0. Upcoming Hunter Changes 12/09/2008 09:19:27 AM PST
Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.
We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.
These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.
1) Steady Shot – now only gains 10% of attack power as damage (down from 20%).
2) Volley – reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
3) Readiness – no longer affects the cooldown of Bestial Wrath.
4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
5) Kill Shot – cooldown reduced to 15 sec (from 35 sec).
6) Kindred Spirits – now only grants 3/6/9/12/15% pet damage.
7) Serpent’s Swiftness – now only grants 2/4/6/8/10% bonus attack speed to pet. (EDIT: Still grants the current bonus to the hunter.)
8) All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
9) Growl— threat generation increased by 20% (same for Voidwalker Torment).
10) Call of the Wild – now benefits only the hunter and his or her pet.
11) Rake and Scorpid Poison – slightly nerfed to bring them into line with other pet abilities.
12) Spirit Strike – reduced the period on the dot so it will work better with Longevity.
Improved Tracking – now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
13) Aspect of the Wild – now raid-wide.
EDIT: The "only" on Serpent's Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.
1. Re: Upcoming Hhunter Changes 12/09/2008 09:22:14 AM PST
Q u o t e:
4) Deterrence – has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
6. Re: Upcoming Hhunter Changes 12/09/2008 09:26:01 AM PST
Ya the deterrence talent shouldn't have a directional limitation. Simply due to lag issues etc. If its not going to let them dps at all. Also does the Deterrence talent reduce ranged dps from other hunters? As it says Melee and spell damage.
[ Post edited by Maldobar ]
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9. Re: Upcoming Hhunter Changes 12/09/2008 09:28:45 AM PST
So are mages up next after this? They are exactly at the same level of DPS!
This will effectively destroy marksmen/survival. I cant believe you did it again GC. This game is becoming whack a mole again. Thanks for destroying any fun left in the game
17. Re: Upcoming Hhunter Changes 12/09/2008 09:32:31 AM PST
so a few dmg nerfs...not fun ever, but probably a bit needed...i feel bad for BM they got the most of it...
deterrence looks much better now than it ever has before..."must be facing your opponent"...not the best, but much much better
and growl...im very excited about this...hopefully i can bring Karsul back to shell shield tank some stuff and not be just like every other hunter runnin around with an ape
19. Re: Upcoming Hhunter Changes 12/09/2008 09:33:04 AM PST
Q u o t e: Quick question GC, so with this new deterrence change, how will it help hunters with their biggest problem: getting OUT of melee range? It's 5 seconds yea, but when you're snared, it's way too short.
It wont... it will help a tiny bit with casters but thats about it. Not to mention we just got effectivly nerfed by 20% in PvE. Mages doing the same dps are working as intended but we get nerfed down to below hybrids.