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  • 0. Demonic Circle as an Escape Mechanism   12/27/2008 11:58:33 AM PST
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While most Warlocks will claim that Demonic Circle is an insufficient escape mechanism, I will disagree. When it is used properly, it's VERY effective. Yet, the issues I have with it is not that it doesn't break stuns and not that its range is short--it's that it can't really be used when its needed most.

Take Hunters' Disengage for example. Ghostcrawler said it was removed from the global cooldown (and I think I can quote this accurately) "so it can be used when its needed most--to escape." So why should the Demonic Teleport not be off the global cooldown if it's meant to be an escape mechanism? If a Warlock needs to escape mid-cast, then he needs to stop casting (which, by the way, should be macro'd to the teleport button). If he's caught at the wrong time, he has to wait for the global cooldown to come back up, which makes him susceptible to up to 1.5 seconds of CC. Therefore, if teleport was off the global cooldown (and could interrupt the global cooldown like bubble, vanish, iceblock, etc), it would feel like an escape mechanism because right now it doesn't. That's a lot of time considering the abundance of haste and that some CC's are instant cast (Rogue stuns).

Moreover, the circle requires foresight to place. Thus, it cannot be used while jumped. A simple fix to that would make it so that the circle can be cast while moving (even retaining the .5 second cast time). This way, a Warlock can continue to kite (or escape from) enemies. I've seen Warlocks on the forums claim that the circle should be "click-to-place." I, however, feel that is unnecessary and opens up the door to much environmental abuse.

Basically, I Demonic Circle is great, but it just doesn't feel like an escape mechanism because the global cooldown keeps it from becoming a reaction-based defense.

Yet Another Warlock Nerf - Smatter - http://www.locksucks.com
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  • Mal'Ganis
  • 2. Re: Demonic Circle as an Escape Mechanism   12/27/2008 12:21:08 PM PST
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When jumped, it being instant cast won't solve anything because the classes you'd really need to use it against have snares which are infinitely more powerful then your ability to gain ground. So you'll drop Circle and run in a straight line with them stabbing you in the back in hopes you kite them far enough from the circle so you can teleport back.

Not going to survive long enough for this to work.

Teleport needs to break snares. When standing in the circle CC needs to be cut in half. When enemies stand in the circle they need to be penalized for it. I would like to see it put a debuff on them and when we use our spells on them (fear, howl, deathcoil, shadowflame) they are thrown back 20 yards and cower where they land until the spells duration expires. Put an immunity on them so they can't have this happen back to back.

That's the only way I see the whole circle/teleport ever amount to anything. Even the idea someone posted ways back where we teleport our enemies to the circle and root them on it for a few seconds isn't going to amount to much outside of duels. But it would be fun too.
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  • Maelstrom
  • 3. Re: Demonic Circle as an Escape Mechanism   12/27/2008 01:12:19 PM PST
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Q u o t e:

Teleport needs to break snares.
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  • Bleeding Hollow
  • 4. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:21:56 PM PST
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So locks can be fear grenades? Thanks, but no.

Yep, Blizz has certainly fixed hunters, fixed 'em like a horny chihuahua.
Rogue/Warrior/Druid: That hunter keeps humping my leg!
<snip>
<snip>
"There ya go boy, you're all fixed!"
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  • 5. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:28:34 PM PST
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I like the suggestion I saw in another thread. Make the spell transport hostile targets to your demonic circle.
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  • Gorefiend
  • 7. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:35:52 PM PST
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Demonic Prison

Drop prison/circle, find target, teleport them there. target remains ensnared for 3-5 seconds. Same mechanics and range as demonic teleport.
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  • Cho'gall
  • 8. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:37:00 PM PST
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It's far too situational.

Formerly Carcinoma of the Horde. 125,000 Alliance served!
2300 in every bracket but screwed out of Gladiator anyway. D:
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Ghostcrawler
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  • 9. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:37:45 PM PST
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Teleport breaking snares is something we're discussing.

