World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 21. Re: GC: can we all agree.... wtf damage?   12/15/2008 12:49:47 PM PST
quote reply

Q u o t e:


There have been reported incidents where healers lived long enough to cast a heal. Granted that was against DPS in greens that was watching TV, but the reduction in honor acquisition caused by the delay of the inevitable death was deemed unacceptable.

lol

Dev: Admiral, what are your views on PvP healing?
Admiral Ackbar: Our heals can't repel DPS of that magnitude!
Dev: So what do you have to say to healers entering PvP?
Admiral: IT'S A TRAP!
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Tichondrius
  • 22. Re: GC: can we all agree.... wtf damage?   12/15/2008 12:51:01 PM PST
quote reply

Q u o t e:
I've seen healers suggesting that crap though.


It is a very insidious plan. See, the more healers quit, the more the remaining healers are in demand. Right now, on a Tuesday I can chose between 5 Naxx groups to join. I can get into any heroic at any time. If healers got buffed I might actually have to wait a bit to get groups.

By keeping healers weak we ensure our PvE spots for eternity. So, bring on the nerfs!

And the DPS will look up and shout "heal us!" and I will look down and whisper "no".
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 23. Re: GC: can we all agree.... wtf damage?   12/15/2008 12:58:04 PM PST
quote reply

Q u o t e:


It is a very insidious plan. See, the more healers quit, the more the remaining healers are in demand. Right now, on a Tuesday I can chose between 5 Naxx groups to join. I can get into any heroic at any time. If healers got buffed I might actually have to wait a bit to get groups.

By keeping healers weak we ensure our PvE spots for eternity. So, bring on the nerfs!


so its like the American Medical Association?
36
View All Posts by This User Toggle Ignore / Unignore This User
  • Uther
  • 24. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:14:23 PM PST
quote reply
Giving DKs an interupt and a silence was a big mistake as well.

I used to love PvPing on my priest but at this point it isn't even a consideration. When Wrath came out I was wondering how I would fill my time until arena started. Now that's almost here I don't even care.

It's pretty sad when I look back to S4 as a time of more balance. Wrath was supposed to be "the expansion that balanced PvP". Instead up to this point it is the expansion that killed it unless you are a pally, warrior, dk, or mage.

I'll hold final judgement until real pvp becomes available but I don't see resil fixing things because of how bad they are right now.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Ghostcrawler
Blizzard Poster
  • 25. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:37:23 PM PST
quote reply
There are several threads on very similar topics of PvP healing. I chose this one but it's not to disparage any of the similar posts.

I think we can all agree that once players have more resilience, healing will be more meaningful and burst damage will be less meaningful. So then the issue becomes the matter of degree -- will it be enough?

In beta, we noticed a huge difference between matches that occured near the resilience cap and those that didn't. But at the time we were very concerned that all Arena matches had devolved into dps races and that healers couldn't even heal themselves through a single attacker. It may be that now that players have their real characters and made a major effort to learn the new mechanics and get the best gear that damage greatly outweighs healing again.

So I would say it's definitely a concern, but we're not sure yet if we want to make sweeping changes just before the next Arena season starts. We will all learn a great deal more over the next week or two.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Lightbringer
  • 26. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:41:39 PM PST
quote reply
And we will learn. There will be pain, but we will learn.

Potmaster Koll - 0/14/57 - Alchemy 420 [Potion]
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Tichondrius
  • 27. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:41:49 PM PST
quote reply
Fair enough, but if you are balancing arena around the resilience cap, then why do you not make PvP gear available before the season starts? I have run Archavon every reset and haven't even seen a piece of druid loot drop. So I am forced to step into arena with my Naxx gear where I can push out a ton of healing but also die in a single silence each and every time.

On top of that, people who got lucky on Archavon have a gigantic advantage.

Also, the lack of PvP gear means that it will take a while before you get meaningful data, because I don't think anyone will dispute that if two teams in Naxx gear square off the fight is going to be over in seconds.

In summary it seems you are content with arena sucking for a substantial period of time.


Q u o t e:
There are several threads on very similar topics of PvP healing. I chose this one but it's not to
disparage any of the similar posts.

I think we can all agree that once players have more resilience, healing will be more meaningful and burst damage will be less meaningful. So then the issue becomes the matter of degree -- will it be enough?

