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  • 160. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:06:34 PM PST
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Q u o t e:


Great, if melee should think twice about running up on the hunter, with a healer or w/o isn't really relevant to this discussion, and they can't exactly attack a hunter from range then this makes for a very one-sided encounter doesn't it?

They already have Wingclip, raptor strike, disingage, trap, scatter .. you really think they need more way to get away or do damage in melee range?


Crippling > CoI > wingclip = hamstring. Yeah, I'm totally gonna run away from that rogue/warrior/DK while slowed myself. Duurrr.

Raptor strike is 335 more damage, before armor reduc. Mongoose bite CRITS for ~1k on mail/plate. Both have 5-6s cooldowns. This is trivial damage to take for anyone with decent gear, and is a tiny fraction of the damage rogues/warriors/DKs/rets/ferals can put out in melee.

Traps and scatter are used together due to the annoying as hell arming time. A hunter can't throw traps and scattershots whenever he feels like it. They have to be used carefully. Usually a hunter getting beat on by melee in arenas has to take it for a while until either his CDs are up again, or his teammates finally manage to peel for him.

All you whiners are like the guys who cried "MS on aimed shot? Dispel on arcane shot? Hunters will totally destroy everyone with that. Why even take a warrior?"

They were completely, ridiculously wrong. And you guys whining about hunters' melee abilities potentially being boosted to more than bad are just as dumb and/or biased as back then.
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  • 161. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:07:23 PM PST
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Q u o t e:



Thats all and well but now say you buff Hunters melee abilities a lot.... what happens to mr. rogue now


Rogue: If I stay away from hunter he shoots me and I die, if I get in melee range, Mr. Hunter melee's me to death.


If your improving melee abilities do something along the lines of maybe making Counter-Attack baseline or such, or more melee abilities that allow them to "escape" but do not make them able to stand toe-to-toe with melee classes, if a melee can't stay ranged cause hunters will kill them, or stay in melee cause hunters will kill them.... well I think you see the problem with that


Mr. Rogue can dismantle, stun, evasion, sprint and Deadly Brew gives a free 100% instant snare that if removed gets reapplied instantly.

You guys bringing up the Dead Zone, how game breaking was it? Did you see Hunter representation jump so far ahead that hunters could not be stopped.

I don't think so. Stop looking at things form a biased point of view. Hunters deserve something...most of us can't even find teammates at the moment for S5 that starts tomorrow.

~Seeker of the Magic Thong
~balance - a state of equilibrium or equipoise.

"So good to be loved by all the Devilsaur BM's! "
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  • Gorgonnash
  • 162. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:07:36 PM PST
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Q u o t e:

Maybe that is because you are 78 and people have full epics already. The idea of a hunter doing good melee damage is laughable and if you don't see that then you are horrible. You want survivability. You have plenty of damage.


We want survivability...the head honcho in charge of this place is looking into upping melee.
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  • Burning Blade
  • 163. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:08:03 PM PST
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Q u o t e:
Hunters are fundamentally a ranged class. I don't think many people are arguing against that.

The melee issue came up as a potential answer to what you do when someone closes on you?

Plate-wearers can often stand there and take it.
Rogues can pop Evasion, or stun and run.
Mages can Blink... and so on.

Maybe it makes sense that hunters, as mail-wearers with some melee specials, should be a little closer to the top of that list than the bottom. We're not saying a hunter should take out a death knight at point-blank range. But maybe if the DK is wounded or the hunter has good healing that you should think twice about always running up on the hunter.


So what is the wounder DK / Warrior / Rogue or Ret Paladin supposed to do? Stand there and let the hunter range dps him down because he is afraid to get close to melee?

So a healer is standing there healing the hunter but I better not get close to do damage because the hunter can now wtfown me in melee?

This is a terrible idea.
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  • Kalecgos
  • 164. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:08:26 PM PST
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Q u o t e:

Melee: Uses everything he can to close the gap. Deals 0 damage.


last I checked pressing the forward key isn't very hard.
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  • 165. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:08:31 PM PST
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Q u o t e:


We want survivability...the head honcho in charge of this place is looking into upping melee.


Buff my avoidance against ranged attacks then.

Sadism is how a Rogue shows love.
-Diddledork
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  • Dark Iron
  • 167. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:09:02 PM PST
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Q u o t e:

Hunters are fundamentally a ranged class. I don't think many people are arguing against that.

The melee issue came up as a potential answer to what you do when someone closes on you?

