World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17
32
View All Posts by This User Toggle Ignore / Unignore This User
  • 60. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:32:35 PM PDT
limit-reached limit-reached
To be honest i could care less about death knight. The implementation of it angers me to no end though but oh well i will deal with it.
55
View All Posts by This User Toggle Ignore / Unignore This User
  • 61. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:33:04 PM PDT
limit-reached limit-reached
I like the idea of a death knight class, as it's always what i've wanted to play (A melee/Caster hybrid), but what i dislike is the whole idea of "Hero" classes starting at high levels, as it sucks away much of the joy that makes WoW so fun to play: Leveling up and gaining new abilities. I say make it a regular class, so you can play it like a real alt (Twink it up, if you want, for 10-19 WSG), and not have to worry about all the hastles of getting high end gear from the get-go, and instead worry about learning how to play the class.

On the side: Here are a few goodideas for more hero classes:
Archmage
Blademaster
Warden
Brewmaster (Who gets stonger when he/she drinks!)
Demon Hunter
Lich
Mountian King.

See the Gnome
See the Gnome jump
See the Gnome land in a meatgrinder....
"Here's your happy meal!"
Blizzard Entertainment
View All Posts by This User ignore-inactive
Drysc
Blizzard Poster
  • 62. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:33:39 PM PDT
limit-reached limit-reached

Q u o t e:
Just one problem, really. What's to stop us from having a server population of 95% death knights


I expect just about everyone is going to want to try one, but is everyone going to want to drop their long-time proffered class for one? I seriously doubt it. Also there's some amount of self regulation that will really be required to keep group composition equalized.


Q u o t e:
To me, the unappealing part about DKs is the rune system. It just seems like it would be clunky and not fun.


In its current design, at least as far as I've seen, it's like having three different energy pools that can be made smaller or bigger before each fight for what you think you may need. I would kind of also liken it to some systems used in space sims where you throw more power into your shields, weapons, hull, etc. While the rune system is designed to be a pre-combat setup, there's the possibility of there being some on-the-fly swapping abilities for re-proportioning your rune distribution.

It's definitely going to be more complex. I think there's going to be a clear definition (more so than other classes) of a good death knight player that manages and controls their runes and cooldowns well, and someone who doesn't.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 63. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:33:46 PM PDT
limit-reached limit-reached
Pleeeassse consider the Warden class for one of the sooner to be released hero classes.

[ Post edited by Negativa ]


Worst rogue ever.
39
View All Posts by This User Toggle Ignore / Unignore This User
  • Dragonmaw
  • 64. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:34:05 PM PDT
limit-reached limit-reached
[quote]Right, right, well I don't expect everyone will think they're bee's knees, but is there something specific that doesn't appeal to you? Considering the limited information that's been released I'm guessing it's something very basic you're not liking. It's a melee/plate class so that may not appeal to everyone, but can you elaborate a bit more? Is it just the general flavor?[quote]

There's already a melee/plate class in the game. If that's the direction of Death Knights, they may come across as a bit redundant. I'd picture Death Knights more as warlocks/necromancers in plate. Now I'm sure that sounds grossly overpowered, but those kinds of balancing acts are why they pay the devs the big bucks, right?

The basic point I'm trying to make is that the playstyle of Death Knights pretty much has to substantially differ from warriors and paladins in order to avoid disappointment. And I don't just mean having a "rune bar" instead of a "mana/rage bar".

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 65. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:36:13 PM PDT
limit-reached limit-reached

Q u o t e:
Right, right, well I don't expect everyone will think they're bee's knees, but is there something specific that doesn't appeal to you? Considering the limited information that's been released I'm guessing it's something very basic you're not liking. It's a melee/plate class so that may not appeal to everyone, but can you elaborate a bit more? Is it just the general flavor?

Like I said I don't expect everyone to even like the idea of a death knight, but in hopes of actually holding a conversation what do you find specifically unappealing?

Also, yes, the idea of hero classes really allows the possibly of adding other classes easily in future expansions without requiring players to start at level 1. Other possible classes could be Demon Hunter, Blademaster, etc.


Honestly? It's an "insufficient Data" situation for me. How can i be impressed when I don't have enough information to form even a half-baked opinion.

Ask me again after I've partied with a few of them and you'll get a FAR better anwer.

http://www.midnightmarauders.net/

No matter how subtle the wizard, a knife between the shoulder blades will seriosuly cramp his style.
-Vlad Taltos
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 67. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:36:32 PM PDT
limit-reached limit-reached

Q u o t e:
I expect just about everyone is going to want to try one, but is everyone going to want to drop their long-time proffered class for one? I seriously doubt it. Also there's some amount of self regulation that will really be required to keep group composition equalized.


Will they drop their long-time proffered class permanently? Maybe not. Maybe they'll try out the new Death Knight class, decide it's not for them, and go back to playing their old character.

In the meantime, it's going to be a #!!!# trying to find decently balanced groups to do ANYTHING in the new 70-80 content. Unless you want to do the DK quest, that is. :)
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Argent Dawn
  • 68. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:36:39 PM PDT
limit-reached limit-reached

Q u o t e:


I don't like the fact that it's not an extension of an existing class to add just a bit more creativity to character progression and advancement other than adding ten more levels. That just seems like the easy way out, is to bland and more of the same. You will be dealing with the same exact complaints that we have now in the future because WotLK seems to be adding more of the same that TBC did.