In beta, we noticed a huge difference between matches that occured near the resilience cap and those that didn't. But at the time we were very concerned that all Arena matches had devolved into dps races and that healers couldn't even heal themselves through a single attacker. It may be that now that players have their real characters and made a major effort to learn the new mechanics and get the best gear that damage greatly outweighs healing again.

So I would say it's definitely a concern, but we're not sure yet if we want to make sweeping changes just before the next Arena season starts. We will all learn a great deal more over the next week or two.

And the DPS will look up and shout "heal us!" and I will look down and whisper "no".
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 28. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:41:54 PM PST
quote reply
You do realize that the 20k dmg in 1.25 second video, in max resilience (assuming 900) is reduced to 16.5k in 1.25 seconds, right?

-------
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 29. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:44:32 PM PST
quote reply

Q u o t e:
Fair enough, but if you are balancing arena around the resilience cap, then why do you not make PvP gear available before the season starts?

Well, what would be the reward of doing well in arenas, if we already had the gear from the very beginning? ;-)

Happy Cheekie comes from Mulgore. ^_^
♡ Levi! My tankie, you rescued me! ♡
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 30. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:45:56 PM PST
quote reply

Q u o t e:
There are several threads on very similar topics of PvP healing. I chose this one but it's not to disparage any of the similar posts.

I think we can all agree that once players have more resilience, healing will be more meaningful and burst damage will be less meaningful. So then the issue becomes the matter of degree -- will it be enough?

In beta, we noticed a huge difference between matches that occured near the resilience cap and those that didn't. But at the time we were very concerned that all Arena matches had devolved into dps races and that healers couldn't even heal themselves through a single attacker. It may be that now that players have their real characters and made a major effort to learn the new mechanics and get the best gear that damage greatly outweighs healing again.

So I would say it's definitely a concern, but we're not sure yet if we want to make sweeping changes just before the next Arena season starts. We will all learn a great deal more over the next week or two.


There are cited cases where the person is wearing over 500 points worth of Resilience wherein they die in approximately 4-6 seconds dependent upon the class they are fighting. The equivalent of this in Season 4 would be 264 resilience. The stats speak quite clearly that arena has degenerated into nothing but a DPS race and will be this way unless something significant is done. It is currently pointless to play a cloth wearing class in arena.

Another point of interest, in order to get the good arena gear one must obtain arena rating (acc to another blue post that I will dig up if necessary). In the current format it will be nearly impossible for a healer to obtain the rating required to gear up to the level of resilience that you believe will solve everything somehow.

Overall healers are just tired as we have heard the following rhetoric:
1) Level 80 will balance everything out
- this didn't happen
2) Gear will balance everything out
- this didn't happen
3) Season 5 resilience will balance everything out

I for one am tired of being patient. The only thing holding me back from re-rolling rogue, mage or warrior is some sort of dwindling hope that Blizzard will make changes to the priest class that will make them viable in PvP again.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 31. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:46:25 PM PST
quote reply
The new resilience cap should be 1230, which is 33% critical dmg reduction. The question is if you can even touch that number.

Mirte - 80 Warlock ► Lichslappéd - 71 Deathknight
Watermasta - 69 Mage ► Shayeri - 64 Warrior

http://raiyneofgailin.deviantart.com/art/Commission-Priest-81278442
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Tichondrius
  • 32. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:46:43 PM PST
quote reply

Q u o t e:

Well, what would be the reward of doing well in arenas, if we already had the gear from the very beginning? ;-)


In seasons past, there was a full decent PvP set available via honor. They also had a PvP set from rep. You could enter arena decently geared. Right now there is next to nothing (some crafted stuff that is beyond terrible and RNGavon).

And the DPS will look up and shout "heal us!" and I will look down and whisper "no".
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 33. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:48:22 PM PST
quote reply

Q u o t e:
There are several threads on very similar topics of PvP healing. I chose this one but it's not to disparage any of the similar posts.

I think we can all agree that once players have more resilience, healing will be more meaningful and burst damage will be less meaningful. So then the issue becomes the matter of degree -- will it be enough?

In beta, we noticed a huge difference between matches that occured near the resilience cap and those that didn't. But at the time we were very concerned that all Arena matches had devolved into dps races and that healers couldn't even heal themselves through a single attacker. It may be that now that players have their real characters and made a major effort to learn the new mechanics and get the best gear that damage greatly outweighs healing again.