As I've said, we want to make some changes to the warlock class for a future patch. Since those changes will take some time and testing, we are also going to try for some more band-aid level fixes that can go live much more quickly. You will doubtless see lots of (less-informed) players say "That's it?" to which you can reply (if you so choose) that no, that's not it, but a handful of quick changes (such as perhaps teleport breaking snare) that we thought we could safely make while we are looking at the larger issues.

When we have the "sooner" changes finalized, we'll announce them. When we have the "later" changes finalized, we'll announce them too. Ideally those "later" changes can come out at the same time as Ulduar, but we'll see.

I also don't want anyone to think this was the only post on warlock (largely PvP) issues that we've read lately. There have been some insightful comments and good ideas on several threads, mixed in of course with the traditional QQ. :) For those of you who made the good posts, we thank you.
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  • Emerald Dream
  • 12. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:42:13 PM PST
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Q u o t e:
Teleport breaking snares is something we're discussing.

As I've said, we want to make some changes to the warlock class for a future patch. Since those changes will take some time and testing, we are also going to try for some more band-aid level fixes that can go live much more quickly. You will doubtless see lots of (less-informed) players say "That's it?" to which you can reply (if you so choose) that no, that's not it, but a handful of quick changes (such as perhaps teleport breaking snare) that we thought we could safely make while we are looking at the larger issues.

When we have the "sooner" changes finalized, we'll announce them. When we have the "later" changes finalized, we'll announce them too. Ideally those "later" changes can come out at the same time as Ulduar, but we'll see.

I also don't want anyone to think this was the only post on warlock (largely PvP) issues that we've read lately. There have been some insightful comments and good ideas on several threads, mixed in of course with the traditional QQ. :) For those of you who made the good posts, we thank you.



Breaking stuns/bonds or snares? The two are very different.

[ Post edited by Phizz ]

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  • Gorefiend
  • 13. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:43:23 PM PST
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GC read my post too!

http://forums.worldofwarcraft.com/thread.html?topicId=13909295840&sid=1

Just a few tweaks and buffs to create synergy for a melee-tanking caster! Next edition will include pictures.
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  • 14. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:44:43 PM PST
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happy holidays GC =)

We aren't trying to turn rogues into an AE class. We just want them to have something to do in AE situations besides making Heavy Borean Leather. -GC
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Vei
  • Mannoroth
  • 15. Re: Demonic Circle as an Escape Mechanism   12/27/2008 02:58:17 PM PST
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Q u o t e:
Ideally those "later" changes can come out at the same time as Ulduar, but we'll see.

I imagine Ulduar won't be coming out during season 1, will it? That's very disappointing, but oh well. I really hope you consider more PvP shard fixes, shards are 20x worse in PvP than PvE because of Shadowburn.
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  • 16. Re: Demonic Circle as an Escape Mechanism   12/27/2008 03:04:33 PM PST
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Q u o t e:
Teleport breaking snares is something we're discussing.

As I've said, we want to make some changes to the warlock class for a future patch. Since those changes will take some time and testing, we are also going to try for some more band-aid level fixes that can go live much more quickly. You will doubtless see lots of (less-informed) players say "That's it?" to which you can reply (if you so choose) that no, that's not it, but a handful of quick changes (such as perhaps teleport breaking snare) that we thought we could safely make while we are looking at the larger issues.

When we have the "sooner" changes finalized, we'll announce them. When we have the "later" changes finalized, we'll announce them too. Ideally those "later" changes can come out at the same time as Ulduar, but we'll see.

I also don't want anyone to think this was the only post on warlock (largely PvP) issues that we've read lately. There have been some insightful comments and good ideas on several threads, mixed in of course with the traditional QQ. :) For those of you who made the good posts, we thank you.





Q u o t e:
When we have the "sooner" changes finalized, we'll announce them. When we have the "later" changes finalized, we'll announce them too. Ideally those "later" changes can come out at the same time as Ulduar, but we'll see.


