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  • Dark Iron
  • 0. *Ding Ding* Winner? Paladin bullets   12/08/2008 02:03:52 PM PST
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• Judgment of the Wise, even combined with Divine Plea do not allow for the full use of Utility spells, not to be confused with mindless spamming of all buttons, in PVP environment. It appears to be returning 5-10% less mana then optimal.

• The expectations of Repentance and Hammer of Justice, both being short range and 1 minute CD, are too high to fill Gap Closer, Spell Interrupt, and Crowd Control and Stun jobs at the same time.

• Retribution Paladins using UD damage glyphs are doing considerably less damage to the Undead NPCs they are specialized to fight then other respective DPS and Hybrid DPS classes. Seems incorrect and raises the question about the Ret Paladins DPS on mobs he / she are not specialized to fight against.

• Paladins are having to rely on inefficient AOE spells to single target DPS and Mob Type specific spells to pad damage numbers and are still falling short of peers.

• 30 seconds shared cool down on Divine Shield and Avenging Wrath seem overly punitive considering both the new 50% damage reduction on Divine Shield and the fact that there are other ways to prevent them from being used together such as having them overwrite each other.

• Judgment spell does not seem to work 100% of the time, occasionally failing to do damage, apply a debuff, return mana or activate replenishment while consuming the spell cost, GCD and putting the ability on cool down.

• Art of War heals are still resetting the swing timer. They fixed this for Enh Shamans during Beta and they don't have a 3.8 swing speed like Paladins do... this is a huge problem for us. I think the same reasoning for fixing it for Enh applies to Ret and the problem hurts us much more because we use 2handers.

• Sacred Shield isn't scaling with Sheath of Light. Seems to scale with Holy Guidance and Touched by the Light. 500 damage absorb shield is kind of a waste of mana for an already mana starved spec.

Thank you for reading.

[edit] Added 2 extra bullets by E.

[ Post edited by Jayded ]


~I am a nobody, nobody is perfect, therefore I am perfect.
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  • Silver Hand
  • 1. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/08/2008 02:51:21 PM PST
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All said before. :(

Retribution
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  • Dark Iron
  • 2. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/09/2008 06:59:16 AM PST
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Q u o t e:
All said before. :(


But they were not in the "Ding DIng Winner" format!

~I am a nobody, nobody is perfect, therefore I am perfect.
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  • 3. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/09/2008 08:07:27 AM PST
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  • Art of War heals are still resetting the swing timer. They fixed this for Enh Shamans during Beta and they don't have a 3.8 swing speed like Paladins do... this is a huge problem for us. I think the same reasoning for fixing it for Enh applies to Ret and the problem hurts us much more because we use 2handers.

    Sacred Shield isn't scaling with Sheath of Light. Seems to scale with Holy Guidance and Touched by the Light. 500 damage absorb shield is kind of a waste of mana for an already mana starved spec.
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    • Dark Iron
    • 4. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/09/2008 09:15:43 AM PST
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    Updated with Edriks comments. Please if you find one that isn't listed let me know.

    ~I am a nobody, nobody is perfect, therefore I am perfect.
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    • 5. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/09/2008 09:29:54 AM PST
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    This is nice concise post summing up issues with retribution. I really would like a blue comment on if sacred shield not scaling with sheath of light is intended or a bug.

    Ret Paladin - http://www.wowarmory.com/character-sheet.xml?r=Destromath&n=Cinnamon
    Death Knight - http://www.wowarmory.com/character-sheet.xml?r=Destromath&n=Cinn%C3%A5mon
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    • Bronzebeard
    • 6. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/09/2008 11:38:08 AM PST
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    Thank you for posting. We at Blizzard appreciate thoughtful, relevant, constructive posts about the game. While we cannot promise to solve every problem raised by such posts, we can promise to nerf you to the ground based upon QQ floods from every class other than yours. Rest assued that we aren't going to do a damn thing about this until we have cemented your place at the bottom of the DPS charts. As a workaround to the judgement bug we suggest you seal wisdom instead of martyr/blood as the measly mana return while not being sufficient to increase your dps (as intended) may prove just enough for you to art of war flash heal the warriors and mages keeping them in the fight and ensuring that the rightful DPS heirs remain enthoned upon the top of the charts.

