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  • Doomhammer
  • 0. GC: Regarding Mage Glyph of Evocate   12/10/2008 01:46:37 PM PST
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Now that Glyph of Evocation is on a 4 minute CD (2 minutes with talents) Arcane Mages can heal 60% of their health every 2 minutes.

Seeing glyphs like these (I.e. Glyph of Steady Shot) makes me wonder why Rogue Glyphs are so unattractive. I was baffled when the glyph of Vanish was not obviously made the same as our old Tier Vanish bonus (500 health on use)

Surely a minute amount of health on each vanish isn't anywhere near as powerful as 60% health every 2 minutes. Surely a similar Effect can be given to Hunters via Spirit Bond.

Given Rogues' low damage and the unavoidable stun-locking nerfs incoming, (and resilience) Rogue survival cannot be tied to making the other person twiddle their thumbs for 5 minutes while we hack away at them. Its actually frustrating on both sides. The other person comes and QQ's. But on our side...

Classes that we can't stun-lock (Pallies, Death Knights, BM Hunters pre-readiness nerf with 36 seconds of Beastial wrath and a Cat that puts bleeds on you) we literally stand NO chance is hell against.

So what say ye? Are we going to see any glyphs as attractive as Evocate? Obviously a Rogue healing 60% health every 2 minutes is crazy talk, but given that (i know you don't agree but its the truth) Vanish does not work many times, can we at least make Vanish do something nice when we throw that smoke bomb on the ground and stand there awkwardly as it fizzles? How about Glyph of Hemo making the charges heal 72 damage instead of causing 72 extra damage?

UPDATE:

It was brought to my attention that (i have a priest but I forgot about this) Dispersion USED to heal the priest for 60% health over 6 seconds and stopped them from doing anything. This was considered OP and removed. Shadow Priest are a terrible PVP class atm, and it seems odd that this would be OP for them and fine for a mage. Again my point ISN'T that mages don't deserve it but rather, why do hunters and rogues not get similar glyphs?

[ Post edited by Septik ]


Rogue: Warlocks were number one in season 1 and 2, all rogue buffs from season 3 have been reverted and you can no longer 100-0 with the new gear and stun reduction talents.
Warlock: You're OP shutup
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  • Arena Tournament 1
  • 1. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 01:50:49 PM PST
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To be fair, Evocate is an 8 second channel. There's nothing a rogue ever has to do that prevents them from attacking for 8 seconds while they try to heal. If we're low health, someone is usually trying to kill us, so we usually have to sheep to get an evocate off... which is a free heal from them, too :X

Affix of Tichondrius, <Quality Control>
http://www.wowarmory.com/character-sheet.xml?r=Tichondrius&n=Affix
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  • Doomhammer
  • 2. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 01:56:38 PM PST
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Q u o t e:
To be fair, Evocate is an 8 second channel. There's nothing a rogue ever has to do that prevents them from attacking for 8 seconds while they try to heal. If we're low health, someone is usually trying to kill us, so we usually have to sheep to get an evocate off... which is a free heal from them, too :X


I totally understand. I do. That is why yours is 60% health. That's a TON. Even if you only get 2 ticks off, you got a substantial amount of your health back.


I am suggesting a FAR lower amount of health back. Not even a percentage but a fixed number. And only on a level 80 glyph. I'm talking something like:

If we all have 20K health pools Vanish (which is also our escape mechanic and lock down mechanic) Heals us for a fixed 2000 Health.

That is on a 3 minute CD. (or 2 minutes if you specc subtelty.)

Rogue: Warlocks were number one in season 1 and 2, all rogue buffs from season 3 have been reverted and you can no longer 100-0 with the new gear and stun reduction talents.
Warlock: You're OP shutup
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Ghostcrawler
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  • 3. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:02:09 PM PST
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We did talk about this and it's definitely something to keep an eye on. If every PvP mage invests in this glyph and you find they just never die then we can chill out the amount healed.
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  • Scarlet Crusade
  • 4. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:04:32 PM PST
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It shouldn't be too big of a deal, everyone has a way to stop channeled spells. Worst case scenario, you get polymorphed and the mage heals up, essentially restarting the fight.

