World of Warcraft

1 . 3 . 5 . 7 . 9 . 11 . 13 . 15 . 17 . 19 . 21 . 23 . 25 . 27 . 29 . 31 . 32 . 33 . 34 . 35 . 37 . 39 . 41 . 43 . 45
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 641. Re: Thoughts on death knights   12/04/2008 01:16:45 AM PST
quote reply

Q u o t e:

Lets not forget all the other mitigation you get in the Frost Tree +6 seconds on IBF, Frigid Dreadplate, acclimation etc., Unholy gets Bone Armor and Magic Suppression.

If Unholy's main mitigation talent is nerfed without balancing the mitigation of Frost to maintain the near equality they have now, then Frost will become "The" tanking tree. I only singled out UA because its closest in relation, I didn't mean it needs a nerf, just giving an example of things in that tree that could be looked at to keep the balance between them.
Also I'm pretty sure UA was never intended to be equivalent in mitigation to Bone Armor since the tree does offer more mitigation sources than can be found in Unholy.


I'd say 3% chance to be missed by melee attacks for 3 points is equivalent to 2% stamina and 2% strength for one point. They're roughly equal, even if one of them scales better with gear. The extra time on IBF is a plus, yeah, but it's a tradeoff between having a much better Anti Magic Shield (and AMZ) versus Acclimation, which ain't very good, and a slightly longer IBF.

[ Post edited by Frostfright ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 642. Re: Thoughts on death knights   12/04/2008 01:36:03 AM PST
quote reply
How about making icebound fortitude scale with resilience for us PVPers?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Cenarion Circle
  • 643. Re: Thoughts on death knights   12/04/2008 02:25:36 AM PST
quote reply
I am a little nervous when blizzard changes something. But I wouldnt mind better passive defense in exchange for the IBF change. I love defense and its a great stat for DKs. But more than armor is needed on a frost presence buff if you go into this change. Increases parry/dodge.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 644. Re: Thoughts on death knights   12/04/2008 05:44:33 AM PST
quote reply
GC Please fix Ebon Plague!!


With these DK changes forthcoming, it only makes sense to fix this ridiculous bug at the same time. Right now only 1 UDK in an entire raid gets full benefit from his talents because this one disease can't stack. Nobody would argue that the debuff effects themselves should stack, but all UDK who proc this disease should have it count toward their disease counters for SStrike, DStrike, etc... how did this make it through beta? Did nobody bring more than 1 Unholy spec DK to a group / raid for the entirety of beta?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 645. Re: Thoughts on death knights   12/04/2008 06:39:09 AM PST
quote reply

Q u o t e:
Rather than cram even more stuff onto Frost Presance why not add Defense or % defense to the tanking runes (added to rune of swordshattering)?


Even better, just bake an extra 1% crit immunity into frost presence. The lack of defense on a sword and shield really makes gearing up a DK painful. I finally reach the crit-immune cap and then every single tanking "upgrade" I get has less defense than what I'm replacing. I'm having to ignore socket bonuses and put yellow "Thick Autumn's Glow" gems into red sockets just to stay crit-immune. If you wanted it to be a challenge for all tanks to stay crit immune, fine. Keep defense off *all* swords and shields. If you're going to make 1h swords and shields with defense on them, you need to make it easier for DKs to be crit immune.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 646. Re: Thoughts on death knights   12/04/2008 07:00:38 AM PST
quote reply
Are bloodworms going to be made more pvp/arena viable as well as vendetta? Bloodworms are taken out by 1 aoe and Vendetta only procs if an enemy is killed not very helpful in the arena imo. Bloodworms make the blood tree very interesting I Hate to let them go once the arena season starts.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 647. Re: Thoughts on death knights   12/04/2008 07:18:51 AM PST
quote reply
All I ask for is Ebon Plague to work for more than one DK and a tanking Sigil.

<3 Thanks

One Dragon a Day: Why be bad by yourself when we can be bad together?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 648. Re: Thoughts on death knights   12/04/2008 07:24:26 AM PST
quote reply
Playing Frost in my experiance my spells hit and crit, but my Melee attack just suck when I dual wield, Two-handed I can do the damage but lack defence, Replacing gear maybe a issue it I don't know what Frost,Blood,Unholy has to be tanking or DPS role of the player is up to them.

A lot of people lean to Unholy to DPS and give players advantage in PVP I been geting beaten a lot which I die 20 seconds of fighting them.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 649. Re: Thoughts on death knights   12/04/2008 07:33:46 AM PST
quote reply

Q u o t e:
All I ask for is Ebon Plague to work for more than one DK and a tanking Sigil.

<3 Thanks

Ditto. I'm going to be one of 2 primary tanks for my guild (should hit 80 this weekend). My fiance` also plays a UDK as pure DPS. We both love our unholy specs and would rather not be forced to change just because of this crappy bug. I've tried frost & blood and didn't like them.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Skullcrusher
  • 650. Re: Thoughts on death knights   12/04/2008 08:28:18 AM PST
quote reply
Add new runeforge enchant.

