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  • Uldum
  • 120. Re: Exotic Pet damage and PTR   01/05/2009 07:15:56 AM PST
quote reply

Q u o t e:
It depends on how much damage they do in relation to everyone else that's potentially taking those spots. Well-played BM Hunter's still still be viable in the patch. Well-played Marks Hunter's will do slightly more damage. Well-played Survival Hunter's will do more damage than BM Hunter's do on live right now. (Until they nerf explosive shot)

Again, this patch is a nerf to the players who are not as well skilled at their class. Rise above the general complaints, and adapt to the changes. Or reroll into a class you feel more comfortable with.


This is tired and cliche. It takes no 'skill' to maximize your DPS as a hunter. Honestly the difference is between having common sense and having no common sense. When you're talking about the top hundred or so guilds, surprise, everyone pretty much knows 'how to play,' and so long as global cooldowns exist, no amount of reaction time will cover the difference.

I also find your comments fairly humorous given your 193 hit rating and 0 points in Focused Aim. Stick to PvP because knowledge of PvE clearly isn't your strong point.
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  • Emerald Dream
  • 121. Re: Exotic Pet damage and PTR   01/05/2009 07:36:09 AM PST
quote reply

Q u o t e:


This is tired and cliche. It takes no 'skill' to maximize your DPS as a hunter. Honestly the difference is between having common sense and having no common sense. When you're talking about the top hundred or so guilds, surprise, everyone pretty much knows 'how to play,' and so long as global cooldowns exist, no amount of reaction time will cover the difference.

I also find your comments fairly humorous given your 193 hit rating and 0 points in Focused Aim. Stick to PvP because knowledge of PvE clearly isn't your strong point.


What happens when I equip Black Ice when not soloing? Who puts points into focused aim these days given it's bugged to not affect pet hit? Please check again who knows how to maximize their DPS.

http://wowwebstats.com/5r5dvl3lfktec?s=605284-645318

Please post your higher Patchwerk DPS so I can learn what I'm doing wrong.


Tigole wrote:

Q u o t e:
Many class changes. You won't like the ones made to your own class but you'll think the changes made to the 9 other classes are all overpowered.
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  • Cenarius
  • 122. Re: Exotic Pet damage and PTR   01/05/2009 07:51:26 AM PST
quote reply

Q u o t e:
Taelen, I'm wondering what a level 20 paladin knows about Hunter specs and performance in PvE.

I'm wondering how somebody stupid enough to make assumptions based on the avatar of an obvious posting alt knows about...well, anything at all?

Q u o t e:

Could you please refrain from posting

Nope

Q u o t e:

I'd like some productive feedback for developers from people who actually play the class rather than just a bunch of hollow pats on the back.

So I'm only being productive if I agree with you instead of with the developers? They might not have hit the mark yet, but the general philosophy makes good sense. I *want* to be able to ignore the 51-point talents if I want without being completely gimped by fools who think 51-point talents need to be the capstone of any successful build. Beastmastery is probably too weak right now, and the other 51-point talents a little too strong. A new tier of pet talents, and some tweaking of the midlevel talents would go a long way towards fixing both issues.
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  • Cenarius
  • 123. Re: Exotic Pet damage and PTR   01/05/2009 07:52:37 AM PST
quote reply

Q u o t e:

I also find your comments fairly humorous given your 193 hit rating and 0 points in Focused Aim. Stick to PvP because knowledge of PvE clearly isn't your strong point.

This is why god invented posting alts.
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  • Emerald Dream
  • 124. Re: Exotic Pet damage and PTR   01/05/2009 08:00:17 AM PST
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By the way, Metro, I hope you're using a Scorpid, because 2/3 Longevity + Rake = less DPS than 1/3 Longevity.


Tigole wrote:

Q u o t e:
Many class changes. You won't like the ones made to your own class but you'll think the changes made to the 9 other classes are all overpowered.
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  • 125. Re: Exotic Pet damage and PTR   01/05/2009 08:07:42 AM PST
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GC,

As it stands now each of the 3 Hunter tree's 51 pt talent's (outside of BM's) represent a dps buff. Although Exotic's shouldn't be the "end all dps pet" choice, they should however be like you said "Slightly" better than non exotic pets either in tanking/dps/pvp otherwise there really isn't a point to the 51 BM talent. At this time the only one that really shines is the Devilsaur due to Monstrous Bite.

I am hoping that the Spirit best will get the 10% buff and that Spirit Strike/Longevity is fixed correctly as I like to raid with this pet. If you have new "numbers" on comparing both it and Cats/Devilsaurs/Scorpion, etc please post them as we are interesting in seeing those numbers.

On a side note though, is it possible to lower the sound of the Spirit Beasts roar a tad? It can be annoying (similar to the ground pound from CoreHounds before that was hotfixed).
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  • Maiev
  • 126. Re: Exotic Pet damage and PTR   01/05/2009 11:54:01 AM PST
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Q u o t e:
You're very hard pressed to see ANY class being hybrids and be proficient at anything (aside from DK (which shows how much love they received from the devs) and possibly rogues).


