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  • 0. Request for balancing for Mark of Blood   12/10/2008 11:13:05 AM PST
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I don't like asking for nerfs for other classes, especially before season 5 starts, but this ability really needs a change to balance it so that it affects all classes equallly.

Mark of Blood
1 Blood 30 yd range
Instant 3 min cooldown
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec.

Please just change it so that it can only proc once per second. This may apply to my class then to others but isn't it just a little ridiculous that this ability could cause me to heal a target for 20% of their life in a single second.

If this is applied as I stormstrike a target that's 2 attacks, the white melee attack makes 3 and if it procs a windfury that's 2 more attacks, so that would be 20% of the target's maximum health before I even had a chance to notice that it was applied.

Certain classes are designed to attack more frequently then others but for much less damage and this ability unfairly affects those classes a lot more, creating an imbalance in the power of the ability and that is the imbalance that adding the change to only allowing one proc per second would correct.
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  • Bonechewer
  • 1. Re: Request for balancing for Mark of Blood   12/10/2008 11:16:35 AM PST
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Its 'physical' so you can't remove it and what, are you just going to stand there for 20 seconds until it wears off so you don't heal him?

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  • Scarlet Crusade
  • 2. Re: Request for balancing for Mark of Blood   12/10/2008 11:17:54 AM PST
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Q u o t e:
I don't like asking for nerfs for other classes, especially before season 5 starts, but this ability really needs a change to balance it so that it affects all classes equallly.

Mark of Blood
1 Blood 30 yd range
Instant 3 min cooldown
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec.

Please just change it so that it can only proc once per second. This may apply to my class then to others but isn't it just a little ridiculous that this ability could cause me to heal a target for 20% of their life in a single second.

If this is applied as I stormstrike a target that's 2 attacks, the white melee attack makes 3 and if it procs a windfury that's 2 more attacks, so that would be 20% of the target's maximum health before I even had a chance to notice that it was applied.

Certain classes are designed to attack more frequently then others but for much less damage and this ability unfairly affects those classes a lot more, creating an imbalance in the power of the ability and that is the imbalance that adding the change to only allowing one proc per second would correct.


You fail to mention how much of a percentage of his health your Stormstrike+Windfury combo takes away from him.

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  • 3. Re: Request for balancing for Mark of Blood   12/10/2008 11:18:02 AM PST
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One proc per second is fine if you are enhancement. It's needed for dismantle.

[ Post edited by Cinnamon ]


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Ghostcrawler
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  • 4. Re: Request for balancing for Mark of Blood   12/10/2008 11:18:28 AM PST
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Our intent was that the Mark could be dispelled. It was just a bug that it was physical.
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  • 5. Re: Request for balancing for Mark of Blood   12/10/2008 11:21:29 AM PST
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Q u o t e:
Our intent was that the Mark could be dispelled. It was just a bug that it was physical.
Oh, shame

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  • Bonechewer
  • 6. Re: Request for balancing for Mark of Blood   12/10/2008 11:24:58 AM PST
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Q u o t e:
Our intent was that the Mark could be dispelled. It was just a bug that it was physical.


Well even then, a Shaman can't do it.

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  • 7. Re: Request for balancing for Mark of Blood   12/10/2008 11:27:03 AM PST
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Q u o t e:


Well even then, a Shaman can't do it.



1st This game isn't balanced around 1v1/s

2nd You should be able to do more than 4% hp damage pet hit

3rd You can heal more than what this move gives.

You want to be viable as a warlock?
[ ] Reroll
[ ] Play PvE
[ ] Quit game
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  • 8. Re: Request for balancing for Mark of Blood   12/10/2008 11:27:51 AM PST
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Q u o t e:
Its 'physical' so you can't remove it and what, are you just going to stand there for 20 seconds until it wears off so you don't heal him?


That's pretty much my only option when it is applied since most of my attacks do far less damage then they would heal the enemy for. Normally when this is applied (thank God for Powerauras to give me as much warning as possible) I stop autoattacking and switch to watershield and if I have any Maelstrom Weapon charges built up use them to heal myself or my teammates.