Catchy2htankingweaponenchantname - increases parry by 4% and increases def rating from items by 10%

Fixes 2 problems with 1 easy stone. Helps with getting enough +def, and makes all 2h weapons tanking weapons as well (no need for working in new itemization, as I'm sure given the sigil mess, u'll fail horribly at that too).

BRRRAAIIINSSS
*stumbles over to OP and begins an intensive search*
BR....AINS...?
*looking somewhat disappointed, shuffles away*
BRRAIIINNS.....
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Emerald Dream
  • 651. Re: Thoughts on death knights   12/04/2008 08:38:01 AM PST
quote reply
So rogues QQ and got DK nerfed. Guess I better reroll a rogue since they obviously are suppose to be unstoppable by all classes.

Deathknight class info: deathknight.info (Arologos BE Death Knight)
Warlock class info: wowmb.net (Shaidan UD Warlock)
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Gul'dan
  • 652. Re: Thoughts on death knights   12/04/2008 08:42:41 AM PST
quote reply

Q u o t e:
Add new runeforge enchant.

Catchy2htankingweaponenchantname - increases parry by 4% and increases def rating from items by 10%

Fixes 2 problems with 1 easy stone. Helps with getting enough +def, and makes all 2h weapons tanking weapons as well (no need for working in new itemization, as I'm sure given the sigil mess, [b][i]u'll fail horribly at that too).


Honestly, what was the point of that? If you are so upset about it, then just stop playing.. find a new game, go outside, get laid.. what ever.

Really awesome and funny sig
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 654. Re: Thoughts on death knights   12/04/2008 09:24:00 AM PST
quote reply
A base buff to Frost presence and even a gentle nerf to Icebound Fort and Bone Shield only makes Unholy tank less appealing, and it's a popular choice. Frost already has more tanking talents and more panic buttons, so a baseline buff of the presence to compensate for nerfing the non-Frost tanking abilities will only further unbalance the tanking quality of Death Knight.

I'd like to see a second panic button, probably Unbreakable Armor for constant, dependable mitigation, become trainable instead of talented. In the event that, for example, you're trying to aoe tank because of adds and some of the little buggers are trying to get behind you. Pop UA so you're not dead in 3 seconds without your parry/dodge mitigation and try to get in position.

For the sake of making it cost-effective, I'd like to see Anti-Magic Zone unhooked from Magic Supression. It really feels like more of a gimmick talent, in 1v1 it's useless because the caster just has to run out of range and wait for it to go down. Maybe it's useful in a large cluster, but I don't foresee it being too useful in arena either. It's not other casters that healers generally fear, but the big angry warriors and sneaky rogues, against whom they have no defense.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Ghostcrawler
Blizzard Poster
  • 656. Re: Thoughts on death knights   12/04/2008 09:41:12 AM PST
quote reply

Q u o t e:
I'm not going to read this whole thread (and likewise I'm sure the Dev's won't as well)


No, we actually do.

I know it's asking a lot for everyone to read long threads when you might have jobs and families and school (and WoW). Just realize that one reason these threads can get very long is a lot of players who just want to have their say without actually seeing how many people have said the same thing already. :)
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Burning Legion
  • 657. Re: Thoughts on death knights   12/04/2008 09:47:45 AM PST
quote reply
If Rune Strike is made too weak, it will need to be instant, otherwise normal melee might do more damage and threat. However, it would need to be off the GCD. Any tanking DK can tell you that their GCD is down ~90% of the time.

If RS is on next melee and doesn't do the damage/threat of a normal swing, it'll never be used.

If RS is instant and on the GCD it will never be used.


Buff fear.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 658. Re: Thoughts on death knights   12/04/2008 09:50:59 AM PST
quote reply

Q u o t e:


No, we actually do.

I know it's asking a lot for everyone to read long threads when you might have jobs and families and school (and WoW). Just realize that one reason these threads can get very long is a lot of players who just want to have their say without actually seeing how many people have said the same thing already. :)


Any comment on your statement to chill Rune Strike damage. Most of us are fine with it being a tank utility, but arbitrarily nerfing our damage in one spot but not replacing / compensating it in another is probably not the best move.

We don't need a nerf to overall damage. Perhaps to a skill that proves too "bursty" against certain classes... fine. But not across the board. Which is what this will be if you don't compensate elsewhere.

I'm thinking some plague strike love wouldn't be turned down.

[ Post edited by Senriel ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 659. Re: Thoughts on death knights   12/04/2008 09:58:02 AM PST
quote reply
My theory about why this threat is long? Too much QQ about rogues QQing. And of course, the occassional person like me pointing this out. Give me the power to delete such comments and I'll clean this up nicely.

Suggestion to Blizzard: Create a Forum for each class for people to complain about how OP that class is. And never read it again.

(Please ignore this comment if you weren't going to QQ about rogues. Let's try and keep this on track, guys)

[ Post edited by Gungrave ]

1 . 3 . 5 . 7 . 9 . 11 . 13 . 15 . 17 . 19 . 21 . 23 . 25 . 27 . 29 . 31 . 32 . 33 . 34 . 35 . 37 . 39 . 41 . 43 . 45
Forum Nav : Jump To This Forum
Blizzard Entertainment