Uh, that is because our 51 talent points aren't that great, which is what you are crying about.
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  • 127. Re: Exotic Pet damage and PTR   01/05/2009 12:10:01 PM PST
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Q u o t e:

And don't talk about hybrid specs. As if 1 talent point in BM will completely null any hybrid builds. Have you ever seen a 36/25/0 hunter ? I don't think so. You're very hard pressed to see ANY class being hybrids and be proficient at anything (aside from DK (which shows how much love they received from the devs) and possibly rogues).


I know a 40/31 hybrid hunter ... fairly well, in fact.


"The Marktwainasaur will haunt your nightmares!" --Rizz
"Let's just kill them with bacon monsters." --Tolstoy
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  • Greymane
  • 128. Re: Exotic Pet damage and PTR   01/05/2009 12:21:21 PM PST
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GC,

You don't see many people using exotics because they suck. Their debuffs suck and their DPS is terrible. Devilsaurs were neat the first time I saw one, but the stamping, huge hitbox and stinky DPS isn't fun.

If you want people to spec 51 points into BM you need to fix exotics.


Q u o t e:

I know a 40/31 hybrid hunter ... fairly well, in fact.



If you don't raid or don't particularly care about max dps and just farm, heroics that sort of thing it's fine, but it's not optimal by any means.
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  • 129. Re: Exotic Pet damage and PTR   01/05/2009 12:31:19 PM PST
quote reply

Q u o t e:
If you don't raid or don't particularly care about max dps and just farm, heroics that sort of thing it's fine, but it's not optimal by any means.


You might be right, but I've tried some of the "optimal" specs, and this hybrid spec just seems to work well for me. And I'm not having any problems in the dps area compared to folks I've been grouped with, even in my rather lackluster gear (goodness, this toon needs a new bow...)

I think too many folks worry about having "the perfect spec" and never find "the perfect spec for them."

"The Marktwainasaur will haunt your nightmares!" --Rizz
"Let's just kill them with bacon monsters." --Tolstoy
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Ghostcrawler
Blizzard Poster
  • 130. Re: Exotic Pet damage and PTR   01/05/2009 01:20:02 PM PST
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Here are the cat and scorpid numbers for anyone who wants to theorycraft them. These will be in the next patch (3.0.8) even though they were not on the PTR.

We also did fix several pet families not getting their correct stat adjustment: Wasps, Spirit Beasts, Rhinos and Silithids were affected I believe.
Spirit Strike should work with Longevity now and has an initial damage component that can crit.
Not sure why it wouldn't work with Kill Command, but I'll look into that.

Rank 6 Scorpid Poison - 20 base Nature damage per tick, ticks every 2 sec for 10 sec, 0.04 coefficient, 1 stack max
Rank 6 Rake - 29 base physical damage, plus 21 base damage per tick, ticks every 3 sec for 9 sec, 0.06 coefficient
Rank 6 Spirit Strike - 50 base Arcane damage, plus 50 damage per tick, ticks every 6 sec for 6 sec (it ticks twice), 0.049 coefficient


My comment about many hunters caring about what their pets look like was just that, not that 51 BM was intended to be a cosmetic talent point. If you just hate dinosaurs and core hounds, I'm not sure what more we can do in the short term, but show me other exotics than don't stack up and perhaps we can adjust their numbers. Longer-term we'd like to explore just letting you be able to increase damage with the bonus talent points.

EDIT: These numbers are now out of date. New ones below.

[ Post edited by Ghostcrawler ]

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  • 131. Re: Exotic Pet damage and PTR   01/05/2009 01:29:56 PM PST
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Off topic a bit..but wouldn't it be cool for us to be able to Inscript pet abilities? Nothing major, but you know, being able to itemize even deeper with our pets abilities? Reducing some cooldown times, increasing ability duration etc.

If Hunters are going to have to always rely on the pet, then wouldn't it be something if we can tailor them even more to our needs?

[ Post edited by Rexzoolza ]


~balance - a state of equilibrium or equipoise.

Happy Holidays!
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  • 132. Re: Exotic Pet damage and PTR   01/05/2009 01:40:15 PM PST
quote reply

Q u o t e:
These will be in the next patch (3.0.8) even though they were not on the PTR.



Does that mean the patch is tomorrow? Since that statement seems to imply that there won't be any more builds on the PTR.

Give Enhancement access to Astral Shift or give us back Spectral Transformation.
Remove Earth Shock's interrupt and put Wind Shock on a separate cooldown.
Give some expertise with Unleashed Rage.
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  • Whisperwind
  • 133. Re: Exotic Pet damage and PTR   01/05/2009 01:40:52 PM PST
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GC, any other Hunter number changes going into the patch that aren't on the PTR?

f/k/a Gaj, with a twist.
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  • 134. Re: Exotic Pet damage and PTR   01/05/2009 01:41:38 PM PST
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Q u o t e:
My comment about many hunters caring about what their pets look like was just that, not that 51 BM was intended to be a cosmetic talent point. If you just hate dinosaurs and core hounds, I'm not sure what more we can do in the short term, but show me other exotics than don't stack up and perhaps we can adjust their numbers. Longer-term we'd like to explore just letting you be able to increase damage with the bonus talent points.