A sort of time frame...wow thanks. Was it that hard?
Now I can get over having to come here daily to see if anything is happening. I can wait till Ulduar or around that time. I know its not set in stone, but it sure helps my frustrations anyways.
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  • Ghostlands
  • 17. Re: Demonic Circle as an Escape Mechanism   12/27/2008 03:30:01 PM PST
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Q u o t e:
Teleport breaking snares is something we're discussing.

As I've said, we want to make some changes to the warlock class for a future patch. Since those changes will take some time and testing, we are also going to try for some more band-aid level fixes that can go live much more quickly. You will doubtless see lots of (less-informed) players say "That's it?" to which you can reply (if you so choose) that no, that's not it, but a handful of quick changes (such as perhaps teleport breaking snare) that we thought we could safely make while we are looking at the larger issues.

When we have the "sooner" changes finalized, we'll announce them. When we have the "later" changes finalized, we'll announce them too. Ideally those "later" changes can come out at the same time as Ulduar, but we'll see.

I also don't want anyone to think this was the only post on warlock (largely PvP) issues that we've read lately. There have been some insightful comments and good ideas on several threads, mixed in of course with the traditional QQ. :) For those of you who made the good posts, we thank you.



Normally I wouldn't ever like to talk bad to a person of your stature, but you keep saying you want to release all these things at once whereas just about every other class is getting page long fixes. Yes, giving us all the fixes at once is good, but the fact that we're getting next to none now and several *if not all* classes are getting huge changes with the upcoming patch, why do you think we want to wait.

Give us some now and some later like you're doing the other classes. The longer we wait for fixes to PvP lifestyles the more advantages other classes get. They get fixes that make us weaker and we get a Summoning Stone... Yay?

As I said, I don't like to talk bad about your posts but every one says "We're going to give it to you in the future" with a hidden "Because we're working on the other classes first" undertone.
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  • Laughing Skull
  • 18. Re: Demonic Circle as an Escape Mechanism   12/27/2008 03:55:20 PM PST
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Q u o t e:
Teleport breaking snares is something we're discussing.

As I've said, we want to make some changes to the warlock class for a future patch. Since those changes will take some time and testing, we are also going to try for some more band-aid level fixes that can go live much more quickly. You will doubtless see lots of (less-informed) players say "That's it?" to which you can reply (if you so choose) that no, that's not it, but a handful of quick changes (such as perhaps teleport breaking snare) that we thought we could safely make while we are looking at the larger issues.

When we have the "sooner" changes finalized, we'll announce them. When we have the "later" changes finalized, we'll announce them too. Ideally those "later" changes can come out at the same time as Ulduar, but we'll see.

I also don't want anyone to think this was the only post on warlock (largely PvP) issues that we've read lately. There have been some insightful comments and good ideas on several threads, mixed in of course with the traditional QQ. :) For those of you who made the good posts, we thank you.



Demonic Teleport needs to break stun above of anything else. Breaking snare is pretty much pointless if you're dead or take a huge amount of damage within a stun.
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  • 19. Re: Demonic Circle as an Escape Mechanism   12/27/2008 04:13:09 PM PST
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Q u o t e:
Teleport breaking snares is something we're discussing.

As I've said, we want to make some changes to the warlock class for a future patch. Since those changes will take some time and testing, we are also going to try for some more band-aid level fixes that can go live much more quickly. You will doubtless see lots of (less-informed) players say "That's it?" to which you can reply (if you so choose) that no, that's not it, but a handful of quick changes (such as perhaps teleport breaking snare) that we thought we could safely make while we are looking at the larger issues.

When we have the "sooner" changes finalized, we'll announce them. When we have the "later" changes finalized, we'll announce them too. Ideally those "later" changes can come out at the same time as Ulduar, but we'll see.

I also don't want anyone to think this was the only post on warlock (largely PvP) issues that we've read lately. There have been some insightful comments and good ideas on several threads, mixed in of course with the traditional QQ. :) For those of you who made the good posts, we thank you.



It's a tremendous relief to me that you plan to have both "soon" and "later" fixes. I was sitting here thinking that I'd be going through all of season 5 before I'd see anything done.

<----- pessimist

[ Post edited by Maleficia ]


No mercy, no remorse.
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