World of Warcraft

1 . 2 . 3 . 5 . 7 . 9 . 11 . 13 . 15 . 17 . 19 . 21 . 23 . 25 . 27 . 29 . 31 . 33 . 35 . 37 . 39 . 41 . 43 . 45 . 47 . 49 . 51
Blizzard Entertainment
View All Posts by This User ignore-inactive
Ghostcrawler
Blizzard Poster
  • 0. Upcoming Hunter Changes, Part III   11/21/2008 03:19:22 PM PST
limit-reached limit-reached
Here is a thread where you can continue your discussion on the previously mentioned Feral druid changes.

I do urge you to confine the discussion to the armor and FAP changes only. The threads fill up too quickly as it is, so this is not a great place to chime in with totally unrelated questions, even druid ones.

The changes should be a buff for any druid not in full Naxx 25 gear (and I'm pretty sure that means ALL druids for the moment). One of the reasons we are announcing this change early is so you can make your preparations accordingly. A druid with every possible item from Naxx 25-level content loses about 3700 armor, but to be honest, those armor trinkets and weapons were so insanely good that they were likely going to be nerfed anyway.

Also note this is a reasonable buff for PvP, since you typically don't wear a bunch of +armor trinkets in those situations.

We don't want to make any changes to the way Feral druids work at this point to make them more like warriors. Now we also don't want druids to be inferior tanks to warriors, but we see no evidence that is happening at the moment and only speculation that it might happen in the future, at which point we will make additional changes if needed. You can say you don't believe we will make changes, which sort of ends the conversation. :(

The goal was not to make you ignore +armor trinkets. The goal was that a bear lacking those trinkets wouldn't be at such a disadvantage. We would rather you use a new level 80 trinket with a little bit of wasted block on it than a blue trinket from level 62 or something with silly amounts of armor.

It is fine, helpful even, to alert us to situations where you think bears might not be competitive at surviving encounters compared to other tanks. Our goal is they are roughly similar and we will continue to make changes if they are not. While I understand some of you want more different tanking stats to focus on, that is not our goal for the moment. We think it is perfectly possible given the current design to make bears able to stand up to the damage they need to. In other words, the numbers may still need to be tweaked on occasion, but there is nothing inherent to the calculations that says a tank must have block and parry as tanking stats in order for the math to work.

Some more details to help answer some of the questions we've seen:

-- Cloaks do have base armor which gets multipled by the bear bonus.
-- There is no multiplier on any bonus armor. Not the bear bonus. Not the talent bonuses.
-- There is a 2% armor benefit you can get from a metagem.
-- The ultimate bear modifier should be 4.7 (Dire Bear form) x 1.66 (Survival of the Fittest) x 1.1 (Thick Hide) x 1.02 (meta gem).
-- The best bear we can create in current itemization has 35,907 armor, which is 68.34% mitigation vs. level 83 bosses or 70.21% mitigation versus level 80 mobs.
-- Before these changes, you might have been able to build a bear with nearly 40,000 armor, but that relies on using Defender's Code and Origin of Nightmares, items of such ridiculous power that we were going to nerf them anyway before this change. (Now they're fine.)
-- Note how close that 40,000 armor is to the cap already. :(
-- We do have concerns block may be too good a stat for future raids, and we'll keep an eye on it.
-- Equipping a weapon will still boost Savage Roar (and everything else) the way it does currently.

Bottom line: armor was too good for druids. That was a blessing if you could get the items and a curse if you could not.

The counterarguments we get are: 1) Well, I can't be competitive without that armor, or 2) Give me something else to focus on then.

We think number one is a concern, but we're not convinced it's a problem at the moment and totally solvable if it gets to be. Number two is just a different design. We designed Ferals with fewer mitigation stats than other classes. You still have tanking stats, and gear can still provide upgrades. That's not to say it will always be the case, but we have no plans to change it at the current time.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Skullcrusher
  • 1. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:24:00 PM PST
limit-reached limit-reached
I would still love to see you explain why Holy Pallies can have gear designed for them, without making them use mail gear and baking in an armor conversion + any thing else they would need into a deep holy talent. Why are we the only class/spec to not get gear for themselves, even tier gear? It makes no sense in a gear driven game.

