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  • Barthilas
  • 0. Have Blizzard failed the mana regen game?   12/15/2008 09:07:38 AM PST
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I remember Blizzard saying that mana regen in BC was trivialized by Spriests, down ranking and chain pot chugging so they changed it up with only allowing 1 potion in combat, no down ranking and adding in the replenishment buff, but all healers do now is stack int to achieve ridiculous amounts of regen through replenishment without even the hassle anymore of having to waste your potions every cooldown or figure out which rank of which spell works best in situations. Albeit I'm not packing as much haste as I did in Sunwell (that mostly being to the fact nothing in WotLK is actually a healing challenge) mana regen in WotLK just feels like a complete joke.

So what exactly was Blizzards big idea that was supposed to bring back thought process to healing?
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  • Nazjatar
  • 1. Re: Have Blizzard failed the mana regen game?   12/15/2008 09:11:05 AM PST
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Truth...
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  • 2. Re: Have Blizzard failed the mana regen game?   12/15/2008 09:13:42 AM PST
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Q u o t e:
So what exactly was Blizzards big idea that was supposed to bring back thought process to healing?

What do you mean?

Maybe I'm just confused because I've never really had to down-rank.

I think we still do have a thought process in healing. I need to really think about which heal is best to use, and try not to waste mana. It's my own decisions that make me a successful healer or not. To me, there is a lot of thinking involved, especially in heroics and raids.

Happy Cheekie comes from Mulgore. ^_^
♡ Levi! My tankie, you rescued me! ♡
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  • 3. Re: Have Blizzard failed the mana regen game?   12/15/2008 09:16:26 AM PST
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even with 2600 +heal, 23% crit and 490ish mp5 (raid buffed) while casting i have to be careful on some fights to not blow all my mana.

Malygos is a prefect example where if im not careful mana can become an issue... on every attempt we have had i use all my cooldowns all the time to keep my mana up.
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  • 4. Re: Have Blizzard failed the mana regen game?   12/15/2008 09:18:37 AM PST
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Q u o t e:
So what exactly was Blizzards big idea that was supposed to bring back thought process to healing?


Being able to actually run out of mana causes you to think more about your cooldowns and your gear choice. Sunwell is a poor choice as an example because with Resto Shaman+Shadow Priest you NEEEEEEEVER ran out of mana there back then.

Mirte - 80 Warlock ► Lichslappéd - 71 Deathknight
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  • Nazjatar
  • 5. Re: Have Blizzard failed the mana regen game?   12/15/2008 09:35:37 AM PST
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The difference is, while before you'd have a continuous flow of mana, now you have random spurts of mana.


I've done malygos where by the end of phase 1 I'm low mana but during the transition into phase 2, I'm almost full again without using a pot. Replenishment procs are completely random but still common enough that if you keep high Int, you'll never "stay" oom.


My potting strategy has changed since BC. While before I would Pot as soon as I hit 4K mana under max, now I wait until I'm completely drained before using it. I can't use it again anyway... so why not wait until the last second and rely on replenishment the rest of the time.

As a priest I have 2 other mana replenishing spells that also rely on Int. Shadowfiend no longer works on spellpower rather it gives back a pecrent of my total mana per hit. Hymn of hope is also based on total mana(thought rarely ever need it).
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  • Velen
  • 7. Re: Have Blizzard failed the mana regen game?   12/15/2008 09:50:53 AM PST
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Q u o t e:
they'll probably nerf replenishment in 3.1 or something



not a chance, that would hurt the dps and we know that will never happen
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  • 8. Re: Have Blizzard failed the mana regen game?   12/15/2008 09:52:14 AM PST
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Well, i feel like 3.0 was the nerf to "fun" in 25 mans.

Blizzard Rep - "We will never make another sunwell"
Well, at least i can stock up on acheivments.......................
OH WAIT, i HATE the achievment system, totally forgot about that for a second there.

They should go ahead and make all content solo'able, make robots that heal for you, and give all DPS the ability to kill any mob in the game with one button.


Oops, sorry got off on a rant there, my bad.

CarpeDiemGuild.net
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  • 9. Re: Have Blizzard failed the mana regen game?   12/15/2008 09:54:35 AM PST
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Q u o t e:
even with 2600 +heal, 23% crit and 490ish mp5 (raid buffed) while casting i have to be careful on some fights to not blow all my mana.

Malygos is a prefect example where if im not careful mana can become an issue... on every attempt we have had i use all my cooldowns all the time to keep my mana up.



R U a CoH spammer? :)

I love healing
I can heal undergeared tanks
I can heal DPS that pulls aggro
I can't heal stupid, get out of the AoE Nub
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  • Kael'thas
  • 10. Re: Have Blizzard failed the mana regen game?   12/15/2008 10:10:59 AM PST
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Q u o t e:

What do you mean?

Maybe I'm just confused because I've never really had to down-rank.

I think we still do have a thought process in healing. I need to really think about which heal is best to use, and try not to waste mana. It's my own decisions that make me a successful healer or not. To me, there is a lot of thinking involved, especially in heroics and raids.


This post speaks my mind.


Q u o t e:
Two warring factions? I can give an alliance NE hunter a slap on the ass in Shat to go along with a high five on his S3 shoulders, how warring is that?


