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Ghostcrawler
Blizzard Poster
  • 0. Warlock Arena issues   11/25/2008 12:50:57 PM PST
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Because it is so difficult to get intelligent discussion on this topic, I am creating this new thread.

It will be heavily moderated.

You don't have to play a lock to post here. But I am only interested in a discussion of mechanics, problems, ideas and solutions.

This is not a place to request a massive overhaul of talents. This is not a place for your 5 page manifesto on how to redesign the class. This is not a place to whine about past neglect or how Blizzard doesn't understand or care about class. This is not a place to declare warlocks are OP and how we should pay attention to a different class.

Please stay focused. :)

Concise posts are more useful.
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  • 3. Re: Warlock Arena issues   11/25/2008 12:55:04 PM PST
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Demonic Circle having some small buff while standing inside it would be nice.

OOOOOORRRRRR...

Somebody made a suggestion that you gain 15% of your maximum health when you use Demonic Circle: Teleport. That sounds like it would be helpful. Plus being able to use while stunned.

ALSO...

Demon Armor should reduce the duration of physical effects by 30% or something. Also change mage armor to 30% too. 50% is ridiculous.

edit: WOOO FIRST!!!!

It had to be done.

[ Post edited by Deatho ]


If you say "plz" because it's shorter than "please" I'm going to say "no" because it's shorter than "yes".
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  • Kilrogg
  • 4. Re: Warlock Arena issues   11/25/2008 12:56:58 PM PST
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Fixing Rouge stun lock would go a long way in addressing warlock issues.
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  • 6. Re: Warlock Arena issues   11/25/2008 12:58:30 PM PST
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Q u o t e:
Demonic Circle having some small buff while standing inside it would be nice.


I don't arena, but I have to question why the developers think unfriendly targets should be able to see where we placed our summoning circle? If the enemy knows where the warlock is going to jump ahead of time, that gives them an advantage. I would think our level 80 spell should not give our enemy any leg up on us.
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  • 7. Re: Warlock Arena issues   11/25/2008 12:58:49 PM PST
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Q u o t e:
Demonic Circle having some small buff while standing inside it would be nice.


Make it sorta like to mitigate some damage after you have used the teleport ability. Also, the demonic circle itself is too predictable, wouldn't be a better idea for us to choose where to move instaneously without having to stand on the spot we want to create the portal in? Think a circle we can move with our mouse everywhere (a few yeards of course) from our location and just create the demonic circle there.

There are 10 types of people: those who understand binary, and those who don't.
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  • 8. Re: Warlock Arena issues   11/25/2008 12:59:29 PM PST
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A Demonic Circle only us can see would be nice as well... and it might be a little overboard, but I think some sort of disarm mechanic would do warlocks a big favor :)


Q u o t e:
Since im pretty sure soul shards are used in arena


Last time I checked they weren't... I could be wrong tho.

[ Post edited by Torrasque ]


The 3.0 holocaust:

Warlocks whined. True warlocks adapted.
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  • 9. Re: Warlock Arena issues   11/25/2008 01:00:59 PM PST
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Not specific to Arena, but how about locks getting a new hotbar while in demon form like rogues get while in stealth?
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  • 10. Re: Warlock Arena issues   11/25/2008 01:01:01 PM PST
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Warlocks have no reliable escape mechanic, demonic teleport is not reliable due to the stun issue and long cd and fear is even less of an option than it was before due to interrupts being off the gcd and the dire brew rogue talent, and are no longer able to tank melee classes. As a result the warlock class is incredibly weak against all melee.

Either we can tank melee or we need an instant escape mechanic.

"Nemo Dat Quod Non Habet"
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  • 11. Re: Warlock Arena issues   11/25/2008 01:02:11 PM PST
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this is more from BG's exp. ive never ran arena not my style. But from BG's i can tell you there has to be something done about us being stunlock from 100% to 0% life. this can be done with our armors i think.
Most of the survivibilty issues i think could be saved with our armors. I have stated this before. give us +stun resist on one of them. +reslience on another. maybe a stacking effect or something like that on another one to get our base armor up to where priest are with inner fire.

