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  • 43. Re: Divine Aegis Nerf   12/23/2008 01:27:25 PM PST
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Q u o t e:


I don't think you quite grasp that the ability to reduce damage is ultimately more powerful than healing up the injured. When the target is down 12k health, a holy light's crit healing will be overheal. When a greater heal crits, the crit mitigation will "heal" the next attack.


I completely grasp the concept. This is the unique benefit a Discipline brings to the table. But make no mistake there is no "GUARANTEE" your mitigation will actually absorb before the buff expires -- due to dodge, block, parries and missies.


Look at webstats for your tank from your last raid and how much damage was absorbed.

Add your total heals (less overheals) + the absorbed amount (knowing that some of that total isn't all yours) and lets call the sum "Effective Healing"

Compare your effective heals to other single target class total heals. Are you in the ballpark?

[ Post edited by Lyness ]


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  • 44. Re: Divine Aegis Nerf   12/23/2008 01:35:04 PM PST
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This thread is a perfect example of how to not effect change for the disc tree. DA wasn't nerf'd and there are plenty of people demonstrating they don't even know how it works on live or the ptr.

As far as DA stacking and having 'crazy situations', I'd love to know what those would be. If it's a matter of a disc priest spamming heals to build up a huge bubble, what would be the point?

Since DA is only 30% of an effective heal, it would take more than 3x longer to stack the necessary mitigation on a tank than it would to just heal the encounter even if you had a 100% chance to crit. There's a post on the EJ forums where a guy outlines just how stupid (and time wasting) it would be to do such a thing.

There's got to be some other situations the devs don't want occurring since stacking a huge shield would be more of an exercise in proving a theory than actually playing the game. I can't imagine what they are though.

There are also plenty of ways to give DA a small nerf while letting it stack. Make it so DA can only proc if you do at least 1 hp of effective healing. Reduce the duration to 8 seconds. Put a hard cap on it. I've seen close to a dozen acceptable ideas in the forums over the last month and most of them would be preferable to the current situation.

Edit: Grammar

[ Post edited by Trams ]

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  • 45. Re: Divine Aegis Nerf   12/23/2008 01:42:38 PM PST
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Q u o t e:
the problem with DA not stacking with itself has little to do with legitimate uses and more with exploiting the crap out of it.

With wardrobe mods, your tank can lose 20k hp with 2 button clicks and you would be able to stack 1000000000000 hp shields on him before the fight. And with Death Knights not needing rage or mana.. yeah.

It's just not going to happen. ;(


Your situation is really, really stupid, and only really stupid people think it could happen or would even be desirable.

You can only stack shields "forever" if:

1) You can get a crit at least once every 12 seconds - not THAT hard but not a guarantee, after a while just by chance you'd fail and have to start over.

2) You are happy going into a fight completely OOM just for near invulnerability on your tank - for the next 12 seconds only. This is extremely inefficient in any conceivable encounter.

3) In arena, where pre-game heals are free, you would still only get a 12 second shield, and even then, any buff less than 30 seconds in length is removed when the gates open.

So please, enough of this "it will stack to a billion and we'll 2 man raid bosses", because no, you won't.
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  • 46. Re: Divine Aegis Nerf   12/23/2008 06:22:25 PM PST
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/agreed

There have been countless suggesitons for way to make DA better. Whatever the solution it should:

1) Allow the mitigation from multiple priests be a compliment not a detriment.

2) Mitigate an amount that is more than trivial - whether it is fixed or variable.

3) Or replace DA with a talent that is meaningful and fucntional.


[ Post edited by Lyness ]


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  • Caelestrasz
  • 47. Re: Divine Aegis Nerf   12/23/2008 06:37:54 PM PST
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I see no reason why "crazy" cannot be defined and DA allowed to stack up to a cap that would avoid craziness. A cap that scaled with int might be good.

mene mene tekel upharsin
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Ghostcrawler
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  • 49. Re: Divine Aegis Nerf   12/24/2008 12:19:38 AM PST
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Q u o t e:
the problem with DA not stacking with itself has little to do with legitimate uses and more with exploiting the crap out of it.


You guys have poked holes in some of the extreme examples that have been mentioned, and understandably so, but this essentially is the gist of it. Players are really good at finding clever ways to exloit mechanics to trivialize encounters. Healing damage is a pretty well understood mechanic at this point. Shielding players from taking damage is a little scarier -- preventing 2x damage is a much bigger deal than healing 2x damage.

While we probably could come up with a system that bullet proofed every possible potential Diving Aegis exploit, I just don't know that the bang for the buck is there. Even if you have 3-4 Disc priests healing a raid, it seems like they could all be pretty effective even with a limitation of one shield per target.