-Shap
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  • 11. Re: Have Blizzard failed the mana regen game?   12/15/2008 10:22:55 AM PST
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Q u o t e:



R U a CoH spammer? :)


for malygos and the 10 secs your in vortex yes i am a CoH spammer, but who isnt. Otherwise im happy the nerf is coming, even though im not a CoH spammer (ie i use when needed, but dont spam unnecessarily) CoH is a great spell to use and when 3 or more people are injured its worth the mana with enough crit to cast CoH to get SoL for instant FH
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  • 12. Re: Have Blizzard failed the mana regen game?   12/15/2008 10:24:32 AM PST
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Q u o t e:
Albeit I'm not packing as much haste as I did in Sunwell (that mostly being to the fact nothing in WotLK is actually a healing challenge) mana regen in WotLK just feels like a complete joke.


Naxx/Obsidian/Eternity is the equivalent of Kara/Gruul/Mag. Comparing it to Sunwell is nonsensical.

---

Back in the Kara days the first mana wall I hit was our first attempts on Curator. None of us had ever raided, we had poor gear and skill, and we kept hitting his enrage.

I'm seeing similar things happening in Naxx, on Patchwerk and Faerlina. I was in a pug where most of the DPS didn't clear 1k, where the tanks were def capped and nothing more. That group got royally spanked, and I went OOM quickly on Patchwerk.

I picked up some more gear this weekend, ran with a good guild group in Heroic Naxx and I had basically no mana issues. The difficulty curve is still there, but people with heavy raid experience get to leap over most of it.

[ Post edited by Balthar ]

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  • Lightning's Blade
  • 13. Re: Have Blizzard failed the mana regen game?   12/15/2008 10:49:36 AM PST
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Other than the first week of 25 man raiding, doing Naxx in blues/sunwell gear, the only time where I've really had to pay attention to my mana has been 3 drake sartharion with 2/5 healers, especially the former (which we have not downed yet). In later, which we have downed I started dipping low on mana right as the last of the drakes died and that was after having to Rebirth a priest and then Innervate him, which is a significant swing in mana (a full mana bar if I had innervated myself). Other than the 3 drake encounter I find myself pretty much slinging out whatever spell suits the moment, without watching mana and hit every GCD on all fights with meaningful amounts of healing to be done, even if it's just to bank a Lifebloom (which is inherently wasteful on mana).

My concern going forward is that if people are already spamming spells and only slightly to moderately having to worry about mana then once our gear starts getting even better, with whatever ilevels Ulduar brings (226-239 I'm assuming), things will get even simpler. The only non-encounter specific mechanics (mana burns, fancy gimmicks) that increases mana consumption are haste (with many druids already being effectively haste capped) and massive amounst of AoE raid damage, which Blizzard has indicated they do not want to resort to again.
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  • 14. Re: Have Blizzard failed the mana regen game?   12/15/2008 10:56:55 AM PST
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It'll be hilarious in PvP sets for Priests when their regen goes from 400 to like 90 if BC is a good reflection of stat distribution for that class.

I always got mad that Shaman got MP5 while Priests got 100 extra armour.
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  • 15. Re: Have Blizzard failed the mana regen game?   12/15/2008 11:03:56 AM PST
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Q u o t e:
It'll be hilarious in PvP sets for Priests when their regen goes from 400 to like 90 if BC is a good reflection of stat distribution for that class.

I always got mad that Shaman got MP5 while Priests got 100 extra armour.
Be glad--LK took extra armor off of priest PvP gear and gave you spirit. Your decreased survivability means you won't live long enough to need the mana, but hey, you asked for it ;-)
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  • 16. Re: Have Blizzard failed the mana regen game?   12/15/2008 11:08:55 AM PST
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Perhaps this is true for certain classes, but even with Divine Plea and Arcane Torrent and 1 mana potion, if the OT lives on 25-man Patchwerk, I'm pretty darn close to oom - same with 10-man Razuvious.

Maybe you're just bringing too many healers to encounters?

Formerly the rogue, Ariashley
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  • Emerald Dream
  • 17. Re: Have Blizzard failed the mana regen game?   12/15/2008 11:10:27 AM PST
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Q u o t e:



R U a CoH spammer? :)


For Petes sakes. You have won that battle.

Get off your @#$@#$@ high horse you @#$@#$@# shaman.

"Holy Priests are gap fillers" Ghostcrawler
"YES! I've always wanted to be spackle or grout" Jood
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  • Bladefist
  • 18. Re: Have Blizzard failed the mana regen game?   12/15/2008 11:14:20 AM PST
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with a bow, im at 1250 mp5. im not sure how toned down mana regen is in the first place.

I IZ IN URZ RAID, STEALIN YUR LEATHER DPS GEARZ
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Ghostcrawler
Blizzard Poster
  • 19. Re: Have Blizzard failed the mana regen game?   12/15/2008 01:57:30 PM PST
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Mana management for healers in particular, and in large raids in particular, does seem to be really easy. This is interesting because so many players in beta had the feedback that they were having mana difficulties.

You can point at several mechanics that might make mana regen too easy: replenishment, int benefiting spirit regen, spirit offering so many other benefits, the content being relatively easy right now....

We aren't making any changes to how things work for the moment, but it is something we're keeping an eye on. Just keep in mind that when encounters can't challenge healer mana pools, they end up having complex mechanics to learn, or dump huge damage spikes on the tanks in order to be of sufficient difficulty.

Ulduar will also be harder than Naxx. :)
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