Plate-wearers can often stand there and take it.
Rogues can pop Evasion, or stun and run.
Mages can Blink... and so on.

Maybe it makes sense that hunters, as mail-wearers with some melee specials, should be a little closer to the top of that list than the bottom. We're not saying a hunter should take out a death knight at point-blank range. But maybe if the DK is wounded or the hunter has good healing that you should think twice about always running up on the hunter.


So then:

Ret Paladins are fundamentally a melee class. I don't think many people are arguing against that.

The range issue came up as a potential answer to what you do when someone kites you?

Warriors and DK's can Charge/ Intercept or DG the hunter.
Rogues can pop Evasion, or stun and run in hopes of catching them.
Mages can Blink or fight back from range... and so on.


Maybe it makes sense that paladins, as plate-wearers with some range specials, should be a little closer to the top of that list than the bottom. We're not saying a Paladin should take out a hunter at 40 yard range. But maybe if the Hunter is wounded or the Paladin has good healing that you should think twice about always shooting a Paladin from max range.

^^What?

~I am a nobody, nobody is perfect, therefore I am perfect.
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  • 168. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:09:25 PM PST
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Q u o t e:
Hunters are fundamentally a ranged class. I don't think many people are arguing against that.

The melee issue came up as a potential answer to what you do when someone closes on you?

Plate-wearers can often stand there and take it.
Rogues can pop Evasion, or stun and run.
Mages can Blink... and so on.

Maybe it makes sense that hunters, as mail-wearers with some melee specials, should be a little closer to the top of that list than the bottom. We're not saying a hunter should take out a death knight at point-blank range. But maybe if the DK is wounded or the hunter has good healing that you should think twice about always running up on the hunter.


Warlocks can.../cry?

Falling for Rickrolls and Bel Air's since 1991.
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  • Arthas
  • 169. Re: Give hunters everything they want!   12/15/2008 02:09:42 PM PST
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Q u o t e:


And the OP had to change his first post (and the title too).


Had to change? No chose to change. No sense in arguing with bullheaded people that are not capable of rational thought. Now I turned this thread into the joke that giving hunters good melee is.

Can't do that while stunned.

Can't do that while stunned.

Can't do that while stunned.
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  • 170. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:09:52 PM PST
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Q u o t e:
If this is true, I'm sorry but you're a bad player. warriors have it great right now, and in contradiction to your post, warriors definitely have it way too good against hunters right now.


1. You're a terrible hunter.
2. Warriors have nothing great right now. Death Knights are Warriors 2.0. Paladins get more damage than we do and get to heal. Rogues have their "I Win" button in Dismantle. Any of these three classes can stand toe to toe with a Warrior in straight up melee and not drop below 50%. Druids and Shammys are an even fight at best. For a class who's melee capabilities are supposed to overcome our lack of ranged and healing abilities, there are an awful lot of melee classes out there that make fighting Frost Mages attractive by comparison.
3. You're still terrible.
4. Stating that Warriors have 'it good' against Hunters does nothing to contradict my post. The intent of my post was to point out that Warriors have enough problems with melee classes as it is without Blizzard deciding to throw one more on the stack.
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  • 171. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:11:00 PM PST
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Q u o t e:
Increasing their melee damage would have been a good change if you hadn't removed their deadzone. As is, I'm not sure why I should be afraid of running in to the melee range of a class that is primarily a ranged class.


It's for the same reason that people can't run into a mage or boomkin's melee range and think that they are immune to being nuked, even though those are primarily ranged classes. Removal of the deadzone just removed the area where people could stand and take absolutely no damage at all from a hunter. That's not the same as making it so hunters could shoot point blank, which they can't do.

The other ranged casters do the same damage in melee as they do at ranged, and have access to the same skills. The reason they prefer being at range is for a tactical advantage and to lower defensive vulnerabilities. Some of these defensive vulnerabilities have been nerfed, like spell pushback, making it even less of a penalty for a caster to be caught in melee range from a damage standpoint. Other vulnerabilities (being stun-and-gunned, etc.) apply just as much to hunters as they do to anyone else.

Maybe "being afraid" is the wrong way to state the issue. Maybe a better term is that people should think twice about being in melee range with a hunter. It's about the difference between hunter ranged damage and melee damage, and the perception (which has some basis in fact, even if not always entirely accurate) that once you are in melee with a hunter, it's GG as long as you can keep them there. If I had 5g for every time a warrior charged me at 10% health when I was at 100%, with the warrior fully expecting to take me from 100 to 0 before I could do 10% damage to them, I would have a fleet of mammoth mounts.