Now for destro in BG's cause i really havent played any other spec, and ive had this as my main since WoW release. As Destro we have to stay still to cast the majority of our spells. which is fine i dont want everything to be an insta cast. But we do need some help here. For up coming armor sets, i believe you should release two. One for Demo// Aff and one for Destro with the Destro with a lot of +haste. this is will make the complaints of Chaos bolt go away i believe.

im just a casual player only talking about BG's but i think these small changes would help.
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  • 12. Re: Warlock Arena issues   11/25/2008 01:02:14 PM PST
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I just have one suggestion.. its not a huge suggestion..

Curse of exhaustion needs to go back to 50% like it was in early beta.. You (blizzard) stated that they didnt want it that high because it was spammable and ranged.. Let me see here...

**Slow is a talent-trained mage spell that slows movement and reduces ranged attack and casting speed for 15 seconds. It is a 50% snare combined with a 50% negative haste debuff that affects spell and ranged attacks. Only one target can be affected by Slow at a time.**

pretty much sums it up.. they get 2 of our spells in one spell and it is ranged... AND it is spammable.. sure it can be cast on one target at a time, but in all seriousness... you get where i'm coming from..

Warlocks need one thing.. Mobility.. We have none.. Every class that has potential to destroy us has a way to get us into range.. Warlocks have no way to stay out of it.. Mages do..

I don't want to be a mage.. I'm not asking for a 50% melee attack speed debuff.. i just want you to look at what you (blizzard) have said and why curse of exhaustion should be put back at 50%

Thanks for listening
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  • Cenarius
  • 13. Re: Warlock Arena issues   11/25/2008 01:02:30 PM PST
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Pets are too squishy. Can be 2 shot, that with Soul Link which we are forced to spec into for doesn't help survivability.

All lock defensive abilities are focused around fear. Fear has an ungodly amount of ways to be broken now. You can't balance locks survival on a mechanic that every class in the game can counter, most multiple ways. This also affects SP's.

Teleport was an ok change, but it doesn't help when you can't get the spell off. It needs to be like blink and break stuns. Also, when any class can see where you'll end up, theres a good chance someone will either be waiting or can charge etc to you. This needs to be made so only the lock can see it.

Burst damage, affliction is not a burst damage spec, yet thats what locks need to spec into for mobility. In arena, everything is built on burst, which severely hampers locks. Either find a way to give destro some survivability, or give dispell resistance to affliction (saw you were discussing that).

All in all, locks need survivability. Teleport barely helps, but not no where near enough.
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  • Skullcrusher
  • 14. Re: Warlock Arena issues   11/25/2008 01:02:59 PM PST
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We just will not have enough damage mitigation or prevention from melee classes to be viable. It would seem that if we are going to have the same amount of armor as mages, we should likely have some similar options to prevent being rolled over by rogues/warriors (aside from forcing a Meta spec, and I'm not even sure that we'll see that much more survivability there).

Demonic circle is nice, but can't be used while stunned.

Meta is nice, but with only 1 Demon charge, melee should be able to run away from us consistently for most of the transformation time.

The major question I have is why Armor was reduced to level it is now, was Meta being indestructible that much of a concern?

[women suck....

female chars OWN because they do what the %@*% you tell them to do]

-Doom
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  • 16. Re: Warlock Arena issues   11/25/2008 01:03:32 PM PST
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Thank you GC.

Better suvivability if you want affliction to be viable in pvp. The lock must live long enough for his dots to work. This is best accomplished by a couple things imo.

#1 Unresistable horror effect on howel of terror. You could increase the cd to 60 sec and reduce the duration of the effect to 4 seconds, but it gives us another excape. That should be our cc imo, limited but unresistable horror effects

#2 Soul link trainable or massive buff to pet survivability.

#3 Use demon circle even when stunned and have it remove snares. Making it only visible to the lock would also be great, but potentially OP.


Self-Banish type ability similar to mage ice-block would be great, but I realize is beyond the scope of this thread. Please consider such a talent in the future however. Thank you.
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  • 17. Re: Warlock Arena issues   11/25/2008 01:04:35 PM PST
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Q u o t e:
Not specific to Arena, but how about locks getting a new hotbar while in demon form like rogues get while in stealth?


agreed on this.

demonic resilience moving down the demo tree possibly at t2 level would really help.
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  • Tichondrius
  • 18. Re: Warlock Arena issues   11/25/2008 01:05:23 PM PST
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Short Version:

Melee Escapes/Stun
Fear issues with nerfs and immunities/escapes for other classes
Pet Survivability
DoT mechanics (dispels and heals negeating them)
Global Cooldown "stunlock" (takes to long for us to do effective damage)
Talent Bloat

Long Version:
There are a lot of things I want to bring up, but I'll try to keep them direct and to the point it'll be long, but there really are a lot of things to talk about. I wish it was just a simple fix and I don't envy having to take a look at this class, it's a very complicated one to balance properly.