Rolling a gnome is like saying "I hate myself and I want you to hate me too."

Is your wit as sharp as your sword?
http://apirateiwasmeanttobe.ytmnd.com/
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  • 5. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:06:33 PM PST
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Q u o t e:
It shouldn't be too big of a deal, everyone has a way to stop channeled spells. Worst case scenario, you get polymorphed and the mage heals up, essentially restarting the fight.


Yep, a mage will heal back to 60% back and the person sheeped will be back to full.

Affix hit the nail on the head, it's pretty much a wash.
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  • Doomhammer
  • 6. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:06:34 PM PST
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Q u o t e:
We did talk about this and it's definitely something to keep an eye on. If every PvP mage invests in this glyph and you find they just never die then we can chill out the amount healed.


Holy smokes that was fast. Any plans to make Rogue, Warrior and Hunter glyphs a tad more respectable in comparison to the other guys'? Glyph of Steady Shot is pretty damn OP in comparison to what Rogues have but for the most part, DPS Warriors, and Rogues and Hunters kinda have the worst glyphs.

I think we all agree the Set bonus that made Vanish heal 500 damage was sweet.

Rogue: Warlocks were number one in season 1 and 2, all rogue buffs from season 3 have been reverted and you can no longer 100-0 with the new gear and stun reduction talents.
Warlock: You're OP shutup
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  • Detheroc
  • 7. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:07:28 PM PST
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I don't see how this will be an issue... evocate isn't something mages can use right off the bat. You use it later in the fight once you are low on health/mana. 2 minutes is still a long time, especially if you don't use it until a minute into the fight. I find it unlikely that mages will ever get to use it twice.

To prove my point, how often do mages honnestly use pom pyro twice in the same fight? Even considering you can open with it?
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  • Kirin Tor
  • 8. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:08:17 PM PST
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Q u o t e:


Holy smokes that was fast. Any plans to make Rogue, Warrior and Hunter glyphs a tad more respectable in comparison to the other guys'? Glyph of Steady Shot is pretty damn OP in comparison to what Rogues have but for the most part, DPS Warriors, and Rogues and Hunters kinda have the worst glyphs.

I think we all agree the Set bonus that made Vanish heal 500 damage was sweet.


If only Glyph of Steady shot worked when specced into Marked for Death...
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  • Doomhammer
  • 9. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:09:38 PM PST
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Q u o t e:
It shouldn't be too big of a deal, everyone has a way to stop channeled spells. Worst case scenario, you get polymorphed and the mage heals up, essentially restarting the fight.


I an ARENA setting though... You do not have to sheep. 1v1 duels are one thing but when you have team mates, it is quite easy to get away and evocate. My mage partner used to run and evocate all the time during those Druid/Warrior matches.

On a 2 minute timer, it'll be MUCH easier. But, I'm not complaining yours is too GOOD. I'm complaining ours are so BAD. =)

Rogue: Warlocks were number one in season 1 and 2, all rogue buffs from season 3 have been reverted and you can no longer 100-0 with the new gear and stun reduction talents.
Warlock: You're OP shutup
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  • Scarlet Crusade
  • 10. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:11:03 PM PST
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Q u o t e:

But, I'm not complaining yours is too GOOD.


Did you insinuate I was a mage? You take that back immediately.


Q u o t e:
I'm complaining ours are so BAD. =)


Warlock glyphs are possibly the worst in the game.

Rolling a gnome is like saying "I hate myself and I want you to hate me too."

Is your wit as sharp as your sword?
http://apirateiwasmeanttobe.ytmnd.com/
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  • Doomhammer
  • 12. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:11:29 PM PST
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Q u o t e:
I don't see how this will be an issue... evocate isn't something mages can use right off the bat. You use it later in the fight once you are low on health/mana. 2 minutes is still a long time, especially if you don't use it until a minute into the fight. I find it unlikely that mages will ever get to use it twice.

To prove my point, how often do mages honnestly use pom pyro twice in the same fight? Even considering you can open with it?