    Your's Truly,

    Ghostrcrawler
    Chief Propogantist (and customer relations)

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    • Dark Iron
    • 7. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/09/2008 11:43:56 AM PST
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    Q u o t e:
    Thank you for posting. We at Blizzard appreciate thoughtful, relevant, constructive posts about the game. While we cannot promise to solve every problem raised by such posts, we can promise to nerf you to the ground based upon QQ floods from every class other than yours. Rest assued that we aren't going to do a damn thing about this until we have cemented your place at the bottom of the DPS charts. As a workaround to the judgement bug we suggest you seal wisdom instead of martyr/blood as the measly mana return while not being sufficient to increase your dps (as intended) may prove just enough for you to art of war flash heal the warriors and mages keeping them in the fight and ensuring that the rightful DPS heirs remain enthoned upon the top of the charts.

    Your's Truly,

    Ghostrcrawler
    Chief Propogantist (and customer relations)




    Thanks for the bump..much frustration I feel in this one =/

    ~I am a nobody, nobody is perfect, therefore I am perfect.
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    • Dark Iron
    • 9. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/10/2008 11:41:02 AM PST
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    Q u o t e:
    Nice post

    Too bad most of those points fall upon deaf ears =\

    As much as i would love to see most of those go live, i wouldn't hold your breath.


    I am hoping that even though there is no blue reply in it, it was seen and the right people are aware.

    ~I am a nobody, nobody is perfect, therefore I am perfect.
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    • 10. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/10/2008 11:43:07 AM PST
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    Q u o t e:


    I am hoping that even though there is no blue reply in it, it was seen and the right people are aware.


    Considering we've been posting all of these bugs since they're inception (most since Beta) and some of them have even been addressed, I'm gonna bet that the "right people" have seen it.

    Remember, if they don't post, it doesn't mean they didn't see it.

    That blast came from the Ret Pally...

    That things operational!

    -Brickhowse
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    • Shadow Council
    • 11. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/10/2008 11:45:46 AM PST
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    Q u o t e:


    Considering we've been posting all of these bugs since they're inception (most since Beta) and some of them have even been addressed, I'm gonna bet that the "right people" have seen it.

    Remember, if they don't post, it doesn't mean they didn't see it.


    and buffing Arcane Mages was more important than fixing Judgements. Nice priorities Blizz.
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    • 12. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/10/2008 11:47:58 AM PST
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    Q u o t e:
    Thank you for posting. We at Blizzard appreciate thoughtful, relevant, constructive posts about the game. While we cannot promise to solve every problem raised by such posts, we can promise to nerf you to the ground based upon QQ floods from every class other than yours. Rest assued that we aren't going to do a damn thing about this until we have cemented your place at the bottom of the DPS charts. As a workaround to the judgement bug we suggest you seal wisdom instead of martyr/blood as the measly mana return while not being sufficient to increase your dps (as intended) may prove just enough for you to art of war flash heal the warriors and mages keeping them in the fight and ensuring that the rightful DPS heirs remain enthoned upon the top of the charts.

    Your's Truly,

    Ghostrcrawler
    Chief Propogantist (and customer relations)




    Quite possibly the funniest thing I've read on this forum.

    On a side note, how bout adding the part where we now have a 2 minute forbearance, where as before... it was only 1 minute.
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    • 13. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/10/2008 11:47:59 AM PST
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    Q u o t e:


    and buffing Arcane Mages was more important than fixing Judgements. Nice priorities Blizz.


    Don't be that guy.

    That blast came from the Ret Pally...

    That things operational!

    -Brickhowse
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    • Dark Iron
    • 14. Re: *Ding Ding* Winner? My 5 Paladin bullets   12/10/2008 11:49:34 AM PST
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    Q u o t e:


    and buffing Arcane Mages was more important than fixing Judgements. Nice priorities Blizz.


    It's hard to fix someting when you don't know what's broken, even if you broke it yourself. Just because there is no posted news it doesn't mean there are no fixes coming..I hope. It's going to be a busy patch though - that's for sure.

    ~I am a nobody, nobody is perfect, therefore I am perfect.
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    Ghostcrawler
    Blizzard Poster
    • 15. Re: *Ding Ding* Winner? Paladin bullets   12/10/2008 12:15:09 PM PST
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    Q u o t e:
    • Judgment of the Wise, even combined with Divine Plea do not allow for the full use of Utility spells, not to be confused with mindless spamming of all buttons, in PVP environment. It appears to be returning 5-10% less mana then optimal.