I also don't like the fact that this is not a hero class at all. This is just merely a class that you unlock at a higher level that will be no more powerful than any existing class. Why even call it a hero class?

So, in essence you've proven the trolls on the forums right be appearing to be both uncreative and out of touch with the player base (like you did when you didn't allow blood elves to be warriors, and when you made paladins and shaman available to both factions, which has effectively wrecked those classes for the forseeable future) when you go forward with ideas like this.

That's what I find unappealing about death knights.


Okay, this was going to be my reply to the blue (roughly) but you beat me to it.

/QFT
/signed


Q u o t e:


i'm not capable of DON'T WALK INTO SECOND TRAP
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Haomarush
  • 69. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:37:16 PM PDT
limit-reached limit-reached
It's way too early to conjecture about it. There simply isn't enough information.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 72. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:38:23 PM PDT
limit-reached limit-reached
To me it seems like some desperate grasp to keep people going with WoW, instead of newer games, like WAR and Age of Conan. But who knows? Maybe it will be a great success.

Future Squigtard

6/12/07 will live forever.

"Anything makes rogues cry." ~Eyonix
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Argent Dawn
  • 73. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:40:05 PM PDT
limit-reached limit-reached

Q u o t e:
I like the idea of a death knight class, as it's always what i've wanted to play (A melee/Caster hybrid), but what i dislike is the whole idea of "Hero" classes starting at high levels, as it sucks away much of the joy that makes WoW so fun to play: Leveling up and gaining new abilities. I say make it a regular class, so you can play it like a real alt (Twink it up, if you want, for 10-19 WSG), and not have to worry about all the hastles of getting high end gear from the get-go, and instead worry about learning how to play the class.

On the side: Here are a few goodideas for more hero classes:
Archmage
Blademaster
Warden
Brewmaster (Who gets stonger when he/she drinks!)
Demon Hunter
Lich
Mountian King.



Blademaster seems to be the one people keep calling for from what I see. I like brewmaster too, but only if Pandarian becomes a playable race. (Though dwarves would be formidable brewmasters as well, I'm sure.)


Q u o t e:


i'm not capable of DON'T WALK INTO SECOND TRAP
62
View All Posts by This User Toggle Ignore / Unignore This User
  • Kael'thas
  • 75. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:41:37 PM PDT
limit-reached limit-reached

Q u o t e:
Will they "recharge" so to speak, in combat?


This is a confirmed yes. Runes will recharge at a steady rate, and there will also be abilities in combat that will expedite the process.

http://lostcontemplations.com/Auax/Caramel/Caramel.html

Man, I'm awesome.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 76. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:41:41 PM PDT
limit-reached limit-reached
The Death Knight doesn't thrill me, but it doesn't turn me off either. My real problem is that it's the only really new feature going into WotLK. One class, one new flavor, that's all you're giving us? Come on! Making it even worse, because it starts at high level, it becomes the only choice for a reroll. Why would you ever roll a level 1 when you could roll a level 60? Even if you're interested in the other classes, the thought of grinding them versus starting high up is going to turn you off. Really, two things need to be done. First, give us one more hero class in this expansion, not the next one. Come on blizz, seriously, more than one flavor, ok? And second, if you're going to do hero classes, allow for hero version of all classes. Meaning, once you reach the requirements to make a Death Knight, you should be able to make any character class starting at level 60. That way we won't see the Death Knight legions we're otherwise going to be stuck with.
10
View All Posts by This User Toggle Ignore / Unignore This User
  • Sargeras
  • 77. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:42:52 PM PDT
limit-reached limit-reached
<Adds more witty repartee about something nobody has played or seen.>
32
View All Posts by This User Toggle Ignore / Unignore This User
  • 78. Re: Anyone *not* impressed with Death Knight?   08/28/2007 01:43:00 PM PDT
limit-reached limit-reached

Q u o t e:


I don't like the fact that it's not an extension of an existing class to add just a bit more creativity to character progression and advancement other than adding ten more levels. That just seems like the easy way out, is to bland and more of the same. You will be dealing with the same exact complaints that we have now in the future because WotLK seems to be adding more of the same that TBC did.

I also don't like the fact that this is not a hero class at all. This is just merely a class that you unlock at a higher level that will be no more powerful than any existing class. Why even call it a hero class?

So, in essence you've proven the trolls on the forums right be appearing to be both uncreative and out of touch with the player base (like you did when you didn't allow blood elves to be warriors, and when you made paladins and shaman available to both factions, which has effectively wrecked those classes for the forseeable future) when you go forward with ideas like this.

That's what I find unappealing about death knights.
I agree totally ! I wouldn't mind at all if it was just a new class straight up and had to level 1-80 with especially since the 1-60 is getting easier there is no reason not to let this be. Even at that its very easy for blizzard to let you unlock them a week or 2 before WotLK release just so some can get high enough to help guilds see the 70-80 stuff.

However, the worst part about the implementation of death knight for me is the quest and its lore content. I would much rather see death knights start at level 1 and have that quest instead be cut up into level 10/20/30/40 aspects similar to shamans totem quests so you still get the feelingly of becoming a death knight but unlocking your runes or maybe key spells/abilities.

I really wish blizzard would reconsider the implementation of death knight as either a normal class or an expansion upon existing classes like a lot of players want.
1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17
Forum Nav : Jump To This Forum
Blizzard Entertainment