Cloak of Shadows is on a 1.5 minute CD. Yet we hear on the Forums its up every fight. Why?

Because it is. Obviously Cloak is easier to use but you get my drift.

But I Digress. I am not asking for a nerf to you but better glyphs for us.

Rogue: Warlocks were number one in season 1 and 2, all rogue buffs from season 3 have been reverted and you can no longer 100-0 with the new gear and stun reduction talents.
Warlock: You're OP shutup
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  • 13. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:12:01 PM PST
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Q u o t e:


Holy smokes that was fast. Any plans to make Rogue, Warrior and Hunter glyphs a tad more respectable in comparison to the other guys'? Glyph of Steady Shot is pretty damn OP in comparison to what Rogues have but for the most part, DPS Warriors, and Rogues and Hunters kinda have the worst glyphs.

I think we all agree the Set bonus that made Vanish heal 500 damage was sweet.


Well Rogues have some decent glyphs

Glyph of Prep - Prep Resets dismantle/kick/blade furry

Glyph of Vigor - More energy yay!

Glyph of AR - If you spec combat anyway...

But yeah, nothing as good as the Glyph of Evo... That Prep Glyph is golden against warriors tho =D
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  • Doomhammer
  • 14. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:12:43 PM PST
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Q u o t e:


If only Glyph of Steady shot worked when specced into Marked for Death...


Considering Hunters had to be NERFED today because their damage was deemed ridiculously over budgeted, I doubt Marked for Death was that big a deal =P


Q u o t e:


Well Rogues have some decent glyphs

Glyph of Prep - Prep Resets dismantle/kick/blade furry

Glyph of Vigor - More energy yay!

Glyph of AR - If you spec combat anyway...

But yeah, nothing as good as the Glyph of Evo... That Prep Glyph is golden against warriors tho =D


Considering, a weapon chain will be standard or using the disarm reduction talents, with Diminishing returns we can disarm them with prep for 7.5 seconds. Meh... I'll save my 10 minute cooldown for something less futile lol.

The OLD glyph of prep and glyph of SPRINT were AWWWWWWWWWWWWWWESOME

But alas... they are gone forever.

[ Post edited by Septik ]


Rogue: Warlocks were number one in season 1 and 2, all rogue buffs from season 3 have been reverted and you can no longer 100-0 with the new gear and stun reduction talents.
Warlock: You're OP shutup
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  • Arena Tournament 1
  • 15. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:13:40 PM PST
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Q u o t e:
I an ARENA setting though... You do not have to sheep. 1v1 duels are one thing but when you have team mates, it is quite easy to get away and evocate. My mage partner used to run and evocate all the time during those Druid/Warrior matches.


You think it easy to get away and evocate while being trained in an arena? I've had very dissimilar experiences :X

Affix of Tichondrius, <Quality Control>
http://www.wowarmory.com/character-sheet.xml?r=Tichondrius&n=Affix
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  • Tortheldrin
  • 16. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:13:49 PM PST
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Where does it say 2 minutes?
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  • Scarlet Crusade
  • 17. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:14:35 PM PST
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Q u o t e:
Where does it say 2 minutes?


Cooldown is reduced to 4 minutes next patch; Arcane Flows reduces it to 2.

Rolling a gnome is like saying "I hate myself and I want you to hate me too."

Is your wit as sharp as your sword?
http://apirateiwasmeanttobe.ytmnd.com/
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  • Tortheldrin
  • 18. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:15:14 PM PST
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Q u o t e:
Cooldown is reduced to 4 minutes next patch; Arcane Flows reduces it to 2.

From his post it looks it it says it reduces it by 1/2 a minute.
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  • Arena Tournament 1
  • 19. Re: GC: Regarding Mage Glyph of Evocate   12/10/2008 02:16:14 PM PST
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Q u o t e:

From his post it looks it it says it reduces it by 1/2 a minute.


Two point talent, 1 minute for 1 point, 2 minutes for 2 points

Affix of Tichondrius, <Quality Control>
http://www.wowarmory.com/character-sheet.xml?r=Tichondrius&n=Affix
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