Now don't get me wrong -- I'm not saying that warriors (and rogues, or any of the other melee-ish characters that try this) enjoy a lot of success doing this to me personally. But apparently this works enough against many hunters or else I wouldn't see them doing it so much. People at low health should not think they can pick a fight with someone who is at full health, equal level and comparable gear, no matter what class they are.

80% damage (as a rough figure) may be enough to discourage this kind of foolishness and encourage actual tactics besides hug-a-hunter. Maybe it won't. But as a starting point, it's not that far off from the damage a ranged caster can do in melee range, even if they are getting hit (provided they have pushback talents).

[ Post edited by Lorelei ]


Kalgan, take me away!
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  • 172. Re: Give hunters everything they want!   12/15/2008 02:11:06 PM PST
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Q u o t e:


Had to change? No chose to change. No sense in arguing with bullheaded people that are not capable of rational thought. Now I turned this thread into the joke that giving hunters good melee is.


You're right, no sense arguing with bullheaded people that aren't capable of rational thought. Kinda sounds like you.

I haven't seen you argue one valid point in the thread, and I've been reading and responding since you started this piece of crap.


Q u o t e:
What cat is the most dps?



Q u o t e:
A live one...
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  • 173. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:11:45 PM PST
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Q u o t e:
Hey look everybody it's a hunter thread! Lets troll it mindlessly while displaying our complete lack of knowledge about the hunter class!


Which proves once again the majority of players just want a class that's free HKs. I have a compromise!

Hunters stay where we are after the next patch with damage and abilities and any hunter that plays just one arena game gets full S5, and after 100 games the Gladiator title and Savage mount. There! Easy solution makes everyone happy. Oh wait, crap, you won't see many hunters past 1800 damn, back to the drawing board.
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  • 174. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:12:46 PM PST
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Q u o t e:


Woah, a talent that makes other poisons apply crippling is now a 100% snare? Neato I should go spec for it.


Deadly Brew Rank 2
When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 100% chance to apply Crippling poison.

Crippling Poison
Movement reduced by 70%.

It's pretty win, its in the Assassination Tree, and I'm pretty sure that most rogues are going to take it.

~Seeker of the Magic Thong
~balance - a state of equilibrium or equipoise.

"So good to be loved by all the Devilsaur BM's! "
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  • 175. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:12:59 PM PST
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This is a hunter thread wherein non-hunters (the same type that thought buffed aimed and arcane would make hunters pvp monsters) display their ignorance.

Keep it on topic, perhaps by complaining hunters won't be easy HKs.

Thanks!
Blizzard Entertainment
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Ghostcrawler
Blizzard Poster
  • 176. Re: Which is it hunters? Are you ranged or me   12/15/2008 02:13:13 PM PST
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Some of you guys make it sound as if every decision in an Arena is pre-determined. If you fight a hunter you will ALWAYS run up to melee with the hunter. If all of the decisions were that easy, we would all be walking around with Gladiator titles.

Rather, what really happens is that you make a lot of decisions on the fly. You process a lot of information quickly, and those of us who can make the right decision very, very fast tend to do really well in PvP. Maybe I can burst that guy down while he's on cooldown. Maybe we need to switch targets right now. Maybe we need to buy some time until my ability has finished its cooldown.

Arenas are fundamentally not duels simply because there are teams involved, and that makes a world of difference.

I can totally imagine a situation where "run up on the hunter" makes sense somtimes (perhaps the hunter has no healer nearby and I'm at full health and his Disengage is on cooldown) and not at other times (perhaps I am very wounded so I know that a Raptor Strike could actually do me bodily harm instead of being something missing from many hunter bars). Nobody is suggesting "Hey, what if hunters could also be rogues?" least of all the hunters.
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  • Sargeras
  • 177. Re: Give hunters everything they want!   12/15/2008 02:13:25 PM PST
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Q u o t e:
Had to change? No chose to change. No sense in arguing with bullheaded people that are not capable of rational thought. Now I turned this thread into the joke that giving hunters good melee is.

Way to act like a 4years old because people were not agreeing with how you view this class. You managed to destroy the legit discussion that GC tried to start here.

You should get perma-banned from these forums.

Edit: looks like GC has more patience than me.

[ Post edited by Akumen ]

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