Q u o t e:
Where is the premise for this statement?
It certainly isn't on Medivh. I know, and have played with every gladiator-caliber player on the server, and not a single one of them would agree with what you just said.
It certainly isn't on ArenaJunkies, where not more than a handful of people would agree with what you just said.
It certainly isn't true in my experience as a glad and brutal glad Priest and Mage.
The only conclusion I can come to is that you're basing this statement off of WoW General Forum feedback. Which is a pretty awful idea. Actually, it's more or less the worst possible way to balance PvP.
Or you took the fact that 90 sec blind was probably too good and that Druid CC was out of whack for a healer and you balanced the entire game around those complaints.
Confirm/Deny?
On the whole you're not wrong friend, you really aren't. I just don't think you're seeing PvP as a whole for the majority of players. There are classes that are extremely subjected to CC in ways that I'm not sure you'd understand. I don't know what class it is you play, but I would expect that you are a class that is used to "causing" CC more than being subjected to it. In your eyes, CC is what makes dynamic play and surely it does... however when you're able to cause without becoming effect at any time in PvP you have lost the concept of dynamic PvP.
In a group setting, and on paper... this is possible. Depending on the comp you are facing there may be trump cards that can neutralize you making you fall under the "effect" aspect of CC, forcing you to react to put you on the other side of the cause/effect card. This however is a problem for classes, that CANNOT, flip that card.
A Priest has severe difficulties doing this. One of their chief issues is that they are constantly, CONSTANTLY "effect" of other players. Even their ultimate talent "Dispersion"
is by design an "effect" ability. It leaves them in that state. There is no "reaction" from the cause player, it doesn't put the enemy into a "effect" state, so when Dispersion is up, the Priest is still stuck in the same state of PvP that made him have to Disperse in the first place. This is something I'm hoping GC brings to the table when they speak of the design of this ability, you have to make people react to change the dynamics of PvP.
Warlock's chief complaint is that they have limited ways to create an aspect of "Cause" over their enemy even when they are NOT CC'd. The lack of burst for example causes a sense of "safety" in the enemy, making him not react to the Warlock at all. The Warlock is in a constant state of "effect" for the entire match, trying desperately to force the enemy to react. This used to not be the case with Fear being so reliable, if anything most people remember Locks having very dominant control over the player. Now that this is lost, the Warlock is in a state of perpetual reactionary play.
An Enhance Shaman vs a Deathknight is the perfect example of such a thing. Both share the same role. Both will rush your player toward melee range. Both will attempt to cause severe damage to your character to force either you or your healer to react. You are NOW effect. You counter with CC, now THEY are Effect. Who is more likely to shrug this off? Who is more likely to counter-attack with CC of his/her own?
You begin now to see how the Enhance Shaman suffers on these forums in PvP for now despite the same role, he has no real way of preventing stuns, or preventing charm effects or constant gouging. He is now effect, and as a player he has to be able to feel he can somehow flip that cause/effect card, or PvP becomes a nightmare. The DK has plenty of tools to turn these tables, such as Lichborne or Icebound Fortitude, this is not the case with the Enhance Shaman.
This is the problem with CC in general, there are too many players who are forced to react without having much to force the CCing player to react him/herself. WoW PvP was it's most dynamic when there is a to and fro of reaction from enemy to enemy. This needs to return, and the solution is not easy... but saying there is NO problem with CC at all is ignoring the issue.
There is always an opposite side of the card for every aspect of this game, CC included.