Pet Survivability/Scaling:
Our pets are incredibly soft and a huge utility. Seduce, Silence, Devour Magic, etc. These are critical abilities in arena, imagine if I could cast 2 spells at a mage and he wasn't allowed to Counterspell for the rest of the match, or a rogue lost their ability to kick. We are very dependent on their abilities and they need some serious survivability attention. Also they need to scale off of our gear, with all the new resist mechanics changes (mages, DK's) my pet doesn't again any benefits to break through this from my own spell penetraion making them highly ineffective if they even live long enough to get that clutch silence. It's hard enough managing the pet separate of our character to get our Silences off.
They need to benefit a lot more from our gear, hit, spell penetration, resil, higher stamina ratio, etc.

Escapes/Stuns/Melee/Fears/Cloth/DoTs/General PvP:
This class is a slow killer, it takes 30 seconds to deal the same amount of damage most classes can do in 3. We lack the abilities that allow us to survive this long. The majority of classes have easy ways to stun/silence/lockdown our class with very little effort, not only that we are in cloth with very poor mitigation. Our only CC is fear and is has suffered several nerfs, let alone more and more classes seem to be picking up immunities to it. Death coil is on a long cooldown, and it just doesn't give us any breathing room. We turned into such a huge mana sink class for healers cause we don't have ANY effective ways to get things off of us. Even with the new teleport it requires to much setup time and foresight for it to be effective in a fast, chaotic game, also every class has an easy way to maul us practically instantly after we use it. I could write a 10 page report about this specific area, we need escape abilities AND mitigation abilities.

Mages are sadly the best class to compare with ours, I've played both heavily. Frost nova, blink, mana shield, iceblock, icebarrier, Nova from the WE, blast wave, impact, frostbite, dragons breath, new mage armor, tier 2 80 resist talent, snares with CoC and Frost bolts/frostfire, Slow (kite spam), instant invis, poly, and CS.

They have so many escape abilities and lock down abilities it's almost stunning to me.
Warlocks currently have Fear (heavily nerfed and tons of immunities now) Death coil on a 2 min timer.

Talent wise we have soul link to a pet that can't live, this talent is useless with the state our demons are in, and honestly I am SOO sick of trying to tank melee as a cloth class, we can't get any spells off between rotating stuns and interupts.
30 second demon form that is easily CC'd/avoidable that is also DEEP into a tree that depends on our weak pets.
Shadowfury, deep in a casting tree but we don't have escapes spells to get casts off.
Instant Howl of Terror sharing the same DR's and a long cooldown. All deep in 3 seperate trees meaning we have to choose between which single talent you want to give you that 1 extra CC beyond fear and deathcoil

DoTs:
We have a lot of spells we have to apply for our "Peak" of the DPS to take affect.
Corruption, CoA, Siphon Life, UA, Haunt, Immolate. These take a very long time to apply in an arena match, not only that, they are easily dispelled, or healed through with very minimal mana cost. Several of them are from the shadow tree, which a well placed silence will lock a warlock out of 90% of his abilities, including his only form of CC/Escape, Fear. Scaling HP has made it take a lot longer and harder for us to kill our opponents making it quite a bit easier for a healer to get a heal off and totally nullify all our damage we spend 9+ seconds applying. They just aren't very effective in their current form in Organized PvP against good players.

Talents:
Honestly our talents feel like a mess, that's the only way to put it. We have a lot of points we have to spend into abilities that give us very minor gain per points. It makes it very difficult to branch off into other trees when we are stuck spending so many points into subpar areas to get talents further down. Amplify curse and Curse of Exhaustion as an example, 5 talents for shadow embrace, and another 5 for shadow mastery, 7 points for at the pandemic tier for such mandatory talents to be effective etc.

[ Post edited by Rasp ]

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  • Cenarius
  • 19. Re: Warlock Arena issues   11/25/2008 01:05:46 PM PST
quote locked

Q u o t e:


my warlock friend used soul shards when summoning his void walker during it I think. damn I could be wrong too. ill have to ask him later


They aren't during the prep time but once the game starts shards are used. If you have to resummon during the match it takes a shard.
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