If we get to the point where it feels like the third or fourth Disc priest is being excluded from a raid or an Arena team, we'll probably look into it some more. For now, we just want to see Disc be more common in general.
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  • 51. Re: Divine Aegis Nerf   12/24/2008 12:24:39 AM PST
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I'm picturing a fourth Disc Priest on an Arena team.

If the way you drank your coffee was the way you looked at me
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  • Wildhammer
  • 52. Re: Divine Aegis Nerf   12/24/2008 12:25:25 AM PST
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Q u o t e:


If we get to the point where it feels like the third or fourth Disc priest is being excluded from a raid


Who's bringing a Disc priest to a raid to begin with? They offer absolutely nothing. A disc priest is simply a priest without CoH, less healing output, and hell, less utility - Guardian Spirit is godly compared to anything disc has to offer.




Q u o t e:
For now, we just want to see Disc be more common in general.


And how do you plan on doing that because the current tree's set up allows none of it in PVP nor PVE.

[ Post edited by Senari ]


Demina - 70 Human Warlock - Retired.
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  • 53. Re: Divine Aegis Nerf   12/24/2008 12:27:27 AM PST
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Q u o t e:


Who's bringing a Disc priest to a raid to begin with? They offer absolutely nothing.


Words have meaning. Things which aren't "absolutely nothing" should not be described as such unless you want to be dismissed.

If the way you drank your coffee was the way you looked at me
then I could take both my hands off the TV.
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Ghostcrawler
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  • 54. Re: Divine Aegis Nerf   12/24/2008 12:31:40 AM PST
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Q u o t e:
Who's bringing a Disc priest to a raid to begin with? They offer absolutely nothing. A disc priest is simply a priest without CoH, less healing output, and hell, less utility - Guardian Spirit is godly compared to anything disc has to offer.


Okay, by that logic I should have just skipped over this thread because the question about DA was irrelevant. But I don't think that was the point of view of the other participants in this thread. My assumption is they actually wanted to talk about DA.

I would advise everyone to be careful with this scorched earth strategy. It's other players who you end up burning, and some of them might have something to say worth hearing.
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  • Wildhammer
  • 55. Re: Divine Aegis Nerf   12/24/2008 12:31:56 AM PST
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Q u o t e:


Words have meaning. Things which aren't "absolutely nothing" should not be described as such unless you want to be dismissed.


Power Infusion, Pain Suppression, and Divine Spirit are either too situational to be considered good "Utility" or inferior to other class buffs.

The only thing the tree has going for it is Penance, an amazing spell in PVE but ABSOLUTELY Garbage in PVP because its amazing output is simply countered by focusing the priest.

Demina - 70 Human Warlock - Retired.
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  • 56. Re: Divine Aegis Nerf   12/24/2008 12:37:00 AM PST
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Q u o t e:


Power Infusion, Pain Suppression, and Divine Spirit are either too situational to be considered good "Utility" or inferior to other class buffs.


Casting spells faster, reducing damage, increasing regen, and increasing spell power are "situational" now? What?

Look, I'm on your side when it comes to a feeling that Disc could be a little better. I don't like the idea of Greater Heal and Flash Heal being weaker on the 'single target' oriented spec. Exaggerating just clouds the issue.


Q u o t e:
The only thing the tree has going for it is Penance, an amazing spell in PVE but ABSOLUTELY Garbage in PVP because its amazing output is simply countered by focusing the priest.


*shrug* I don't know much about PvP. Weren't we just talking about who would bring a Disc Priest to a raid? Having an amazing spell for raid healing doesn't sound like 'absolutely nothing'.

If the way you drank your coffee was the way you looked at me
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  • Gurubashi
  • 57. Re: Divine Aegis Nerf   12/24/2008 12:42:35 AM PST
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Q u o t e:

"WEll welll YOU SEE Blizzard SAID we could bring the player not the class!!!! That means Anything is Possible Now!" Why dont you just raid with 25 druids then. That will show that stupid old blizzard to say those kinds of things!! Stupid Blizzard always misleading me



It's funny you should say that. Groups on our server were doing all-druid kara runs during BC. Because, you know, there is nothing a druid can't do.

Women are like Voltron. The more you add, the better it gets.

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  • Bonechewer
  • 58. Re: Divine Aegis Nerf   12/24/2008 12:43:43 AM PST
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Would it really be so difficult to make DA stack only up to 33%, 40%, or 50% of the player who's being shielded's health?

[ Post edited by Adaeva ]

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  • 59. Re: Divine Aegis Nerf   12/24/2008 12:47:10 AM PST
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Q u o t e:
Would it really be so difficult to make DA stack only up to 50% of the player who's being shielded's health?


Agreed.

A simple "The current programming architecture would not easily support that" response would work to this kind of suggestion. Unless it could easily be supported, of course.

If the way you drank your coffee was the way you looked at me
then I could take both my hands off the TV.
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