Before I had powerauras configured for it and figured out what a nightmare this ability is for my class I actually healed a DK from 30% to full life in about half of it's duration (this was back in the Beta).
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  • 10. Re: Request for balancing for Mark of Blood   12/10/2008 11:36:02 AM PST
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Q u o t e:


Not against icebound fortitude, bone armor, and plate, especially on dw classes like rogues. I only hit death knights for about 100-300 most of the time, and my attack speed is around 2 hits per second.


We've both read the same thread. Both of those abilities are going to be nerfed.

You want to be viable as a warlock?
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  • Steamwheedle Cartel
  • 11. Re: Request for balancing for Mark of Blood   12/10/2008 11:36:52 AM PST
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I'm blood for DPS and frost for tanking (full disclosure wot wot) and I hope that this stays strong in PvE. In a PvE environment on fast-hitting bosses this is AWESOME for a pseudo-mitigation talent. 4% on our druid tank means he's getting healed for 1,600 every time the boss hits him. Helps healers out through rough pulls.

That said, it does tend to affect rogues and shaman unfairly - I'm not sure that it'll be worth a nerf after the bugfix though.
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  • 13. Re: Request for balancing for Mark of Blood   12/10/2008 11:42:57 AM PST
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Q u o t e:


You fail to mention how much of a percentage of his health your Stormstrike+Windfury combo takes away from him.


Well, don't forget that this is a plate class that I am hitting for 50% less then normal due to the armor. Also doesn't do anything to change the fact that this effect is far far more detrimental to a class that hits often for less damage then to one that hits less often.

The dps is the same between the class that hits slow and the class that hits often but because of how this debuff is currently structured I am made to suffer far more then the other class and that is what I am asking the developers to acknowledge and to adjust.

Having it proc 1x per second really doesn't seem like an overly harsh request either (especially considering a class with a slow 2hander or a slow cast nuke would barely even notice the amount of healing they would be applying along with their damage), just one to give some semblance of balance to the ability.


Thank you GC for the quick response even if it doesn't really address my concerns, it's nice to know it is meant to be dispellable but that won't help me when I have to fight against a blood DK or against people grouped with a blood DK. Look at the concept of a 1 proc per second and I think you would be hard pressed to argue that it would be unfair.

Lightning Shield and Earth Shield already are designed to only proc every few seconds and there was a logical reason for that and I can't see how this ability wouldn't also fall under the same logical determination.

[ Post edited by Rouncer ]

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  • 14. Re: Request for balancing for Mark of Blood   12/10/2008 11:43:25 AM PST
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As long as CLOS will remove mark of blood in the next patch, I'm happy.

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  • 15. Re: Request for balancing for Mark of Blood   12/10/2008 11:46:42 AM PST
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Because Blood Death Knights are dominating Arenas and Battlegrounds.
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  • 16. Re: Request for balancing for Mark of Blood   12/10/2008 11:50:02 AM PST
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Q u o t e:
Because Blood Death Knights are dominating Arenas and Battlegrounds.


Is there any reason for this post?

If you have an opinion please state it but to make a statement like that without any type of real argument does nothing to further the conversation and really isn't necessary.
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  • 17. Re: Request for balancing for Mark of Blood   12/10/2008 11:54:16 AM PST
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Mark of blood + hunters pet = unlimited HP supply

I come to the forums for information...and dick jokes
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  • 18. Re: Request for balancing for Mark of Blood   12/10/2008 12:01:27 PM PST
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Q u o t e:


Is there any reason for this post?

If you have an opinion please state it but to make a statement like that without any type of real argument does nothing to further the conversation and really isn't necessary.


Alright, let me reword it for you since your frustration at a lack of logical thought process seems to have made you angry.


Blood DKs are worthless in organized PvP. Why should nerfing an ability which currently is very stong yet managable in a duel yet one of the only redeeming benefits of a Blood Knight in organized PvP be a priority?

Blood sucks in Arenas. In duels, you are going to bite the curb. Who cares, why nerf a worthless spec even more? Blood can't DPS as well as Unholy, can't AoE as well as Unholy OR Frost, can't tank as well as Unholy OR Frost, and can't PvP as well as Unholy OR Frost. So let's nerf it. OK kiddo. Now carry on drenching your shirt in snot and tears.
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  • 19. Re: Request for balancing for Mark of Blood   12/10/2008 12:02:27 PM PST
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hey i heard silence gives mages an advantage over other casters, i think it should be nerfed

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