Would you have any interest in expanding the spirit beast family to include, for example, cats like Blackmaw (or another with his skin) and the cursed offspring of harkoa? Loque would be able to remain a status symbol for those hunters who really want to go the extra mile to get an incredibly rare skin, but there would be another ferocity exotic option for those of us who don't have any interest in dinosaurs and core hounds. It seems a waste to have an entire FAMILY be so rare, instead of just restricting the rarity to a skin.
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  • 135. Re: Exotic Pet damage and PTR   01/05/2009 01:45:29 PM PST
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Q u o t e:
Here are the cat and scorpid numbers for anyone who wants to theorycraft them. These will be in the next patch (3.0.8) even though they were not on the PTR.

We also did fix several pet families not getting their correct stat adjustment: Wasps, Spirit Beasts, Rhinos and Silithids were affected I believe.
Spirit Strike should work with Longevity now and has an initial damage component that can crit.
Not sure why it wouldn't work with Kill Command, but I'll look into that.

Rank 6 Scorpid Poison - 20 base Nature damage per tick, ticks every 2 sec for 10 sec, 0.04 coefficient, 1 stack max
Rank 6 Rake - 29 base physical damage, plus 21 base damage per tick, ticks every 3 sec for 9 sec, 0.06 coefficient
Rank 6 Spirit Strike - 50 base Arcane damage, plus 50 damage per tick, ticks every 6 sec for 6 sec (it ticks twice), 0.049 coefficient


My comment about many hunters caring about what their pets look like was just that, not that 51 BM was intended to be a cosmetic talent point. If you just hate dinosaurs and core hounds, I'm not sure what more we can do in the short term, but show me other exotics than don't stack up and perhaps we can adjust their numbers. Longer-term we'd like to explore just letting you be able to increase damage with the bonus talent points.


New news is good.

Thank you.

Now to wait til the pointy heads get their slide rules out and see who wins DPS pet of the patch period.....


Anyone got any quick comparisons to how those abilities are now?

The secret to success is honesty and fair dealing - if you can fake those you've got it made - Groucho Marx

Also applies to hedge fund management and MMO class balance decisions
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  • 136. Re: Exotic Pet damage and PTR   01/05/2009 01:50:31 PM PST
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Q u o t e:
Rank 6 Scorpid Poison - 20 base Nature damage per tick, ticks every 2 sec for 10 sec, 0.04 coefficient, 1 stack max


Compared to now (http://www.wowhead.com/?spell=55728) that is double the base tick damage, but it is only allowed to have 1 stack total, meaning that the ability has been cut about 60% in damage capability (not including the changes to its coefficient) from first glance.

[ Post edited by Raddaran ]

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  • Windrunner
  • 137. Re: Exotic Pet damage and PTR   01/05/2009 01:51:11 PM PST
quote reply

Q u o t e:
Here are the cat and scorpid numbers for anyone who wants to theorycraft them. These will be in the next patch (3.0.8) even though they were not on the PTR.

We also did fix several pet families not getting their correct stat adjustment: Wasps, Spirit Beasts, Rhinos and Silithids were affected I believe.
Spirit Strike should work with Longevity now and has an initial damage component that can crit.
Not sure why it wouldn't work with Kill Command, but I'll look into that.

Rank 6 Scorpid Poison - 20 base Nature damage per tick, ticks every 2 sec for 10 sec, 0.04 coefficient, 1 stack max
Rank 6 Rake - 29 base physical damage, plus 21 base damage per tick, ticks every 3 sec for 9 sec, 0.06 coefficient
Rank 6 Spirit Strike - 50 base Arcane damage, plus 50 damage per tick, ticks every 6 sec for 6 sec (it ticks twice), 0.049 coefficient


My comment about many hunters caring about what their pets look like was just that, not that 51 BM was intended to be a cosmetic talent point. If you just hate dinosaurs and core hounds, I'm not sure what more we can do in the short term, but show me other exotics than don't stack up and perhaps we can adjust their numbers. Longer-term we'd like to explore just letting you be able to increase damage with the bonus talent points.


Thanks for the info GC, the community really appreciates the straight answers. :-)

Have you had a chance to read Chulak's questions? (http://forums.worldofwarcraft.com/thread.html?topicId=13908770433&sid=1)

If you are able can you shed some light on some of his outstanding questions? The answers are highly sought after in the Hunter community.
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  • Greymane
  • 138. Re: Exotic Pet damage and PTR   01/05/2009 01:53:07 PM PST
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Q u o t e:
If you just hate dinosaurs and core hounds


If they were less noisy & their hitboxes were adjusted a bit I don't think people would hate them. The stomping for example, is neat for the first 30 seconds, however after 20+ hours of continuous raiding...

As for buffing exotics in regards to BM raiding, I don't think anyone will be raiding BM anymore (leastways not as an "optimal" spec). I might be wrong, but we'll see.
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  • Greymane
  • 139. Re: Exotic Pet damage and PTR   01/05/2009 01:54:11 PM PST
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Q u o t e:

If you are able can you shed some light on some of his outstanding questions? The answers are highly sought after in the Hunter community.


2nd'd, his post was a good one.
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