Edit: We aren't hunters.

[ Post edited by Sargonis ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 4. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:26:33 PM PST
limit-reached limit-reached
So basically, what you're saying is, this is how it's gonna be, no matter what numbers you guys come up with.

And when you all get the gear where it would be a nerf, we'll bandaid you again.

Gee... um... thanks.

●███▄▄▄▄▄▄▄▄▄ -------------------[]OBLITERBOMB()>
▄▄▅██████▅▄▃▂
████████████████►
◥☼▲⊙▲⊙▲⊙▲⊙▲☼◤
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Ravenholdt
  • 8. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:31:48 PM PST
limit-reached limit-reached

Q u o t e:
I would still love to see you explain why Holy Pallies can have gear designed for them, without making them use mail gear and baking in an armor conversion + any thing else they would need into a deep holy talent. Why are we the only class/spec to not get gear for themselves, even tier gear? It makes no sense in a gear driven game.

Edit: We aren't hunters.
Agreed with this.
Please answer this Ghostcrawler, or make paladins heal in warrior DPS gear.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 9. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:32:10 PM PST
limit-reached limit-reached
Oh, and please explain why any druid would not want your 'Super Druid' set to get max armor now compared to before. If anything, it makes us want those items more because it's harder to get to where we were.

If you really want us to use jewelry/trinkets that aren't armor based, the only way to do so is to buff our other items or talents to the point where we don't need those items and can replace them with something else.

As it stands, any druid just making 80 is still going to be wearing their blue Badge for tanking, because their armor is just too low.

●███▄▄▄▄▄▄▄▄▄ -------------------[]OBLITERBOMB()>
▄▄▅██████▅▄▃▂
████████████████►
◥☼▲⊙▲⊙▲⊙▲⊙▲☼◤
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Skullcrusher
  • 10. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:32:35 PM PST
limit-reached limit-reached

Q u o t e:
The goal was not to make you ignore +armor trinkets. The goal was that a bear lacking those trinkets wouldn't be at such a disadvantage. We would rather you use a new level 80 trinket with a little bit of wasted block on it than a blue trinket from level 62 or something with silly amounts of armor.



This part seriously baffles me. So because the 'level 62 or something' was designed to fully address our needs and nothing else was you have to nerf us so the 62 is worse in order to force us to wear an item with wasted stats?!

That...makes...so...much...sense.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Ravenholdt
  • 11. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:33:51 PM PST
limit-reached limit-reached
Instead of making other trinkets/etc actually viable, you just nerf US instead? This is ridiculously stupid. There is no logic behind it, and the armor trinkets will STILL be the best.
Blizzard Entertainment
View All Posts by This User ignore-inactive
Ghostcrawler
Blizzard Poster
  • 14. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:45:27 PM PST
limit-reached limit-reached

Q u o t e:
Why'd you title it Upcoming Hunter Changes Part III if it's about feral druids?


Sorry hunters and druids. Windows like to be too helpful sometimes. :)

P.S. I am going to delete all of the posts that appropriately questioned my poor choice of titles, just so there is more room for responses on the actual issue. None of these posts did anything wrong and I appreciate you catching it.

[ Post edited by Ghostcrawler ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 15. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:45:54 PM PST
limit-reached limit-reached
GC is so awesome he can edit his title without getting a redit line in his post.

/bow

OMG a first that was a response to a post where a blue quoted one of my posts and then deleted it.

/faint

On topic, I understand why this is being done, but I don't think druids are going be as viable as any other tank at endgame levels now. Also, block is a phenomenal stat when trash tanking, but how much good does blocking for 500 really do when the boss hits you for 10,000?

