0. Death Knight DPS for dummies 11/13/2008 01:49:00 AM PST
As a Death Knight, there are 4 key rules to DPS:
1. Always keep your two diseases up
2. Use your primary DPS strike as often as possible
3. Use your secondary DPS strike to get Death Runes, which feeds back into letting you use rule #2 more often
4. Use a runic dump once rules #2 and #3 fill out your runic power
Real-world application, on a spec-by-spec basis:
I. Blood spec
The spec: http://wotlk.wowhead.com/?talent=jfVMqh0IsbRxzAZZfMhhhck
Plague Strike -> Icy Touch -> Heart Strike 2x -> Obliterate -> Death Coil until RP is depleted -> Plague Strike -> Icy Touch -> Heart Strike 4x -> Death Coil until RP is depleted
Plague Strike and Icy Touch cast your diseases, which fulfills rule #1
Heart Strike is your primary DPS strike, which fulfills rule #2
Obliterate converts its Unholy and Frost rune cost into Death runes via Death Rune Mastery, which you then use for more Heart Strikes, which fulfills rule #3
Your runic dump is Death Coil, which fulfills rule #4
II. Frost spec
The spec: http://wotlk.wowhead.com/?talent=jfVMVZGMxtIxdRhoVosx
Plague Strike -> Icy Touch -> Blood Strike 2x -> Obliterate -> Frost Strike until RP is depleted -> Plague Strike -> Icy Touch -> Obliterate 2x -> Frost Strike until RP is depleted
Plague Strike and Icy Touch cast your diseases, which fulfills rule #1
Blood Strike converts its Blood rune cost into Death runes via Blood of the North, which you then use for more Obliterates, which fulfills rule #3
Obliterate is your primary DPS strike, which fulfills rune #2
Your runic dump is Frost Strike, which fulfills rule #4
In this case, rule #3 comes before rule #2 because Plague Strike and Icy Touch use an Unholy and Frost rune, respectively, which are the same runes needed by Obliterate. You use your secondary strike while you wait for the runes of your primary strike to come back.
If Rime is up and you are in the Frost Strike/Runic dump portion of your rotation, use a Howling Blast, since Rime makes it cost nothing
III. Unholy spec
The spec: http://www.wowhead.com/?talent=jfVMVZZfMhhhckgcsMcsut
Plague Strike -> Icy Touch -> Blood Strike 2x -> Scourge Strike -> Unholy Blight -> Scourge Strike 3x -> Death Coil until RP is depleted
Plague Strike and Icy Touch cast your diseases, which fulfills rule #1
Blood Strike converts its Blood rune cost into Death runes via Reaping, which you then use for more Scourge Strikes, which fulfills rule #3
Scourge Strike is your primary DPS strike, which fulfills rule #2
Your runic dump is Death Coil, which fulfills rule #4
As with the Frost rotation, Plague Strike and Icy Touch share the same runes as your primary strike, necessitating that you use your secondary strike first while the runes spent on the disease setup gets regenerated.
IV. Dual-wield Tri-spec
The spec: http://www.wowhead.com/?talent=jfV0VZG0ethxdRhoZfM0hxco
Plague Strike -> Icy Touch -> Blood Strike -> Blood Strike -> X -> Death Coil until RP is depleted
If Rime is up and you are in the X part of the rotation, use Howling Blast, since Rime makes it cost nothing. If Rime is not up, use Obliterate
Plague Strike and Icy Touch cast your diseases, which fulfills rule #1
The tri-spec does not have any Death Rune talents, which is in violation of rule #3. However, Blood Strike is still used to consume Blood runes, which would otherwise just stay static.
Obliterate during Rime and Howling Blast otherwise is your primary DPS strike, while fulfills rule #2
Your runic dump is Death Coil, which fulfills rule #4
This is a different kind of spec, which leverages three key talents:
Blood-caked Blade, which generates extra 50% weapon strikes (with two diseases active) based on 30% of your auto-attacks
Killing Machine, which increases the crit chance of your next Howling Blast (or Icy Touch or Frost Strike) after an auto-attack crit.
Howling Blast, whose damage is independent of weapon damage, making it an ideal 'strike' for one-handed weapons.
The rest of the talents (Dark Conviction, Bladed Armor, Nerves of Cold Steel, Ravenous Dead, Necrosis and Shadow of Death) are all based around maximizing auto-atack damage.
You will want to use a slow main-hand coupled with a fast off-hand. This is because Blood-caked Blade's extra attacks will use the main-hand's damage, even if it was the off-hand that procced it.
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Notes on leveling: Obliterate is a level 61 skill, which most of us will not have yet for a few days. In this case, use Death Strike in the meantime, since it has the same rune cost, preserving the rotation.
Also, for Frost specs, you can use Death Coil as your runic dump if you haven't specced deep enough into Frost Strike yet.
[i]EDIT: I'd like to give credit to Illundai of the EJ forums, who did most of the write-ups on DK DPS. This is simply my attempt to convey the information in a simple manner, with emphasis on UNDERS
7. Re: Death Knight DPS for dummies 11/13/2008 05:56:48 AM PST
I'd just have to also say, refresh your diseases early. Too many people think that if you time it right, waiting to re-apply diseases until they are just about to run up is more DPS...=/
Great post, should totally help some of the people who didn't follow all the little things on Beta.
11. Re: Death Knight DPS for dummies 11/13/2008 06:19:16 AM PST
I'll read it when I'm not crazy tired.
UNTIL THEN I SHOULD NOT BE HERE
"...The subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs--I was a man before I was king!"
--The Road of Kings
17. Re: Death Knight DPS for dummies 11/13/2008 11:03:51 PM PST
Q u o t e:
Not if you're unholy specced into the 5% damage increase when using PS. Lay down PS first, and you'll add that extra 5% to your IT as well.
Also, wouldn't Gargoyle be a smarter choice than UB for an RP dump?
Yes! That's exactly right!
If Gargoyle is up, your runic power is capped and target will NOT die within the next minute, then you cast Gargoyle and skip the Death Coil part of the rotation completely, since any extra runic power gained after casting Gargoyle will be used to keep him alive.
19. Re: Death Knight DPS for dummies 11/13/2008 11:15:40 PM PST
The runic power generation on Unholy should throw in more death coils. As a death knight you *only* want max runic power on a few specific abilities (gargoyle, dancing rune weapon or blade or w/e, etc.).
It should be more like...
Icy Touch -> Plague Strike -> Blood Strike x2 -> Scourge Strike -> Death Coil x2 -> Unholy Blight -> Scourge Strike x3 -> Death Coil until depleted
I know about the bonus to plague strike, but the 5% on Icy Touch is almost worthless, and it forces you to be in melee for a longer period of time. I prefer pulling with icy touch from a distance and charging in with a plague strike ready.
[ Post edited by Scyllah ]
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