trying to say. You're currently unable to kill a particular spec of toon. And while, yes, that is quite annoying, you know what? They're not gonna kill you either. That's why you have a partner, or why you just disengage from the fight. I understand that's frustrating for you, and I agree that the size of healing right now is crazy, but it's not just pallies who have trouble killing healers.

And really, before you get your one hole fixed, maybe you should be supporting fixes for other classes who can't kill ANYONE 1v1. Try being an elemental shaman for one day. We don't attack ANYONE in a 1v1 situation. We have to wait for others to attack and then piggy-back their runs. When someone decides to engage us, we're finished. So yeah, before I could ever support a ret pally having an MS effect, I would have to see a lot of other balancing done in this game.



im not saying that ret has it worse than any other class/spec. but i honestly dont know enough about playing ele shamen in pvp to post about it. i do know that my problem is going to get worse is time passes so why not discuss it.
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Ghostcrawler
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  • 9. Re: GC . pally MS?   01/02/2009 12:28:14 PM PST
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I can understand why paladins think they need utility besides just massive damage and the occasional stun.

That said, the Mortal debuff is in a tricky position. If we hand it out to too many more classes then it feels like we should just put everyone in a healing debuff aura when they step into Arenas, because it will just always be on. I think it's probably a good thing that Arms doesn't corner the market on the debuff anymore, but I'm also not sure we want to keep handing it around to every dps spec.
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  • 12. Re: GC . pally MS?   01/02/2009 12:32:07 PM PST
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Q u o t e:
I can understand why paladins think they need utility besides just massive damage and the occasional stun.

That said, the Mortal debuff is in a tricky position. If we hand it out to too many more classes then it feels like we should just put everyone in a healing debuff aura when they step into Arenas, because it will just always be on. I think it's probably a good thing that Arms doesn't corner the market on the debuff anymore, but I'm also not sure we want to keep handing it around to every dps spec.


Please don't give paladins mortal strike.

If you want to give us some more utility when you tone down the burst damage, I think it would be cool if one of the lesser-used mechanics was your choice. Perhaps you could give paladins a disarm effect. Perhaps you could make seal of justice worth using again. Perhaps you could find another combat mobility effect other than a charge/intercept sort of thing.

Failing that, paladins would be really, really excited if they got something like feral charge at 11 point prot.
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  • 13. Re: GC . pally MS?   01/02/2009 12:32:52 PM PST
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Q u o t e:
I can understand why paladins think they need utility besides just massive damage and the occasional stun.

That said, the Mortal debuff is in a tricky position. If we hand it out to too many more classes then it feels like we should just put everyone in a healing debuff aura when they step into Arenas, because it will just always be on. I think it's probably a good thing that Arms doesn't corner the market on the debuff anymore, but I'm also not sure we want to keep handing it around to every dps spec.


I find it funny that you had to say this...as you said this a few months ago. You could have just made a link to the last time u posted this.

"We take your damage, or we can take your pain. But heaven forbid we fight along side you." --Inspired by Saboruto of Shadow Council.
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  • 15. Re: GC . pally MS?   01/02/2009 12:34:17 PM PST
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We could always NERF MORTAL STRIKE in order to make the classes with it less dominant.

Xfire: Hashinshin
http://www.youtube.com/watch?v=2SoW5-tLe-U Token music post.
MS effects need to be fixed.
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  • 16. Re: GC . pally MS?   01/02/2009 12:34:47 PM PST
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Q u o t e:
melee gets mortal strike, ranged has interupts. my task here is done.


except melees (warriors, rogues, dk's) have the best interrupts right now. 4 second interrupt on a 10 second cooldown for all those classes, completely off the gcd. shamans technically get a better one if talented (2 sec interrupt with a 5 sec cooldown, off the gcd, 20 yard range) but it comes at the cost of not being able to snare their opponents.

if anything paladins just need a better interrupt. half the duration on hammer of justice and half the cooldown would be a start.
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  • Illidan
  • 18. Re: GC . pally MS?   01/02/2009 12:36:13 PM PST
quote reply

Q u o t e:
I can understand why paladins think they need utility besides just massive damage and the occasional stun.

That said, the Mortal debuff is in a tricky position. If we hand it out to too many more classes then it feels like we should just put everyone in a healing debuff aura when they step into Arenas, because it will just always be on. I think it's probably a good thing that Arms doesn't corner the market on the debuff anymore, but I'm also not sure we want to keep handing it around to every dps spec.


I agree with this, to a point. If survivability goes up, the debuff becomes required to kill anything. And then your arena comps are limited to at least having a class that has the debuff. One of the great things about arenas right now is it's possible to run comps that don't include a rogue/hunter/warrior. On the other hand, with survivability with the way it is, the 50% debuff can be overkill.

As for actual utility, I feel ret is fine in this department currently. When played right we can be an amazing support class. Cleanse, emergency heals, BoP, HoF, HoS, ect. If all your doing is hitting 3 buttons in arena as a ret paladin, you're playing the class wrong. We do need better options to deal with healers, but I'm not sure how you would handle that.

[ Post edited by Modeezy ]

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  • 19. Re: GC . pally MS?   01/02/2009 12:36:38 PM PST
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Its not just ret paladins.

How do you think I feel as a feral druid that my only hope ever to kill a holy paladin before 50 minutes when he finally OOMs is to get a disc priest to mana burn him ?


Q u o t e:


I agree with this, to a point. If survivability goes up, the debuff becomes required to kill anything. And then your arena comps are limited to at least having a class that has the debuff. One of the great things about arenas right now is it's possible to run comps that don't include a rogue/hunter/warrior. On the other hand, with survivability with the way it is, the 50% debuff can be overkill.


This is false. Healing is as dumb as damage is. the 50% healing debuff just makes that penance or holy light only heal 7000.

[ Post edited by Hashinshin ]


Xfire: Hashinshin
http://www.youtube.com/watch?v=2SoW5-tLe-U Token music post.
MS effects need to be fixed.
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