    I've commented a lot on paladin mana issues (though perhaps not recently). Suffice to say we understand the concerns and are evaluating whether we think it's a problem or caused by some players having a different expectation for the class than we do.


    Q u o t e:
    • The expectations of Repentance and Hammer of Justice, both being short range and 1 minute CD, are too high to fill Gap Closer, Spell Interrupt, and Crowd Control and Stun jobs at the same time.


    They aren't necessarily intended to. We don't necessarily go down a list and try to make sure every spec has equal access to every mechanic. It makes the classes more interesting to have strengths and weaknesses. That hinges on the spec being viable of course. I know plenty of Ret paladins claim they aren't viable in PvE or PvP, but we would probably disagree with that.

    Please don't mininterpet that to mean we are putting the tree in a freezer and never touching it again. We have a lot of ideas we still want to explore.


    Q u o t e:
    • Retribution Paladins using UD damage glyphs are doing considerably less damage to the Undead NPCs they are specialized to fight then other respective DPS and Hybrid DPS classes. Seems incorrect and raises the question about the Ret Paladins DPS on mobs he / she are not specialized to fight against.


    I am hesistant to push paladins too much farther into that UNDEAD KILLAR! role. It tends to make them OP when fighting undead and weak when fighting anything else if you push them too far in that direction.


    Q u o t e:
    • Paladins are having to rely on inefficient AOE spells to single target DPS and Mob Type specific spells to pad damage numbers and are still falling short of peers.


    Are you refering specifically to Consecrate? There is a continuum between "I can't use any of my spells or I'll have no mana" and "I can unload with everything and never worry about mana." We have to evaluate these arguments very carefully because a lot of paladins (a lot of any class) will claim they are too near the former just because they want to be near the latter. It is something we are looking into.


    Q u o t e:
    • 30 seconds shared cool down on Divine Shield and Avenging Wrath seem overly punitive considering both the new 50% damage reduction on Divine Shield and the fact that there are other ways to prevent them from being used together such as having them overwrite each other.


    We don't think overwriting each other solves the problem. There isn't a choice there -- I can go purely offensive and then if I get into trouble, a very powerful defense is available. We chose the cooldown very specifically so that you have to pick one or the other for a given situation.


    Q u o t e:
    • Judgment spell does not seem to work 100% of the time, occasionally failing to do damage, apply a debuff, return mana or activate replenishment while consuming the spell cost, GCD and putting the ability on cool down.


    Yes, this is a known bug. I know it is painful to paladin players, but we haven't yet been able to figure out exactly what situations cause it to fail.
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    • Tortheldrin
    • 16. Re: *Ding Ding* Winner? Paladin bullets   12/10/2008 12:17:46 PM PST
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    Q u o t e:
    putting the tree in
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    • 17. Re: *Ding Ding* Winner? Paladin bullets   12/10/2008 12:19:10 PM PST
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    first!

    edit: damn! missed it by 1!

    [ Post edited by Morìdin ]

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    • Bloodhoof
    • 18. Re: *Ding Ding* Winner? Paladin bullets   12/10/2008 12:21:53 PM PST
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    Q u o t e:
    I am hesistant to push paladins too much farther into that UNDEAD KILLAR! role. It tends to make them OP when fighting undead and weak when fighting anything else if you push them too far in that direction.


    I'm not a Paladin, but it does seem to me that if they are glyphing for it, that should put them over the edge of other classes in terms of Undead killing. I mean, maybe just buff the glyphs?

    Of course, how this would effect Naxx DPS in terms of other classes being competitive, I don't know.

    [ Post edited by Melynda ]


    WarCraft: Scrolls of Lore
    http://www.scrollsoflore.com/
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    Zyz
    • Silvermoon
    • 19. Re: *Ding Ding* Winner? Paladin bullets   12/10/2008 12:24:32 PM PST
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    Q u o t e:
    I am hesistant to push paladins too much farther into that UNDEAD KILLAR! role. It tends to make them OP when fighting undead and weak when fighting anything else if you push them too far in that direction.


    If Paladins were on the highish end of the hybrids vs undeads, they'd be on the lowish end vs non-undeads. But paladins appear to be on the lowish end of hybrids (aside from broken eleshams) vs undead, which is a pretty bad sign for everything else.

    Paladins haven't been asking to top the charts, destroying all pures, vs undead. Coming in 2nd to last vs undead is the concern.
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