[ Post edited by Labiche ]


It's understanding that allows people like us to tolerate a person like you.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Kel'Thuzad
  • 17. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:48:39 PM PST
limit-reached limit-reached

Q u o t e:


This part seriously baffles me. So because the 'level 62 or something' was designed to fully address our needs and nothing else was you have to nerf us so the 62 is worse in order to force us to wear an item with wasted stats?!

That...makes...so...much...sense.


Notice his bit on the level 80 trinkets too.

Jensaarai - Northrend


Q u o t e:
In August, The New York Times Magazine did a story about trolls, some barely out of their teens, who antagonize others for the sake of "lulz"
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 18. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:51:01 PM PST
limit-reached limit-reached
Thanks
I do think it's good that we're getting away from armor being the only stat we want and only having a half dozen weapons.

Wrong choice
This system will probably work, but I still disagree with the implementation.

Leather is king
Compared to other tanks, druids now get far more of their tankability from leather than accessory slots. Ignoring our armor multipliers, those slots were already worse for us. Buffing leather armor multipliers means non-leather becomes an even smaller portion of our tankability.

Maybe this was intended? As you pointed out, this is a pvp buff (assuming we spend any time in bear form, which is questionable). It also makes us far more viable offtanks even in pure dps gear. DPS rings with agi and sta are pretty good when we get most of our survivability from armor on leather, agi, and sta.

Future scaling and balance
This also runs the risk of armor-capping again. As you pointed out already, even without the armor multipliers, we're not out of armor capping range within the next couple of tiers.

So, I'll still contend that providing more mitigation via str, defense, or ap would have been far better than making something as ridiculous as an almost 900% stat multiplier. As long as we are OK now, I guess we can remind you of this if (when?) things go downhill.

Gear choices?
This didn't open up that many choices except for the trinket slots. Everywhere else we're still looking for armor, sta, defense and (when available) dodge. Can we get assurances that these items will be itemized that way regularly? There are a lot of items already out there with no armor and/or parry. These are basically 'any tank but druid' items. Better yet, turn parry and dodge into parry/dodge as you had on some items before. Now any item with sta, defense and parry/dodge is a pretty good tank piece for all tanks.

And I still think it's a bad idea that had any class scale on only a couple of stats (armor, agi on half, dodge on half, less useful defense on half).

A big thumbs up to communication
At least you're talking to us, explaining decisions, and assuring us we won't get forgotten. That's a huge improvement. In the past our concerns were largely ignored or, if they weren't, we didn't hear about it

[ Post edited by Tappin ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 19. Re: Upcoming Hunter Changes, Part III   11/21/2008 03:51:07 PM PST
limit-reached limit-reached

Q u o t e:
I would still love to see you explain why Holy Pallies can have gear designed for them, without making them use mail gear and baking in an armor conversion + any thing else they would need into a deep holy talent. Why are we the only class/spec to not get gear for themselves, even tier gear? It makes no sense in a gear driven game.




This guy hit the nail on the head.

GC, how you can first post that this is not a nerf, and then admit that this change will in fact leave us with less armor than we otherwise would have had? How is that not a nerf? So our armor is gradually being reduced through the loss of bonus armor and the change to DB's armor modifier made back during beta, dodge has diminishing returns, we dont have block or parry, what exactly are we supposed to focus on as tanks? You said you wanted all tanks to be viable, it sounds like druids are just intended to be the last resort when there's no warrior around. Nobody's asking to be a warrior clone, I'm sure I'm not the only druid who has a prot warrior alt. But you can make sure we are every bit as good as they are.
1 . 2 . 3 . 5 . 7 . 9 . 11 . 13 . 15 . 17 . 19 . 21 . 23 . 25 . 27 . 29 . 31 . 33 . 35 . 37 . 39 . 41 . 43 . 45 . 47 . 49 . 51
Forum Nav : Jump To This Forum
Blizzard Entertainment