So I would say it's definitely a concern, but we're not sure yet if we want to make sweeping changes just before the next Arena season starts. We will all learn a great deal more over the next week or two.


More like after season five, when all the rogues, mages, ret paladins, DK's, and all the other classes that do ridiculous insane burst get their free shoulders off of us.

Really fair Ghostcrawler, really fair.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 34. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:49:31 PM PST
quote reply

Q u o t e:
In seasons past, there was a full decent PvP set available via honor. They also had a PvP set from rep. You could enter arena decently geared. Right now there is next to nothing (some crafted stuff that is beyond terrible and RNGavon).


The crafted gear is more than what was available at Season 1. I walked in on my Warlock wearing gear with high stamina and no resilience. Took me 2 months to get gear.

Mirte - 80 Warlock ► Lichslappéd - 71 Deathknight
Watermasta - 69 Mage ► Shayeri - 64 Warrior

http://raiyneofgailin.deviantart.com/art/Commission-Priest-81278442
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Bladefist
  • 35. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:51:51 PM PST
quote reply
am i the only one concerned that the only reply we've gotten from a dev on this is "we'll wait to see what happens when people have cap'd resil"

yeah that isnt happening this season, so we can expect changes in s6? yay?

I IZ IN URZ RAID, STEALIN YUR LEATHER DPS GEARZ
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Tichondrius
  • 36. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:53:11 PM PST
quote reply

Q u o t e:


The crafted gear is more than what was available at Season 1. I walked in on my Warlock wearing gear with high stamina and no resilience. Took me 2 months to get gear.


Yes, and early S1 sucked even without DPS being overtuned to the point of comedy. There is a reason they added all the other avenues for PvP gear later.

And the DPS will look up and shout "heal us!" and I will look down and whisper "no".
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Duskwood
  • 37. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:53:55 PM PST
quote reply
From the formulas on Wowwiki, the resilience cap is 1398.

Play around with this calculator to see what Im saying:

http://home.insightbb.com/~theojdude/itoady/wowcalc.htm

Ignore the haste calculator, its outdated.

[ Post edited by Toady ]


Blizzard added 60 new graveyards to fix healer issues in PvP. Woot!
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 38. Re: GC: can we all agree.... wtf damage?   12/15/2008 01:56:03 PM PST
quote reply

Q u o t e:
From the formulas on Wowwiki, the resilience cap is 1398.

Play around with this calculator to see what Im saying:

http://home.insightbb.com/~theojdude/itoady/wowcalc.htm


It's 82 resilience for 1% crit reduction, not 93.2.

Mirte - 80 Warlock ► Lichslappéd - 71 Deathknight
Watermasta - 69 Mage ► Shayeri - 64 Warrior

http://raiyneofgailin.deviantart.com/art/Commission-Priest-81278442
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Drak'Tharon
  • 39. Re: GC: can we all agree.... wtf damage?   12/15/2008 02:01:09 PM PST
quote reply

Q u o t e:
There are several threads on very similar topics of PvP healing. I chose this one but it's not to disparage any of the similar posts.

I think we can all agree that once players have more resilience, healing will be more meaningful and burst damage will be less meaningful. So then the issue becomes the matter of degree -- will it be enough?

In beta, we noticed a huge difference between matches that occured near the resilience cap and those that didn't. But at the time we were very concerned that all Arena matches had devolved into dps races and that healers couldn't even heal themselves through a single attacker. It may be that now that players have their real characters and made a major effort to learn the new mechanics and get the best gear that damage greatly outweighs healing again.

So I would say it's definitely a concern, but we're not sure yet if we want to make sweeping changes just before the next Arena season starts. We will all learn a great deal more over the next week or two.


Thanks for the post. The issue I have with this sentiment is there is no easy way to get anywhere near resilience cap quickly, esp. if you are one of the many classes disproportionately affected by a lack of resilience (I wouldn't especially say my class qualifies, at least not pre-nerf, but some of my potential team mates do).

As others mentioned, rogues can kill someone almost instantly now. Same for arcane mages. I think it would be wiser to take some steps to address this now, than to see arcane mage x 2 arena teams hit 2300 by pressing 5 buttons.
1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14
Forum Nav : Jump To This Forum
Blizzard Entertainment